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  • Every discipline of science has its very own special language --

  • the way it communicates the ideas that it investigates.

  • For example, biology finds order in the world, by giving every living thing a name, in Latin.

  • Chemistry has a system of prefixes, suffixes, and numerals to tell you, in a word or two,

  • the exact composition of an atom, or a compound.

  • But physics has to communicate its ideas differently.

  • The language of physics, is mathematics.

  • Because, if you're trying to describe how the world works, you really have to know how

  • things relate to each other in a mathematical way.

  • For example, we've been talking a lot about position, velocity, and acceleration, and how they're all connected.

  • Velocity is a measure of your change in position, and acceleration is a measure of your change in velocity.

  • They're connected -- one quality will describe how the other is changing.

  • And the way we describe change in mathematics is through calculus.

  • Calculus explains how and why things change, using derivatives,

  • which help you determine how an equation is changing, as well as with integrals,

  • which you can use to calculate the area under a curve.

  • Derivatives and integrals themselves are closely connected. But let's start with derivatives.

  • You probably won't be able to go straight from this lesson to your calculus final.

  • But hopefully, in about 10 minutes, you WILL be able to understand some of the maths that

  • scientists have been using to think about physics, for the last 400 years or so.

  • And you'll ALSO have a NEW way to fight speeding tickets. You know, just in case.

  • [Theme Music]

  • Last time, we talked about that unfortunate incident where you got a speeding ticket.

  • Your speedometer was broken, but because we knew your acceleration, we were able to calculate

  • how fast you were going when the cops pulled you over.

  • So now, let's talk about what happens next.

  • Say the police drive off. You're ready to get back on the road, so you hit the gas and

  • zoom forward, moving faster and faster.

  • But in this scenario, we don't know your acceleration;

  • we only know how much your position is changing over time.

  • In this instance, your position happens to be equal to the amount of time you've

  • been driving, squared. So we'd write that as the equation x = t^2.

  • 20 seconds in, you pass a detector with a sign that tells you your speed. You keep driving,

  • foot still on the gas, before you realize what number you saw on the sign.

  • AndOH NO! You JUST got a speeding ticket in the last episode, for doing 126 kmh in a 100 kmh zone,

  • and now the sign says you're going even FASTER!

  • Now you want to know if the number on the detector is accurate -- in other words, you want

  • to find your velocity, at the exact moment you passed it.

  • That velocity is just a measure of your change in position -- its derivative.

  • So, to find your velocity, we'll need to find the derivative of your position.

  • And in order to determine THAT, we first need to talk about limits.

  • Not speed limits -- I mean the derivatives kind. (pause) I'll explain...

  • Limits are based on the idea that if you have a an equation on a graph, you can often predict

  • what it's going to look like at one point, just by knowing what it looks like at the surrounding points.

  • For example: let's say you have a graph of x = t^2 -- from our speeding scenario above

  • And you want to find out how your position is changing at the exact moment that time is equal to zero.

  • That's what we'd call the limit as t approaches zero.

  • So you take a look at what's happening AROUND t = 0.

  • At t = 1, x is 1.

  • At t = 0.5, x is 0.25.

  • And at t = 0.1, x is 0.01.

  • You can probably tell that as we get closer and closer to t = 0, your value of x is getting

  • closer to zero, too. That's what mathematicians mean when they talk about a limit.

  • Limits are useful because they can help predict what happens as you make intervals smaller.

  • An interval is just a range on a graph, it's the space between two points on the horizontal axis.

  • So the first thing we can try is calculating your AVERAGE velocity over the interval from

  • 15 to 20 seconds. To do that, we use an equation that we talked

  • about last time -- your average velocity, which is equal to the

  • change in your position -- divided by the change in time.

  • That turns out to be 35 ms.

  • Problem is, it's still just an average -- it's not EXACTLY how fast you were going after

  • 20 seconds of acceleration, when you passed the detector.

  • Because of limits, we know that you could get a little closer to the right number by

  • calculating your average over smaller and smaller intervals. Then you'd see that the

  • number seemed to be getting closer and closer to 40 meters per second.

  • Which means that you're going to need to slow wayyyy down if you don't want to get

  • your SECOND speeding ticket of the day.

  • But that's the idea of derivatives: you can use infinitely tiny intervals to figure out

  • exactly how an equation is changing at any moment.

  • You can even come up with an equation to describe the change. That's exactly what velocity is

  • -- an equation that describes change in position.

  • And acceleration describes change in velocity.

  • So we'd call velocity the derivative of position, and acceleration the derivative of velocity.

  • Now, when it comes to how you can express a derivative in writing, mathematicians have

  • come up with shortcuts.

  • Like what's known as the Power Rule.

  • As the name suggests, it's used for equations with variables raised to powers, or exponents

  • -- as long as the exponent is a number.

  • For example, x = t^2 would work with the power rule, because t is raised to the power of 2.

  • The power rule says that for these kinds of equations, to calculate the derivative, all

  • you need is one weird trick.

  • Take the number of that exponent -- in this case, two -- and stick it in front of the

  • variable. Then you subtract 1 from the exponent.

  • And that's your derivative!

  • So the derivative of x = t^2 is just 2t. Which means that no matter how many seconds you've

  • had your foot on the gas, your velocity will be 2t -- so, double the number of seconds.

  • After 5 seconds, you were going a modest 10 ms. But after 20 seconds, you were going a

  • full 40 ms. Which is not good. We'd write that like this, where dxdt is just a way of

  • saying that we're taking the derivative of the part of the equation that involves t.

  • Or, as a mathematician would put it, we're taking the derivative of x with respect to t.

  • You'll also sometimes see this written in a different way:

  • If F of T is equal to T squared, then F prime of T is equal to two T.

  • Now let's try to find a couple more derivatives using the power rule.

  • x = 7t^6 is another power-style equation: it has a variable, t, raised to a power, 6,

  • with a number in front of it: 7. The first thing we do is take the exponent, and stick

  • it in front of the variable.

  • But there's already a number in front of t ... 7. So we end up multiplying them: 7 times

  • 6 is 42. Then we subtract 1 from the power that t is raised to. So we end up with 42t^5.

  • Same goes for equations where the exponents are fractions or decimals. So the derivative

  • of t^½ is half t to the negative one half.

  • It works for negative exponents, too -- the derivative of t^-2 is just negative 2 t to

  • the negative third.

  • Now, there are a few more equations whose derivatives you should understand.

  • Trigonometry -- which we use to calculate the angles and sides of triangles -- is going

  • to come up a lot in physics, because we'll be using right angle triangles all the time.

  • So it's a good idea to know how to find the derivatives of sin(x) and cos(x).

  • Sine tells you that if you have a right angle triangle, and x is an angle in that triangle, then sin(x)

  • will be the (length of the side opposite, that angle), divided by the (hypotenuse).

  • Cosine does the same thing, just with the (side next to the angle) divided by the (hypotenuse).

  • So their graphs tell you what those ratios will be, depending on the angle.

  • We can actually try to guess the derivative of sin(x) just by looking at its graph.

  • You can see that the curve has turning points every so often, at x = -90 degrees, x = 90

  • degrees, and so on -- repeating every 180 degrees.

  • Meaning, at those points, the equations aren't changing at all -- so the derivative at these

  • turning points is also going to be exactly zero.

  • Let's pull up another graph where we'll plot the derivative, and put little dots where

  • we know it'll be zero.

  • Now, what's happening between those turning points? Well, from -270 to -90 degrees, sin(x)

  • is decreasing.

  • In other words, its change -- and therefore its derivative -- must be negative.

  • Then, from -90 to 90 degrees, sin(x) is increasing -- so it'll have a positive derivative. And so on...

  • There are actually a lot more clues in this graph to help us find the derivative, but

  • we already know enough to make a decent guess.

  • If we smoothly connect the dots on the graph of our derivative, keeping in mind where the

  • curve should be positive and where it should be negativehey, this derivative is looking

  • a whole lot like the graph of cos(x)!

  • That's because it is. The derivative of sine is just cosine, and that is going to

  • come up a LOT.

  • So will these, which you can work out on your own by repeating what we just did with the

  • graphs of sin(x) and cos(x).

  • Another important derivative that comes up a lot is a very special case, and that's

  • e^x The derivative of e^x is just…. e^x.

  • Yep, that's it. No matter what.

  • In fact, that's one way to define e, which is kind of like pi in the sense that it's

  • a simple letter representing a very specific, irrational number -- about 2.718, but with

  • more digits after the decimal point that go on forever.

  • It has all sorts of uses in calculus, but it also shows up when you're studying things

  • like finance and probability.

  • Armed with all these ways to find derivatives, you could take pretty much any equation of

  • your position and calculate its derivative -- and therefore your velocity.

  • In the same way, you could take the derivative of your velocity and find your acceleration.

  • But there's still a whole other part of calculus that we haven't talked about yet -- integrals

  • -- which will let you do this backwards.

  • With integrals, you can use your acceleration to find your velocity, and your velocity to find your position.

  • But we'll save that for next time.

  • Today, you learned about limits, and that derivatives use them to describe how an equation is changing.

  • We also talked about a few different kinds of derivatives: powers, constants, trigonometry, and e^x.

  • Crash Course Physics is produced in association with PBS Digital Studios. You can head over

  • to their channel to check out amazing shows like Deep Look, The Good Stuff, and PBS Space Time.

  • This episode of Crash Course was filmed in the Doctor Cheryl C. Kinney Crash Course Studio

  • with the help of these amazing people….and our Graphics Team is Thought Cafe.

Every discipline of science has its very own special language --

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派生物。クラッシュコース 物理学 #2 (Derivatives: Crash Course Physics #2)

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    蕭竹吟 に公開 2021 年 01 月 14 日
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