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Yeah, I'd never heard of Astal either. It kinda fell into that memory hole of early
Saturn releases, back when CD media was just getting its legs under it and there were as
many wide misses as genuine hits. But, as Jeanie from PA assured me, this one falls
into that "genuine hits" category. That is, if you don't mind the weird, bug-eyed wannabe-proto-Sting
visual style, or the fact that the vocal performance leaves Japanese interjections in the gameplay
action but dubs all the other audio into English, using a voice actress who makes our weird
little hero with the egregious haircut there sound EXACTLY like U-1 from Gitaroo-Man (and,
by extension, Musashi from said Samurai Legend). And that's a thing that usually stops me cold
in my tracks. I blame Jeanie.
So after going through the world's creation myth in the opening video (a kindness not
commonly offered to we gamers), we understand that bad haircut there is trying to save his
sister. Unfortunately, the path to said sister is laden with platforming and evil things
that happen to be formed from crystals: crystal goblins, crystal birds, crystal pig-bear-lookin'
things... and all you have are your bare, grotesquely-oversized hands. These are perfect
for either picking up and throwing mobs (potentially knocking out other foes coming up on your
six), or doing an axe-handle from the air. Either way, the emphasis is less on speed
and more on "how to do the most damage with a single attack." Or, of course, you could
just uproot a big freakin' tree and drop it on 'em. After the halfway point of the first
stage, you're assisted further by a bird, who can deliver a diving attack, fetch weird
eggplant-looking foodstuffs for restorative purposes, or provide context-sensitive support
like clearing out a swarm of bats or taking care of a certain boss' backup winged eyeballs.
These abilities expend energy from the bar down at the bottom of the screen, which charges
by one segment every time you defeat an enemy with that weird greenish glowing aura about
it.
There's a fairly steep learning curve when approaching the game, as the difficulty and
timing can be tough to get down, and there are plenty of strange wrinkles to the gameplay,
like this sea-creature-ride of peril. The most frustrating part is the physics, where
the momentum of dashing jump can be almost completely halted in midair simply by attacking.
It's a good thing your little bird friend there can bring you those eggplants, else
you'd be in dire pain from one side of the level to the other. But for its rather strange
mechanics, Astal sounds quite good (in both languages), the sprite art is very lush, as
are the backgrounds, and... well, the mechanics kinda grow on ya, if you're masochistic enough
to really try to figure them out. As an in-house Sega development, and one of the earliest
Saturn releases, Astal wanted to push this brand-new hardware, and... well, to those
who could dig the rather strange style, it presented a pretty sound argument. Problem
was, there just weren't that many such gamers in '95. Shame, really. This could've been
the game I go to whenever I hear that rather distinctive, kinda whiny voice, instead of
Gitaroo-Man.