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  • So once upon a time, Hudson - in between making Milon's Secret Castle and Bomberman and...

  • um... Mickey Mousecapade... came up with a romp through traditional Japanese mythology

  • called Momotarou Densetsu. Yes, it means "The Legend of Peachboy." Deal with it. This series

  • only ran for a few games between 1987 and 1993, because it was soon overshadowed by

  • this series, Momotarou Dentetsu. Yes, it means "The Electric Railroad of Peachboy." Deal

  • with it. And, since Japan apparently really loves roll-and-go board games, it's a roll-and-go

  • board game with some real-estate speculation, planes, trains, boats, and some fat kid chasing

  • you around looking for handouts.

  • Two to four players, human- or computer-controlled, each take charge of their own railway and

  • holdings consortium, taking turns throwing the dice and travelling throughout Japan and

  • to nearby locales up to and including Hawaii for crying out loud. (Yeah, that's a long

  • time in a plane.) Depending on where you land, you stand to gain or lose some tens of thousands

  • of yen, or perhaps pick up a card for use later like it's Mario 3 or something. At intervals,

  • you can hit the stations that stud the various railways of Japan, whereupon you can spend

  • your hard-earned cash to invest in restaurants, resort hotels, and other attractions designed

  • to fleece hard-earned yen from from the beleaguered businessmen who need a moment's respite from

  • their workaday lives. Through intelligent investing, and let's be reasonable, a hell

  • of a lot of luck as everything fixates upon dice rolls after all, you've gotta build up

  • your portfolio and make BANK, kinda like Monopoly with less linearity and not nearly as many

  • threats by your grandmother to cut you out of the will.

  • Awright, I'll admit, I was a bit lost as this copy didn't come with with instructions at

  • all and there isn't an in-game help function. Perhaps an understanding of the Momotarou

  • Dentetsu series is just a cultural thing in Japan, as there's been like a bajillion releases

  • in this series, stretching from the Famicom to the GameGear to the PS2 to the iPhone.

  • It's left that silly RPG-wannabe Momotarou Densetsu in the dust and replaced it with

  • demons and animals running transportation services. It's fairly ambitious, and it kinda

  • has to be, as it finds itself competing with any of a number of Game of Life clones, Itadaki

  • Street, and then the likes of Mario Party where it certainly loses out in the field

  • of N64 controller destruction. The game runs, at the rate of one turn every month, for one

  • to five years, with each "year" taking an average of a half an hour. And, since it's

  • a Japanese game that takes place over the course of several in-game years, it STARTS

  • IN APRIL. It always starts in April. Hamster games? Start in April. McDonalds Monogatari?

  • Starts in April.

  • Super Momotarou Dentetsu II isn't a must-import title unless you've got every inch of your

  • body tattooed with Hudson Bees and you're an absolute hardcore collector, but it is

  • cool to experience so you can get an idea of the lineage behind games like Mario Party

  • or Dokapon Kingdom or... well, we even got a flavor of Itadaki Street here in the states,

  • so we'll go with that too. Just... can you tell this fat kid to stop following me? He's

  • seriously creeping me out.

So once upon a time, Hudson - in between making Milon's Secret Castle and Bomberman and...

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CGR Undertow - スーパーファミコン版「スーパーももたろう電鉄II」レビュー (CGR Undertow - SUPER MOMOTAROU DENTETSU II review for Super Famicom)

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    阿多賓 に公開 2021 年 01 月 14 日
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