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  • hello good evening and welcome to the

  • next in our two-part series examining

  • diplomacy in total war Three Kingdoms

  • three kingdoms marks the most extensive

  • rewrite of total wars diplomacy system

  • to date and in the last video we covered

  • deal-making

  • haggling saber-rattling and more today

  • we'll be dealing with the different

  • forms of alliance and how they can help

  • you to broker major blocks of power

  • across the campaign map there are now

  • two key forms of alliance coalition's

  • and military alliances each offers

  • different levels of choice commitment

  • and control and they also share some

  • important features both forms can have

  • multiple members enabling you to build

  • large power blocks for mutual benefit

  • and simply by being in a coalition or

  • alliance with other warlords your

  • diplomatic standing with the other

  • members increases coalition's and

  • military alliances also benefit the

  • mobility of your armies here we're in

  • the early phases of a campaign playing

  • as yuan shao who's currently besieging a

  • town owned by the Han Empire as he's in

  • enemy territory we can see he's getting

  • a major negative to his armies military

  • supply as each turn meanwhile his eldest

  • son neurontin is holding the front at

  • home and instead gathering supplies each

  • turn coalition's and military alliances

  • give you new trucks of friendly

  • territory in which to wrest replenish

  • and resupply before striking out into

  • enemy lands once more so let's break

  • down the two forms of Alliance a

  • coalition is a looser lower commitment

  • sort of arrangement than a military

  • alliance forming a coalition is

  • relatively easy as long as you have a

  • neutral or better diplomatic standing

  • with the other party being at war with a

  • mutual enemy is also a definite bonus of

  • course let's see if we can get a

  • coalition signed with Liu Bei he names

  • his price which we can run afford and

  • yes the pact is signed now if we arrange

  • the diplomatic faction list by group we

  • can see we're now part of the newly

  • formed thundering

  • sky coalition once a coalition is signed

  • any member can invite another warlord to

  • join but like many major actions that a

  • warlord wishes to perform in a coalition

  • the consent of all parties is required

  • so if we go on to invite a new warlord

  • to the coalition for example the action

  • will be voted on by the other members

  • and the majority rules so if we propose

  • inviting cells out to the coalition for

  • example we can see Liu Bei looks well

  • upon this diplomatic standing plays a

  • strong role in voting of course so the

  • higher your standing with other members

  • the more likely it'll be that they'll

  • vote in favor of any coalition action

  • you declare now that we're in a

  • coalition we gain visibility over our

  • fellow members lands where our armies

  • can of course now resupply on their

  • travels in addition you can only switch

  • characters in their retinues out of

  • armies in friendly territory and allied

  • territory counts as this being in a

  • coalition also means you're

  • strengthening ties with increasingly

  • friendly factions that might join you in

  • your Wars but that is not a given this

  • early in the game for example with

  • relatively small holdings and Wars of

  • their own to contend with our coalition

  • Powell's may not be so inclined to join

  • in as a loose arrangement there's no

  • formal obligation for coalition members

  • to join each other's wars so as we

  • declare war on you and Shu we see

  • there's no vote required we can then of

  • course go cap in hand to our coalition

  • members afterwards and seek their

  • individual support in such a war but

  • their military support will still need

  • some negotiation especially if a

  • coalition member is friendly towards the

  • warlord you've just declared war on in

  • short you can merrily engage in private

  • Wars without involving the entire

  • competition

  • coalition's are easy to arrange and easy

  • to leave to but the benefits to

  • maintaining a coalition are clear not

  • least that the longer you're in a

  • coalition the better your diplomatic

  • standing the certain functions becomes

  • if a faction joins and it turns out to

  • be a thorn in your side you can call a

  • vote to kick them out enabling you to

  • manage membership provided the other

  • members agree jumping into a later safe

  • now let's take a look at military

  • alliances now these are a higher

  • commitment form of Alliance and all odds

  • will need to be at the faction ranked

  • 8th Marquess to sign one though this is

  • not required to join an existing

  • Alliance you can also transition a

  • coalition into a military alliance on

  • the strength of a vote and again the

  • warlord who proposes this must be a

  • Marquess or better yan showers current

  • coalition sees them in league with

  • rubião and his vessels plus Wang Kwang

  • and sow sow sow sow and liubao are all

  • for it Bart Wang Quan isn't meaning

  • three in favor and one against so one

  • Quang leaves the party and we form a

  • military alliance with Telcel and Lu Bo

  • the key differences between coalition's

  • and military alliances revolve around

  • the notion of shared defense as soon as

  • a military alliance is signed you become

  • part of a defensive pact if war is

  • declared against a member of an alliance

  • that member may choose to fight the

  • aggressor in the private war or call

  • their allies to arms all members of the

  • Alliance are duty-bound to uphold this

  • and will then enter the war you can also

  • declare an alliance war against a third

  • party which of course goes to an

  • immediate vote with the members if the

  • majority vote YES the Alliance will go

  • to war with the target faction there are

  • only two ways to resolve an alliance war

  • either you leave the alliance and sign

  • peace with the opposing belligerents on

  • your own terms

  • all the Alliance votes as a group and

  • once again a majority vote is needed on

  • both sides to bring peace any minorities

  • opposing peace will leave the Alliance

  • and continue in private wars against the

  • original targets neither coalition's or

  • alliances stop you from engaging in

  • private Wars of course you can still

  • declare war or sign peace with other

  • individual factions at your leisure

  • now all of this adds up to a system

  • where over the course of a campaign

  • you'll see coalition's form over time as

  • different warlords goals and situations

  • align the AI understands the value of

  • such arrangements and will engage in

  • them frequently some coalition's will be

  • fleeting and will fall apart as goals

  • diverge some will endure to become

  • distinct power blocks and some will

  • solidify into powerful military

  • alliances that the world begins to

  • revolve around indeed wars between

  • significant long-term alliances become

  • more common as the campaign reaches its

  • later stages

  • another classic diplomacy feature also

  • makes its return in Three Kingdoms and

  • that's region trading alongside food

  • money and Salieri's and numerous other

  • diplomatic treaties territory can now be

  • used as a bargaining tool in diplomacy

  • and it's about the most valuable

  • commodity going it's a useful way of

  • garnering major value to strike big

  • deals especially later in the campaign

  • where you may have a surfeit of

  • territory if we approached sow sow and

  • click the trade territory option all our

  • owned regions are shown listed by

  • commandery with their constituent

  • regions detailed below you can only

  • trade away regions which are adjacent to

  • the territory of the warlord you're

  • dealing with so if we were to offer

  • territory to sow sow we can see that

  • only yuen tsuen commandery is tradable

  • as it's the only one next to his land as

  • you can see productive farmland is very

  • desirable so we can demand a lot in

  • return in this case let's try for food

  • per turn for ten turns and a regular

  • payment of 500 gold per turn but a

  • big-ticket item like attractive farmland

  • can be useful in deals where the

  • warlords asking price may be high in

  • aggregate these many changes to

  • diplomacy enable you to achieve more

  • than ever before with a host of new

  • big-ticket assets to trade and with the

  • ability to forge mighty alliances

  • between powerful warlords the campaign

  • power-play in total war three kingdoms

  • is it once more subtle more complex and

  • more far-reaching than ever before thank

  • you for watching and stay tuned for more

  • three kingdoms gameplay coming very soon

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総力戦 THREE KINGDOMS 外交ゲームプレイ暴露パート2 (Total War THREE KINGDOMS Diplomacy Gameplay Reveal Part 2)

  • 220 9
    Archaon Chen に公開 2021 年 01 月 14 日
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