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  • Hi, In this tutorial, you'll learn how to use the new surface constraint.

  • Load the constraint project scene.

  • We'll clone and constrain the cylinder to the sphere.

  • First, let's see what happens with the regular clonetool.

  • Set it to "copies" mode, and enable "align to normal".

  • Control click on the cylinder to set the clone source, and click a few times on the sphere.

  • Move the sphere... the cylinders don't follow the sphere.

  • Thanks to the new surface constraint, an object can now dynamically follow the surface of

  • another object.

  • Remove the clones, and now, enable the "constrain to surface" attribute.

  • Clone a few cylinders.

  • Now, the cloned cylinders follow the sphere.

  • This is because for each cylinder, Clarisse adds a special constraint: if you go inside,

  • you can edit the attributes.

  • For example, you can adjust the offset to move the cylinder relatively to the surface..

  • You can do the same interactively using the Set Offset button.

  • Same for the orientation, using the Set Orientation button...

  • .. or the attributes.

  • You can also set a new target, if you want to follow a different object.

  • First, remove the target.

  • Then click on Pick target and pick a new one.

  • Now the cylinder follows the plane.

  • Finally, you can also setup the constraint manually, without using the clone tool.

  • Select the first cylinder, and add a surface constraint.

  • Go inside, pick a target, and click.

  • Now the cylinder is constrained to the sphere.

  • You can then edit the attributes like you would with a cloned object.

  • and at anytime, enable or disable the constraint.

  • The constraint also works on animated/deformed surfaces.

  • Load the "ocean_start".project

  • We have an animated ocean surface, and a few objects.

  • It is now very easy to use the clone constraint to make these objects float on the water.

  • Drag and drop the objects into the list.

  • Make sure the "Constrain to Surface" and "Align to Normal" attributes are enabled.

  • Let's add some random rotation...

  • And clone the floating debris!

  • If we play the animation, they are now nicely floating...

  • To finish, let's add Murray on one of the planks.

  • As you can see, constraints on already constrained objects also works.

  • Thanks for watching!

  • Bye!

Hi, In this tutorial, you'll learn how to use the new surface constraint.

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B2 中上級

サーフェス制約での作業 (Working With The Surface Constraint)

  • 29 2
    Roberto に公開 2021 年 01 月 14 日
動画の中の単語