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  • Here's a brand new idea from the United States

  • which can turn your television set into a game that two can play.

  • You ready, Jen? Play.

  • Pong, first released in 1972,

  • was as simple as a game can possibly be.

  • Two white rectangles batting a square ball back and forward

  • as players attempted to win points off each other.

  • It tested reflexes and nerves

  • and introduced an exciting new medium to millions.

  • Most importantly, it turned pal against pal

  • or sibling against sibling

  • in a spot of friendly or fierce competition.

  • That's something the gaming industry is still doing

  • to the delight of millions to this day.

  • Video games have come a long way since Pong though.

  • Your mother thinks you ought to be

  • spending more time at your homework.

  • What do you think about that?

  • Undoubtably, yes.

  • This old stereotype of gamers being isolated loners

  • is quite frankly boring and outdated.

  • Video games have long since come out of the bedroom

  • and into the world.

  • Shared and celebrated by fans and communities

  • across the globe.

  • Here are six more of the iconic titles

  • that helped make that happen.

  • Around five years after Pong

  • Space Invaders was launched,

  • bringing with it more colours, more sophisticated music

  • and a distinctive plot and mood.

  • While sceptics dismissed Pong as a passing novelty

  • Space Invaders proved that video games were not only here to stay

  • but they were a massive and extremely profitable global industry.

  • And the little pixelated enemies are still used to this day

  • as an icon of video games as a whole.

  • Waka-waka-ing his way onto the scene in 1980,

  • Pac-man was arguably video gaming's first real character.

  • Urban legend states that his shape was inspired by a pizza

  • minus a couple of slices.

  • Pac-man tried something different.

  • In it you had to use your wits and strategically evade enemies

  • until you were strong enough to chase them down instead.

  • Pac-man quickly became a pop culture phenomenon

  • featuring on t-shirts, ties, glasses, bags,

  • balloons, board games, books, caps

  • and any other merchandise that sat around in one spot for too long.

  • Of all the video game characters to grace our consoles over the years,

  • none have made an impact quite like Mario.

  • The side-scrolling platform game

  • featured a plumber trying to rescue a princess

  • from a fire-breathing turtle

  • and a labyrinth of pipes and platforms to traverse

  • while avoiding razor-toothed plants

  • and even odder-looking mushrooms.

  • And so of course it captured gamers' hearts

  • and became one of the fastest-selling video games of all time.

  • Tomb Raider was the butt-kicking, action-adventure game

  • that sold PlayStation consoles by the bucketload

  • and introduced the world to fictional archaeologist/treasure hunter

  • Lara Croft.

  • As one of the first ever notable female game protagonists

  • Lara's Launch in 1996 had already caused a media sensation.

  • If Pac-man was gaming's first ever character

  • and Mario its first mascot,

  • Lara Croft was its first icon.

  • Now you could argue that Lara

  • is really more a source of male titillation than female empowerment

  • but she was one of the first playable women

  • I remember seeing in a video game

  • and that representation really mattered.

  • World of Warcraft, launched in 2004,

  • still stands as one of the biggest

  • massively multiplayer online role playing games of all time.

  • Players could create an avatar, assign them a class, race and skills

  • and then send them out into the world of Azeroth to explore,

  • complete quests and meet with other player characters.

  • In its prime, the game had more than 100 million registered users.

  • World of Warcraft played a huge role

  • in legitimising multiplayer gaming for the masses.

  • And I should know, I spent six years on it.

  • Minecraft is an open world game

  • that lets players build, create and alter environments

  • by making, placing and destroying blocks.

  • It's been extremely popular with children and academics alike

  • due to its incredible scope for creating physics

  • and logic-based puzzles

  • and to scale replicas of everything from the Starship Enterprise

  • to the British Isles.

  • A large part of its popularity is that it's an incredibly social game

  • with a litany of devoted fans

  • who work together to build entire worlds out of little coloured blocks.

  • Of course, there were many other titles that changed the world

  • over gaming's long and lustrous history.

  • In the last decade the rise of indie games, esports and mobile games

  • have changed the gaming landscape again,

  • as players themselves diversify

  • and look for new experiences they can share with other players.

  • Fans have known this for a long time that video games aren't just games -

  • they're art, they're fun, they're beautiful.

  • They can amaze, delight, teach, empathise, empower.

  • They're a huge part of our culture and they're here to change the world.

  • Thanks for watching! :)

  • Don't forget to subscribe and click the bell to receive notifications for new videos. See you again soon!

Here's a brand new idea from the United States

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世界を変えた7つのビデオゲーム|BBC Ideas (Seven video games that changed the world | BBC Ideas)

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    Summer に公開 2021 年 01 月 14 日
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