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  • Yeah. That totally just said "Hebereke's delicious puzzle." Sunsoft's stable of slightly-off

  • cute things have for us today a board-game style puzzle compilation, full of... pain.

  • Let's admit it. It's about pain. The pain of waking up on a monday Morning and stumbling

  • into the office, after barely being able to order my morning chai in intelligible sentences,

  • only to be immediately put to work doing crosswords in Japanese. Fortunately, most of the clues

  • are other Sunsoft games, so I was able to put my knowledge of Alien Syndrome and Ripple

  • Island to use. I blame Felicity in Worcestershire. She's obviously behind this plot. Seriously,

  • who could spot the differences between these pictures on a MONDAY? I ask you!

  • In case you're not watching this on a Monday, or some other time when you can, y'know, commiserate

  • with my plight, lemme lay it out for you. The moderately absurd cast of Hebereke have

  • taken to this Game-of-Life-style board, to spin a spinner and travel around, doing a

  • puzzle each time they're brought to a stop. There are four main styles of brainteasers

  • presented: Spot-the-difference challenges, crosswords, picture reassembly puzzles, and

  • "find this guy in a crowded area." That's it. That's pretty much all you get to go on.

  • And there's a huge gulf between the difficulties of these things - the crosswords tend to be

  • a bit on the kanji-intensive side, and the difference-spotting is bleeding miserable

  • on an upscaled television, while there's no excuse whatsoever, WHATSOEVER for ever failing

  • the other two games. Seriously. Thus, the game becomes less about "Solve the puzzles"

  • and more about "Avoid the ridiculous ones." Yeah, good luck with that.

  • There's a single-player mode that takes place over three maps, and a "Party Mode" designed

  • for two to five players - yes, five, gotta love those multitaps - which takes place over

  • the same three maps. Hey, don't fix what ain't broken, right? Well. Don't fix what works

  • to a moderate degree, but still leaves one wanting. Ultimately, the massive gulf between

  • the "easy games" and the "hard games" makes this whole package kinda frustrating. There's

  • really nothing really notable to it: the sound isn't anything to write home about, the largely

  • static bitmaps that you have to pour over to find some thread out of place are kinda

  • grainy... it's like Sunsoft realized that they had a real hit in the original Hebereke

  • AKA Eufouria and then just left it in the open air to shrivel and die. Granted, this

  • is the same group of people who gave us Mystery of Atlantis, Ikki, and any number of other

  • soul-crushing aberrations, so I'm not quite sure I'd put it past 'em.

  • Were I in a situation where I absolutely needed a strange, very Japanese Super Famicom party

  • game to amuse a group of people... well, I would seriously reconsider my choices in life.

  • Pull out Itadaki Street, pull out any of those weird-as-hell life simulator games... Or Bomberman!

  • Everyone plays Bomberman. But just remember Hebereke as an awesome platformer, and not

  • for this. Hebereke's quote unquote delicious puzzles left kind of a bad taste in my mouth;

  • maybe they just needed some more salt. Or bacon. Everything's better with bacon.

Yeah. That totally just said "Hebereke's delicious puzzle." Sunsoft's stable of slightly-off

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CGR Undertow - へべれけのおいしぃパズル レビュー for スーファミ (CGR Undertow - HEBEREKE NO OISHII PUZZLE review for Super Famicom)

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    阿多賓 に公開 2021 年 01 月 14 日
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