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  • Greetings and welcome, I'm Ash and ever since I first laid my hands on the original Thief

  • I've been in love with stealth games.

  • The constant danger, the thrill of the hunt, and the knowledge that all of your plans can

  • go awry at any second - all of this makes stealth games so much more absorbing than

  • your run-of-the-mill strategy/puzzle game.

  • As such, it shouldn't come as much of a surprise to hear that I had an absolute blast with

  • Shadow Tactics: Blades of the Shogun - a Commandos inspired strategy game that's all about sneaking

  • around, making elaborate and well-thought-out plans, and then trying to resolve the mess

  • that occurs once those plans inevitably fail.

  • And since that description doesn't really do it justice, allow me to show you why exactly

  • I've spent the past week toying around with Shadow Tactics.

  • Much like the Commandos series of old, Shadow Tactics isn't a game where you control just

  • one character, but rather up to five of them depending on the mission.

  • These characters aren't just your everyday interchangeable protagonists, however, as

  • each one of them brings a unique set of skills to the table.

  • The Samurai is slow but powerful in close quarters combat; the Shinobi is perfectly

  • designed for quick and silent assassinations; the Thief excels at luring enemies into carefully

  • prepared traps; the Marksman does pretty much exactly what you would expect, though he is

  • missing a leg so he's incredibly slow-moving; and the Kunoichi is able to disguise herself

  • in order to distract guards and provide her teammates with a way forward.

  • If that sounds a bit overwhelming, don't worry as Shadow Tactics eases you into things by

  • first giving you missions with only one character, and only once you're accustomed to that will

  • it upgrade you to two, and so forth.

  • While things become quite interesting when you have an entire cohort at your disposal,

  • even playing as the Shinobi alone is rather satisfying.

  • You have to constantly stay away from enemy lines of sight, take the guards down one by

  • one and dump their corpses into a nearby shrub so they won't be discovered, and then make

  • your grand escape by grappling onto a nearby roof and running off into the night.

  • Even though all of this might seem insanely complicated, doing these sorts of maneuvers

  • is surprisingly easy, mostly because the UI is just that good at keeping you in control.

  • You can queue up abilities beforehand so its never a panicked rush the moment an opportunity

  • arises, enemy sight-lines are marked in such a way that you always know when you're going

  • to get spotted, and best of all, there's even a preview of how much sound your abilities

  • will make so there's never an element of luck there to mess you up.

  • The end result of all of this is some incredibly smooth gameplay, and even though the controls

  • are occasionally clunky I've never had a single moment of frustration due to the mechanics

  • themselves.

  • They just work!

  • This is especially important in the missions where you get to control multiple characters

  • at once, a task that in theory should be nearly impossible given that Shadow Tactics is a

  • real time strategy.

  • But instead of being a hellish nightmare, its actually the best part of Shadow Tactics

  • as combining multiple abilities at once results in such a spectacle that I can't help but

  • stare in awe, shocked that I managed to even come up with all of that on my own!

  • The reason this is even possible is the aforementioned ability for each character to queue up one

  • action, which you can then execute simultaneously.

  • For example, if you need to eliminate three guards patrolling along a rather well lit

  • route, its probably a bad idea to straight up attack them as you'll alert half of the

  • camp and wind up with more holes than a fine piece of cheese.

  • What you can do instead is queue up an attack command on each of your characters, so the

  • moment you press the button they will all go in for the kill at the same time, and then

  • focus all of your attention on choosing the perfect moment to strike.

  • Once you're in position you should use a couple of distracting abilities to make the guards

  • turn around for a split second, hit the magic button, and then watch three ninjas descend

  • upon the hapless guards with deadly precision, only to vanish back into the bushes the very

  • next moment.

  • Given how hard Shadow Tactics tends to be you're probably going to fail miserably the

  • first couple of times, but once you actually manage to successfully pull of this type of

  • a stunt the feeling of accomplishment will be quite something!

  • And speaking of difficulty, it is important to note that I am not exaggerating when I

  • say that Shadow Tactics is hard.

  • Even normal mode which is usually the "so easy its barely worth the trouble" difficulty

  • is challenging enough that you're going to be spending well over an hour per each level,

  • constantly trying out new tactics and approaches.

  • Thankfully there is a Quick Save system, so every time you find yourself at the wrong

  • end of a Samurai sword you can rewind back and try again.

  • In most games this would be considered "cheating", but given how each and every section of the

  • map in Shadow Tactics is essentially a complex puzzle saving is not only important, its encouraged!

  • And if you think I'm just looking for excuses, I should probably mention that Shadow Tactics

  • even has a built-in menu option that regularly lets you know how long it has been since your

  • last save, just so you don't find yourself repeating a difficult section!

  • But whether you will personally enjoy this type of difficulty, that is a rather... difficult

  • question to answer.

  • I consider Dark Souls to be my favorite game of all time, so I'm obviously a bit of a glutton

  • for punishment, and as such I found Shadow Tactics' difficulty to be fairly refreshing.

  • Sure, I had to constantly repeat some of the more dastardly sections, but I never got stuck

  • for so long that things became frustrating.

  • Although, I must admit that this is mostly due to one big flaw with Shadow Tactics' AI

  • - the guards can easily be dragged a ridiculous distance away from their original position.

  • The way this works is that if you combine multiple distraction abilities on the same

  • guard, instead of simply taking his attention for a couple of seconds you will be able to

  • pull him as far away as you wish.

  • And once you've dispatched one guard, repeating this process becomes even easier and quicker

  • given that there is now a much lower chance for discovery.

  • Since you have an infinite supply of rocks and whistles, doing this for nearly every

  • single encounter in the entire game is pretty damn easy, and as you would expect, pretty

  • damn devastating on the fun factor.

  • I discovered this little trick fairly early on, but I tried to refrain myself from using

  • it entirely given how overcoming challenge is the name of the game.

  • However, there are some sections that are just so annoying it feels like the developers

  • expected you to exploit your way through them.

  • I mean, when you have seven guards all staring each other straight in the face, its kind

  • of impossible to get through them without resorting to such cheap tactics.

  • And for me the presence of these 'death corridors' is a massive mistake given that Shadow Tactics

  • is otherwise the epitome of "challenging, but fair".

  • One of the reasons these 'death corridors' are so annoying is because the map design

  • favors a sort of linear progression.

  • In other words, even though the maps themselves are fairly wide and somewhat open-ended, you

  • will be progressing through them one section at a time.

  • Given that Shadow Tactics is primarily a strategy game I consider this to be perfectly fine,

  • especially since each area has multiple avenues of approach, but the side effect is that you

  • sometimes simply cannot avoid going through seven guards having a big ol' stare-down.

  • On the positive side, each and every single map does something new in order to shake up

  • the gameplay.

  • Some simply give you new tools with with you can ply your trade, others introduce vastly

  • different terrain, and some take place during nighttime.

  • None of these things sound terribly important, but in reality they have a massive impact

  • given that different types of weather conditions and terrain actually have a noticeable effect

  • on gameplay.

  • So if there is snow outside the enemies will be able to track your footsteps, if its nighttime

  • you'll be able to sneak around much easier as long as there's not a bonfire near by,

  • and so forth.

  • What this means is that you not only have to deal with the usual stealth game problems,

  • but also a variety of map-specific ones, which all goes towards making each mission feel

  • just a bit more special.

  • But the maps aren't just unique in terms of mechanics, they are also unique in terms of

  • visuals, with no two maps looking alike.

  • When you combine this with a not often seen Japanese aesthetic you get some rather lovely

  • locations - everything from snow-swept villages to giant temples nestled in the mountains.

  • The graphical fidelity isn't anything special, and there are a couple of low quality textures

  • hanging around, but from a purely aesthetic point of view Shadow Tactics is quite pleasing

  • on the eyes.

  • And that is a good thing indeed given that you will be spending 15-20 minutes per each

  • section of the map!

  • And finally, I just want to commend whoever created the five main characters.

  • While the story is about as generic as it gets, the characters themselves are so likable,

  • and so full of personality that I genuinely enjoyed having them around.

  • This is partly due to good writing that manages to make them sound like real human beings,

  • and partly due to the outstanding voice acting that manages to bring each of them to life.

  • Its certainly not an important part of Shadow Tactics, and if it was missing I probably

  • wouldn't even care, but the presence of such strong characters is most definitely a positive

  • thing as it makes the world feel much more engaging, and conversely, much more enjoyable!

  • Shadow Tactics is an excellent strategy game, and a worthy successor to the Commandos series.

  • Does it have some problems?

  • Absolutely, but none of them were severe enough to dampen my enjoyment.

  • All of the characters are unique and exciting in their own way, there is a good degree of

  • variety when it comes to the missions, and most importantly, it is tricky enough to provide

  • a steady stream of challenging encounters, from the very beginning to the very end.

  • However, while I had an absolute blast with Shadow Tactics over the past week, I am fully

  • aware that I firmly belong to its rather niche target audience.

  • As such, it is important for me to reiterate this once more: if you cannot handle some

  • deviously difficult puzzles that will force you to restart over and over again, then chances

  • are you will find more frustration than enjoyment in Shadow Tactics.

  • On the other hand, if you're a fan of stealth/strategy games and if hellish difficulty is something

  • you relish, then you may have just found something you can sink your teeth in.

  • Thank you again for watching, and I'll see you soon!

Greetings and welcome, I'm Ash and ever since I first laid my hands on the original Thief

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シャドウタクティクスレビュー コマンドーシリーズの後継機として価値のある作品 (Shadow Tactics Review A worthy successor to the Commandos series)

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    wei に公開 2021 年 01 月 14 日
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