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  • Hi, I'm Hayley Iben

  • I'm a software engineer at Pixar.

  • I worked on the hair simulator

  • for the movie, Brave.

  • Hair was a really big deal in Brave.

  • It was a symbol of freedom that was intrinsic

  • to our main character Merida's personality.

  • And making hair that feels right,

  • meaning messy, wild and free,

  • is a hard thing to do computationally.

  • In our movies, hair is a simulated effect.

  • That means no one animates its movement by hand.

  • The way it moves is defined by physics

  • and programmed into the computer.

  • To figure out what hair simulation should look like,

  • we needed to look at real curly hair

  • and see how it worked.

  • What we found was this.

  • Curly hair forms together in locks

  • that reshape themselves when you pull on them,

  • kind of like a spring.

  • This was great news because springs

  • can be modeled mathematically,

  • meaning we can simulate their behavior

  • using a computer program.

  • From the computer's perspective,

  • Merida's hair is just lots and lots of springs

  • that react to forces, such as gravity,

  • as Merida moves.

  • The tests we ran using this approach were pretty good,

  • but not quite natural enough.

  • While stiffer springs held the shape of the curl,

  • it didn't bounce like natural curls.

  • When we made the springs loser,

  • her curls would unwind when she moved.

  • This was even more obvious at high,

  • often unrealistic speeds, found in animation.

  • We realized we needed something

  • to preserve the structure of the curl,

  • but not impede the overall motion of the hair,

  • kinda like digital hairspray.

  • (can hissing) Oh, sorry (laughs).

  • We came up with the idea of connecting

  • the springs that make up Merida's on-screen hair

  • to invisible core springs like this.

  • The core springs would limit the movement

  • of the on-screen hair

  • when the motion was more extreme.

  • This way, we could have the best of both worlds.

  • Our original simulation we create motion

  • that was soft and natural,

  • but the core springs would keep the curl

  • from unwinding too much.

  • Figuring out how to make a hair simulation system

  • that could help us achieve the feeling we wanted

  • for Merida's hair was hard.

  • It took a lot of iterations to get it right,

  • but it made a big difference.

  • Merida feels like a real girl,

  • messy, wild and free.

Hi, I'm Hayley Iben

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コンピュータシミュレーション(ピクサー・イン・ア・ボックス (Computer Simulation (Pixar in a Box))

  • 92 8
    April Lu に公開 2021 年 01 月 14 日
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