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  • Herdy Gerdy is a misspelled play on words. The title refers to the fact that you play

  • as the herder Gerdy, yes Gerdy, and the awkward instrument of the same name that's cool in

  • its steampunk, fiddle-like appearance. But here's the thing: I'd rather not hear the

  • music produced by it. You could argue that it's more important that the instrument, with

  • its primary function of producing music, should be better in that regard. You'd be right.

  • Why am I talking about the weird Hungarian instrument so much? Well, I think it's an

  • amazing and specific coincidence that Herdy Gerdy's namesake is a nearly perfect analogy

  • to the game itself; that is, Herdy Gerdy looks as theoretically awesome as the instrument,

  • and plays...well, it plays as well and annoyingly as the instrument sounds. Herdy Gerdy not

  • only artistically looks well in its watercolor, animated film style, but it also looks like

  • a 3D platformer. It may be strange that I'm disappointed that it's not, as any belief

  • that it is a 3D platformer would imply an uninformed amount of research. But, yeah,

  • I just picked up the game for 99 cents because of cute designs and, once again, my belief

  • that it was a PS2 era 3D platformer, the best era of 3D platformers. Instead, it's a poorly-controlling

  • herding simulator that's not fun at all. OK, so maybe Herdy Gerdy is a little bit of

  • a 3D platformer in that it takes place in a 3D environment and, as Gerdy, yes Gerdy,

  • you can jump. But when his father, Master Herder Gerdryn, yes Master Herder Gerdryn,

  • doesn't wake up on the day of the annual herding competition, yes annual herding competition,

  • Gerdy sets out to remove the evil spell placed on his father by...winning the annual herding

  • competition. Sounds like the father's just dead and this game is really just about a

  • farm animal-obsessed boy in denial, but regardless, the story makes no sense and isn't interesting

  • in the slightest. Luckily, other aspects of the presentation fill in the whimsical and

  • likeable gap left by the story and characterization. As mentioned earlier, the game has an awesome

  • watercolor aesthetic, and environments and characters look like video game adaptations

  • of some characters in an animated movie that exists somewhere. Character and creature designs

  • are as weird as they are charming, and while the naming of said creatures is lackluster

  • (doops and gromps), there's nevertheless a certain level of charm to it. Too bad it's

  • all ruined by the gamplay. I'm not sure I've ever played a game where

  • the quality of presentation and gameplay are in such stark contrast. As I mentioned, Herdy

  • Gerdy is a herding simulator, one that plays like a short portion of a 3D platformer I

  • wish the game would actually be. What I mean is that it plays badly, like it was designed

  • without the fact that the whole game has to be played like this in mind. You just run

  • at creatures to direct them towards their pens. To be fair, that's at first; later on

  • in the game, you get items that more effectively

  • help you direct creatures in the right direction. But the poor controls still stand; Gerdy moves

  • with flailing limbs and the amount of precision you would expect out of a kid running around

  • with flailing limbs. In order to move onto the next area, you need to corral a certain

  • percentage of the creatures, which is like whatever, but sometimes you have to come back

  • with a certain item to get the rest in order to embark on a different path. That would

  • be cool, too, getting a little Metroidvania style gameplay in there, but the herding of

  • the creatures is so paradoxically boring and frustrating that you don't want to go back

  • and prolong the game any further. I could explain to you the irrationality in having

  • to prove to old gypsies that you can herd and the frustration caused by the predatory,

  • bear-like Gromps that eat the docile creatures and cause many a level restart, but I think

  • I've talked about this game long enough. Almost. It may sound like I'm bashing Herdy Gerdy.

  • That's because I don't like it. Its neat aesthetic, that I do enjoy, somehow makes my distaste

  • for the game itself even greater. A game that looks like this would be great...if it played

  • well. The argument could be made that I suck at the game, and...yeah, I mean, I probably

  • do. But Herdy Gerdy's gameplay does nothing to incentivize. Conflictingly stiff and loose

  • controls, frustrating creature AI, collectibles that just unlock concept art and the like,

  • and just a boring gameplay premise effectively cancel out the likeability that could be brought

  • out by the game's visual style. I'm all for obscure, different games, but maybe this obscure,

  • different game just isn't for me. Maybe hardcore Herdy Gerdy fans can point out what's so great

  • about it. Otherwise, I think this one can just stay in its 99 cent, mediocre obscurity.

Herdy Gerdy is a misspelled play on words. The title refers to the fact that you play

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CGR Undertow - HERDY GERDY レビュー for PlayStation 2 (CGR Undertow - HERDY GERDY review for PlayStation 2)

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    阿多賓 に公開 2021 年 01 月 14 日
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