字幕表 動画を再生する
- Hey, guys, this is Austin.
Fortnite is one of the most popular games
in the world right now,
and one of the things that makes it special
is that it will run on almost anything.
So unlike some of our previous videos,
where we restricted ourselves to a mere single laptop,
today we're going to be playing Fortnite
on every single platform that it supports.
So you might remember this,
the $200 HP Stream from our first Fortnite video.
This is not exactly the greatest experience in the world.
But it is about as low-end of a PC
as you can possibly play Fortnite on.
With a cool 360p resolution and all settings set to low,
our avatar dude is looking a little bit pixelated.
But importantly, we are going to be
recording over HDMI so we don't interfere
with any of the performance of this laptop.
Oh boy, all right.
We are in the game, and that is a smooth
eight frames per second.
(laughs) Wow, this is really, really bad.
Look at the textures.
The filtering is really, really on point.
I mean, that's a big blob.
That's a mildly house-shaped blob.
Bunch of tree blobs.
We've got a cliff blob.
Oh, we've got some really nice-looking tree blobs up here.
Wow, that's actually, oh wow, wait, what?
What?
Okay.
That's a really unique-looking tree blob.
You know what, let's just move on
to something that's a little bit better
than a $200 basic Windows computer.
Now, this might sound like a bad idea,
but Fortnite will also run on the Mac.
So here I have a maxed out 2016 15-inch Macbook Pro.
Now, it does have dedicated graphics,
so you shouldn't expect anything too crazy.
It will run the game.
Oh, that's not good.
The game just crashed on the Mac.
Okay.
Yep, okay.
That's not working.
So the Mac port of Fortnite is not exactly great,
as you can see by my face right now.
If that's too low-end for you,
well, you can step all the way up to
the iPhone SE, which, amazingly enough,
is actually still supported by Fortnite
even though it's hardware from the iPhone 6S.
One of the first things you'll notice
is that while the UI is fine
on something like a laptop, or even something like a PS4,
when you shrink it down to a four inch display,
it is very, very hard to see.
As you can imagine, Fortnite running on the iPhone SE
is running on its lowest settings.
However, it actually is not going to be unplayable.
So one of the things you do have to keep in mind
is that while the screen itself is going to be
sub-720p, it's not going to be the sharpest
sort of presentation in the world,
but I've got to say, on such a small display,
it actually doesn't look bad.
A lot better than most other mobile games.
Frame rate wise, it's not going to be
the smoothest thing in the world,
but we do look like we're keeping a relatively
close lock to 30 frames.
I don't have an easy way of actually
counting the frame rate on the mobile side.
But I mean, not bad.
Even though the SE is a couple years old,
it still does have a reasonably decent hardware.
So when Fortnite comes out on Android
in the next few months, I'm really curious
to see what kind of hardware that it's going to support.
But as far as I can say for the SE,
this is totally playable.
A little bit on the lower side,
but yeah, not bad.
Step up to the iPhone X and you're going to be
getting a surprising jump in quality.
So if I actually jump into the menu here,
just like on the PC, we have a bunch of
different quality settings,
and the iPhone X will default to epic.
Now, the iPhone X does have that wider aspect ratio,
and while it looks a little bit weird
when we're recording, when you're actually
playing it on the phone, it does fully take up the screen,
and it does give you a bit of a wider field of view.
The difference in quality settings is also pretty apparent.
Now, this is not gonna be running at the full resolution.
It looks like it's something a little bit closer
to maybe 900p or even 1080p, if I had to take a guess.
But the quality settings, I mean you can see
the texture filtering, the view distance.
Everything looks to be a lot smoother.
Although, frame rate still seems to be
pretty close to 30 frames per second.
Now, of course, an issue with both iPhone versions
is that you do have to use the touch controls.
Now, personally, I definitely prefer
something like the Switch where we can
actually use the physical controls,
but, especially with the Android version coming soon,
there will be some controller support added.
For now, though, this actually isn't going to be
too bad as far as a first-person
or a third-person shooter goes.
The right side is what you use to scroll around,
the left side is what you use to walk,
and it's easy enough to just tap on things to select them.
But, controllers are always better.
Now sure, this is not going to look as good
as some of the other devices that we'll be
trying here in the video, but for a lot of the game,
I mean look at this, we've got like nice
reflections on the water, we've got decent draw distance,
the lighting really doesn't seem to be hugely impacted.
I'm not seeing any like god rays or anything here,
but it's not going to be that far off
from something like a console,
or at least in theory.
Next up we've got the PS4.
You know, as long as you haven't tried
to log in on your Switch or anything.
So this is going to be supported, of course,
on the PS4 Pro as well, but for this video
actually I want to take a look
at how it's going to perform on the
standard original launch PS4.
One of the biggest changes with the PS4 edition
over what we've done so far
is that we actually get a smooth 60 frames per second.
Now, it's not going to be a complete lock,
but this is so much smoother and especially
when it comes to the responsiveness,
it's going to be a lot more competitive
than any of the other systems that we've
taken a look at so far.
So the PS4 does target 1080p, although typically speaking,
when you're running at 60 frames per second,
it's running at a slightly lower resolution.
But we do get the upgraded detail,
and most importantly, we get that smooth frame rate.
I can't tell you how much better that is,
just it's so much better.
Actually don't know this off the top of my head,
but I would guess that the PS4
is probably the most common way
that people are playing Fortnite.
So if you want, of course, you can run it on a PS4 Pro,
and we're gonna take a look at some of
the higher-end console stuff in a minute,
but the important thing to know is that
even on a completely stock base PS4
that came out, you know, in 2013,
we are getting a nice smooth frame rate,
and we're going to be getting those, what?
For the ultimate console experience,
you're going to want to pick up an Xbox One X.
Not only does this have a lot more power
with a full six teraflop GPU,
but that power is going to enable us
to play at basically a locked 4K 60 frames per second.
I mean, not quite locked, but it's going to be
a big jump over the PS4, as well as the,
especially the base Xbox One.
This is the way to play Fortnite.
So not only are we going to be
getting that nice smooth frame rate,
but we're also going to be getting the 4K resolution
as well as the upgraded settings.
So stuff like draw distance, texture filtering,
we're going to be getting some slightly higher res textures.
Yeah, this looks pretty nice.
And on top of that, we're of course
still playing on a console,
so it's not quite the maximum experience
that we can have with Fortnite just yet.
Next up, we have the newest version of Fortnite,
the Switch edition,
So as a console, as you would expect,
is going to be a little bit more powerful
than the iPhone SE.
We are going to be getting the full experience here,
save for the Save the World mode.
But does anyone actually play that?
So one of the biggest issues with the Switch port
actually is Sony's fault.
So if you've ever logged in to your Epic account
on a PS4, you're actually locked out
of logging in on the Switch,
which caused a lot of people a lot of hassle,
although thankfully I never played on PS4
with my main account, so we're good.
Ah yes, the joy of physical controls.
Don't get me wrong, the iPhone version is fine,
and for touch screen controls,
it's really not that bad, but playing with Joy Cons
really does feel a lot better.
And it actually is not really going to be a huge difference
regardless of whether you're going to be
playing in docked mode, like we are here,
or in portable mode on the Switch.
You're still going to be getting the same controls,
just a little bit of a graphical difference,
and, well, a much, much bigger screen.
So the Switch does operate with a
dynamic resolution up to 900p...
As I got shot in the back.
So if it had a higher resolution,
I totally would not have died there,
because I need the extra pixels to see
people behind me.
(laughs)
One of the downsides of playing on the Switch
is that unlike on the Xbox One and PS4,
we are going to be limited to 30 frames per second.
Now, don't get me wrong, it actually does
a reasonably decent job of holding to that.
But when you're playing against other people on consoles
who are running at double the frame rate,
you're just not going to have as responsive of gameplay
and it's not going to quite hold up.
Last but certainly not least, we have a high-end PC.
So this is actually not a dedicated gaming PC,
this is what we built to do streaming on,
but we've still got some solid hardware inside,
including the second gen Ryzen 7 2700X,
running at about four gigahertz,
as well as 16 gigs of RAM
and a GTX, tevin, 70...
Tevin, 70?
To show you just how far you can push Fortnite,
we're not even actually running it
on maxed out settings here.
So we've got it set to 1800p
and on high settings.
So in theory, if we had something like a Titan
we could push it even farther.
But importantly, we're getting a near 4K res,
and we're still able to stay above 60 frames per second
for the most part.
Once you get to something like the Xbox One X,
going up to PC actually doesn't make a huge difference.
Really where you're seeing the major advantages
are in stuff like high frame rate support,
if you want to play on a high refresh rate monitor.
And of course you get full mouse and keyboard support.
But the visual quality, I mean, look at this.
This is just obscenely nice-looking.
Doesn't hurt that Fortnite is a very colorful,
very nice-looking, vibrant game.
Yeah, that's nice and smooth.
So with a full eight core Ryzen CPU,
which honestly is slight overkill for this game,
but the GTX 1070 does make a huge difference.
Of course, if you want to go higher,
you can go higher, but as far as a near 4K experience goes,
I'm not really gonna complain here.
All right, I will say it's not too bad
playing Fortnite on touchscreen,
and it's a lot better on an actual controller.
When you get a mouse and keyboard,
especially with a nice, smooth setup
that you're able to get at least 60 frames per second on,
Fortnite feels so much better.
It's crazy at how this video started
and where we are now.
So that, my friends, is Fortnite
on every single system that you can play it on right now.
So everything from a $200 potato-quality PC,
all the way up to something that actually
can play it at basically 4K maxed out.
But of course the real question is
how is the Android version gonna look?
Oh boy, I can't wait to play that.