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  • Wayfinding is a missed opportunity.

  • where instead of having a wayfinding

  • that clash with everything

  • or it's not in sync,

  • we could do better.

  • We don't want to compete with the architects.

  • We don't want to compete with the interior designer.

  • We want to understand where they're coming from

  • because they're very often there before.

  • They planned the whole thing.

  • They have their own style.

  • They have years, sometimes,

  • of thought behind it.

  • So, for us it's key that the people that have

  • worked before us - the architects very often,

  • sometimes the interior designers -

  • can explain where they're coming from.

  • Being also a branding agency,

  • we look at the messages.

  • So, the architect does the hardware

  • and the end-user is the software -

  • they are the people that are going to

  • use these buildings and these spaces.

  • And they have their own view on that.

  • And so we need to marry these two.

  • So we need to understand what the space is for.

  • Is it a commercial space?

  • Is it a serious space?

  • Whatever it is.

  • What this group of people

  • that are going to use this building

  • have in mind?

  • So that we can really bridge

  • between the architectural vision

  • and the brand messages

  • or whatever the communication

  • - how the character is - of that (building).

  • There's the body,

  • there's the soul,

  • and we see ourselves as the voice.

  • We took the time to work with the team

  • and understand these buildings,

  • the architectural statement but also how it works.

  • Then, we look at the users.

  • And that is when it becomes a bit more tricky here

  • because you have

  • the patients.

  • And they go from infants,

  • very young, up to teenager, 18 years old.

  • So, needs and

  • way of perceiving the exchange between

  • the communication.

  • Their communication is very different.

  • and then you have visitors that come to

  • visit their child and their relatives.

  • Then, there is the medical body

  • the people that help the patients,

  • the doctors, the nurses and all the other people that help

  • within the hospital that are there.

  • So, it's a demographic that is quite complex

  • We looked at that also very carefully.

  • It's a hospital.

  • You have to deal with emotions.

  • You have to deal with all these

  • various conditions that are intangible.

  • and we needed it to understand the combination,

  • all those three things

  • and be one contributing team member

  • on how that can be answered within the hospital space.

  • We wanted to create a family.

  • We wanted characters to go and

  • live in this habitat

  • and start to be the communication point

  • with the patients, visiting parents

  • and relatives and so on.

  • That was very well received.

  • So it's a family that inhabit a space.

  • Each member of this family is on a different floor.

  • Each animal has also its own environment

  • and that environment also

  • kind of reflects what's happening on that floor.

  • For instance, the flamingo has always his foot in the water

  • The centre there has a pool

  • to help for exercise.

  • So there was the water feature.

  • But we also know how to bring people from one place to the other.

  • In that case, the kangaroo

  • not only helps defusing tension, explaining things,

  • it's also the one that's going to

  • lead you to your destination.

  • The family and the animal jumping out.

  • It gets out of the family and starts to lead

  • the way around.

  • When we talk about wayfinding we have to

  • start somewhere and what we try to do is to

  • be engaged at an early stage at least in a conversation

  • where we can prove and show that we can

  • bring more (to the project) in a very integrated way.

Wayfinding is a missed opportunity.

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A2 初級

ウェイファインディングで記憶に残る場所を作る (Create Memorable Places with Wayfinding)

  • 45 1
    Amy.Lin に公開 2021 年 01 月 14 日
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