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  • What’s up guys it’s me Jeremy. Quite a few champions in League end up with low win

  • rate’s and are underrepresented in soloqueue, due to how difficult they are to play. However,

  • if you put in the time and effort to get good at a champion that is really hard to play,

  • you can have a lot of success, since these kinds of champions tend to not get nerfed

  • as harshly as some of the others, due to the fact that them being super hard to play holds

  • them back a tiny bit, and in fact these champions on the list are all incredibly powerful if

  • you put in the time to get good at them. As we count down the top 10 hardest champions

  • to play in league of legends, well be measuring them by how hard the champion is to get good

  • at and play at a really high level. Anyways, let’s get started.

  • At number 10, we have Cassiopeia. With her micro mechanics of having to deal with her

  • poison, as well as having to kite and position to be effective on her, since she is fairly

  • immobile and can get bursted down easily, added into an ultimate that is fairly easy

  • to outplay, and thus extremely hard to hit properly, and this solid snake mid laner is

  • left with a kit that requires a lot of mechanical skill, and really smart play to set up her

  • ultimate. She has a ton of outplay potential due to the movement speed bonus on her Noxious

  • Blast, but making use of that effectively, to dodge skillshots, kite, and micro her poison

  • so that it doesn’t run out all at the same time, can be quite challenging for someone

  • new to that style of champion. When played at a high level, she becomes super strong

  • through, since her kit is quite powerful and has a fair amount of tools, but getting to

  • that level is extremely difficult. Next up at number 9, we have Bard. Now, Bard

  • might not be the most mechanically difficult champions, but landing his ultimate and making

  • use of a magical journey is really really tough, especially since one bad play, one

  • bad ultimate can potentially do as much to cost your team the entire game. His kit is

  • quite unforgiving if you mess up, due to the fact that his skills can help your enemies,

  • and so you really have to have a good knowledge and awareness to make plays with his portals.

  • And when you throw out his ultimate, you have 10 people to consider that you could potentially

  • hit, rather than the normal 5 of a regular skillshot, and depending on who you hit, the

  • outcome of a fight can change dramatically, and getting to the point where you can hit

  • his ultimate effectively and reliably is incredibly difficult, and is one of the main reasons

  • why Bard has a low win rate. At number 8, it’s Twisted Fate. Now Twisted

  • Fate’s mechanics as well aren’t too crazy, as they are mostly limited to picking the

  • right card in a high pressure situation, and aiming your wild cards to hit multiple targets.

  • And so his mechanics only waver on the above average range in terms of difficult, and so

  • what truly makes him really hard to play, is the decision making required to perform

  • well with him. Twisted Fate does not have a very high damage kit, nor a lot of outplay

  • potential, and so you need a lot of good awareness and understanding of the game as a whole,

  • in order to effectively make plays with him. If you mess up your teleport or go for a bad

  • roam, you will get punished quite hard, since when Twisted fate is behind his damage is

  • almost negligible, and his impact on the game becomes that of a glorified support. But,

  • if you can manage to make really smart plays, and have really good positioning in fights,

  • as well as picking the right cards when you have people jumping in on you, Twisted Fate

  • can be one of the best champions to carry games with, due to his global presence he

  • can pull off. Next up at number 7, we have Thresh. Now at

  • first glace, thresh doesn’t seem too crazy, but to play him at a high level actually takes

  • a really high amount of mechanical skill, as his mechanics within his kit are actually

  • quite hard to pull off. Landing his hook against a decent player is tough, since the skillshot

  • is incredibly slow, and so people tend to use mobility to dodge it really easily, and

  • so you have to get good at pulling off madlife hooks to just be able to land the ability

  • most of the time. As well as positioning his lantern in a good spot for your teammate to

  • be able to click on it is actually a lot harder than it seems, when you are put into a high

  • pressure situation. And let’s not forget, the mechanic of using his flay to stop someone

  • using a mobility spell such as Shyvana Ultimate, or Gragas Bodyslam, is not only extremely

  • difficult since his flay is so fast, but it’s also ridiculously important to succeeding

  • with thresh, since it drastically improves his kiting and outplay ability, and without

  • being able to do it, makes you significantly worse at kiting. And he’s not super tanky,

  • so jumping in at a bad time with a hook or missing one completely can get punished quite

  • hard as well. However, if you do manage to perform extremely well mechanically on thresh,

  • he becomes one of the strongest supports in the game, and allows you to perform an insane

  • amount of plays with his kit. At number 6, we have Vayne. Now, she’s a

  • champion that’s super hard to play, because her kit is really unforgiving. If you mess

  • up her kiting mechanics and get hit by even as much as one skillshot, that can very often

  • mean instant death for her, since her stealth isn’t too hard to beat with a pink ward

  • or upgraded sweeper lens. And so, her auto attacking and kiting mechanics are incredibly

  • difficult to pull off, because you essentially have to dodge everything or you get wrecked.

  • Not to mention, that landing her condemn on a target to stun them, is quite difficult,

  • and requires some really smart maneuvers. But, if you can kite and dodge with her absolutely

  • perfectly, she is quite the hyper carry, and can really dominate teamfights.

  • Next up at number 5, we have Riven. Riven makes the top half of the list, due to the

  • insane amount of mechanics that she requires to pull off effectively, as well as the decision

  • making required with her in teamfights. Knowing when to enter a fight is really tough, since

  • she can get punished and locked down by crowd control so easily, that if you enter a fight

  • too early, you get punished super hard, and if you enter too late, you can miss your opportunity

  • to kill everyone. Not to mention, the mechanics involved around using her kit efficiently

  • is extremely complex, and so using them to combo and and maximize her damage effectively

  • and efficiently is incredibly difficult, not to mention microing her auto attacks, and

  • dodging skillshots, and were left with an incredibly difficult champion. However,

  • she’s extremely snowbally, and so if you can pick up some kills early, a skilled riven

  • player can completely steamroll an entire game with the tools she has on her kit.

  • And at number 4, it’s Draven. Although Draven might be the easiest champion on this list

  • to play at an average level, when it comes to getting really good at him, learning to

  • micro manage his axes is actually insanely difficult, since in order to maximize his

  • dps you often need to effectively be able to juggle three axes in a chaotic, high pressure

  • teamfight, and holding onto his axes in teamfights while kiting and dodging your opponents is

  • really important to keeping his damage high, and is really difficult to micromanage. In

  • addition, similar to Thresh’s Flay, you have to get used to stopping mobility spells

  • with his stand aside in order to effectively outplay and kite a lot of champions, which

  • can be quite difficult. His strength in lane is quite high, even if you don’t have the

  • best mechanics, but his teamfighting is incredibly difficult, and can be significantly weaker

  • if your individual skill can’t hold up to him. However, if you can pull it off he has

  • some of the highest raw dps in the entire game, and can really run away with a lead,

  • due to his raw power when you aren’t dropping his axes.

  • At number 3, we have Azir. Mastering the Azir mechanics involving his mobility and kiting

  • is actually extremely difficult, since you have to micro manage three soldiers around

  • your opponents, while keeping them in range, and going for plays with his shifting sands

  • is actually incredibly difficult since it’s fairly easy to outplay, and if you jump into

  • a fight by missing your shifting sands, he dies really fast and gets punished really

  • hard. In addition, due the incredibly short range on Emperor’s Divide, the skill is

  • insanely hard to land, and making plays with it as well is crazy difficult, and overall

  • is a big reason as to why his win rate overall is quite low, but is actually positive in

  • the master and challenger tiers. The shurima shuffle where you jump in behind someone and

  • then ult them back is such a powerful play, but it’s quite easy to outplay, and is incredibly

  • difficult to pull off, and is super easy to mess up, but it’s a really important part

  • of being able to do well with his kit, especially when it comes to acquiring an early lead.

  • As well as the decision making involved in his zone control is quite complex and require

  • a lot of game knowledge to be good at. But, if you can manage to play him perfectly, he’s

  • one of the strongest mid laners in the entire game right now, and has a ton of power that

  • you can use to make plays. And at number 2, it’s Yasuo. Yasuo is another

  • champion who get’s punished quite hard if you make a mistake. If you mess up with him

  • windwall, or miss a tornado, his overall kit becomes a lot less powerful. The Yasuo mechanics

  • of micromanaging your tornado, as well as his mobility and maximizing his windwall is

  • quite difficult, and both in lane and in teamfights, he has a lot of trouble, and is easily outplayed

  • if you don’t know what you are doing. His laning phase is quite weak if you don’t

  • understand how to outplay a lot of champions, and his skills require a lot of set up and

  • preparation to pull off, which is quite difficult to manage as a whole. In addition, setting

  • up a good ultimate in teamfights is ridiculously hard if you don’t have other knock ups in

  • your team comp, and so charging up a knock up can be almost impossible, since he gets

  • completely shut down when he gets hit by just one crowd control spell, and in the high pressure

  • chaotic situation of a teamfight, wind walling effectively, and getting off a good ultimate

  • is extremely difficult, but if you can make use of his kit effectively, he becomes super

  • strong, and has a ton of outplay potential through kiting his opponents and setting up

  • his skills effectively. And taking home the number one spot, it’s

  • Lee Sin. Honestly, any of the top 3 champions could have taken the number one spot, as it

  • was kind of a toss up, but I chose to put lee sin, mainly because of him being fairly

  • weak currently, which makes him somewhat harder to pull off the really powerful plays with

  • him. Landing the sonic wave certainly isn’t easy, and setting up ganks with him requires

  • a lot of creativity, since he doesn’t really have much crowd control in his kit until he

  • hits level 6. In addition, the insec play of jumping behind someone and ulting them

  • back is actually extremely difficult to pull off, mainly because of how easy it is to outplay

  • the lee sin with a flash or mobility spell to not only deny the play entirely, but to

  • have him kick the target away, which would acutally help them in a teamfight. In addition,

  • teamfighting with lee sin is super hard since it’s hard for him to find a role in what

  • to do if you can’t make an insec play, since he isn’t going to deal enough damage unless

  • he’s snowballing. Managing his passive is also fairly difficult, and since he essentially

  • has 6 abilities, maximizing the use out of all of them is not only super difficult, but

  • really important in order to manage his energy effectively and get the most power out of

  • his kit. Lee Sin was once a lot easier to play, but now that he isn’t that strong,

  • succeeding with him is extremely difficult, and the mechanical skill required for him,

  • as well as the game knowledge and creativity needed to get results out of him is quite

  • insane, and it’s a big factor in his super low win rate, and so Lee Sin takes my number

  • one spot for the hardest champion to play in league of legends.

What’s up guys it’s me Jeremy. Quite a few champions in League end up with low win

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リーグ・オブ・レジェンドでプレイしてマスターするのが最も難しいチャンピオントップ10 (Top 10 Hardest Champions to Play and Master in League of Legends)

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    羅中宇 に公開 2021 年 01 月 14 日
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