Placeholder Image

字幕表 動画を再生する

  • What's up guys, Rogue-9 here! There has been a lot of talk in the Rainbow Six community

  • recently about allowing the BOSG.12.2 double barrelled shotgun to attach a magnified scope,

  • such as the ACOG or the new scope that was introduced on Gridlock's M249. You may have

  • seen concept art images such as this one floating around on Twitter and there have even been

  • video appeals from Blitz and random scientists, imploring the developers to add this option

  • into the game. If you haven't seen these videos by the way, I would recommend swinging

  • by Bikini Bodhi's Twitter and checking them out.

  • So, with such high calibre personalities throwing their weight behind this appeal there definitely

  • seems to be a lot of interest in adding a magnified scope to this shotgun. But what

  • do the in-game stats say? Would adding magnification to this weapon create an overpowered monster

  • of a gun that would break the game? How about we take a closer look and go and find out?

  • In order to assess the impact of adding a scope to the BOSG, we will look at the following

  • topics. First up I want to discuss the general risks

  • that come with adding scopes to weapons in Rainbow Six Siege. Then we need to consider

  • any rules the developers have that would prohibit this attachment before diving into the stats

  • and characteristics of the gun to see if a scope would have a negative impact. And last

  • but not least, I think it would also be worth comparing the gun to its closest competitors

  • before finally deciding on whether or not a scoped BOSG is justified.

  • There has definitely been a trend of removing ACOG access to several weapons in the game

  • over time; I mean, think back to the early days of Siege when you used to be able to

  • attach the ACOG to the SMG-11 which back then led to this gun being nicknamed the pocket

  • sniper. It was marginally ridiculous and as much as you could have a lot of fun headshotting

  • opponents from the other side of the map, with a scoped secondary, it was definitely

  • not an awful lot of fun when it happened to you. In line with this reduction of ACOG access,

  • we also saw the attachment removed from all 2 and 3 speed defenders. The design philosophy

  • for a while now has been that only 1 speed anchors should have access to magnified optics

  • on defence because there was a huge trend back in the day for 1 speed defenders, such

  • asger, to rush away from the objective right at the beginning of the prep-phase (without

  • placing gadgets or reinforcing walls) just so that they could get to unexpected windows

  • or doors for spawn peeks and early kills. And it is undeniable that having a magnified

  • optic is very helpful in achieving that. Now, if this rule was still set in stone,

  • then the idea of a BOSG ACOG combo is pretty much done and dusted. Vigil is a 3 speed defender

  • and on top of that, his gadget is built for leaving the objective and roaming the map,

  • so the rule of only having ACOGs on 1 speed defenders would definitely apply. Here's

  • the thing though, with the release of Operation Ember Rise, Goyo joined team Rainbow and of

  • course he is a 2 speed defender who has access to the TCSG12 slug shotgun that can attach

  • an ACOG. The rule around ACOGs for 1 speed defenders only has definitely become a little

  • more flexible, so in theory, there is nothing that would strictly block the BOSG from getting

  • a scope. That's consideration number one out of the way: The rule that would have blocked

  • BOSG/ACOG from coming into the game is no longer in being strictly enforced; one hurdle

  • down, a few more to go! But there is of course still the question

  • of whether or not a scope on a roam focused 3 speed defender is a risk to the integrity

  • of the game, especially when it comes to spawn peeks and early kills. To assess that let's

  • remind ourselves of some of the key characteristics of the BOSG and then maybe let's compare

  • those to its closest competitors that already have access to magnified scopes.

  • The BOSG is a very unique weapon in Rainbow Six Siege. Back when it was first launched,

  • I was honestly not sure about how it would end up impacting the game. Would it become

  • known as a skill cannon that can allow top tier players to do really well or would it

  • just be a meme? Well, now that the gun has been in the game for almost 2 years, I think

  • it's safe to say that the answer to that question is that it is a meme, rather than

  • the high risk / high reward gun that it could have turned out to be at first glance.

  • As a double barrelled shotgun, it of course only has a capacity of two shots and even

  • though you can chain those together with a significant fire rate, the recoil has always

  • been the limiting factor here. Even at relatively close ranges, firing off two shots in quick

  • succession will pretty much guarantee that the second shot will sail clean over the head

  • of any opponent you are targeting. So realistically, you will only ever be able to fire one shot

  • at a time and for that reason, it makes perfect sense that the BOSG has a baseline damage

  • of 125 points. If we take the damage drop-off into account,

  • this means that the gun is capable of one-shotting 3 speed opponents at distances up to 15m,

  • while for 2 speeds that distance is 12m and for 1 speeds, it is 10m. If you throw some

  • Rook armour into the mix, then 3 speeds will become 1 speeds, while 2 and 1 speeds will

  • need two shots at all ranges. And those stats are actually quite important

  • already because as we can see, the BOSG has never actually been a great weapon for spawn

  • peeking. The one-hit-kill capability has a very limited range. 10-12m is nothing at all

  • really and even 15m is not enough for a proper spawn peek. If you want a guaranteed kill

  • with the BOSG, you're going to have to go for a headshot and that's not that easy

  • when you only have two shots to pull it off. Yes, an ACOG would help land those long range

  • shots and while the 64, 72 or 80 points of minimum damage to the body (depending on your

  • target's armour rating) will still sting a lot, I would argue that an easily controllable,

  • 30 round, full-auto SMG has a much better chance of landing that crucial headshot or

  • even spraying down the opponent with multiple hits compared to what a two shot slug gun

  • with high recoil can deliver. So that's concern number two checked off

  • the list. The BOSG is ideally suited to relatively close ranges where the one-shot capability

  • comes into play and it is not really suited as a ranged peeking weapon.

  • Now let's round out our thought process by comparing the gun to its closest competitors.

  • Back when the BOSG was added to the game, I compared it to Glaz' OTs-03, since that

  • back then was the closest there was in terms of a high damage weapon. And so why don't

  • we start off the DMR class as a whole? Because of their very nature as semi-auto marksman

  • rifles, these guns all have access to ACOGs and while their damage is definitely a good

  • chunk lower than that of the BOSG, they are still comparable to a degree.

  • Close range damage is much lower of course, ranging from 60 for Dokkeabi's MK14 EBR

  • to 69 for Buck's CAMRS and Lion and Twitch's 417 and then of course also Glaz' OTs-03

  • at 71. Yes, those numbers are significantly lower than 125 BUT, the close range damage

  • is not really all that relevant to our discussion, since we are talking about magnified optics

  • and therefore the long range threat of each gun. The fact is that the damage drop-off

  • for these weapons doesn't even start until 25m and the BOSG already bottoms out at around

  • 19 to 20m and if we look at that distance, then the difference in damage is really only

  • 10-20 points or so; not all that much different! And if you then take into consideration the

  • much lower recoil of the DMRs, and the general capacity of 21 bullets versus just two shots,

  • then you would have to conclude that even with a magnified optic, the BOSG is still

  • vastly inferior to all of the different options in the DMR class.

  • But of course an even better comparison to the BOSG is the TCSG12. This is also a slug

  • shotgun and it is also available to defenders but instead of just two shots and crazy recoil,

  • this semi-auto weapon gets 11 shots in total and is far easier to control. To balance this

  • out, the gun has lower damage ranging from 84 down to 40 at 21m or more. And of course,

  • the TCSG gets an ACOG. When considering the threat of spawn peeks

  • or long range engagements, the TCSG is just always going to be the greater threat because

  • at these ranges, both guns will require multiple hits but while the TCSG is set up to be able

  • to deliver repeated hits, the BOSG really isn't.

  • So not only are there no real arguments against adding a magnified optic to the BOSG, I would

  • say that the comparison to all of the other non-auto weapons in the game actually makes

  • an argument for giving the BOSG and optic as well. All of the DMRs, the TCSG and even

  • the .44 Mag pistol already have access to high power optics and they are arguably far

  • more effective weapons at the ranges at which an optic would add any benefit.

  • And apart from all of the disadvantages we've already discussed, one huge aspect that I

  • noticed while playing with the weapon over the last few days was that this is pretty

  • much the only gun that doesn't really allow you to pre-fire. Pre-firing when peeking is

  • an incredibly valuable tactic in Rainbow Six Siege and even though full-auto weapons are

  • best suited to this tactic, all of the semi-auto competitors to the BOSG we discussed earlier

  • can still pre-fire quite well, due to their manageable recoil and reasonable ammo capacity.

  • The BOSG on the other hand, will never ever be able to pre-fire in any way, shape or form

  • and that makes peeking a known enemy infinitely more risky than it would be with any other gun.

  • The BOSG is and always will be a meme weapon.

  • I have hardly ever used the gun and personally I could not care less one way or another if

  • it gets access to some magnification. But having considered all of the different aspects

  • of this topic that I can think of, I would say that giving the gun a proper optic will

  • most likely not do any harm and considering that there are already far more effective

  • competitors in the game and that those guns all have access to one optic or another, I

  • think it only makes sense to show the BOSG a little love.

  • But hey, that's just my opinion. Are there any important considerations you think I missed

  • out? Let me know in the comments section below and why not go ahead and vote in the poll

  • in the top right hand corner now. Would you like to see the BOSG ACOG combo become a thing

  • in Rainbow Six Siege? Yea or nay? You decide! Thank you everyone for watching and I also

  • want to give a special thank you to those of you who have chosen to support the channel

  • via the membership feature. Kmax12 55, Kenneth Brady and especially I B recken and Overseer

  • Minty, thank you so much for your long running support. Ever since I have been streaming

  • on Twitch instead of YouTube, I don't ever really get to shout out you guys for the kind

  • support that you have been providing for up to almost a year and a half now. You guys

  • are awesome, thank you! And with that, I hope you enjoyed the video

  • and I will see you in the next episode!

What's up guys, Rogue-9 here! There has been a lot of talk in the Rainbow Six community

字幕と単語

ワンタップで英和辞典検索 単語をクリックすると、意味が表示されます

B1 中級

BOSG.12.2はACOGを出すべき?- レインボーシックスシージ (Should the BOSG.12.2 get an ACOG? - Rainbow Six Siege)

  • 41 0
    Amy.Lin に公開 2021 年 01 月 14 日
動画の中の単語