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  • "Can it run Crysis?" For a decade now this has been the go-to question for any new

  • computer... or old computer, or calculator or pinball control, or really anything at

  • all because that's more of a punch line than a serious question these days. But

  • 10 years ago whether or not something ran Crysis was a legit inquiry, and for

  • good reason: nothing ran Crysis! At least, nothing ran

  • Crysis to its full potential. When it launched for Windows PCs on November 13.

  • 2007. Crytek's new game was an unparalleled juggernaut of graphical

  • fidelity and forward-thinking tech. Under the hood was CryEngine 2, an engine that

  • was uninterested in only being the most impressive in 2007. Nope, it sought to be

  • the most impressive for years to come. Crysis was so hard to run that even the

  • best graphics cards of its day were unable to smoothly play it maxed out.

  • Your best-case scenario was using something like the 768MB nVidia

  • GeForce 8800 Ultra, which at the time was the fastest single card solution on the

  • market and cost over 800 US dollars. But even this beast could only crank out seven

  • frames per second on the very highest settings! And while it was one of the few

  • that could get into the 20s at lower resolutions, several competing cards on

  • the market couldn't even render enough frames to count. So when this game was

  • new there was no one playing it with all the bells and whistles *and* a decent

  • framerate, because it simply wasn't possible yet. Whether this was due to

  • ballsily ambitious design, bad optimization, or a combination of both,

  • the result was that Crysis was the go to game for benchmarking purposes over

  • the next several years. And any time a new GPU came out to the question was

  • inevitable: "Can it run Crysis?" But Crysis was more than just a glorified benchmark

  • or a graphics snob tech demo. I mean, it was those things, no doubt, but it was

  • also a shooter worth playing in its own right. I remember downloading the demo

  • and being absolutely hooked from the beginning because it felt like a

  • spiritual successor to Crytek's previous game, Far Cry, just with way more detail,

  • improved combat, and much more environmental interaction. Of course it

  • looked and ran like day-old dookie on my system but due to the stealth meets

  • action FPS gameplay and the infinitely variable

  • physics sandbox, it was an intoxicating combo I couldn't resist.

  • So when the full game was out I was all too happy to grab a copy, free it from

  • its cellophane prison, and pop the DVD into my Windows Vista rig knowing all

  • too well that I would not be able to fully enjoy all its features yet.

  • Thankfully today it's no problem to run Crysis on even a half-decent PC so for

  • the rest of this video we'll be fulfilling my 2007 fantasies and be

  • enjoying Crysis on a machine that can actually run Crysis. Crysis begins with

  • logos, brand deals, animations, notices, copyrights, and finally a very green main

  • menu. And before we do anything else it is Crysis tradition to jump straight

  • into the graphics options because there are a lot of options to optionally

  • optionate here. And this was built to use DirectX 9 for the most part. DirectX 10

  • was available, and it had some graphics options for that as long as you had

  • Windows Vista. Or at least that was the idea since it turned out you could

  • activate a lot of the DirectX 10 features through tweaking some files and

  • get many of the DX10 options in 9. They didn't all work perfectly but they were

  • there. Once you have all that sorted it's time to get onto the game itself and

  • it comes in single-player and multiplayer flavors. Eh, the multiplayer

  • was there on launch at least. It has since been disabled after the GameSpy

  • servers shut down some years ago. There are some fan patches for getting online

  • multiplayer to work since the publisher, Electronic Arts, never patched it. But

  • good luck finding a match on a whim, you're probably gonna have to wait

  • around for a special event of some kind, or just get on a local network and play

  • in classic LAN mode if you happen to know... "real people." We're just gonna be

  • sticking to single-player for the most part in this video though. The game

  • really comes alive on the harder difficulty modes, I do recommend playing

  • them. It's rather fascinating what it does with the hardest one - disabling

  • not just a crosshair but making the enemies speak their own native language,

  • and not English. After that you get a pre-rendered but rather pointless intro.

  • Just a trailer for the game that you're seconds away from playing, I'm not really

  • sure what the point of this is. After this though is a scene rendered in real

  • time that is a little bit more useful, introducing you to the

  • main characters: a US Special Forces group known as the Raptor Team. Mm how machismo.

  • After this you're literally tossed into

  • the game world where you play Nomad, also known as Military McBoringSoldier. He's

  • not a silent protagonist but he may as well be with how empty of a vessel he is.

  • Anyway, due to some unknown interference you lose control of your chute and

  • miss the landing zone entirely, dropping you into the ocean temporarily

  • losing your powers so you can get reacquainted with them. And from here

  • you're given an effective but unusually dark tutorial. I don't mean that tonally,

  • I mean like, it's just dark, it's hard to see stuff. Crytek could have easily blown

  • their wad from the very beginning if they chose to. But they didn't, instead

  • choosing to reveal the true splendor of the environment and the lighting and

  • everything until after you're familiar with the mechanics. Once you do get

  • through all that though you get the full daytime reveal and wow: look at all the...

  • everything! This was mighty impressive back then. Honestly it still looks pretty

  • good. Although it looked more like this when I first played it, and it was

  • probably the same for many of you too that's just -- hehe -- that's just how it was.

  • Yeah, seeing this huge island set before you it just seemed like anything was

  • possible! But it's worth noting that Crysis is not an open-world game but

  • more of a series of large instanced zones taking place across a huge map. You

  • don't really run into invisible walls so much as you do... creative ways to try and

  • limit you from going outside the mission area one way or another...

  • *EXPLOSION*

  • The story takes place on the fictional Lingshan Islands in the Pacific Ocean

  • which has been subjected to a hostile takeover by North Korean armed forces mm,

  • compromising American archaeologists along the way. And that is why you, a

  • group of US special elite soldier dudes, are going there to try to evacuate them.

  • That's the main mission at least but along the way there's all sorts of side things

  • that keep coming up, and the result is that you're gonna be shooting a lot of

  • dudes. Not to mention messing around with the

  • environment! The level of physicality going on was pretty unprecedented at the

  • time. You can pick up and interact with hundreds of objects that would otherwise

  • just be static details, including bottles, and fruits, and animals, man. Yeah you can

  • pick up animals, why not; throw a chicken at a guy,

  • it's not gonna do anything but you can do it!

  • *chicken and shooting noises*

  • You can also use explosives to demolish buildings and

  • vehicles in spectacular fashion

  • *buildings and vehicles exploding spectacularly*

  • and cut foliage into little pieces using a spray of bullets, or punch down trees a

  • couple years before Minecraft made that popular. Hehe, "poplar."

  • Or take the slow and more quiet route by going invisible with silenced weaponry. Yes you are equipped

  • with a Nanosuit which can augment your armor, strength, speed, and stealth. And

  • you're presented with a wide range of weapons including pistols, shotguns,

  • rifles, machine guns, rocket launchers, remote explosives, gauss guns and even

  • some sci-fi stuff! Most of which have alternate fire modes of varying types.

  • And each weapon can be customized on the fly with upgrades you loot off of

  • enemies: suppressors, sights, scopes, magazines, lighting options, sleep darts,

  • grenade launchers, and more. You want a 10x sniper scope on a 12 gauge or a

  • laser sight on a minigun? It's absurd and it lets you do it so why not!

  • This leads to an arsenal that is constantly evolving, keeping the game

  • feeling fresh. Combined with the suit abilities and the environment often

  • falling apart around you in chaotic fashion, and each playthrough can feel

  • quite unique. This combination of stuff was just so

  • cool to me back then. I hadn't seen this kind of weapon customization, especially

  • on the fly, and not hidden away in some kind of menu. It just made the whole

  • thing feel more organic like it was constantly changing at any time due to

  • random pickups. There are also quite a few vehicles to hop inside, many of which

  • have their own set of weapons. You got things like boats and trucks, APCs,

  • and VTOLS, and just all sorts of things litter the map. And for some reason

  • everything has nitrous, even pickup trucks and boats. So I always just

  • assumed the North Koreans hired Dominic Toretto to design their vehicles. Now, as

  • for the story itself... well, slight spoiler alert maybe?

  • You probably gotta know this by now: it's aliens! It's always aliens in

  • these kind of games. While there's plenty of crazy crap happening in the first

  • half of the game due to the North Korean army, the latter half of the game is

  • pretty much all aliens. Rather cold, squid-like aliens who gradually litter

  • the island with more snow and tentacles than a Frosty the Snowman hentai. As to

  • whether or not this all comes together effectively, well, I've seen it said that

  • Crysis begins as a great game, then becomes a bad game,

  • before finally turning into a good game by the end of the campaign. And you know

  • what, I somewhat agree with that. When Crysis is at its best you're sneaking

  • through forests scouting out enemy bases and more or less role-playing as the

  • Predator, executing a plan of assault with what feels like an infinite number

  • of gameplay outcomes. But when Crysis is at its worst you're on a far more linear

  • path blasting through swarms of soldiers with eagle vision and aliens with cheap

  • attacks that just aren't satisfying to kill. Although I admit, being able to grab

  • the smaller ones and just punching them into submission, that's pretty sweet, but other

  • than that they're just annoying. Then there are these zero gravity levels

  • which, yeah. I can take or leave. It's often confusing to navigate in this mode

  • and there's almost zero opportunity to use the tactics that you've learned up

  • to this point. I guess that's kind of the purpose of an extraterrestrial vessel:

  • levels just there to mix things up, and it achieves that. And I remember being in

  • awe of the awesome alien ship design back in 2007. This is just such a cool

  • thing to explore, especially in such high detail. However, as back and forth as I go

  • with these zero-g levels, the VTOL stuff after that? Screw that completely. it's

  • awkward to control, with a mouse and keyboard especially, and your ship is

  • made of aluminum foil or something, making for far too many sudden deaths

  • and quicksave spamming. Especially when the random tornadoes show up, alongside

  • bundles of enemies taking random potshots. Still, despite it being a kind

  • of an up-and-down experience, I think Crysis is lots of fun even ten years

  • later. At least in the levels where it gives you free rein to approach each

  • situation how you want to by experimenting with tactics, physics,

  • abilities, and customized weapons. Still kind of sucks that the protagonist is

  • about as interesting as a bucket of sand, I'd rather play anyone else on the team.

  • And it seems Crytek knew this because the next game in the series was Crysis

  • Warhead in 2008, a standalone expansion pack where you played your teammate,

  • Jason Statham -- I mean -- Psycho!

  • *Psycho Statham speaking*

  • Psycho's story parallels

  • that of Nomad's in Crysis, which makes sense seeing as Psycho frequently

  • went off to completely different parts of the island during that campaign. The

  • single-player story here is about half as long as the original game's 12 or so

  • hour campaign, but the new weapons, improvements to the AI, and a protagonist

  • with an actual personality make it worth playing if you liked the main game. Also

  • introduced with this was an extra disc called Crysis Wars, a standalone

  • multiplayer version of Crysis Warhead with several new modes and balancing

  • tweaks. Then in October of 2011, several months after Crysis 2 was already out,

  • they released Crysis for the Xbox 360 and PlayStation 3. And it made sense

  • seeing as they'd already made a console-friendly engine for Crysis 2. So they

  • used the tech to bring over the original game. It was mighty impressive

  • considering what they had to work with in terms of hardware, and they even took

  • the chance to remove those crappy VTOL levels entirely because of the player

  • backlash four years prior. Anyway that's pretty much it for what I want to talk

  • about in this video regarding the original Crysis a decade later. I would

  • still heartily recommend giving Crysis a shot, especially on PC where it still

  • looks and plays pretty nicely on a modern machine. Sure, it's no longer the

  • cutting-edge graphical powerhouse it used to be, but that's fine!

  • The gameplay still holds up for the most part and its experience of stealthy

  • action gameplay with a crazy interactive environment holds up pretty well. It's an

  • engaging feeling of an open-world FPS without relying on open-world FPS tropes

  • that we see so often nowadays: like obnoxious amounts of trite collectibles,

  • radio towers, territory takeovers, arbitrary crafting, and randomly

  • generated encounters to pad out the game length. That stuff isn't here and it

  • doesn't need to be and it's better for it, I think. It's a scripted single-player

  • shooter that plays it straight while still providing a satisfying feeling of

  • open-ended possibilities and player experimentation. And you can now get

  • Crysis without that hellish SecuROM DRM that it originally came with that

  • limited the installs to 5 and all that kind of junk. At least, if you get it

  • online through stores GOG, which are of course DRM-free. I'll

  • provide an LGR affiliate link to buy it on GOG DRM-free down below in the

  • video description if you'd like to visit it that way.

  • But even if not then I hope you enjoyed this LGR retrospective taking a look

  • at Crysis a decade after the fact. Holy crap I'm getting old. And if you want to

  • continue to get old with me then perhaps you'd like to see some of my other

  • videos revisiting all sorts of things, new and old, and older, and newer, and

  • everything in between because that's what I do. New videos every Monday and

  • Friday, so thanks for sticking around if you do that. And as always thank you very

  • much for watching what you just did!

"Can it run Crysis?" For a decade now this has been the go-to question for any new

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LGR - Crysis 10年後。回顧 (LGR - Crysis 10 Years Later: A Retrospective)

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    林宜悉 に公開 2021 年 01 月 14 日
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