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  • [jazzy jazz music]

  • [floppy drive sounds]

  • Greetings and welcome to LGR Oddware!

  • Where we're taking a look at hardware and software

  • that is odd, forgotten, and obsolete.

  • And this time around we've got this right here

  • the PC Action Replay from Datel

  • for MS-DOS-based PCs from the early 90s.

  • And yeah, this is a little different

  • than the one I covered before

  • that was just like a little parallel board thingy

  • and some software for Windows 95

  • this is not that.

  • This is an actual straight up ISA Card

  • that plugs into your computer

  • and manipulates things on a little deeper level

  • and allows you to cheat at your games

  • and get some save states and slow motion

  • and all sorts of other little things

  • can be manipulated using a combination of the card

  • and this weird little mouse-looking thing

  • with buttons and switches and stuff.

  • Yeah, what in the world.

  • Let's take a look at it!

  • So, this is The Ultimate Game Buster

  • the Datel PC Action Replay from late 1993

  • one of the original models that sold for 70 pounds

  • in the UK or $90 in the US.

  • It's an 8-bit ISA Card paired with a little breakout box

  • they called the Freezer Controller.

  • Huge thanks to Brandon for loaning me this one

  • for Oddware because these things have become

  • exceptionally hard to find

  • relative to its later console counterparts

  • or even compared to the latest PC Action Replay devices

  • like the one I previously covered on LGR Oddware.

  • But that was a glorified trainer program

  • with a copy protection dongle

  • you plugged into a parallel port

  • whereas this earlier model

  • is a fully fledged PC expansion card

  • for systems running at minimum

  • a 286 processor in MS-DOS version 3.2.

  • More Energy, More Levels, More Power, More Lives!

  • Action Replay gives you the power

  • to bust your games wide open!

  • Just imagine the power to freeze

  • any program and take total control!

  • Yeah, that certainly would be a nice change of pace

  • compared to the other PC models I've tried

  • those didn't exactly grant me

  • phenomenal game busting powers

  • so much as they flat-out didn't work.

  • But anyway, dude!

  • If this does what it says it does

  • like generate infinite cheats,

  • take screenshots, freeze gameplay,

  • enable slow motion, monitor memory contents

  • and scan for viruses in real time,

  • that'd be pretty fantastic.

  • If anything, the fact that Datel Electronics themselves

  • advertised it so heavily back in the day,

  • seems to imply a certain high level of confidence

  • in the product, more so

  • than the crappy parallel port models.

  • This Action Replay received several board revisions,

  • software updates, box art changes

  • and price drops over the years

  • but the core functionality remained the same:

  • provide infinite cheat codes through software

  • and freeze games in place using the paddle.

  • That latter feature is one

  • that I find highly intriguing

  • since the way it's described makes it sound

  • like a kind of save state function

  • that you normally see on emulators.

  • Yet this is an ISA card for MS-DOS PCs

  • so having that kind of functionality

  • through a hardware add-on is wildly amusing

  • assuming it actually works.

  • Inside the box you get the Action Replay software

  • on a 3 1/2 inch double-density diskette

  • I don't know the exact version of the software

  • but the files are dated to December of 1993.

  • Then there's the freezer controller,

  • which looks kinda like a tiny serial mouse

  • minus the ball underneath.

  • The orange button is for activating

  • the Action Replay software itself,

  • allowing you to do things like enter cheats

  • and freeze whatever's in memory

  • and this little switch is for activating slow motion.

  • It connects to the Action Replay card

  • using what appears to be

  • a nine pin serial interface

  • or at least it's the same kind of

  • D-sub connector on the end.

  • However Datel repeatedly warned users

  • not to plug serial devices into the card

  • or plug the freezer into serial, so, yeah.

  • As for the card itself,

  • it's a neat little 8-bit ISA card

  • with a handful of Programmable Array Logic chips,

  • some static RAM, PLCC socketed ROM chip,

  • along with a pin header and set of DIP switches

  • for the Action Replay's ROM address I/O port

  • and IRQ settings.

  • Finally there's an impressive

  • 50-page spiral-bound instruction manual

  • something that reviewers at the time criticized

  • for being perhaps a bit too technical

  • to the point of being confusing

  • and yeah, I mean, this gets intense.

  • Even the "quick installation and setup" section

  • consists of seven pages packed with text

  • and it only gets more convoluted from there

  • with detailed appendices and things like

  • hexadecimal notation and the basics

  • of 20-bit memory addressing.

  • Even the Q&A troubleshooting section

  • is direct and to the point with answers like

  • You are making a mistake, if you give the trainer

  • one wrong piece of information you could do

  • a thousand passes and you would

  • still not find the right code.

  • Welp, that's promising.

  • On that note, let's get the Ultimate Game Buster installed

  • and for that we'll be using

  • the venerable LGR Woodgrain 486.

  • Just gonna drop it into a free ISA slot

  • and that's about it

  • as I've already set the I/O port

  • and IRQ address on the card

  • so they won't conflict with other devices

  • then it is just a matter of plugging in the freezer paddle

  • again keeping in mind to plug it into the 9-pin port

  • and not the serial port by accident.

  • And, yeah, that's about it.

  • Time to freeze and cheat our way

  • to MS-DOS gaming victory.

  • All right, now that we've got the thing installed

  • in the Woodgrain 486 it's just a matter of

  • getting the software put on the thing

  • through the floppy disk

  • and that is incredibly simple,

  • just a setup program that guides you through things

  • mostly just making sure that it can see

  • where the card is, where your mouse is,

  • and, you know, addresses and things like that.

  • Yeah, as long as nothing is conflicting,

  • and it knows where to put stuff

  • on AUTOEXEC.BAT, you're ready to start cheatin'.

  • And once the setup was configured

  • and everything's installed, we restart it

  • and it loads the action replay COM file here

  • the control program, it loads it in the memory

  • as a terminate-and-stay-resident piece of software

  • so it's always running in the background

  • you can see there all the settings

  • that it got from the setup program

  • and now we can go into the Action Replay folder

  • and we can look at what's in here.

  • So it comes with a bunch of different things,

  • a bunch of pre-configured files

  • and the COM file itself

  • and all we have to do now is just load a game

  • and start messing around with

  • our little thingy here. [chuckle of silliness]

  • So it comes with this program here PCMAN

  • And uh [laughs] this is not the PCMAN I was expecting

  • it is a Pacman clone, but it's not the older one

  • it is some other shareware game I'd never heard of

  • but yeah, anyway, it mentions in the manual

  • how to figure out this freezing stuff

  • using PCMAN here as an example.

  • So yeah, it's this, by Simon Constable.

  • Intriguing.

  • Doesn't appear to have any sound,

  • but yeah, it is just a Pacman game

  • and so as an example of what we can do

  • with this little freezer button,

  • let's just press it in a spot here

  • press the button, doink!

  • And it takes us over into the Action Replay menu here.

  • Really it's just a command line

  • and you can type in all sorts of things

  • it's just way more advanced

  • than the other PC Action Replays already

  • I mean look at all this stuff.

  • But yeah, we can go ahead and enter the trainer

  • and this is pretty awesome actually.

  • So we can select the trainer type

  • we can enter some parameters if we already know them

  • or we can load a parameter table.

  • It does actually come with some already,

  • we're not gonna do that though.

  • I'm just gonna show you how

  • we can run a trainer, like create our own parameters.

  • So the trainer type, there's really only one that it can do

  • through this particular part of the program,

  • lives or countable value.

  • So entering a start value.

  • This is the part of the memory

  • that we're gonna be looking for

  • so right now in the game we have three lives

  • so we're just gonna type in three

  • and it's gonna scan the current memory

  • and see if it finds anything in the program

  • that we froze using the little thingy here.

  • It found 4,882 possibilities and using this function

  • we can just look at the first 10

  • but this is useless, I mean

  • there's way too many possibilities.

  • 4,882, man.

  • So we need to narrow that down.

  • So we can exit back to the frozen program

  • and since we're looking to mess with lives

  • let's just lose one really quick

  • so that takes us down to just two lives

  • so there's one and then one you don't see

  • 'cause you get yeah like an extra.

  • So we got two lives left.

  • Let's go and park our little man over here,

  • press the button again,

  • freeze it, and we're back to the trainer

  • [chuckling of endearment] I love this process.

  • So the original value is three, now we have two

  • and it found one location.

  • That went from three to two since we originally froze it

  • and there you go, we've got just the one.

  • This is the Action Replay parameter, very similar

  • to like where you'd see in a GameShark code.

  • So this is the code and the address

  • and now it knows that

  • so let's go to enter parameters

  • and then press "insert"

  • and that inserts the code that we just found

  • created by looking at the memory

  • and having the program compare what it knows

  • that's it.

  • So we can go back to the frozen program.

  • And now, we should never be able to lose our lives

  • so yeah, look, it just goes right back

  • to the full lives.

  • Lose another one, goes right back.

  • [laughs]

  • So we just created the infinite lives cheat

  • for this PCMAN game

  • and I can see why they included it

  • because it is, as you can see,

  • very simple to narrow things down.

  • [laughs]

  • and that's all, man, I mean this is,

  • that's what this does.

  • In theory this is what the other Action Replays

  • were supposed to be doing,

  • but it just couldn't find the memory addresses

  • for whatever reason.

  • But yeah, I mean look at that,

  • we can lose all the lives we want, we never will.

  • It's just gonna keep on looping

  • so you can play this game forever.

  • But let's not do that,

  • let's go into some of my other games

  • that I have on here,

  • and we can play some Duke Nukum 1

  • and see if maybe we can, I dunno,

  • do the same thing.

  • Here's Duke Nukum, the first one.

  • Spelt with a U, as it was for a time

  • due to potential copyright issues.

  • So yeah, just go into the game here,

  • still have time to watch Oprah.

  • And there we go.

  • So at the moment, we've got eight bars of health

  • because we go full-health, baby,

  • so let's just, I dunno, go into the trainer,

  • doink

  • and we can do this, select the trainer type

  • we'll do the same thing we we're doing with PCMAN

  • but we're gonna be looking for eight,

  • 'cause we get eight bars of health.

  • And it will scan the memory

  • and let's see what we find.

  • 8,357 possibilities, ergh.

  • Yeah. So let's exit to the program again

  • and let us lose a life, or a health.

  • Oh, that kinda hurt.

  • So that's that, we're down to seven,

  • doink

  • now we're gonna look for seven.

  • And it found one.

  • Wow, that was easier than I thought.

  • Huh, okay.

  • So we've got literally just the one location

  • address, parameter, whatever,

  • so there's that and that,

  • awesome,

  • go in here and insert,

  • dink, dink,

  • and this should be it, I guess.

  • Now, probably have infinite health?

  • [game bleeps]

  • [laugh of satisfaction] We do!

  • Dude, that's so cool!

  • Ah dude, that works way better than I thought it would.

  • Holy crap.

  • [PC speaker beeping]

  • That's interesting, so it's gonna keep it as seven

  • no matter what.

  • I'm assuming there's a way to modify that parameter

  • so you can keep it at eight no matter what,

  • but whatever, the effect is the same.

  • So if I get more health and then,

  • yeah, then it just goes right back to seven.

  • I dunno, lucky number seven,

  • always got seven health no matter what.

  • [game beeps]

  • That's pretty darn cool man.

  • So I can just stand on these spikes forever.

  • So, okay, so we can only enter two digits at once

  • that kind of limits things,

  • we can't necessarily alter like the score

  • if we just go out of here

  • we can maybe just look at some other things

  • let's see, what can we do here?

  • We can also... "MM", that's just monitor.

  • Well, that doesn't do anything.

  • [keys clack]

  • Memory monitor on, okay.

  • So you have to know the specific memory address

  • [laughs] I see, what, okay.

  • I can do this, on the other hand.

  • Dump standard EGA/VGA screens to disk.

  • Let's just do...

  • There you go.

  • I'm assuming it's gonna save this screen.

  • All right, well let's get outta here and let's try it.

  • [startup chime]

  • Hey.

  • PCX, there it is,

  • and there it is, that is really cool.

  • All right, next order of business,

  • how 'bout we try out one of the cheat settings

  • that it came with because I mean it's got a lot.

  • In fact the Read Me in here

  • set a program here we can look at what it does come with

  • Legend, Gods, Magic Pockets?

  • Prince of Persia, Whizz Kid, Pinball Dreams,

  • Unlimited Balls.

  • Crazy Cars Three, Star Control Two,

  • Frontier Elite 2, Ooh.

  • And PCMAN which we've already tried

  • oh let's see, it does say it does work with Windows

  • by running it in standard mode, huh.

  • Okay, so we got Pinball Dreams going here,

  • let's try out one of these configuration

  • cheat files that it actually came with.

  • So that is the parameter that it has for Unlimited Balls.

  • Let's try that.

  • [keys clack]

  • All right, we've got one ball still of course,

  • and let's just get a bit of points

  • and see what happens.

  • [arcade music]

  • Okay [laughs]

  • I didn't mean to do that badly, but that works.

  • All right we should still have one ball left

  • if the cheat was working, ah we do!

  • Nice!

  • Hey dude, this action replay just straight out

  • does the job.

  • That's awesome.

  • At least with the games I'm trying it with so far

  • but I mean again, we went like 100% better

  • than we did with those other Action Replays

  • GameSharks and stuff in the past for PC.

  • let's try Gods.

  • [boppy beepy music]

  • I just like this music [laughs].

  • So let's get into the game, man,

  • I haven't played this for years

  • in fact I haven't played the DOS version much at all.

  • Mostly played this on Amiga.

  • And yeah we have to do this every time

  • in terms of telling it where the table is

  • Because it's just gonna be looking in the directory

  • that the game is playing from

  • but yeah, should just be "Gods".

  • Yeah there we go.

  • So I don't know which one's which,

  • let's have 'em all turned on, whatever.

  • So, cool.

  • It should be there.

  • And now in theory, we should be an invincible god.

  • Which is great.

  • [gentle explosion]

  • Guess I shouldn't...

  • Okay well I am still getting hurt,

  • and I lost a life [laugh].

  • Let's try again.

  • Okay, yep, I am dying.

  • I was thinking maybe it'll just let me live,

  • no, it will not.

  • Even after hitting no lives left, huh.

  • Well what the crap is that? [laughs]

  • it is definitely affecting something wrong there

  • that high score table was borked.

  • All right, so something else I wanted to try on here

  • is the SlowMo, or slow motion option

  • which is this little switch on here

  • it's also configurable by going in to the command thing

  • but I've just got the game Vet running here,

  • and this runs way too fast on a 66 Megahertz 46

  • really anything faster than like a 16 Megahertz 386.

  • So just shift into first.

  • Oh my goodness, yeah it's ridiculous.

  • So if we engage the slow motion,

  • [engine drones in slow motion]

  • Ah, turn off the sound.

  • Yeah, ah, I don't think this is doing anything.

  • Hmm, maybe the system's just too fast

  • for it to do anything on that kinda...

  • One percent, wait, one percent slowdown

  • or one percent of the speed?

  • [keys clack]

  • that's oddly stated.

  • 99%, so that should be extremely slow

  • if that is how it works.

  • Okay, that's definitely doing something

  • so it's backwards from like how it is

  • using the program SlowMo or MoSlow in DOS

  • and it's not working very well

  • in fact it's just very choppy

  • may as well just use the turbo buttons

  • on the computer, yeah see here is turbo engaged

  • on the 46, like the actual hardware itself

  • [laughs] this is what it should be doing

  • it is without turbo,

  • and now full speed again, running over nuns,

  • and then back on turbo, without turbo,

  • yeah, the actual turbo switch,

  • using something else makes more sense

  • than the little switch on here, so.

  • Okay well, that doesn't work very great

  • but it does work [laughs].

  • How 'bout this virus scan, what the hell is that...

  • Okay, it's an actual virus scanner.

  • Why not?

  • Value for your money I s'pose,

  • don't know what it's using

  • for it's database of viruses, but cool.

  • Here's one I was wanting to try,

  • freezing the memory, that's freeze

  • the entire contents of memory to disk.

  • Kinda sounds like a save state type of thing

  • so looks like we can use this to just save it to a file.

  • Intriguing.

  • So I've got Crystal Caves running in the background here

  • let's see if it'll do that.

  • So this is what I have running in Crystal Caves right here

  • just the very beginning of the first level,

  • the first episode.

  • Well, first level, depending on which level you choose

  • but first one I normally choose.

  • And we'll just shoot the air and die.

  • [laughs]

  • Pouf, I am dead.

  • So yeah, lost a life, totally dead.

  • So let's see if we can un-freeze that

  • and just go right back to where we were.

  • I believe that's how this works.

  • So yeah, "unfrz cc"

  • Actually it'll be C-A replay

  • CC something, then this,

  • unfreezing from this

  • will overwrite the current contents of RAM, yes.

  • Go ahead, whoa.

  • [laughs] How scary.

  • Oh, dude!

  • Totally works!

  • Ah, that is rad, you got save states

  • [laughs] on a real DOS computer.

  • Dude, that is cool, ah that is cool.

  • This device is so cool!

  • Dude, I love the fact that this actually works

  • exactly what you want from Oddware,

  • it is odd, and it's obscure,

  • and obsolete and all these things,

  • but man, it works and it is actually functional

  • for something that is 30 years old,

  • 25 years old, whatever, you know, old hardware for PCs.

  • [keys clack]

  • Ah, look at all these things, yeah, dude,

  • there's just so much you can do with this card,

  • wow, yeah, this is great.

  • I am so glad we got to experience this

  • especially with how badly the other Action Replays

  • ended up working out, oh man.

  • Well, that's about it for the Ultimate Game Buster here

  • at least for this video, yeah this is mighty impressive,

  • this PC Action Replay works so much better than

  • the other PC Action Replay that I looked at before,

  • I mean, that didn't have this kind of a hardware solution

  • it had a parallel port dongle, but that was really just

  • for copy protection as far as I could tell

  • and the software wasn't nearly as straightforward

  • as the trainer this comes with

  • and this just gives you way more options

  • in terms of generating your own cheats

  • and sniffing through memory

  • and messing around with dumping what's in the memory

  • and opening it back up again,

  • like there's so many things

  • that you could potentially do with this

  • and that is just really cool.

  • So thank you very much again to Brandon

  • for sending this my way

  • so I could look at it here with you on LGR Oddware,

  • maybe I can get another one of these, like for myself

  • in the future, that'd be really cool

  • but I'm just happy I got the opportunity

  • to mess around with this one.

  • So yeah, thanks for watching.

  • And if you like this, then why not check out that other one

  • that I covered in the past, or the GameShark variant

  • neither one of 'em worked, spoiler alert,

  • but eh, I tried.

  • And if you like to see me trying with odd hardware

  • and software than this is the show for you

  • and there are new videos of all kinds going up

  • each week here on LGR and once again,

  • thank you for watching.

[jazzy jazz music]

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LGR Oddware - DOS PCアクションリプレイ。究極のゲームバスター (LGR Oddware - DOS PC Action Replay: The Ultimate Game Buster)

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    林宜悉 に公開 2021 年 01 月 14 日
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