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Didn't I just get done talking about how 2D fighters on the Game Boy Advance were actually
pretty darn good, all things considered? I don't know if it's just because I played a
lot of bad games in this genre back in the Game Boy and Game Boy Color days, but the
GBA offerings of my acquaintance have largely left a good taste in my mouth. And then Paul
in Whittier, CA goes and sends us, along with Street Fighter Alpha 3 Upper, this Playmore
monstrosity right in the same shipment! Seriously, they were rubberbanded together with some
Dragonball game that I didn't get to yet because Sailor Moon took precedence, dammit. But here's
King of Fighters EX 2 Howling Blood, which sounds like a horrifying medical condition.
Our three heroes, chosen from a field of 21 (pretty darn respectable for a portable game)
set off on their quest to... well, motivations vary wildly between combatants but the general
gist is that this Baron von Munchausen (no, seriously, his name is Munchausen) is planning
on bringing series baddie Leopold Goenitz back to life, and anyone know's familiar with
the whole Orochi saga (and I'm fairly certain there's at least one of you out there) can
tell you that's a bad idea. So they take up arms, and legs, and in certain cases creepy
Freddy Krueger gloves or giant balls and chains. The team-based 3-on-3 standard of the King
of Fighters series is maintained for this outing, as is the decidedly awesome practice
of leaving downed combatants where they lie for future rounds. Just so you can show 'em,
"That's where I kicked your friend's butt! Right there! I'm making a pile!"
The GBA has four buttons available, and really that's all the KoF series ever needs, though
you've got some weird combinations like calling out an ally as a striker with L+B (which would
be both light kick and light punch) or rolling with R+B. Fortunately, there's also a two-button
setup available which feels a bit more optimized for the GBA's controls. The actual gameplay
feels just as fast and high-flying and complex as you'd expect a King of Fighters title to
feel, though certain situations have left me questioning the collision detection. You
can't just dash past huge dude throwing a massive chunk of iron at you. Life doesn't
work like that, friend.
Anyway, once you finish the main storyline you're rewarded with, that's right, an SNK
Boss! In this case, it's this punk kid who's got way too many quick attacks with way too
much range. Good luck trying to whittle him down. I know that if I were fighting an SNK
boss in a public place on a portable system, I'd probably frighten passersby with my strings
of expletives and wild gesticulations. These are the issues you run into when you finally
have a decent representation of King of Fighters on a portable system. Also: not having a link
cable present when you find another soul who appreciates pocket-sized brutality. That is
another issue.