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  • For over 10 years, Lara Croft has been one of the most well-known gaming icons, with

  • her disproportionate figure and dual-wielding pistols. In 2013, the Tomb Raider series was

  • rebooted for a second time, introducing a darker theme and a grittier universe where

  • conspiracy and death lurk around every corner. As part of this change, Lara's signature

  • weapon changes from pistols akimbo to a bow, and it is this image of Lara Croft that is

  • being used in the marketing of the current series. And it isn't just another ranged

  • weapon. The bow is an integral part of the gameplay, being used as both a weapon and

  • a utility tool. How does Lara go from gunslinging to arrow-flinging?

  • Lara ends up being stranded on the lost island kingdom of Yamatai with nothing but her wits.

  • To survive, Lara finds a makeshift bow from a long-rotten corpse and immediately puts

  • it to use to hunt for food.

  • While I normally leave the analysis for later, I do want to point out that an old branch

  • strung with an improvised string left in the jungle for hundreds of years is probably going

  • to snap the moment you pull it back. Avoid ancient bows and lost kingdoms where possible.

  • As the story progresses, Lara is able to obtain better equipment and upgrade her bow. The

  • makeshift bow is upgraded to a rather nice-looking recurve bow. Later, Lara receives a compound

  • bow, which is further upgraded into a competition bow.

  • With salvage parts, Lara is also able to improve the stats and functionality of her bows, including

  • strengthening the limbs for damage, using a key ring as an improvised release, and other

  • improvements to shooting speed and accuracy.

  • While Lara soon acquires a pistol, the bow never leaves her side. It is her weapon of

  • choice in cutscenes. Even in gameplay, the bow is used for a range of different purposes.

  • By combining the bow with a lighter, Lara can ignite her arrows, which can later be

  • upgraded into a napalm arrow that spreads flames on impact. The bow can be used with

  • rope arrows to pull enemies from high ground, form ziplines across vantage points and solve

  • puzzles. Lastly, the player has the option of crafting explosive arrows, coming in the

  • form of a grenade-tip arrow. I don't think those are competition-legal, though it might

  • make the Olympics a bit more interesting.

  • While many games feature the bow as a long-range weapon, Tomb Raider keeps the combat within

  • close distances. Arrows have a limited effective range, and from the player's perspective

  • the arrow flies perfectly straight. This allows Lara to use the bow as an improvised single-shot

  • assault weapon, but with rapid reloading. In gameplay terms, the bow acts as a bolt-action rifle.

  • Holding the fire button "charges" the bow, with Lara drawing it further back for

  • increased damage. This is largely unnecessary, as headshots are instant-kills regardless

  • of power, and you're probably better off shooting quick shots against enemies instead

  • of slow power shots. The enemies do react to being hit by arrows, so doing follow-up

  • shots is smooth and instinctive.

  • At some points, the bow can be used as a stealth weapon. However, enemies who are killed will

  • alert nearby foes. Lara can sense the threat with her survival instinct and the player

  • can pick off isolated enemies. Doing so in some sections avoids firefights against numerically

  • superior groups, though there's never really a sense of Lara being a stealth assassin that

  • can win the game solely through long-range shooting. The game's cover-shooter mechanics

  • and weaponry lean towards the action sequences. The stealth advantage is negated by the optional

  • silencer upgrades for the pistol and rifle, making the bow mostly redundant in combat.

  • Despite the availability of better weapons, the bow still retains a place in combat if

  • the player opts to upgrade it, with the most useful upgrade being armour piercing arrows.

  • This allows the player to bypass enemy body armour and restore the one-hit headshots against helmeted foes.

  • Lastly, Lara makes extensive use of arrows as melee weapons. She is able to put a premature

  • end to the ambitions of would-be adventurers by stabbing them in the knee. Unlocking bow

  • mastery, Lara can execute finishing blows using viscous stabs through the throat.

  • Lara isn't the only one who is proficient in combat archery either. Most of the inhabitants

  • of the island are also armed with bows. The AI tends to be pitch these as slow-shooting

  • grunts, but getting hit by an arrow can take a chunk out of your health.

  • Now comes the part that many of you look forward to: how much of it is real?

  • While playing through Tomb Raider, nothing really bothered me. It was a fun experience

  • and the bow was incorporated into gameplay without looking like something wholly fantastical.

  • However, as Tomb Raider never featured a bow, many players come out of the game with an

  • assumption that the things Lara does are plausible. In fact, nearly everything about archery in

  • Tomb Raider is just outside the realm of possibility.

  • The way Lara carries the bow on her back is not very practical. While it is possible with

  • a recurve bow, this would definitely not be possible with a compound bow. Compound bows

  • have more complex cable systems that you wouldn't stick your head through, not to mention that

  • the pressure of the string and the blocky riser squeezing your torso would be highly uncomfortable.

  • The straight, fast flight of the arrow is not possible from the bows in the game. It

  • may be possible for modern compound bows, but arrows do drop even at short distance.

  • Pulling back further on the bow does indeed increase the power, though a real bow doesn't

  • require a charge-up time to get full power.

  • The stealth-kill ability is impossible to pull off. The string phases through the enemy's

  • head, and somehow a smaller, weaker Lara can use a bow to snap the neck of a large male gunman.

  • You can't hold a lighter in your bow hand to shoot fire arrows. Arrow points don't

  • burn like that. If you have to know, you would need a special arrow head that contains a

  • flammable material, and there's a high chance of the flame being extinguished in flight.

  • Grenade-tip arrows wouldn't work. They would be too front-heavy to fly far and would probably

  • drop around ten metres in front of you.

  • Even rope arrows wouldn't work. Arrows are extremely light, so having the weight of rope

  • on the back would simply pull it out of the air. In real life, a similar function is used

  • in bowfishing, but you couldn't launch an arrow across a chasm to form a zipline.

  • Most of the upgrades are nonsensical. Having a plaited string or adding a stabiliser would

  • not increase damage in any way.

  • And if Lara shot a compound bow like that in real life, she'd probably derail the

  • string, rendering the bow useless. Generally speaking, recurve bows are more practical

  • in the field, as a compound bow cannot be repaired without specialised equipment. The

  • advantage of a compound bow is that it can launch an arrow with higher velocity at a given draw weight.

  • Everything you see in the game is a typical action movie trope. And frankly, I didn't

  • mind. It was easy for me to distinguish the liberties taken to make the bow an integral part of the game.

  • The Tomb Raider reboot has cast a new light on Lara's character, and in doing so has

  • made the bow the new signature weapon of a gaming icon. While many sections of the game

  • are better served by other weapon options, it is perfectly viable to complete the entire

  • game with the bow. It can be challenging, but also offers some advantages. Being able

  • to use the bow to navigate across the map and access more areas makes it something that

  • you never forget about, and to the testament of the designers, it never really feels out

  • of place. Tomb Raider therefore stands out as a fan favourite for its inclusion of archery.

  • As usual, shoot straight, and aim for your best.

For over 10 years, Lara Croft has been one of the most well-known gaming icons, with

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アーチェリーのポップショット|トゥームレイダー (2013) (Archery Popshots | Tomb Raider (2013))

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    羅世康 に公開 2021 年 01 月 14 日
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