字幕表 動画を再生する 英語字幕をプリント Some folks are bummed that their strange plastic instruments are just collecting dust these days. We get it, Rock Band and its ilk are kinda over, despite enjoying a seriously awesome run however many years ago. But at least you could use your drums and guitars for other things, like Rock of the Dead... or, if you were truly strange, try playing Marvel Vs. Capcom 3 with it. Can't really do that with a Pop'n Music controller. This thing has one purpose and one purpose only: Deal with strange, falling lozenge-looking things, which when smacked in the correct order squeak out The Bells of St. Marys, or any of a number of other strange Bemani songs. And for whatever reason, I crave a Straub... As you can see, it's a rhythm-slash-music title, kinda like Beatmania but cuter and friendlier, and slower, and more abstract. You've got a strange dancing character, as does your kinda arbitrary opponent figure, but these are only there to distract you from the meat and potatoes of the game: Hit buttons in time. Unfortunately, as you can tell by the strange reactions on the screen, sometimes the buttons on this Dreamcast-sized controller get stuck. Konami's record for providing decent home-console versions of their ambitious arcade hardware setups is notoriously hit-or-miss, ranging from the admittedly awesome US Beatmania turntables to... this thing. Each button has maybe half a millimeter of vertical travel, and how it can get jammed in that short space is beyond me, but it happens more often than not. If you've ever seen Lost in Translation, or in fact any decently-skilled player bashing around on a full-sized arcade version, you know that while the compact size might make hitting several buttons at once less of a hand-stretching task, you're missing out on the full-body sense of rhythm that you really need to get into a game like this. What comfort level you do manage to develop is then lost because you put the game on "Excite" or "Party" mode and now all the notes are moving around like you're trippin' on something. Awright, enough griping about the controller and about the intense lag on this recording rig. In terms of features, Konami more than make up for their shortcomings. The tracklist is extensive, even if it does restrict certain songs to the second or third stages of a set (ugh) and declines to show the artist or song title, in favor of giving you the genre and... well, that's it. Just the genre. It's up to you to figure out what the hell they mean by "Neo Aco" or "Candy Pop." On the one hand, Pop'n is kinda famous for exactly that quirk. On the other, it's not really a good quirk to be famous for. There are survival courses and a marathon mode, several hidden songs, and other options to unlock... and most of these are time-released depending on in-game time played. That's kinda annoying, especially since the other unlock methods can be as arcane as "clear a song where the first digit of your great, good, and bad counts are either all 3s, 5s, or 7s." That's a little obscene. Still, if you can get it to work for you (or you pony up the big bucks for a decent arcade-sized rig), there's plenty to do with what's here. Oh, hey, what's this "Disc Change" thing for?
B2 中上級 CGR Undertow - POP'N MUSIC 2 レビュー for Dreamcast (CGR Undertow - POP'N MUSIC 2 review for Dreamcast) 65 1 阿多賓 に公開 2021 年 01 月 14 日 シェア シェア 保存 報告 動画の中の単語