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  • Intel keeps very careful track of its internal engineering samples,

  • going to great lengths to ensure that if they leave the lab it is in pieces so small that they could never be reassembled again.

  • So the first question we need to answer is: how did we get our hands on this thing?

  • eBay obviously. What can't you buy on eBay?

  • A sponsorship on Linus Tech Tips. For that you have to talk to Colton, like Corsair did.

  • Corsair's Dark Core SE RGB wireless mouse features 1ms, 2.4ghz and low latency bluetooth connectivity. Check it out at the link below.

  • [intro music]

  • So the seller turned out to have been a contractor at Intel a few years ago,

  • who in the middle of a sixth-floor renovation went dumpster diving through the boxes full of "junk" that was destined for the e-waste pile.

  • Apparently It was a treasure trove of press samples, laptops and this GPU-looking thing,

  • that was noteworthy for being blue instead of green or red.

  • You see, by that point, project Larrabee - this, sort of - had been cancelled for years

  • and how many years depends on which cancellation you're going by.

  • So talking to Tom Forsyth, who was one of the key team members,

  • he figures they got cancelled anywhere from four to five times, and remembers getting these weird memos.

  • Yeah... You guys are gonna see some headlines. It's just a thing. None of you were laid off. Just keep on working.

  • BT-dubs you've been rebranded Xeon Phi. Thanks, bye.

  • So what is this thing?

  • That's actually a somewhat complicated question, but because it's got a DVI port, not to mention DisplayPort and HDMI soldered onto it,

  • it is technically an engineering sample board for Intel's first and to date only dedicated graphics card.

  • Now, most people who follow the mainstream tech press believe that project Larrabee was an abject failure

  • but as is so often the case, the truth is actually stranger than fiction.

  • Not only was it a success, but it powered TH2, which was the world's most powerful supercomputer for over two years,

  • and ten years later you can actually still buy its descendants, either in socketed form, as we reviewed just last year,

  • or on Amazon for a cool 1,500 greenbacks.

  • So as it turns out, the goal of the program never was actually to create a gaming GPU.

  • That was just a workload that was already fairly well understood at the time because, you got to remember,

  • back in the mid 2000s the idea of using a GPU as a general-purpose computing unit was just emerging,

  • so this idea of using it for gaming was actually just a small part of a business case to build a processor

  • that had many highly efficient x86 cores that could be easily just, like, slotted into these powerful supercomputers.

  • But that doesn't mean that it couldn't have been used for gaming.

  • In fact, by the time they wound down the units that were working on graphics, they had about 300 of the top selling games on Steam

  • running on the thing, with a card just like this one as the only GPU in the system.

  • And the way this whole thing worked is incredible. Now, a normal graphics card, or GPU rather, uses a lot of fixed function hardware,

  • so if you told it "okay look, I don't need shaders, just draw a ton of tiny lines with really nice anti-aliasing"

  • so it's pretty much CAD, in a nutshell. It would use only a fraction of its hardware.

  • But with Larrabee, everything is software, so the whole chip is lit up doing that.

  • So that actually help to offset the x86 overhead a fair bit. This was the fastest CAD card at the time, and it had other benefits.

  • With regular GPUs, you might run into a situation where enabling a particular feature in a game might hit the AMD users a lot harder than the Nvidia users or vice versa.

  • So during development, AMD and Nvidia, they both have to actually guess as best they can what the next couple of years of games will demand,

  • and then try to look into their crystal ball and build their hardware around that.

  • Larrabee, no such limitation. This thing is a full-blown computer with up to 61 quad-threaded cores running a normal operating system like FreeBSD.

  • Like, you could actually telnet into the thing and run a top command and see a list of all the processes that were running on it,

  • and if you were running a game you'd see, I don't know, 128 or 200 processes called "DirectX graphics",

  • and you could do that while the thing was working!

  • So if you wanted you could cordon off some of the cores and use them for something else,

  • or you could just yolo it and throw another workload into the mix and then just let the processor manage itself.

  • The only non-programmable hardware on this puppy is the texture unit which takes very simple commands.

  • I mean, wrap your brain around this. The thing that I'm looking at right here is Intel's first ever DirectX 11 GPU.

  • Even though it was built before DirectX 11.

  • So this was possible because all of those graphics card features that are normally running in hardware are just running in software,

  • so you could actually update it to DirectX 11 or DirectX 12 With a driver update.

  • Now, there are some caveats here. I mean, there's a reason that the thing never made it into a computer near you.

  • It wasn't as efficient as a dedicated graphics card for a lot of things.

  • So it only got about a quarter of the performance in games as a comparably power consuming card from AMD or Nvidia at the time.

  • But it was really good at certain graphics workloads for a number of reasons and-

  • I mean if you think about it and you look at how far off they were,

  • considering that they were effectively emulating dedicated hardware, it's damn impressive.

  • So...

  • What happened?

  • Well, management happened.

  • Intel at its core, ha-ha, is a hardware company, so they wanted all the features completed so they could either ship this thing or can it.

  • Because in the hardware world making up a four times difference in performance is impossible and you might as well just pull the plug,

  • but the team wanted to work on performance optimization instead, because in the software world

  • it's not unheard of to go from, like, two pixels showing up on a screen and dog slow to a hundred times faster, in a week if you have a breakthrough.

  • And it got to the point where they had to have separate teams for performance and for features, to get management off their backs.

  • So the performance team actually got Quake running, like really fast,

  • but then they found out that Quake was this weird edge case and the architecture would have to be completely redone.

  • I mean to give you that some idea of the dysfunction, at one point there were three to four software teams

  • with different ideas and working on different rendering architectures.

  • But depending who you ask, the continued development would have been worth it. I mean imagine this:

  • instead of turning anti-aliasing on for an entire scene, imagine if a game developer could say

  • "Well, you know what? This sky is not important to be anti-aliased.

  • Why don't we just focus all of our AAA on, you know, these characters here, or this foliage there?"

  • Or how about this, like, "oh crap that texture wasn't loaded. You know what, let's just procedurally generate a placeholder."

  • Boom.

  • Arguably the stupidest decision that was made was to make the Larrabee graphics team

  • and the GEN graphichs team, which is what Intel calls its integrated graphics internally,

  • compete together for the same budget, and then like make internal presentations arguing about why their approach was good in the future

  • and the other groups was bad and not the future, because they were both perfectly suitable for what they were doing.

  • Larrabee was never going to be a 5 watt part that you could fit right into a CPU, and a 200 watt PCI Express part was nowhere on the roadmap for GEN.

  • So, what I've got here

  • (come on, come on, come on)

  • is not "Knights Ferry". That was the first Larrabee revision that had some deal breaking bugs.

  • Apparently the saying in the hardware industry is "always plan to make a prototype, since you'll end up making one anyway".

  • So this is Knights Corner and probably has anywhere from 6 to 16 gigs of RAM, and up to 62 cores

  • depending on how many of them had some manufacturing flaws.

  • Should we fire it up? I mean, come on,

  • I wasn't not gonna do that at this point. I spent like $400 on this thing off of eBay.

  • I've got no drivers for it, so it's actually-

  • this is the first time I've turned it on so it is very possible that it won't manage to display anything even in 2d,

  • But I definitely... have to try.

  • By the way, if anyone out there has the secret sauce drivers or has access to the secret sauce drivers that would make this run games,

  • Please, hit me up.

  • I mean, assuming that it even works, which we don't know yet.

  • I- I actually haven't tried this, I wanted to save the suspense for the video.

  • This is like far more postcodes than I'm accustomed to seeing.

  • But it hasn't stopped. And it hasn't, like, rebooted. We've got some kind of uh...

  • We've got some kind of LED on here.

  • It looks like it stalled on D6, but I don't know what that is.

  • Now, when I talked to Tom, he did specifically mention it's got DVI soldered to it.

  • Now I don't know if that's because DVI was the most relevant output at the time,

  • so that's like what they used internally, or if the display port an HDMI were just dummies and DVI was the only thing that actually worked, so...

  • Take two, I'm gonna run and grab a DVI monitor and gonna try this again.

  • Like I kind of wonder about... You know what, It's PCIe...

  • I mean, would that be even gen two at that point?

  • Like two thousand...

  • 2007? 2009?

  • I wonder about compatibility with a new board and stuff like that.

  • You know what, I don't think it's gonna boot.

  • Well, that's pretty disappointing. I thought I might be onto something with the whole DVI thing.

  • I'm just gonna try- I'm gonna try one other slot, just uh...

  • I think there's only one other one out in the wild and some like Russian collector of like weird hardware has it.

  • Yeah.

  • Not you, a different one.

  • Okay, sometimes it hangs on 79 for a bit and then this thing boots, so that might have been a good sign.

  • Oh no, that's D6 again. I think it's not going anywhere.

  • Well, that was disappointing, but I'm... I'm gonna let it keep trying while I tell you guys about Massdrop.

  • Oh, I'm like sad. It's like hard to have any energy.

  • Okay, we'll try that again.

  • Massdrop!

  • Massdrop is featuring the Sennheiser PC37X Gaming Headset.

  • They've got angled drivers and an open-back design and the drivers actually come from the same family as the HD598 and HD600 headphones.

  • They offer superior stereo imaging and locational accuracy, and come with a noise cancelling microphone.

  • They're available on Massdrop at the link below for a limited time for just $120, so go check them out.

  • So thanks for watching guys. If this video sucked you know what to do,

  • but if it was awesome get subscribed, hit that like button-

  • you can especially hit that like button if you want to make me feel better about how disappointed I feel right now.

  • Uh... Or you can check out the link to where to buy the stuff we featured in the video description.

  • Also linked in the description is our merch store which has cool shirts like this one and our community forum

  • which you should totally join.

  • Oh I really...

  • I was really hoping I was just gonna get the screen to light up. That was all I was really... It was all I really wanted

  • Good night sweet prince. You were too good for this world.

Intel keeps very careful track of its internal engineering samples,

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WE GOTEL PROTOTYPE GRAPHICS CARD! (WE GOT INTEL'S PROTOTYPE GRAPHICS CARD!!)

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    alex に公開 2021 年 01 月 14 日
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