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  • Well, Lara's back, and once again she brings her bow in the third instalment of the rebooted

  • Tomb Raider series. Does Shadow of the Tomb Raider bring a new light to the series, or

  • is it a shadow of its former past? And for us toxophiles, is archery still cool?

  • As with the previous two Tomb Raider games, Lara has to do everything from the beginning.

  • Her journey to Peru comes crashing down to earth, and she's left with her trusty recurve

  • bow. In fact, the bow is the most prominent weapon, with segments of the game locking

  • Lara into fighting in traditional style, with the bow as her primary weapon, though of course

  • she has access to her usual arsenal in other segments.

  • In what is definitely a cornerstone of the series, Lara has to use her bow to hunt animals

  • for resources and defend against hostile predators. Doing this in the South American rainforest

  • adds an exotic edge, and it really feels like you are fighting for survival.

  • Once you encounter the hired guns, the bow becomes your go-to weapon for stealth, important

  • as your suppressor options for guns are harder and more expensive to come by. Several unlockable

  • abilities give you familiar skillsshoot arrows in rapid succession, and the overpowered

  • multi-headshot skill that can instantaneously take out up three enemies. Though, in this

  • instalment, the less frequent combat sequences and slower shooting speeds tone down Lara's

  • archery prowess.

  • Initially, the bow's silent ranged kills kind of make the whole stealth mechanics redundant,

  • but in later sections enemies have more armour and health, making them more difficult to

  • take down and triggering an active fight. As mentioned earlier, the flow of combat feels

  • different. Enemies are more inclined to get up close and personal, forcing you to take

  • evasive action. The bow feels slower, and with the auto-headshot skill requiring you

  • to be zoomed in, it's more awkward to fiddle around with, forcing you to take faster body

  • shots or switch to alternative weapons. I actually don't mind this, as it does balance

  • out the other items, though this is the first time in the series where I felt that it was

  • genuinely easier to pull out your assault rifle.

  • Shadow offers the largest selection of bows yet. While previous games went with a recurve

  • and compound balance, Lara can obtain numerous recurve bows through missions and merchants.

  • Weapons are more distinctly specialised in damage and speed, giving players some more

  • flexibility in how they want to approach combat. Upgrades are back tooby gathering resources,

  • Lara can improve the stats of each weapon.

  • Honestly, these traditional bows look really, really nice. I'd collect these in real life

  • if they were made.

  • As far as tools and function go, things seemedtoned down. Lara has the usual ability to make ziplines

  • and use rope arrows to solve puzzles, though few areas require creative use of the bow

  • to progress, which is a bit disappointing. That's...actually it for environmental interaction.

  • Lara has three specialised arrows. Fire arrows return, though there's really no point in

  • the game when you want to use it apart from burning the occasional barrier. Poison arrows

  • have been upgraded to lure arrowsthe target is dispatched and nearby enemies are

  • drawn in by obnoxious beeper, causing the arrow to detonate its poison cloud, making

  • this a very useful option for stealth sections since you can defeat armoured enemies with little effort.

  • The newest tool is the Fear arrow, which causes the target to shoot at other enemies. This

  • is my favourite arrow to use, not just because it's useful in neutralising patrols, but

  • because it's funny to watch.

  • Lara also gains the ability to use arrows to hang enemies from trees, which really adds

  • to the "Predator" edge that the game portrays Lara to be. With a wide range of abilities

  • and tools, Lara has all she needs to survive in this jungle paradise. Except

  • Normally I don't go into detail about reviewing the game itself and focus instead on the archery

  • specific elements, but there are a few things about Shadow that flatten the experience.

  • The focus has clearly shifted to exploration and, well, tomb raiding. This also means much

  • less emphasis on combat, and the stealth sequences are paced outbut perhaps a bit too much.

  • One of the common complaints is that the game doesn't feature much combat, and with that

  • in mind, the bows don't really feel that useful. Craft a few arrows, and the stealth

  • sections are too easy. But the pacing also means you forget that you can use the tools

  • you have. The tree-hanging ability seems useful, but it's the last thing you think of, since

  • you can usually snipe the lone sentry from the ground or use a special arrow.

  • Combat is clumsier with more melee-focused fighters, so your bow isn't very useful

  • and you end up scurrying away until you unlock the dodge kill abilitywhich we've learned

  • twice already in previous games.

  • Ironically, despite the traditional setting, it's almost always better to use firearms,

  • even if you have to go loud. Again, the claustrophobic environments and in-your-face arrow sponges

  • don't feel rewarding to play.

  • This isn't to say that Shadow of the Tomb Raider is a bad game. It's very appealing

  • and many fans will like the new setting, though I personally didn't enjoy the exploration

  • focus and pacing as much. The archer side of me didn't really enjoy this particular

  • instalment compared to the previous two games. Despite a rainforest being an ideal environment

  • for a rogue archer, Shadow doesn't quite hit the mark.

  • Anyway, this is NUSensei. As usual, shoot straight and aim for your best.

Well, Lara's back, and once again she brings her bow in the third instalment of the rebooted

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アーチェリーのポップショット|シャドウオブザトゥームレイダーの (Archery Popshots | Shadow of the Tomb Raider)

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    綠豆譯人 に公開 2021 年 01 月 14 日
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