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  • What's up guys, Rogue-9 here!

  • So what about those MP5s in Rainbow Six Siege?

  • Same damage, fire rate, capacity and uhm, yeah I guess mobility is the same too

  • So they're the same right?

  • Well, no.

  • They're actually surprisingly varied.

  • What differentiates these guns?

  • Let's find out!

  • This video is divided into different chapters, links to each section in a pinned comment below.

  • In Rainbow Six Siege, there are five different characters that can use one of the three MP5 variants available.

  • Rook and Doc get the MP5, Mute gets the MP5K, Echo has the MP5 SD and the recruit can choose

  • between the MP5 and MP5K.

  • While all three guns have the same baseline damage of 30 points per shot, the damage drop-off

  • and minimum damage stats from 28m and onwards are slightly different, with the MP5K surprisingly

  • turning out to be the most powerful.

  • The differences may be subtle but they still result in one extra shot to kill at range

  • for the SD against level 1 and 2 armour and also for the MP5 against level 3.

  • But of course the SD variant features an integral suppressor, so how does everything shake out

  • if we suppress the other two guns as well?

  • According to the stats, the baseline damage for both guns takes a significant hit although

  • in game, the damage reduction only ends up being 4 points instead of the advertised 5.

  • At range, the K and SD variants are equally powerful while the standard version falls slightly short.

  • What does this mean in practice?

  • Well, up to 18m all three guns require the same number of shots to kill against level

  • 1 & 3 while the SD has an advantage against level 2 armour opponents.

  • At range, the standard variant is disadvantaged against level 1 & 3 armour while all three

  • are the same against level 2.

  • All in all, in terms of damage output, the MP5K inches out the win while the MP5 beats

  • the SD as long as it stays unsuppressed, otherwise the roles are reversed.

  • But damage output is irrelevant if you can't land your shots, so let's look at controllability next.

  • Recoil can be managed with grips and muzzle attachments and here, the choices available

  • to each of the guns is a little different.

  • The MP5 SD can attach both the vertical & angled grip, while the MP5 only gets the vertical

  • grip and the MP5K can attach neither, since it already includes a pre-attached vertical grip.

  • Not that anyone seems to have told Mute about this because he still has prefers to jam his

  • hand in between the grip and the mag well instead of using it like a normal person.

  • The baseline recoil for the MP5 and MP5 SD is the same: reasonably mild vertical recoil

  • with a tendency to wander off to the right.

  • If you attach a vertical grip, the upward recoil improves considerably although the

  • horizontal drift stays the same.

  • The MP5K, with its pre-attached grip falls in between these two recoil patterns.

  • The vertical recoil is only slightly improved over the baseline of the other two guns and

  • significantly worse when they attach a grip but the MP5K's advantage is that its horizontal

  • drift is much less, resulting in a straighter and more predictable pattern.

  • At least that is the case as of the Blood Orchid mid-season update.

  • Maybe this subtle differentiation will be lost once the new standardised recoil patterns

  • come into play, we'll have to wait and see.

  • The time to aim down sight, is the same for all three guns but once you slap the angled

  • grip onto your MP5 SD you can snap that gun up to your cheek fast enough to make your

  • enemy's head spin with all the bullets you'll be spraying at it.

  • And given that the recoil for these guns is relatively mild, using the angled grip instead

  • of the vertical one is well worth considering.

  • Over to the muzzle attachments; here the MP5K is the most versatile and gets four to choose

  • from, the standard variant gets three and the SD of course gets none because of its integral suppressor.

  • If we aim for maximum vertical recoil reduction using the grips and muzzle brakes, we can

  • see that the MP5K still ends up the weakest in terms of muzzle climb but retains its nice

  • tight groupings (which can be improved even further by choosing the compensator muzzle

  • attachment), the SD has lower muzzle climb but significantly more side sway and the standard

  • MP5 ends up with the best of both: the lowest climb and still decent horizontal spread for

  • the first couple of shots.

  • In summary, the MP5 can clearly be modded for the best overall recoil and while the

  • other two variants end up with quite different recoil benefits, I would class them as equivalent.

  • In addition to damage and recoil differences, there are a whole bunch of smaller distinctions:

  • The MP5K is the only variant not to get an ACOG sight, a considerable drawback.

  • But on the other hand, its reload time is slightly better: around 2.8 seconds instead

  • of the 2.9s for the other two guns.

  • If three round bursts are your thing, then the MP5 and MP5K have you covered (despite

  • the in game model for the MP5K featuring a fire selector switch with only three positions)

  • while the MP5 SD will give you semi or fully automatic fire only.

  • And last but not least, it's also worth discussing the suppression mechanics for the

  • two suppressible variants versus the integrally suppressed one.

  • As I discovered in my video comparing the Six12 and Six12 SD shotguns,

  • (link coming up at the end)

  • the advantages of a suppressed weapon are not always included for integrally suppressed weapons in the game

  • So the question is, how does the MP5 SD behave?

  • Well, good news everyone!

  • The most important aspect of a suppressed weapon in Rainbow Six Siege (in addition to

  • being quieter of course) is the fact that the white incoming fire indicator is hidden

  • and the MP5 SD does in fact do this, as well as completely hiding the muzzle flash.

  • So the SD variant functions almost exactly like the other two guns once they have been

  • suppressed with two notable exceptions.

  • Of course there is the significantly higher close range damage I mentioned earlier but

  • this comes with a significantly higher noise signature.

  • Here have a listen.

  • The SD's gunfire sound is still quieter than that of unsuppressed weapons but it is

  • audible from considerable distances and it is the loudest suppressed weapon in the game by far.

  • So there you have it, the guns are similar but subtly distinct, each with its own unique

  • set of strengths and weaknesses.

  • For raw damage output, the MP5K edges out the win while the MP5 is the most controllable

  • and the MP5 SD is a close range powerhouse if you want to go suppressed.

  • Which of these marvels of 1960s German engineering is your favourite and what do you want me to test next?

  • Leave your comments down below and while you're there if you found the info interesting, useful

  • and/or entertaining, then do go ahead and leave a like (dislike if you didn't like it).

  • And with that, as always: Thank you so much for watching, I hope you enjoyed the video

  • and I will see you in the next episode!

  • [Music swells]

What's up guys, Rogue-9 here!

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すべてのMP5を比較 - レインボーシックス|ジーク (All the MP5s compared - Rainbow Six | Siege)

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    吳堯勛 に公開 2021 年 01 月 14 日
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