Placeholder Image

字幕表 動画を再生する

  • This episode is brought to you by CuriosityStream.

  • Hi, I'm Carrie Anne and welcome to CrashCourse Computer Science!

  • So far, for most of this series, we've focused on hardware -- the physical components of

  • computing -- things like: electricity and circuits, registers and RAM, ALUs and CPUs.

  • But programming at the hardware level is cumbersome and inflexible, so programmers wanted a more

  • versatile way to program computers - what you might call a “softermedium.

  • That's right, we're going to talk about Software!

  • INTRO

  • In episode 8, we walked through a simple program for the CPU we designed.

  • The very first instruction to be executed, the one at memory address 0, was 0010 1110.

  • As we discussed, the first four bits of an instruction is the operation code, or OPCODE

  • for short.

  • On our hypothetical CPU, 0010 indicated a LOAD_A instruction -- which moves a value

  • from memory into Register A.

  • The second set of four bits defines the memory location, in this case, 1110, which is 14

  • in decimal.

  • So what these eight numbers really mean isLOAD Address 14 into Register A”.

  • We're just using two different languages.

  • You can think of it like English and Morse Code.

  • Helloand “.... . .-.. .-.. ---” mean the same thing -- hello! -- they're just

  • encoded differently.

  • English and Morse Code also have different levels of complexity.

  • English has 26 different letters in its alphabet and way more possible sounds.

  • Morse only has dots and dashes.

  • But, they can convey the same information, and computer languages are similar.

  • As we've seen, computer hardware can only handle raw, binary instructions.

  • This is thelanguagecomputer processors natively speak.

  • In fact, it's the only language they're able to speak.

  • It's called Machine Language or Machine Code.

  • In the early days of computing, people had to write entire programs in machine code.

  • More specifically, they'd first write a high-level version of a program on paper,

  • in English, for example...

  • retrieve the next sale from memory, then add this to the running total for the day,

  • week and year, then calculate any tax to be added

  • ...and so on.

  • An informal, high-level description of a program like this is called Pseudo-Code.

  • Then, when the program was all figured out on paper, they'd painstakingly expand and

  • translate it into binary machine code by hand, using things like opcode tables.

  • After the translation was complete, the program could be fed into the computer and run.

  • As you might imagine, people quickly got fed up with this process.

  • So, by the late 1940s and into the 50s, programmers had developed slightly higher-level languages

  • that were more human-readable.

  • Opcodes were given simple names, called mnemonics, which were followed by operands, to form instructions.

  • So instead of having to write instructions as a bunch of 1's and 0's, programmers

  • could write something likeLOAD_A 14”.

  • We used this mnemonic in Episode 8 because it's so much easier to understand!

  • Of course, a CPU has no idea whatLOAD_A 14” is.

  • It doesn't understand text-based language, only binary.

  • And so programmers came up with a clever trick.

  • They created reusable helper programs, in binary, that read in text-based instructions,

  • and assemble them into the corresponding binary instructions automatically.

  • This program is called -- you guessed it -- an Assembler.

  • It reads in a program written in an Assembly Language and converts it to native machine

  • code.

  • LOAD_A 14” is one example of an assembly instruction.

  • Over time, Assemblers gained new features that made programming even easier.

  • One nifty feature is automatically figuring out JUMP addresses.

  • This was an example program I used in episode 8:Notice how our JUMP NEGATIVE instruction

  • jumps to address 5, and our regular JUMP goes to address 2.

  • The problem is, if we add more code to the beginning of this program, all of the addresses

  • would change.

  • That's a huge pain if you ever want to update your program!

  • And so an assembler does away with raw jump addresses, and lets you insert little labels

  • that can be jumped to.

  • When this program is passed into the assembler, it does the work of figuring out all of the

  • jump addresses.

  • Now the programmer can focus more on programming and less on the underlying mechanics under

  • the hood enabling more sophisticated things to be built by hiding unnecessary complexity.

  • As we've done many times in this series, we're once again moving up another level

  • of abstraction.

  • A NEW LEVEL OF ABSTRACTION!

  • However, even with nifty assembler features like auto-linking JUMPs to labels, Assembly

  • Languages are still a thin veneer over machine code.

  • In general, each assembly language instruction converts directly to a corresponding machine

  • instruction – a one-to-one mappingso it's inherently tied to the underlying hardware.

  • And the assembler still forces programmers to think about which registers and memory

  • locations they will use.

  • If you suddenly needed an extra value, you might have to change a lot of code to fit

  • it in.

  • Let's go to the Thought Bubble.

  • This problem did not escape Dr. Grace Hopper.

  • As a US naval officer, she was one of the first programmers on the Harvard Mark 1 computer,

  • which we talked about in Episode 2.

  • This was a colossal, electro-mechanical beast completed in 1944 as part of the allied war effort.

  • Programs were stored and fed into the computer on punched paper tape.

  • By the way, as you can see, theypatchedsome bugs in this program by literally putting

  • patches of paper over the holes on the punch tape.

  • The Mark 1's instruction set was so primitive, there weren't even JUMP instructions.

  • To create code that repeated the same operation multiple times, you'd tape the two ends

  • of the punched tape together, creating a physical loop.

  • In other words, programming the Mark 1 was kind of a nightmare!

  • After the war, Hopper continued to work at the forefront of computing.

  • To unleash the potential of computers, she designed a high-level programming language

  • calledArithmetic Language Version 0”, or A-0 for short.

  • Assembly languages have direct, one-to-one mapping to machine instructions.

  • But, a single line of a high-level programming language might result in dozens of instructions

  • being executed by the CPU.

  • To perform this complex translation, Hopper built the first compiler in 1952.

  • This is a specialized program that transformssourcecode written in a programming

  • language into a low-level language, like assembly or the binarymachine codethat the

  • CPU can directly process.

  • Thanks, Thought Bubble.

  • So, despite the promise of easier programming, many people were skeptical of Hopper's idea.

  • She once said, “I had a running compiler and nobody would touch it.

  • they carefully told me, computers could only do arithmetic; they could not do programs.”

  • But the idea was a good one, and soon many efforts were underway to craft new programming

  • languages -- today there are hundreds!

  • Sadly, there are no surviving examples of A-0 code, so we'll use Python, a modern

  • programming language, as an example.

  • Let's say we want to add two numbers and save that value.

  • Remember, in assembly code, we had to fetch values from memory, deal with registers, and

  • other low-level details.

  • But this same program can be written in python like so:

  • Notice how there are no registers or memory locations to deal with -- the compiler takes

  • care of that stuff, abstracting away a lot of low-level and unnecessary complexity.

  • The programmer just creates abstractions for needed memory locations, known as variables,

  • and gives them names.

  • So now we can just take our two numbers, store them in variables we give names to -- in this

  • case, I picked a and b but those variables could be anything - and then add those together,

  • saving the result in c, another variable I created.

  • It might be that the compiler assigns Register A under the hood to store the value in a,

  • but I don't need to know about it!

  • Out of sight, out of mind!

  • It was an important historical milestone, but A-0 and its later variants weren't widely used.

  • FORTRAN, derived from "Formula Translation", was released by IBM a few years later, in

  • 1957, and came to dominate early computer programming.

  • John Backus, the FORTRAN project director, said: "Much of my work has come from being

  • lazy.

  • I didn't like writing programs, and so ... I started work on a programming system to make

  • it easier to write programs."

  • You know, typical lazy person.

  • They're always creating their own programming systems.

  • Anyway, on average, programs written in FORTRAN were 20 times shorter than equivalent handwritten

  • assembly code.

  • Then the FORTRAN Compiler would translate and expand that into native machine code.

  • The community was skeptical that the performance would be as good as hand written code, but

  • the fact that programmers could write more code more quickly, made it an easy choice

  • economically: trading a small increase in computation time for a significant decrease

  • in programmer time.

  • Of course, IBM was in the business of selling computers, and so initially, FORTRAN code

  • could only be compiled and run on IBM computers.

  • And most programing languages and compilers of the 1950s could only run on a single type

  • of computer.

  • So, if you upgraded your computer, you'd often have to re-write all the code too!

  • In response, computer experts from industry, academia and government formed a consortium

  • in 1959 -- the Committee on Data Systems Languages, advised by our friend Grace Hopper -- to guide

  • the development of a common programming language that could be used across different machines.

  • The result was the high-level, easy to use, Common Business-Oriented Language, or COBOL

  • for short.

  • To deal with different underlying hardware, each computing architecture needed its own

  • COBOL compiler.

  • But critically, these compilers could all accept the same COBOL source code, no matter

  • what computer it was run on.

  • This notion is called write once, run anywhere.

  • It's true of most programming languages today, a benefit of moving away from assembly

  • and machine code, which is still CPU specific.

  • The biggest impact of all this was reducing computing's barrier to entry.

  • Before high level programming languages existed, it was a realm exclusive to computer experts

  • and enthusiasts.

  • And it was often their full time profession.

  • But now, scientists, engineers, doctors, economists, teachers, and many others could incorporate

  • computation into their work .

  • Thanks to these languages, computing went from a cumbersome and esoteric discipline

  • to a general purpose and accessible tool.

  • At the same time, abstraction in programming allowed those computer expertsnowprofessional

  • programmers” – to create increasingly sophisticated programs, which would have taken

  • millions, tens of millions, or even more lines of assembly code.

  • Now, this history didn't end in 1959.

  • In fact, a golden era in programming language design jump started, evolving in lockstep

  • with dramatic advances in computer hardware.

  • In the 1960s, we had languages like ALGOL, LISP and BASIC.

  • In the 70's: Pascal, C and Smalltalk were released.

  • The 80s gave us C++, Objective-C, and Perl.

  • And the 90's: python, ruby, and Java.

  • And the new millennium has seen the rise of Swift, C#, and Go - not to be confused with

  • Let it Go and Pokemon Go.

  • Anyway, some of these might sound familiar -- many are still around today.

  • It's extremely likely that the web browser you're using right now was written in C++

  • or Objective-C.

  • That list I just gave is the tip of the iceberg.

  • And languages with fancy, new features are proposed all the time.

  • Each new language attempts to leverage new and clever abstractions to make some aspect

  • of programming easier or more powerful, or take advantage of emerging technologies and

  • platforms, so that more people can do more amazing things, more quickly.

  • Many consider the holy grail of programming to be the use ofplain ol' English”,

  • where you can literally just speak what you want the computer to do, it figures it out,

  • and executes it.

  • This kind of intelligent system is science fictionfor now.

  • And fans of 2001: A Space Odyssey may be okay with that.

  • Now that you know all about programming languages, we're going to deep dive for the next couple

  • of episodes, and we'll continue to build your understanding of how programming languages,

  • and the software they create, are used to do cool and unbelievable things.

  • See you next week.

  • Hey guys, this week's episode was brought to you by CuriosityStream which is a streaming

  • service full of documentaries and non­fiction titles from some really great filmmakers,

  • including exclusive originals.

  • I just watched a great series calledDigitshosted by our friend Derek Muller.

  • It's all about the Internet - from its origins, to the proliferation of the Internet of Things,

  • to ethical, or white hat, hacking.

  • And it even includes some special guest appearanceslike that John Green guy you keep mentioning

  • in the comments.

  • And Curiosity Stream offers unlimited access starting at $2.99 a month, and for you guys,

  • the first two months are free if you sign up at curiositystream.com/crashcourse

  • and use the promo code "crash course" during the sign-up process.

This episode is brought to you by CuriosityStream.

字幕と単語

ワンタップで英和辞典検索 単語をクリックすると、意味が表示されます

B1 中級

はじめてのプログラミング言語クラッシュコース コンピュータサイエンス #11 (The First Programming Languages: Crash Course Computer Science #11)

  • 115 10
    Binyann に公開 2021 年 01 月 14 日
動画の中の単語