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  • One person, whose influence ripples more through the medium of anime than anyone, is Osamu

  • Dezaki.

  • With a career almost spanning the length of the industry itself, Dezaki's influence

  • can be seen in any anime you watch today.

  • I can almost guarantee you're well aware of his visual quirks that show up in most

  • of today's series and movies that trace their way back to the earliest works of Osamu

  • Dezaki.

  • Unfortunately his more obscure older library and the lack of success in the west compared

  • to other names means that he's not nearly as well celebrated as his peers, which is

  • a tremendous shame.

  • Dezaki was one of the most creative and influential minds the medium has ever seen, and he deserves

  • a lot more recognition.

  • I'd like to take you through his career, having a look into his style and influence

  • to see how Osamu Dezaki became one of anime's great visionaries.

  • The beginning of Dezaki's career very much coincides with the beginning of the TV anime

  • industry.

  • Dezaki joined Mushi Productions in 1963, a lead animation studio at the time, who were

  • just about to kick start the industry with Tezuka's Astro Boy.

  • Dezaki quickly made a name for himself here and began directing episodes of various TV

  • series.

  • Starting with Astro Boy.

  • He was 19 at the time and at the forefront of the anime revolution.

  • Unfortunately we don't know which episodes of Astro Boy dezaki directed but we do for

  • the later Dororo which he worked as episode director on 3 episodes.

  • Dororo works as a nice precursor insight into his later style as a director.

  • A lot of his trademark techniques are birthed in this period.

  • Remember this is the 60s were TV anime has only been around for a few years and most

  • creators are still finding their stylistic feet.

  • A lot of the shows at the time are very flat, almost just animated manga panels.

  • Creators had no real source of influence inside the medium, they didn't have decades of

  • prior anime to take from.

  • Influence would instead come from from popular manga, Disney or in Dezaki's case, Cinema.

  • Dezaki was heavily influenced by film, movements like the French New Wave were in their prime

  • and over in japan, directors like Akira Kurosawa had just spent the last 20 years making some

  • of cinema's greatest films.

  • It was an enormous source of influence for the young Dezaki.

  • Les Samurai is a good example of where his style might come from.

  • This shows immediately in the first episode Dezaki directs for Dororo.

  • The opening few minutes is packed with cinematic techniques: Strong realistic use of lighting,

  • a very prominent use of depth of field and camera movements that mimic a physical camera.

  • There's even this shot which shows a silhouette effect, but one that would be made by a camera,

  • keeping some of the detail.

  • It's clear Dezaki was coming from a different angle to the rest of the industry.

  • At the time, TV anime was, for the most part, either Tezuka or Tezuka rip-offs, all of which

  • were heavily influenced from the manga they were adapting.

  • Leaving Dezaki to become a pioneer in a lot of his techniques.

  • Dezaki's unique use of graphics shines through here too.

  • Like this shot of the sun in episode 6 or the use of mist in the following fight scene.

  • As you'll see in further examples of this in future projects, he was a master of using

  • tricks like this to do more with less.

  • Dezaki was inexperienced and young but a true talent already and completely unique within

  • his sphere.

  • Dezaki was climbing the Mushi Productions ladder and had higher ups impressed with his

  • work as an episode director.

  • It wasn't long until Dezaki was given the opportunity to direct his first full project,

  • Ashita no Joe in 1970.

  • Joe was Dezaki's opportunity to make a name for himself and really make an impact on the

  • medium.

  • But what he did in these early years was more than anyone at the time could've imagined..

  • He didn't stick closely to the already popular Joe manga as he adapted it, continuing with

  • his own vision for the series.

  • Which payed off as the series was also a huge success and at the young age of 27, Dezaki

  • was becoming one of the biggest names in his industry.

  • When looking at Joe, it's important to remember how narrow TV anime was stylistically at the

  • time.

  • A quick look at some of the shows airing during this period gives you a good idea.

  • Dezaki continued embracing his cinematic influence with Joe.

  • Giving characters more realistic body proportions and highly detailed expressions.

  • The use of lighting here is very impressive.

  • The opening episode for example takes place at dawn and we have these very long, dynamic

  • shadows that create a unique sense of tension.

  • Dezaki treats his animated worlds like real film sets.

  • I mentioned that a lot of anime at the time were very flat, much like how early cinema

  • was flat, most practitioners were just animating manga panels, as that's all they knew.

  • Dezaki revolutionised this in his works by giving everything a 3d perspective.

  • As if he was really animating a film set with real cameras.

  • This is extremely effective with his integration of multi-layered background movement.

  • Dezaki would use multiple layers of background and move them all differently to create a

  • 3 dimensional shot.

  • This is such a huge step forward in the technicality of anime.

  • His use of surreal graphics that I touched upon in Dororo starts to really develop in

  • Joe.

  • For example, this shot of a painted background during a fight.

  • In a bid to save money, a lot of shows would use block colours or basic shapes as backgrounds.

  • It would save staff a lot of time time in having to paint a whole background.

  • Dezaki twisted this around and used these background to draw focus in certain areas

  • and to heighten drama.

  • This later becomes one of Dezaki's most well known contributions to the medium, Postcard

  • Memories.

  • Dezaki would end dramatic scenes with a close up of a face, which developed into taking

  • that close-up and transitioning it into a painted, detailed still.

  • These saved a lot of time in animation and became iconic in his shows as they actually

  • work as a fantastic way of representing melodrama.

  • Postcard memories become a staple of his style, which you'll see developing in his later

  • works, and still today, most shows use them at the climax of their episodes.

  • The still enormously influential Tezuka had left Mushi Productions and the studio was

  • facing huge financial problems.

  • Just as the company was filing for bankruptcy, Dezaki left and joined the newly birthed Studio

  • Madhouse.

  • This is where he would create his next hit, 1973's Aim for the ace.

  • One of anime's early great sports anime.

  • Dezaki's fantastic use of melodrama shined here and he injected the series with his ever

  • improving visual surrealism.

  • His surreal imagery becomes the stylistic back-bone of Aim for the Ace, making it one

  • of the most unique works of it's time.

  • Dezaki takes his technique of coloured background from Joe and develops them into the show's

  • main aesthetic.

  • The backgrounds are never grounded in realism, usually playing with colour schemes and mixing

  • them with non-literal elements.

  • Even small details are fantasized like having sparkles accompany a character's face during

  • dramatic scenes.

  • He uses colour and differing detail to draw our eyes to certain parts of the screen, this

  • is incredibly smart.

  • Not only does it work as an efficient storytelling tool but unnecessary detail could be replaced

  • with elements that were also much easier to animate.

  • It was a win-win.

  • This style is continued into Dezaki's later Shojo work and becomes one of his most influential

  • contributions to the medium.

  • I'll touch on this in more detail shortly.

  • One of the biggest developments in Aim for the Ace was Dezaki's smart use of animation.

  • We discussed his Postcard Memories technique that appeared in Joe, which is further solidified

  • in Aim for the Ace.

  • Still are used prominently throughout the episodes at dramatic moments.

  • Similarly with Dezaki's use of repetition, playing the same few frames over and over

  • to increase their impact.

  • These might look pretty basic now but at the time, Dezaki was revolutionary in his resourcefulness.

  • This made Osamu Dezaki one of the most valuable creators in a time of little stability in

  • the industry.

  • After a few quieter years, Dezaki directed Nobody's Boy Remi in 1978, also at Madhouse.

  • Remi was a hit, especially overseas where Dezaki had found little success in the past.

  • It was by far his most technically impressive show yet.

  • He took his multi-layered background technique and took it to a whole new level of complexity.

  • Remi is arguably the catalyst for how later anime would use dynamic backgrounds, Dezaki

  • was masterful in how he perfectly moved each layer of his world.

  • Each movement complementing its counterparts, creating a mesmerizing viewing experience

  • and combined with the rich colour scheme produces a fairy-tale atmosphere that just couldn't

  • be achieved by anyone else.

  • This dynamic movement gave Dezaki a chance to further play with his cinematic influence

  • as he could replicate real cameras even more than before.

  • This scene were Remi's father comes home for example creates such unease as the camera

  • pans in ways more flat animation couldn't achieve.

  • It creates fantastic perspectives shots and tells you everything you need to know about

  • the situation.

  • This technique becomes one of the pillars of later animation in Japan, it allowed creators

  • to birth vibrant, exciting scenes on a small budget.

  • All of Dezaki's experience and skill would be fully utilised in his next project.

  • Rose of Versaille in 1979.

  • Dezaki didn't begin directing the series, he oversaw production of the first half but

  • stepped in at around episode 20 to also direct the 2nd half.

  • The staff listing for the series was a collection of some of the industry's finest talents

  • and under the direction of Dezaki, they made an unmistakable classic.

  • The series was a massive hit and still remains one of the best dramas in the medium.

  • Versaille is credited as a main inspiration for Ikuhara's later work Revolutionary Girl

  • Utena which went on to influence a whole wave of more anime in the following decades.

  • It's also credited as one of the main influences on shows favouring a more solidified, serious

  • storyline, aswell as progressing the Shojo genre tremendously.

  • Versailles influences is not to be underestimated.

  • The series can be seen as a perfection of Dezaki's style in the 70s.

  • All his techniques that he created over the past decade are used here to perfection.

  • The multi-layer movement for example is done with such skill that it's barely noticeable.

  • Everything just moves naturally, creating a look that fits more in line with series

  • a few decades later.

  • I think his general directing ability reachers a similar level of excellence.

  • Look at this scene were a number of characters meet on a beach.

  • What stands out first is the biblical presentation of the sky behind, with streaks of light crashing

  • down onto the world.

  • And the masterfully animated sea in the background, wetting the sand to mirror the scene in a

  • reflection on the floor.

  • All this becoming a foundation for the presented characters who are framed perfectly.

  • Dezaki flawlessly frames his characters at different perspectives to show authority and

  • importance.

  • This scene is perfect and just the start of Dezaki's expert visual input in the series.

  • And Versailles is packed with moments like this in every episode, giving a whole new

  • layer of awe to the story.

  • It's so easy to just get lost in the visual perfection of the show.

  • He was one of the few directors from this era that were really using their medium to

  • tell stories.

  • Versailles and the following years can be considered Dezaki's most prolific period

  • in terms of output.

  • Essentially creating a whole new project every year.

  • Starting the decade with a second season of Joe, then a follow up movie for Joe and then

  • for Remi.

  • But 1982 saw a change in direction for Dezaki stylistically.

  • This echoed a change in the industry too.

  • The late 70s had caused a shift in the market and anime was about to go Sci-fi mad.

  • With shows like Gundam and Macross on the brink of volcanic popularity, Dezaki was right

  • there waiting and started production of his new series: Space Adventure Cobra.

  • This is possibly an overlooked period in Dezaki's career because it doesn't line up as much

  • with the rest of his work, but it's fair to say Dezaki contributed to the boom in sci-fi

  • anime during the 80s, and what a contribution it was.

  • Cobra was completely different in tone to Dezaki's previous works, you have a cheeky

  • James Bond type who fumbles his way through sci-fi punch-ups in pursuit of cyborg women.

  • It's full of nicely implemented comedy, beautifully designed locations and action

  • scenes that make it impossible to stop watching.

  • His creativity still remains but it's more subtle.

  • Techniques like multi-layered backgrounds are standard now and Dezaki makes them blend

  • in with his complex futuristic world.

  • The sci-fi setting also allows Dezaki to play around with new objects like hologram screens

  • and neon lighting.

  • This is one of Cobra's most interesting aesthetic values as many of the shots are

  • pointed through glass or presented as reflections.

  • Cobra is the story of everyone's science fiction dream and without a doubt one of Dezaki's

  • most exciting works.

  • A year later in 1983 Dezaki directed Golgo 13.

  • An action movie about a silent hit man.

  • It was scarcely released in the west and it seems only hard-core Dezaki fans have put

  • the effort into searching out a copy.

  • Which is a shame because I think a lot of the scenes in the movie are some of Dezaki's

  • best and the films brilliantly.

  • There's constant action, violence and sex throughout the film's run time, accompanied

  • with countless scenes of really impressive animation.

  • This was also one of the first anime films ever to incorporate CG animation, a whole

  • decade before the rest of the industry would join in.

  • It was only used for one scene in Golgo but a quick look at it shows the rest of the industry

  • were probably right to wait.

  • From now on, Dezaki became very selective with the projects he would take on.

  • For example The Might Orbots in 1984 or Bionic Six in 1987, an american cartoon that was

  • no doubt trying to replicate the success of Mecha anime in Japan.

  • Although in the early 90s, Dezaki returns to a more traditional style with his show

  • Oniisama e, that has more similarities to his early works like Aim for the Ace than

  • it does to any of his recent projects.

  • After this Dezaki's output slows down.

  • He's no longer making a whole TV series every year, instead opting for OVAs or movies.

  • That's not to say his quality drops, movies like Black Jack are fantastic uses of his

  • developed style.

  • Giving the Tezuka adaptation an interesting darker tone.

  • He even takes his skills to a whole new genre and directs two Key adaptations, movies for

  • Air in 2005 and Clannad in 2007.

  • Using a new generation of animators to bring his visions to life.

  • This is a showcase of Dezaki's unlimited scope, from being an episode director on Astro

  • Boy all the way back in 1963, Dezaki has done everything.

  • He revolutionised the medium he loved and made it his own.

  • Every project he worked on was filled with his creativity and innovation.

  • But tragically, Dezaki passed away in 2011.

  • But this doesn't mean he won't continue to impact anime, his presence lives on with

  • his influence in every anime that comes out today.

  • Many of anime's most prolific directors over the last decade, Akiyuki Shinbo and Kunihiko

  • Ikuhara all owe their style directly to Dezaki.

  • We now have whole genres and styles that were birthed from his vision.

  • Without Dezaki, who knows if anime would be the exciting medium it is today.

  • I hope this video has done a good enough job at showing how important he was to anime.

  • Next time you watch a new anime series, keep an eye out for the techniques and visual styles

  • that Dezaki introduced.

One person, whose influence ripples more through the medium of anime than anyone, is Osamu

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出崎修はいかにしてアニメ界の巨匠になったか (How Osamu Dezaki Became Anime's Great Visionary)

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    二百五 に公開 2021 年 01 月 14 日
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