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  • JOHN GUTTAG: All right, welcome to the 60002,

  • or if you were in 600, the second half of 600.

  • I'm John Guttag.

  • Let me start with a few administrative things.

  • What's the workload?

  • There are problem sets.

  • They'll all be programming problems

  • much in the style of 60001.

  • And the goal-- really twofold.

  • 60001 problem sets were mostly about you

  • learning to be a programmer.

  • A lot of that carries over.

  • No one learns to be a programmer in half a semester.

  • So a lot of it is to improve your skills,

  • but also there's a lot more, I would say,

  • conceptual, algorithmic material in 60002,

  • and the problem sets are designed

  • to help cement that as well as just

  • to give you programming experience.

  • Finger exercises, small things.

  • If they're taking you more than 15 minutes, let us know.

  • They really shouldn't, and they're generally

  • designed to help you learn a single concept, usually

  • a programming concept.

  • Reading assignments in the textbooks,

  • I've already posted the first reading assignment,

  • and essentially they should provide you a very different

  • take on the same material we're covering

  • in lectures and recitations.

  • We've tried to choose different examples for lectures

  • and from the textbooks for the most part,

  • so you get to see things in two slightly different ways.

  • There'll be a final exam based upon all of the above.

  • All right, prerequisites-- experience

  • writing object-oriented programs in Python, preferably

  • Python 3.5.

  • Familiarity with concepts of computational complexity.

  • You'll see even in today's lecture,

  • we'll be assuming that.

  • Familiarity with some simple algorithms.

  • If you took 60001 or you took the 60001 advanced

  • standing exam, you'll be fine.

  • Odds are you'll be fine anyway, but that's

  • the safest way to do it.

  • So the programming assignments are

  • going to be a bit easier, at least that's

  • what students have reported in the past,

  • because they'll be more focused on the problem to be solved

  • than on the actual programming.

  • The lecture content, more abstract.

  • The lectures will be--

  • and maybe I'm speaking euphemistically--

  • a bit faster paced.

  • So hang on to your seats.

  • And the course is really less about programming

  • and more about dipping your toe into the exotic world of data

  • science.

  • We do want you to hone your programming skills.

  • There'll be a few additional bits of Python.

  • Today, for example, we'll talk about lambda abstraction.

  • Inevitably, some comments about software engineering,

  • how to structure your code, more emphasis in using packages.

  • Hopefully it will go a little bit smoother

  • than in the last problem set in 60001.

  • And finally, it's the old joke about programming

  • that somebody walks up to a taxi driver in New York City

  • and says, "I'm lost.

  • How do I get to Carnegie Hall?"

  • The taxi driver turns to the person

  • and says, "practice, practice, practice."

  • And that's really the only way to learn to program

  • is practice, practice, practice.

  • The main topic of the course is what I think

  • of as computational models.

  • How do we use computation to understand

  • the world in which we live?

  • What is a model?

  • To me I think of it as an experimental device

  • that can help us to either understand something that

  • has happened, to sort of build a model that explains phenomena

  • we see every day, or a model that

  • will allow us to predict the future, something

  • that hasn't happened.

  • So you can think of, for example, a climate change

  • model.

  • We can build models that sort of explain how the climate has

  • changed over the millennia, and then we

  • can build probably a slightly different model

  • that might predict what it will be like in the future.

  • So essentially what's happening is

  • science is moving out of the wet lab and into the computer.

  • Increasingly, I'm sure you all see this--

  • those of you who are science majors--

  • an increasing reliance on computation rather than

  • traditional experimentation.

  • As we'll talk about, traditional experimentation

  • is and will remain important, but now it

  • has to really be supplemented by computation.

  • We'll talk about three kinds of models--

  • optimization models, statistical models, and simulation models.

  • So let's talk first about optimization models.

  • An optimization model is a very simple thing.

  • We start with an objective function that's either

  • to be maximized or minimized.

  • So for, example, if I'm going from New York to Boston,

  • I might want to find a route by car or plane

  • or train that minimizes the total travel time.

  • So my objective function would be

  • the number of minutes spent in transit getting from a to b.

  • We then often have to layer on top of that objective function

  • a set of constraints, sometimes empty, that we have to obey.

  • So maybe the fastest way to get from New York to Boston

  • is to take a plane, but I only have $100 to spend.

  • So that option is off the table.

  • So I have the constraints there on the amount

  • of money I can spend.

  • Or maybe I have to be in Boston before 5:00 PM

  • and while the bus would get me there for $15,

  • it won't get me there before 5:00.

  • And so maybe what I'm left with is driving,

  • something like that.

  • So objective function, something you're either

  • minimizing or maximizing, and a set of constraints

  • that eliminate some solutions.

  • And as we'll see, there's an asymmetry here.

  • We handle these two things differently.

  • We use these things all the time.

  • I commute to work using Waze, which essentially is solving--

  • not very well, I believe-- an optimization problem

  • to minimize my time from home to here.

  • When you travel, maybe you log into various advisory programs

  • that try and optimize things for you.

  • They're all over the place.

  • Today you really can't avoid using optimization algorithm

  • as you get through life.

  • Pretty abstract.

  • Let's talk about a specific optimization problem

  • called the knapsack problem.

  • The first time I talked about the knapsack problem

  • I neglected to show a picture of a knapsack,

  • and I was 10 minutes into it before I

  • realized most of the class had no idea what a knapsack was.

  • It's what we old people used to call a backpack,

  • and they used to look more like that than they look today.

  • So the knapsack problem involves--

  • usually it's told in terms of a burglar who breaks into a house

  • and wants to steal a bunch of stuff

  • but has a knapsack that will only

  • hold a finite amount of stuff that he or she wishes to steal.

  • And so the burglar has to solve the optimization problem

  • of stealing the stuff with the most value while obeying

  • the constraint that it all has to fit in the knapsack.

  • So we have an objective function.

  • I'll get the most for this when I fence it.

  • And a constraint, it has to fit in my backpack.

  • And you can guess which of these might be

  • the most valuable items here.

  • So here is in words, written words what I just said orally.

  • There's more stuff than you can carry,

  • and you have to choose which stuff to take

  • and which to leave behind.

  • I should point out that there are two variants of it.

  • There's the 0/1 knapsack problem and the continuous.

  • The 0/1 would be illustrated by something like this.

  • So the 0/1 knapsack problem means you either take

  • the object or you don't.

  • I take that whole gold bar or I take none of it.

  • The continuous or so-called fractional knapsack problem

  • says I can take pieces of it.

  • So maybe if I take in my gold bar

  • and shaved it into gold dust, I then can say,

  • well, the whole thing won't fit in,

  • but I can fit in a path, part of it.

  • The continuous knapsack problem is really boring.

  • It's easy to solve.

  • How do you think you would solve the continuous problem?

  • Suppose you had over here a pile of gold and a pile of silver

  • and a pile of raisins, and you wanted to maximize your value.

  • Well, you'd fill up your knapsack with gold

  • until you either ran out of gold or ran out of space.

  • If you haven't run out of space, you'll

  • now put silver in until you run out of space.

  • If you still haven't run out of space,

  • well, then you'll take as many raisins as you can fit in.

  • But you can solve it with what's called a greedy algorithm,

  • and we'll talk much more about this as we go forward.

  • Where you take the best thing first as long as

  • you can and then you move on to the next thing.

  • As we'll see, the 0/1 knapsack problem

  • is much more complicated because once you make a decision,

  • it will affect the future decisions.

  • Let's look at an example, and I should probably warn you,

  • if you're hungry, this is not going to be a fun lecture.

  • So here is my least favorite because I always

  • want to eat more than I'm supposed to eat.

  • So the point is typically knapsack problems

  • are not physical knapsacks but some conceptual idea.

  • So let's say that I'm allowed 1,500 calories of food,

  • and these are my options.

  • I have to go about deciding, looking at this food--

  • and it's interesting, again, there's things showing up

  • on your screen that are not showing up on my screen,

  • but they're harmless, things like how my mouse works.

  • Anyway, so I'm trying to take some fraction of this food,

  • and it can't add up to more than 1,500 calories.

  • The problem might be that once I take something that's

  • 1,485 calories, I can't take anything

  • else, or maybe 1,200 calories and everything else is

  • more than 300.

  • So once I take one thing, it constrains possible solutions.

  • A greedy algorithm, as we'll see,

  • is not guaranteed to give me the best answer.

  • Let's look at a formalization of it.

  • So each item is represented by a pair, the value of the item

  • and the weight of the item.

  • And let's assume the knapsack can accommodate items

  • with the total weight of no more than w.

  • I apologize for the short variable names,

  • but they're easier to fit on a slide.

  • Finally, we're going to have a vector l

  • of length n representing the set of available items.

  • This is assuming we have n items to choose from.

  • So each element of the vector represents an item.

  • So those are the items we have.

  • And then another vector v is going

  • to indicate whether or not an item was taken.

  • So essentially I'm going to use a binary number

  • to represent the set of items I choose to take.

  • For item three say, if bit three is zero

  • I'm not taking the item.

  • If bit three is one, then I am taking the item.

  • So it just shows I can now very nicely

  • represent what I've done by a single vector of zeros

  • and ones.

  • Let me pause for a second.

  • Does anyone have any questions about this setup?

  • It's important to get this setup because what

  • we're going to see now depends upon that setting in your head.

  • So I've kind of used mathematics to describe the backpack

  • problem.

  • And that's typically the way we deal with these optimization

  • problems.

  • We start with some informal description,

  • and then we translate them into a mathematical representation.

  • So here it is.

  • We're going to try and find a vector

  • v that maximizes the sum of V sub i times I sub i.

  • Now, remember I sub i is the value of the item.

  • V sub i is either zero or one So if I didn't take the item,

  • I'm multiplying its value by zero.

  • So it contributes nothing to the sum.

  • If I did take the item, I'm multiplying its value by one.

  • So the value of the item gets added to the sum.

  • So that tells me the value of V. And I

  • want to get the most valuable V I

  • can get subject to the constraint

  • that if I look at the item's dot weight and multiply it by V,

  • the sum of the weights is no greater than w.

  • So I'm playing the same trick with the values

  • of multiplying each one by zero or one,

  • and that's my constraint.

  • Make sense?

  • All right, so now we have the problem formalized.

  • How do we solve it?

  • Well, the most obvious solution is brute force.

  • I enumerate all possible combinations

  • of items; that is to say, I generate all subsets

  • of the items that are available--

  • I don't know why it says subjects here,

  • but we should have said items.

  • Let me fix that.

  • This is called the power set.

  • So the power set of a set includes the empty subset.

  • It includes the set that includes everything

  • and everything in between.

  • So subsets of size one, subsets of size two, et cetera.

  • So now I've generated all possible sets of items.

  • I can now go through and sum up the weights

  • and remove all those sets that weigh more than I'm allowed.

  • And then from the remaining combinations,

  • choose any one whose value is the largest.

  • I say choose any one because there

  • could be ties, in which case I don't care which I choose.

  • So it's pretty obvious that this is going

  • to give you a correct answer.

  • You're considering all possibilities

  • and choosing a winner.

  • Unfortunately, it's usually not very practical.

  • What we see here is that's what the power

  • set is if you have 100 vec.

  • Not very practical, right, even for a fast computer

  • generating that many possibilities is going

  • to take a rather long time.

  • So kind of disappointing.

  • We look at it and say, well, we got a brute force algorithm.

  • It will solve the problem, but it'll take too long.

  • We can't actually do it.

  • 100 is a pretty small number, right.

  • We often end up solving optimization problems

  • where n is something closer to 1,000, sometimes

  • even a million.

  • Clearly, brute force isn't going to work.

  • So that raises the next question,

  • are we just being stupid?

  • Is there a better algorithm that I should have showed you?

  • I shouldn't say we.

  • Am I just being stupid?

  • Is there a better algorithm that would have given us the answer?

  • The sad answer to that is no for the knapsack problem.

  • And indeed many optimization problems

  • are inherently exponential.

  • What that means is there is no algorithm that

  • provides an exact solution to this problem whose worst

  • case running time is not exponential in the number

  • of items.

  • It is an exponentially hard problem.

  • There is no really good solution.

  • But that should not make you sad because while there's

  • no perfect solution, we're going to look at a couple of really

  • very good solutions that will make this poor woman

  • a happier person.

  • So let's start with the greedy algorithm.

  • I already talked to you about greedy algorithms.

  • So it could hardly be simpler.

  • We say while the knapsack is not full,

  • put the best available item into the knapsack.

  • When it's full, we're done.

  • You do need to ask a question.

  • What does best mean?

  • Is the best item the most valuable?

  • Is it the least expensive in terms

  • of, say, the fewest calories, in my case?

  • Or is it the highest ratio of value to units?

  • Now, maybe I think a calorie in a glass of beer

  • is worth more than a calorie in a bar of chocolate,

  • maybe vice versa.

  • Which gets me to a concrete example.

  • So you're about to sit down to a meal.

  • You know how much you value the various different foods.

  • For example, maybe you like donuts

  • more than you like apples.

  • You have a calorie budget, and here we're

  • going to have a fairly austere budget--

  • it's only one meal; it's not the whole day--

  • of 750 calories, and we're going to have to go through menus

  • and choose what to eat.

  • That is as we've seen a knapsack problem.

  • They should probably have a knapsack solver

  • at every McDonald's and Burger King.

  • So here's a menu I just made up of wine, beer, pizza, burger,

  • fries, Coke, apples, and a donut,

  • and the value I might place on each of these

  • and the number of calories that actually are in each of these.

  • And we're going to build a program that

  • will find an optimal menu.

  • And if you don't like this menu, you can run the program

  • and change the values to be whatever you like.

  • Well, as you saw if you took 60001,

  • we like to start with an abstract data type,

  • like to organize our program around data abstractions.

  • So I've got this class food.

  • I can initialize things.

  • I have a getValue, a getCost, density,

  • which is going to be the value divided by the cost, and then

  • a string representation.

  • So nothing here that you should not all be very familiar with.

  • Then I'm going to have a function called buildMenu,

  • which will take in a list of names

  • and a list of values of equal length and a list of calories.

  • They're all the same length.

  • And it will build the menu.

  • So it's going to be a menu of tuples--

  • a menu of foods, rather.

  • And I build each food by giving it its name, its value,

  • and its caloric content.

  • Now I have a menu.

  • Now comes the fun part.

  • Here is an implementation of a greedy algorithm.

  • I called it a flexible greedy primarily because

  • of this key function over here.

  • So you'll notice in red there's a parameter called keyfunction.

  • That's going to be-- map the elements of items to numbers.

  • So it will be used to sort the items.

  • So I want to sort them from best to worst,

  • and this function will be used to tell me what I mean by best.

  • So maybe keyfunction will just return the value or maybe

  • it will return the weight or maybe it will return

  • some function of the density.

  • But the idea here is I want to use

  • one greedy algorithm independently

  • of my definition of best.

  • So I use keyfunction to define what I mean by best.

  • So I'm going to come in.

  • I'm going to sort it from best to worst.

  • And then for i in range len of items sub copy--

  • I'm being good.

  • I've copied it.

  • That's why you sorted rather than sort.

  • I don't want to have a side effect in the parameter.

  • In general, it's not good hygiene to do that.

  • And so for-- I'll go through it in order from best to worst.

  • And if the value is less than the maximum cost,

  • if putting it in would keep me under the cost or not

  • over the cost, I put it in, and I just

  • do that until I can't put anything else in.

  • So I might skip a few because I might get to the point

  • where there's only a few calories left,

  • and the next best item is over that budget but maybe

  • further down I'll find one that is not over it and put it in.

  • That's why I can't exit as soon as I reach--

  • as soon as I find an item that won't fit.

  • And then I'll just return.

  • Does this make sense?

  • Does anyone have any doubts about whether this algorithm

  • actually works?

  • I hope not because I think it does work.

  • Let's ask the next question.

  • How efficient do we think it is?

  • What is the efficiency of this algorithm?

  • Let's see where the time goes.

  • That's the algorithm we just looked at.

  • So I deleted the comment, so we'd

  • have a little more room in the slide.

  • Who wants to make a guess?

  • By the way, this is the question.

  • So please go answer the questions.

  • We'll see how people do.

  • But we can think about it as well together.

  • Well, let's see where the time goes.

  • The first thing is at the sort.

  • So I'm going to sort all the items.

  • And we heard from Professor Grimson

  • how long the sort takes.

  • See who remembers.

  • Python uses something called timsort,

  • which is a variant of something called quicksort, which

  • has the same worst-case complexity as merge sort.

  • And so we know that is n log n where n in this case

  • would be the len of items.

  • So we know we have that.

  • Then we have a loop.

  • How many times do we go through this loop?

  • Well, we go through the loop n times, once for each item

  • because we do end up looking at every item.

  • And if we know that, what's the order?

  • AUDIENCE: [INAUDIBLE].

  • JOHN GUTTAG: N log n plus n--

  • I guess is order n log n, right?

  • So it's pretty efficient.

  • And we can do this for big numbers like a million.

  • Log of a million times a million is not a very big number.

  • So it's very efficient.

  • Here's some code that uses greedy.

  • Takes in the items, the constraint, in this case

  • will be the weight, and just calls greedy,

  • but with the keyfunction and prints what we have.

  • So we're going to test greedy.

  • I actually think I used 750 in the code, but we can use 800.

  • It doesn't matter.

  • And here's something we haven't seen before.

  • So used greedy by value to allocate

  • and calls testGreedy with food, maxUnits and Food.getValue.

  • Notice it's passing the function.

  • That's why it's not--

  • no closed parentheses after it.

  • Used greedy to allocate.

  • And then we have something pretty interesting.

  • What's going on with this lambda?

  • So here we're going to be using greedy by density to allocate--

  • actually, sorry, this is greedy by cost.

  • And you'll notice what we're doing is--

  • we don't want to pass in the cost,

  • right, because we really want the opposite of the cost.

  • We want to reverse the sort because we want the cheaper

  • items to get chosen first.

  • The ones that have fewer calories, not the ones that

  • have more calories.

  • As it happens, when I define cost,

  • I defined it in the obvious way, the total number of calories.

  • So I could have gone and written another function to do it,

  • but since it was so simple, I decided to do it in line.

  • So let's talk about lambda and then come back to it.

  • Lambda is used to create an anonymous function,

  • anonymous in the sense that it has no name.

  • So you start with the keyword lambda.

  • You then give it a sequence of identifiers

  • and then some expression.

  • What lambda does is it builds a function

  • that evaluates that expression on those parameters and returns

  • the result of evaluating the expression.

  • So instead of writing def, I have inline defined a function.

  • So if we go back to it here, you can see that what I've done

  • is lambda x one divided by Food.getCost of x.

  • Notice food is the class name here.

  • So I'm taking the function getCost from the class food,

  • and I'm passing it the parameter x, which is going to be what?

  • What's the type of x going to be?

  • I can wait you out.

  • What is the type of x have to be for this lambda expression

  • to make sense?

  • Well, go back to the class food.

  • What's the type of the argument of getCost?

  • What's the name of the argument to getCost?

  • That's an easier question.

  • We'll go back and we'll look at it.

  • What's the type of the argument to getCost?

  • AUDIENCE: Food.

  • JOHN GUTTAG: Food.

  • Thank you.

  • So I do have-- speaking of food, we

  • do have a tradition in this class

  • that people who answer questions correctly get

  • rewarded with food.

  • Oh, Napoli would have caught that.

  • So it has to be of type food because it's

  • self in the class food.

  • So if we go back to here, this x has to be of type food, right.

  • And sure enough, when we use it, it will be.

  • Let's now use it.

  • I should point out that lambda can be really handy as it

  • is here, and it's possible to write

  • amazing, beautiful, complicated lambda expressions.

  • And back in the good old days of 6001 people learned to do that.

  • And then they learned that they shouldn't.

  • My view on lambda expressions is if I can't fit it

  • in a single line, I just go right

  • def and write a function definition

  • because it's easier to debug.

  • But for one-liners, lambda is great.

  • Let's look at using greedy.

  • So here's this function testGreedy,

  • takes foods and the maximum number of units.

  • And it's going to go through and it's

  • going to test all three greedy algorithms.

  • And we just saw that, and then here is the call of it.

  • And so I picked up some names and the values.

  • This is just the menu we saw.

  • I'm going to build the menus, and then I'm

  • going to call testGreedys.

  • So let's go look at the code that does this.

  • So here you have it or maybe you don't, because every time

  • I switch applications Windows decides I don't want

  • to show you the screen anyway.

  • This really shouldn't be necessary.

  • Keep changes.

  • Why it keeps forgetting, I don't know.

  • Anyway, so here's the code.

  • It's all the code we just looked at.

  • Now let's run it.

  • Well, what we see here is that we

  • use greedy by value to allocate 750 calories,

  • and it chooses a burger, the pizza,

  • and the wine for a total of--

  • a value of 284 happiness points, if you will.

  • On the other hand, if we use greedy by cost,

  • I get 318 happiness points and a different menu, the apple,

  • the wine, the cola, the beer, and the donut.

  • I've lost the pizza and the burger.

  • I guess this is what I signed up for when

  • I put my preferences on.

  • And here's another solution with 318, apple, wine--

  • yeah, all right.

  • So I actually got the same solution,

  • but it just found them in a different order.

  • Why did it find them in a different order?

  • Because the sort order was different because in this case

  • I was sorting by density.

  • From this, we see an important point

  • about greedy algorithms, right, that we used the algorithm

  • and we got different answers.

  • Why do we have different answers?

  • The problem is that a greedy algorithm

  • makes a sequence of local optimizations,

  • chooses the locally optimal answer at every point,

  • and that doesn't necessarily add up

  • to a globally optimal answer.

  • This is often illustrated by showing an example of, say,

  • hill climbing.

  • So imagine you're in a terrain that looks something like this,

  • and you want to get to the highest point you can get.

  • So you might choose as a greedy algorithm

  • if you can go up, go up; if you can't go up, you stop.

  • So whenever you get a choice, you go up.

  • And so if I start here, I could right in the middle

  • maybe say, all right, it's not up but it's not down either.

  • So I'll go either left or right.

  • And let's say I go right, so I come to here.

  • Then I'll just make my way up to the top of the hill,

  • making a locally optimal decision head up at each point,

  • and I'll get here and I'll say, well, now any place I go

  • takes me to a lower point.

  • So I don't want to do it, right, because the greedy algorithm

  • says never go backwards.

  • So I'm here and I'm happy.

  • On the other hand, if I had gone here for my first step,

  • then my next step up would take me up, up, up, I'd get to here,

  • and I'd stop and say, OK, no way to go but down.

  • I don't want to go down.

  • I'm done.

  • And what I would find is I'm at a local maximum rather than

  • a global maximum.

  • And that's the problem with greedy algorithms,

  • that you can get stuck at a local optimal point

  • and not get to the best one.

  • Now, we could ask the question, can

  • I just say don't worry about a density

  • will always get me the best answer?

  • Well, I've tried a different experiment.

  • Let's say I'm feeling expansive and I'm going

  • to allow myself 1,000 calories.

  • Well, here what we see is the winner will be greedy by value,

  • happens to find a better answer, 424 instead of 413.

  • So there is no way to know in advance.

  • Sometimes this definition of best might work.

  • Sometimes that might work.

  • Sometimes no definition of best will work,

  • and you can't get to a good solution--

  • you get to a good solution.

  • You can't get to an optimal solution

  • with a greedy algorithm.

  • On Wednesday, we'll talk about how do you actually

  • guarantee finding an optimal solution in a better

  • way than brute force.

  • See you then.

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B1 中級

1.導入と最適化問題 (1. Introduction and Optimization Problems)

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    Axiu に公開 2021 年 01 月 14 日
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