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  • Some folks are bummed that their strange plastic instruments are just collecting dust these

  • days. We get it, Rock Band and its ilk are kinda over, despite enjoying a seriously awesome

  • run however many years ago. But at least you could use your drums and guitars for other

  • things, like Rock of the Dead... or, if you were truly strange, try playing Marvel Vs.

  • Capcom 3 with it. Can't really do that with a Pop'n Music controller. This thing has one

  • purpose and one purpose only: Deal with strange, falling lozenge-looking things, which when

  • smacked in the correct order squeak out The Bells of St. Marys, or any of a number of

  • other strange Bemani songs. And for whatever reason, I crave a Straub...

  • As you can see, it's a rhythm-slash-music title, kinda like Beatmania but cuter and

  • friendlier, and slower, and more abstract. You've got a strange dancing character, as

  • does your kinda arbitrary opponent figure, but these are only there to distract you from

  • the meat and potatoes of the game: Hit buttons in time. Unfortunately, as you can tell by

  • the strange reactions on the screen, sometimes the buttons on this Dreamcast-sized controller

  • get stuck. Konami's record for providing decent home-console versions of their ambitious arcade

  • hardware setups is notoriously hit-or-miss, ranging from the admittedly awesome US Beatmania

  • turntables to... this thing. Each button has maybe half a millimeter of vertical travel,

  • and how it can get jammed in that short space is beyond me, but it happens more often than

  • not. If you've ever seen Lost in Translation, or in fact any decently-skilled player bashing

  • around on a full-sized arcade version, you know that while the compact size might make

  • hitting several buttons at once less of a hand-stretching task, you're missing out on

  • the full-body sense of rhythm that you really need to get into a game like this. What comfort

  • level you do manage to develop is then lost because you put the game on "Excite" or "Party"

  • mode and now all the notes are moving around like you're trippin' on something.

  • Awright, enough griping about the controller and about the intense lag on this recording

  • rig. In terms of features, Konami more than make up for their shortcomings. The tracklist

  • is extensive, even if it does restrict certain songs to the second or third stages of a set

  • (ugh) and declines to show the artist or song title, in favor of giving you the genre and...

  • well, that's it. Just the genre. It's up to you to figure out what the hell they mean

  • by "Neo Aco" or "Candy Pop." On the one hand, Pop'n is kinda famous for exactly that quirk.

  • On the other, it's not really a good quirk to be famous for. There are survival courses

  • and a marathon mode, several hidden songs, and other options to unlock... and most of

  • these are time-released depending on in-game time played. That's kinda annoying, especially

  • since the other unlock methods can be as arcane as "clear a song where the first digit of

  • your great, good, and bad counts are either all 3s, 5s, or 7s." That's a little obscene.

  • Still, if you can get it to work for you (or you pony up the big bucks for a decent arcade-sized

  • rig), there's plenty to do with what's here. Oh, hey, what's this "Disc Change" thing for?

Some folks are bummed that their strange plastic instruments are just collecting dust these

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CGR Undertow - POP'N MUSIC 2 レビュー for Dreamcast (CGR Undertow - POP'N MUSIC 2 review for Dreamcast)

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    阿多賓 に公開 2021 年 01 月 14 日
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