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  • e to the pi i equals negative 1

  • is one of the most famous equations in math, but it's also one of the most

  • confusing.

  • Those watching this video likely fall into one of three categories

  • 1) you know what each term means, but the statement as a whole seems nonsensical,

  • 2) you were lucky enough to see what this means and some long formulae explaining why it

  • works in a calculus class,

  • but it still feels like black magic, or 3) it's not entirely clear with the

  • terms themselves are.

  • Those in this last category might be in the best position to understand the explanation

  • I'm about to give

  • since it doesn't require any calculus or advanced math, but will instead require an

  • open-minded to reframing how we think about numbers.

  • Once we do this, it will become clear what the question means,

  • why it's true and most importantly why it makes intuitive sense.

  • First let's get one thing straight,

  • what we we write as e to the x is not repeated multiplication

  • that would only make sense when x is a number that we can count 1, 2, 3 and so on,

  • and even then you'd have to define the number the number e first. To understand what this

  • function actually does,

  • we first need to learn how to think about numbers as actions.

  • We are first taught to think about numbers as counting things, and addition and

  • multiplication are thought of with respect counting.

  • However is more thinking becomes tricky when we talk about fractional amounts,

  • very tricky when we talk about irrational amounts, and downright nonsensical

  • when we introduce things like the square root of -1.

  • Instead we should think of each number as simultaneously being three things

  • a point on an infinitely extending line, an action which slides that line along itself,

  • in which case we call it an "adder", and an action which stretches the line

  • in which case we call it a "multiplier". When you think about numbers as adders,

  • you could imagine adding it with all numbers as points on the line

  • all at once. But instead, forget that you already know anything about addition

  • so that we can reframe how you think about it.

  • Thing of adders purely as sliding the line with the following rule:

  • You slide until the point corresponding to zero ends up where the point corresponding

  • with the adder itself started

  • When you successively applied two adders, the effect will be the same as just applying some other adder.

  • This is how we define their sum. Likewise,

  • forget the you already know anything about multiplication, and think of a

  • multiplier purely as a way to stretch the line.

  • Now the rule is to fix zero in place, and bring the point corresponding with

  • one, to where the point corresponding with the multiplier itself started off,

  • keeping everything evenly spaced as you do so. Just as with adders

  • we can now redefine multiplication as the successive application

  • of two different actions. The life's ambition of e to the x

  • is to transform adders into multipliers, and to do so is naturally as possible.

  • For instance, if you take two adders, successfully apply them,

  • then pump the resulting sum through the function, it is the same as first putting

  • each adder through the function separately,

  • then successively applying the two multipliers you get. More succinctly,

  • e to the x plus y equals e to the x time e to the y.

  • If e to the x was thought it as repeated multiplication, this property

  • would be a consequence.

  • but really it goes the other way around. You should think this property is defining

  • e to the x, and the fact that the special case and counting numbers has

  • anything to do with repeated multiplication

  • is a consequence the property.

  • Multiple functions satisfy this property,

  • but when you try to define one explicitly, one stands out as being the most natural,

  • and we express it with this infinite sum. By the way,

  • the number e is just to find to be the value of this function at one.

  • The numbers is not nearly as special as the function as a whole, and the convention to

  • write this function as e to the x

  • is a vestige of its relationship with repeated multiplication.

  • The other less natural function satisfying this property

  • are the exponentials with different bases. Now the expression "e to the pi i"

  • at least seems to have some meaning,

  • but you shouldn't think about this infinite sum when trying to make sense of it.

  • You only need to think about turning adders into multipliers. You see,

  • we can also play this game a sliding and stretching in the 2d plane,

  • and this is what complex numbers are. Each numbers simultaneously a point on

  • the plane

  • an adder, which slides the plane so that the point for 0

  • lands on the point for the number, and multiplayer which fixes zero in place

  • and brings the point for one to the point for the number while keeping

  • everything evenly spaced.

  • This can now include rotating along with some stretching and shrinking.

  • All the actions of the real numbers still apply, sliding side to side and stretching,

  • but now we have a whole host of new actions.

  • For instance, take this point here. We call it "i". As an adder,

  • it slides the plane up, and as a multiplier, it turns it a quarter of the way around

  • Since multiplying it by itself gives -1, which is to say

  • applying this action twice is the same as the action of -1

  • as a multiplier,

  • it is the square root of -1. All adding is some combination of sliding sideways

  • and sliding up or down, and all multiplication is some combination of

  • stretching and rotating.

  • Since we already know that e to the x turns slide side to side into stretches,

  • the most natural thing you might expect his for to turn this new dimension of adders,

  • slides up and down, directly into the new dimension of multipliers,

  • rotations. In terms points on the plane, this would mean e to the x takes

  • points on this vertical line

  • which correspond to adders that slide the plane up and down, and puts them on the

  • circle with radius one

  • which corresponds with the multipliers that rotate the plane. The most natural way

  • you could imagine doing this

  • is to wrap the line around the circle without stretching your squishing it

  • which would mean it takes a length of two pi to go completely around the circle,

  • since by definition this is the ratio the circumference of a circle to its radius.

  • This means going up pi would translate to going exactly half way around the circle.

  • When in doubt, if there's a natural way to do things,

  • this is exactly what e to the x will do, and this case is no exception.

  • If you want to see a full justification for why e to the x behaves this way,

  • see this additional video here. So there you have it,

  • this function e to the x take the adder pi i to the multiplayer -1.

e to the pi i equals negative 1

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eを理解してπiに (Understanding e to the pi i)

  • 89 5
    jeffrey に公開 2021 年 01 月 14 日
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