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  • What's up guys, Rogue-9 here!

  • Easily the most unique and exciting gun that was announced as part of Operation White Noise

  • for Rainbow Six Siege, is the BOSG.12.2, double barrelled, break action shotgun.

  • To be able to evaluate the gun properly, we need to factor in all of the hidden little

  • stats like damage drop off, shots to kill, fire rate & reload time!

  • And then of course, there are all of these rumours to investigate regarding the gun's

  • penetration capabilities.

  • Well good news everyone, experiments have been conducted, numbers have been crunched

  • and I am happy to announce that I have some results for you! So let's do this!

  • As always the video is divided into different chapters, so check the comments section below

  • for a pinned comment, with relevant time stamps.

  • The idea of using an over-under, break action shotgun

  • in combat is quite unusual, certainly in modern times but from a gampeplay perspective, the

  • fact that this gun fires 12 gauge slugs instead of buck shot is quite exciting.

  • It essentially adds a completely new class of primary weapon to Rainbow Six Siege and

  • it has skill cannon written all over it.

  • So to begin with, let's look at what the game itself tells us about the gun.

  • The BOSG.12.2 (which I believe stands for Brutally Overpowered Shotgun) is a “top

  • break, over-under double-barrel shotgun.

  • Long-range and in tactical configuration.”

  • The listed damage is 125 points, the capacity is 2 shots and I'm sure you will be glad

  • to hear that the mobility rating for this gun is 50…

  • At this early stage of the testing phase, we don't have a recoil pattern yet but from

  • my tests, I can conclude that the recoil is considerable; but more on that later.

  • The in game model of the gun is, as with all weapons in Rainbow Six Siege, beautifully

  • rendered but unlike many of the other guns in the game, this one does not appear to be

  • directly modelled on a real life counterpart.

  • Sure there are very similar modern break action shotguns in real life but there are a couple

  • of details that don't seem quite right about the BOSG.12.2.

  • Firstly, the thumb safety on the top of the weapon is pulled back to disengage which is

  • the opposite to how it would normally work in real life and seems a little counter intuitive to me.

  • But what really gives away the fact that this gun has been put together out of parts from

  • various different real world guns is that it also features a push button safety at the

  • front of the trigger guard.

  • I have never seen or even heard of anything like this before and quite honestly,

  • I'm not even sure how it would work mechanically

  • Do you have to operate both manual safeties separately in order to shoot or are they somehow

  • mechanically linked?

  • I have no clue how this is supposed to work and I suspect that the trigger assembly has

  • simply been modelled on a different type of shotgun.

  • But enough nit-picking on visual details, let's finally get into the cold hard stats

  • and abilities that make this gun so different from everything else we've seen up until now.

  • But before we move on, I want to take a quick moment to thank Swagbucks for sponsoring this video.

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  • Back to the BOSG.12.2 and a quick disclaimer, all of my tests have been conducted on the

  • Rainbow Six Technical Test Server, so all of the stats, findings and conclusions in

  • this video are liable to change before final release.

  • As a two shot weapon, it is not surprising that the BossGun 12 deuce dishes out some

  • serious pain and its 125 points of base damage give it enough oomph to kill a level 1 armour

  • operator outright, in one shot while downing level 2 and even level 3 ops, also in a single shot.

  • I think the most comparable gun to the BOSG.12.2 is the OTs-03, so I'm going to put its stats up for comparison.

  • Damage drop-off for the BOSG starts after 10m (twice the range of the OTs-03 ) and bottoms

  • out at 19 and even at that range, the gun will still down all three operator types

  • in a maximum of two shots.

  • And even with Rook armour in play two shots is all you need with the BOSG whereas the

  • OTs starts to flag a little.

  • Even in the worst case realistic scenario (Rook armour plus leg shots) we're still

  • talking up to three shots max for the BOSG (yes I know there can be Doc overhealing but

  • it only lasts a few seconds and how many times is that actually going to happen?).

  • Normally, three shots to kill would be great but we do have to keep in mind that with the

  • BOSG, it will require a lengthy reload or gun-switch in between.

  • But at a minimum range of 15m plus, you should usually be able to quickly duck into cover most of the time.

  • And of course, three shots only ever come into play if you hit your opponent's legs.

  • While the gun is quite capable of penetrating wall after wall, the damage reduction is just the

  • same as for any other gun.

  • A single double layered wall will already reduce your damage by around 50% and even

  • if it's just one single layer, you're still getting a 30% nerf.

  • So if you do hit an enemy though a wall, don't expect any miracles, you're not likely to

  • get a single shot kill unless you hit the head.

  • So the bottom line here is that as long as you shoot directly at your enemy, you won't

  • usually need more than two shots but what if you do need to reload, how long will it take?

  • I believe that the intended reload time for gun is 3s but in its current state on the

  • TTS there are a couple of issues that actually allow you to fire the weapon again after a

  • much shorter time period.

  • If you want, you can interrupt the reload after only around 1.3s to immediately fire

  • off a single shell and even two shells can be reloaded in as little as around 1.8s, as

  • long as you time your trigger pull right.

  • I have reached out to Ubisoft with these findings and they have reassured me that this is a

  • known issue and already being worked on so when the gun is released in the update on

  • Dec 5th, this quick fire glitch will no longer be possible.

  • When testing the maximum fire rate of the gun, I consistently managed to get off both

  • shots in 7 frames or around 117ms which translates into 512.82 RPM.

  • Given the limitations of my testing method here, I would conclude that fire rate of the

  • gun is most likely a nice round 500 RPM but I think it will all but impossible to effectively

  • take advantage of this fire rate due to the considerable recoil of the gun.

  • Even at very short distances, such as in the images on screen, the recoil with the angled

  • grip attached was enough to send the second shot clean over the head of the imaginary

  • enemy I was engaging.

  • With the vertical grip attached, recoil improves somewhat but is still incredibly hard to manage

  • if you're trying to shoot the BOSG as fast as it will go.

  • The conclusions is that in almost all circumstances you will need to take a quick moment to reacquire

  • your target before firing off your second shot, meaning that the fire rate is much higher

  • than you will ever be able to take advantage of

  • (unless you are literally within sexual harassment range).

  • So that's the basic functionality out of the way but this nifty little boomstick has

  • a few more tricks up its sleeve.

  • I've already compared it to Glaz' rifle and the parallels between the two guns extend

  • beyond delivering a lot of bang for your buck.

  • Just like the OTs-03 the BOSG can be used to open hatches.

  • It will usually take 3 shots to open a hatch but depending on the angle and distance of

  • my test breaches, I sometimes needed a couple of shots extra.

  • The windows on the presidential plane are famously resistant to all firearms except

  • for shots from Glaz' rifle but as CoreRoss recently highlighted, the BOSG also brings

  • a little something extra to the table here.

  • But unlike the OTs, which will straight up murder you through the window if you don't

  • keep your head down; the BOSG will create a hole in the window without immediately causing

  • any damage to an enemy on the other side.

  • This still allows you to put holes into the windows that can then be used to shoot through

  • either with the BOSG itself of with your secondary machine pistol but it is a tactic that requires caution.

  • Firstly of course, your enemies will be able to shoot straight back at you through the

  • very same hole and if you think that you will now become the god of all spawnpeekers while

  • playing as Vigil on the presidential plane, think again!

  • Even a mediocre Glaz player like me will make you reconsider that strat within a single round.

  • If you are playing as Vigil, there is some good news, because Blackbeard's shield can

  • be destroyed by a single slug at any range but if you are playing as Dokkaebi and come

  • up against Lord Taschanka, his shield will be able to withstand four shots, even at close range.

  • If you were hoping that the BOSG would be able to penetrate the armoured view port of

  • shield operators, you will also be disappointed.

  • This is not possible.

  • Breaching walls is fairly easy with this new shotgun (destroying one side of a wall takes

  • two shots for plaster board and four shots for wood) but unlike other shotguns firing

  • buckshot, you will not be able to create vaultable holes.

  • And finally over to Castle's barricades and here once again the BOSG is kind of useful

  • but nowhere near as good as the OTs.

  • While Glaz can shoot through the reinforced barricades as if they were butter, the new

  • shotgun struggles quite significantly.

  • You can throw silly amount of slugs at the barrier and only do surface damage without

  • ever coming close to destroying the thing; quite definitely not a recommended tactic

  • since it will only be a matter of time before some sweaty Jaeger main will dash around behind

  • you and take you out.

  • If, on the other hand you shoot at the same spot on the barrier, three shots on top of

  • each other will eventually allow you to shoot through.

  • As an attacker this probably isn't all the useful.

  • You can of course start putting holes into the barrier from a distance behind cover just

  • to distract your opponents and maybe even land a lucky shot.

  • The quickest way to create a hole is to hit the barrier once (thereby stripping the surface

  • layer off of both sides) and then immediately follow up with two quick shots to the weakened area.

  • One shot breaks the middle layer and the second one goes straight through wrecking anyone

  • on the other side; if you're super lucky.

  • If you're playing on defence on the other hand, the ability to create peek holes in

  • castle barriers could actually be pretty useful.

  • Having a bunch of Castle barricades set up on external windows with tiny, almost invisible

  • peek holes shot into them during the prep phase could be a spawnpeeker's wet dream.

  • Each barricade could then be manned by a defender who would be almost impossible to spot and

  • virtually untouchable unless the attackers bring Glaz.

  • This technique could even be used within target buildings to create bullet proof cover with

  • mini firing slots for defenders to shoot out from.

  • If this feature makes it into the main game, it could make the Castle/Vigil combo a massively

  • powerful asset to a defending team.

  • So there you have it, the BossGUN.12.2 is not only a skill canon that can kill virtually

  • anyone, at any distance, in two shots but the ability to puncture bullet proof surfaces

  • and open hatches can make this gun a great tool in the right hands.

  • And while that smacks of being overpowered, the last three days on the TTS have

  • made it abundantly clear to me that this gun is relatively well balanced as a high risk/high

  • reward weapon and if you are not 100% sure of your snap targeting, this gun may well

  • not end up being your best friend.

  • Miss your first shot and you will rarely survive long enough to get off a decently aimed second.

  • Miss your second shot and you might as well kiss your arse good bye right then and there.

  • This shotgun fits the definition of a skill canon perfectly and without significantly

  • above average targeting skills you may well find yourself struggling with this weapon.

  • But of course, that is just my opinion!

  • Have you had a chance to try the BOSG.12.2 out on the TTS?

  • What are your thoughts on it?

  • Leave your comments below and while you're there, leave a like if you liked the video

  • or dislike if not!

  • Ooooh, oooh and before you go!

  • I have had several enquiries by fans asking how they can support the channel and if you

  • speak a language in addition to English, there is a really quick and helpful thing you could

  • do that would be amazing to help new viewers to find the channel.

  • At the bottom right hand corner below the video, you can find three dots and in that

  • menu, you can add translations for the title and description of my videos!

  • It's a five minute job if you tick the box that allows you to be credited, your name

  • will automatically appear in the description of that video.

  • (Unless of course, you would prefer to stay anonymous.)

  • If you are feeling particularly ambitious, you can even do what Pogo Gaming did and contribute

  • a translation of the subtitles of the video.

  • Every little helps and I am so grateful to those of you who have already contributed

  • and all of those who have reached out to offer support!

  • And with that guys, thank you for watching, I really couldn't be doing this without you

  • and as always, I hope you enjoyed the video and I will see you in the next episode!

  • [Music swells]

What's up guys, Rogue-9 here!

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BOSG.12.2.真のゲームチェンジャー!- レインボーシックス (BOSG.12.2: A real game changer! - Rainbow Six | Siege)

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    吳堯勛 に公開 2021 年 01 月 14 日
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