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  • What’s up guys, Rogue-9 here!

  • The new season for Rainbow Six Siege, Operation White Noise, has finally been announced in

  • detail and in this video I’ll be discussing my thoughts on the new map and operators,

  • so let’s get right into it!

  • The new South Korean map is called Tower and yesterday we were given a first glimpse of its layout.

  • The most important thing about the map is of course that it has a museum and a bar.

  • It just wouldn’t be a Rainbow Six Siege map without those two aspects ;-P

  • I’m joking of course but have you ever noticed how many of the maps seem to have museums and bars in them?

  • Think about it

  • If we examine the floor plans of the new map, we can see that it is quite unique compared

  • to everything weve seen before and these are the things that stood out to me most.

  • Firstly, there is no real outdoor area.

  • Attackers can spawn on one of two locations on the roof and then abseil down the sides

  • of the building or descend down an elevator shaft.

  • In practice, that means that there will be no spawn peeking and no runouts but if the

  • defenders can figure out where the attackers will try to get into the building, they might

  • be able to hold them off from even getting in for quite a while.

  • The second thing that stands out to me, is that the map only appears to have 2 floors,

  • which is less than we are used to on most maps, although in contrast to many of the

  • more vertical existing maps, the area of each floor is significantly larger.

  • The final thing I noticed on the floor plans that were revealed is that, even though there

  • is a symbol for line-of-sight breachable floors, there are no floors actually marked with these

  • red and black stripes.

  • Given how in high ranked games and especially during pro-league matches it is quite common

  • to exploit breachable floors to put pressure on defenders a floor below, it is surprising

  • that this map appears to completely forgo this aspect of Rainbow Six gameplay.

  • But with plenty of open areas that allow a view onto lower floors and a good number of

  • hatches, I guess there will still be some of verticality to the map.

  • So like I said, Tower looks quite different from anything weve seen in the past.

  • No outdoor area, only two levels and no line-of-sight breachable floors.

  • But instead we get large horizontal areas with the potential of opening up long sightlines

  • and plenty of walkways and balconies.

  • It will be interesting to see how this plays out!

  • But enough of the map, over to the new operators and all of their lovely new toys!

  • The thing that really impresses me about the new operators this season is the amount of

  • synergies and specific nemesis style counter operators they have.

  • Let’s go over them one by one; in case you have not heard about their gadgets yet, I

  • will very briefly describe how they work and then go into more detail on their specific

  • interactions with other operators and my personal thoughts on them.

  • Let’s start off with Dokkaebi: she is a hacker with the ability to trigger a logic

  • bomb ability twice per round.

  • This will have two effects.

  • Firstly it will ring the phones of most of the defenders, creating the buzzing vibration

  • sound we are all familiar with, while at the same time blocking their access to the camera network.

  • This can give away a defender's location as long as there are attackers close enough to hear the buzzing.

  • Defenders will need to go through an animation, similar to pulling out a Gu dart, in order

  • to turn off their phone, making them vulnerable for a brief moment.

  • Even more useful than the logic bomb ability though, is Dokkaebi’s ability to hack the

  • phone of a defender that has been killed.

  • This will allow all of the attackers to access the defenderscamera network, including Valk cams!

  • They can even then use the hacked cams to mark defenders.

  • That makes Dokkaebi a direct counter to Valkyrie.

  • The better the defendersValk player is at setting up a secondary network of cams,

  • the greater the benefit to the attackers, if Dokkaebi manages to hack into this network.

  • On the flip side, the defenders Echo, Mute and Vigil will act as direct counters to Dokkaebi’s abilities.

  • Echo is so technologically advanced that his phone simply cannot be affected by logic bomb

  • and any operator within the effective rate or a Mute jammer is also immune.

  • Vigil’s own ability somewhat protects him from Dokkaebi but well get to that in a bit.

  • In terms of synergies, Dokkaebi partners up excellently with IQ, since IQ will be able

  • to detect a defender with her scanner during the brief period in which the defender is

  • trying to switch off their buzzing mobile phone.

  • Great for some sneaky wall bangs if you can co-operate and get your timing just right!

  • These are some pretty unique abilities and I’m really excited to try them out.

  • Over to Vigil and his ability is similar to Caveira’s silent step except that it hides

  • him from drones and cameras instead of making him quieter.

  • The ability takes a second to take effect once triggered, operates on a cool down timer

  • and is cancelled when Vigil fires his weapons.

  • The effectiveness of this ability is balanced out by giving drone/camera operators a static

  • overlay effect whenever Vigil is nearby.

  • So even though he cannot be seen on cam, his approximate location can still be droned out.

  • This makes Vigil a soft counter to Dokkaebi, since he can still hide to some degree, even

  • when the defenderscameras have been hacked.

  • Attackers that can counter Vigil are Thatcher & Twitch, whose gadgets will temporarily disable

  • his cloaking device and IQ, who will be able to track Vigil with her scanner, whenever

  • he is actively using his cloak (much like she can track Pulse).

  • The idea of being able to hide from drones in plain sight is amazing and could make Vigil

  • the perfect ambush roamer but triggering the jammed overlay in drones means that it will

  • be hard to remain completely hidden.

  • I guess that’s fair enough from a balance perspective but still kind of a shame especially

  • considering how powerful Dokkaebi’s camera hack looks to be.

  • But we shall see.

  • Last but not least, the new Grom attacker Zofia comes equipped with a double barrelled

  • grenade launcher that can shoot impact fused breaching grenades as well as concussion grenades

  • that will cause essentially the same drunken effect as Ela’s Grzmot mines.

  • These concussion grenades can be bounced around corners and are on a timer as well as being

  • equipped with a proximity fuse that will detonate the grenade once it is close to a target.

  • But this is not Zofia’s only ability.

  • Once per round, similar to Doc, she will be able to self-revive from the Down-But-Not-Out

  • state but instead of using a fancy injector gun loaded with Red Bull (or whatever is in there)

  • she does it with pure willpower.

  • The only downside to this brute strength approach is that she only ends up with one single HP

  • once she’s back up meaning that even a mild gust of wind will be enough to take her out.

  • Some of people I have spoken to were shocked at hearing about this ability, fearing that

  • it would be massively OP but I don’t think it’s going to be a huge issue.

  • I mean, Doc already has a version of this ability and he ends up with more health when

  • he self-revives and while that can very occasionally lead to an amazing clutch situation, how many

  • times has it had a massive impact on your games?

  • And also, it is important to remember that if there is a friendly attacker nearby, it

  • is better to let them help you up, since you get half of your health back, so the self-revive

  • should really just be a last resort strategy.

  • Back to the grenade launcher and apart from being a two armour / two speed operator, I

  • would almost say that Zofia is a straight upgrade of Ash.

  • Her breaching grenades explode instantly instead of delayed and she also gets the stunners on top of that.

  • There may still be a place for Ash in the game but I do believe it is likely that her

  • pick rate will end up being partially cannibalised by Zofia.

  • In terms of counters, Zofia has a bidirectional counter relationship with her sister / fellow Grom operator, Ela.

  • Since both use the same style of concussive gadgets, they are partially immune to each

  • other’s weapons.

  • The concussive blasts will still affect them but only for a very brief period of time.

  • So there you have it and as I mentioned before, I am really impressed by how the devs have

  • created these unique interactions between the new operators and some of the existing ones.

  • Especially IQ seems to have benefitted from a couple of passive buffs and I wonder if

  • this will translate into a higher pick rate for her in future.

  • Out of the three new operators, Dokkaebi is the one that excites me the most but I can’t

  • wait to get my hands on all three of these guysgadget plus of course testing and

  • exploring their new weapons!

  • And let’s not forget that shiny new map!

  • Which of the new operators has caught your fancy and what do you think of the new map?

  • Let me know in the comments below and do go ahead and leave a like or dislike

  • if you liked or disliked the video!

  • And with that guys, thanks so much for watching, I hope you enjoyed the video

  • and I will see you in the next episode!

What’s up guys, Rogue-9 here!

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ホワイトノイズ。新シーズンは今までで最高!- レインボーシックス|ジーク (White Noise: The best new season yet! - Rainbow Six | Siege)

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    吳堯勛 に公開 2021 年 01 月 14 日
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