字幕表 動画を再生する
it was going on Guys here today, we're gonna be reviewing the HD.
You see, Penelope, now I'm gonna get this guy spinning around here, but it's up on the stand.
It's very big and heavy, so it's gonna be wobbling a little bit as we get it going around here.
But hopefully kind of stabilize itself out, as is turning around two guys and get a good look around the kit.
But yeah, so this get you can get it to stand up on its own, but it's going to be a real chore and especially, you got on a rotating basis like this is not gonna work, So I couldn't get it to stand on its own for the time being.
But just know that you guys, you can get it to stand on, especially because the tail stable stabilizer can act as 1/3 leg.
But again, in my case, for what I am doing with this at the moment, I couldn't utilize that.
But if you guys don't wanna have this up on the stand, you don't necessarily have to.
That said, it is a little bit kind of loosey goosey in the legs, and there's a lot of weight to hold up, and the legs do seem to have a little bit of looseness in there.
So definitely your best bet is gonna be having us up on a standard will come back to that later on anyway.
This kid is pretty intense.
It's huge, it's crazy.
It's got stuff all over the place.
And did I mention that it's huge?
Yeah, it's a really big hit, and this is a one of 44 scale kits, and it's bigger than a lot of master grades, as you'll see when we do some size comparisons here in a little bit.
But it was a lot of fun to build very interesting bill that built this up live streaming on twitch YouTube and on my Facebook page.
If you missed that, you can go back and watch that whatever you may think about the design, this is definitely an interesting kid to build.
So I enjoyed it quite a bit.
If you guys want to check out the kits, check the link to us I'm gonna store down below or anything else they're on their side.
You can save 10% off everything using coupon code is Zach Aurelius tends to check out their site down below.
But let's get on with the review and you guys can see for ourselves if you really want to pick up this kid or not, right.
So as for his accessories, obviously he's got the stand that's included that he's up on at the moment.
And as for hand options, he's got the closed fists, which are on their at home as well.
But we also have a set of open hands like this for the left and right, which are very nicely detailed.
Those look really good, and then we have a trigger finger hand for the right hand for holding the beam rifles already.
That's a really nice and option parts.
The fact that it has a closed fist and open hands is something that most HD kids don't don't include.
So that's good.
We got the beam rifle, which is pretty nice.
You got some nice color separation with the blue parts and therefore that this red part at the end is a separate part.
But this red part in here for the camera, that's just a sticker over the top of that blue part.
There but it's pretty simple.
Nothing moves on.
This is all at all.
It just is held in the hand.
You will have a seam line down the middle of this section here and then on the underside, this white section here seem line down the middle of the area there.
We've got to clear pink beams.
Ever affect parts?
There's actually five different places that you could actually put these, So is to demonstrate the 1st 1 being in the end of the rifle.
You can actually put this at the end of the rifle for a beam shooting effect.
We can also placed them here in the beam emitters on the shields and the forearms.
You just pop that into there like so Or if we go up here onto the top, these view meters on the top of the shoulders appear can also lug these into there.
So if you've got some extra beam effects parts, you can give this guy you know, one on each arm, one on each shoulder and then one of the beam rifle as well, so you could have a ton of being effects parts for this.
It's just a shame that only came with it too, but really been nice.
If it were released, would have come with two cents of two.
So do before in total.
Then you've got some option parts over here on the chest.
If you flip this part, I'll just remove that.
You've got an option of using these loads gray chest vent parts instead so you can choose which one you want to go for.
For that, like so if you prefer the look of that says again, see if I'm just touching this well, it's on the basis is wobbling a little place, so just be a little bit careful about that.
I guess while we're on the topic, I'll show you the connection for this because there is one more disappointing thing about the base liking.
Get this out here.
It's just this circular peg that plugs in up underneath into the hips like a normal kind of action based up in there.
You can see that circular bit.
The only thing about this that is unfortunate is just that you can't use any other type of action based for this.
It doesn't give you any sort of connector for pregnant onto a standard action Bass.
You could probably use this type of connector that is included with different action bases.
So I'll try that here in a little bit to see how well that works, how stable that is.
But as it is, it doesn't come with any dedicated a connector for this other than just putting it on the stand that's included.
And then finally, we've got a couple of parts that will be used here for the transformation.
So you have to do a little bit of part stopping just using these parts kind of just two connected stuff together.
So I got these two big parts here.
You've also got an optional part here or an alternate part here for the hip joints.
Actually, I'm just now realizing my mistaking that this is the wider one that's actually supposed to be used when you have the Gundam in its Penelope formation like this.
So I actually should switch these.
But there's the shorter version, or a not so wide version is when you're actually supposed to use for when it's just the Odysseus condom without all the extra stuff on it.
But honestly, I'm not sure if it's really gonna may even be making that much of a difference.
That just gives you a little bit wider with there between the legs.
But you will notice here is that we've got just straight up Baldwin connections for the hips, which a lot of people were worried about.
But I think you shouldn't really worry about that too much for a couple reasons.
So with that, let's just get into the articulation and we'll talk more about that.
It's the first thing that's gonna be important to note is that this kid is just huge.
It's really hard to hold on to this thing and just try to not make a mess of it.
So I'm gonna do my best to go through a little bit of the articulation here.
Eso first off the bird head does move up like that, but again, it's gonna be a lot of the stuff is gonna be just for the transformation as it is.
It's kind of meant to just be down like that just over the head.
But the head itself will move up and down a little bit, so you got a little bit of articulation there for that.
You have a sticker for the eyes and we have a sticker for this red camera there at the top of the head.
But that is an actual red piece of plastic.
So we didn't want to use that sticker.
That is its own just red piece of plastic.
And of there, it doesn't just doesn't have that shiny look of the foil sticker.
We also have two little red polo stickers for these cameras on the front of the torso here.
But otherwise, this is just all nice part separation.
Here on the bird head appear we've got realistic or underneath the clear part of blue sticker underneath the clear part on the top of their.
But this is all red plastic red and yellow plastic here.
But these little Finn's here.
Those are red stickers on their this while we're on the topic Visitor Red plastic parts here, here and here.
But this little thin at the top, that's a red sticker.
The last of our stickers up inside the shoulder here considers that grey bit inside this red a bit.
There in the circle, that's just a solid red piece of plastic with a gray sticker There in the center anyway, back to the articulation in the torso.
We're not gonna have any movement forward, backside decide or anything like that.
No rotation either, because this part of the front of the chest in this part here at the front of the waist are connected together.
So you're not gonna be able to move that in any way, shape or form, just with all the weight of everything.
I don't think you're really going to want to.
Anyway, when I was putting it together, When you have these parts here on the front, at first just they don't seem super solid in there.
But then when you connect the back part backpack part onto their that kind of locks into the front part as well, and it's sort of like locks around the torso of the Odyssey is kind of inside there, so it does get a little bit more secure once you have everything attached onto it.
But I was gonna start up on the shoulder of these bits here will move forward and back, and they're just on a ball doing singing kind of move them around and rotate them as you might want the back half of this giant shoulder armor will also kind of move a little bit or just completely pull out of there if you're not careful.
But again, that's mostly for the transformation as it is, as if the panel begun on the steps, not really supposed to move too much, But this front shoulder armor does also move a little bit as well.
The arms, Which is kind of what you actually really need to move.
Those will move out with the Giants, deals on the side, just kind of get in the way.
They're gonna be kind of blocking you from some movement of the arm here.
But otherwise I mean, the articulation in general for this kid is just very basic.
HD Gen h g articulations The arm will go up, but it just kind of blocked everything.
Here.
You have a point of rotation at the top of the arm, and you also have a point of rotation below the elbow joint again.
It's gonna be kind of hard to do a whole lot with that.
You have a nice joint there in the elbow, but again, it's not really anywhere for the arm to really necessarily move the wrist is just connected on a ball joint, But again, we just have our closed fist on there, and those do look really nice.
I'm really happy about that inclusion of those with this guy down here for these giant front skirts.
These are on ball joints and they'll move around kind of hard to get out to Steve underneath the front skirts.
You have the funnel missile firing ports there, which are pretty cool.
Also, I should mention about this.
Up here on the shoulders is not exactly a point of articulation, but a gimmick that you can open this up.
It doesn't actually move.
You have to pull this part on the front off.
There you go, because there's two points to attach it to you.
Then you attach it up to the higher point, and then that is also an open duff weapons you make there in the shoulder so you can open that up like that with a little bit of detail inside does look pretty nice.
Once that's painted, that'll probably look much better and then moving down in here into the legs.
So, as I said, the hips are just on a ball joint which you might find disappointing, but they can actually get really far out to the side is because of the way that the part is molded.
It has a little kind of David in there so that it's on a bulge in it.
We can actually get them higher than most other bulging wood difficulty allow.
So that's good.
But the weight of the legs is going to bring them right back down.
So there's just too heavy.
They're just gonna flop down like that.
And so even when you have this up on the base, it's kind of hard, I think, to get the legs to stay in like a wider position, you kind of have to hope that gravity doesn't get itself to involve the guys there on the thigh part.
You have a scene mind on the middle of those, but they're kind of hidden by everything.
You may not wanna worry too much about that.
We have some rotation there at the top of the hip as well, and then the hip joint itself will also rotate side to side.
So the hip joint, well, it'sjust ball joints.
It's kind of like I said in the live stream.
It's about the best Baldrick that you could possibly have for a hip joint.
It works perfectly fine and does everything you're gonna need it to.
D'oh!
And it's the way to the leg is gonna prevent you from doing a whole lot with it any way you can bring the leg forward and you do have a nice knee joint there, a nice double knee joint, which again, it's gonna look cool if you can get it actually, to stay in any sort of post.
Then as you're seeing those little stand here on the side of leg moves up and down.
But that's just supposed to be down for the Penelope.
It just moves up when it's just in the Odysseus condom form up underneath the legs here, all those yellow parts, like little thruster or details there of those look really cool.
Just be careful with those in the manual.
Does point out that you are supposed to press those together at certain points that you're being careful not to break anything, so just make sure you pay attention to the man you when you're building those up underneath the feet.
To some nice detail around in there has gonna see this toe will move up and down by itself, the feet themselves.
You have a little bit of scientist side movement there at the ankle, but not really a whole lot front and back.
Also, it's going to be a little bit, but not a whole lot.
The Tobin is really what's gonna make the feet look their best.
So the fact that has that bend there at the toe is really nice.
But, oh boy, this thing is getting heavy, and, as you can tell, so it's got some good points articulation in there, but it's just going to be not really able to utilize a whole lot of that.
Unfortunately on, I guess we should also mention about the tail out the back here so this upper part will move up and down on its own like that, and in the lower part will also extend in and out.
So in it's just shortened form like that.
You can extend that out and then move that up and down, but again, kind of more so for the transformation spent to just kind of be slung