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If you’ve watched my coverage of Puyo Pop Fever for the Gamecube, the weird slime-annihilating
puzzlefest that somehow got Sega and Atlus in bed together, then the chances are you’re
already familiar enough with the concept. But this DS version puts the heralded puzzle
action into your pocket, where the best puzzle action belongs. Like I.Q. Mania on the PSP,
which we never got here in the States, and I’M TOTALLY NOT BITTER. But anyway. Some
have expressed that the weird sideways panning and strange camera effects of the GameCube
version rubbed them the wrong way. Well, this DS outing can’t be arsed. Sure, the “Set
‘em up and knock ‘em down” Fever mode remains, but without the nausea-inducing visual
effects. Seriously. It was like Puyo Puyo meets Laugh-In.
The Puyo Pop Fever spread to most consoles in Japan and Europe, while here in the States
we only got the GameCube and this DS version. That said, this portable offering serves up
pretty much everything its console cousin did: Story modes of varying difficulties,
mission mode, fever mode, a classic endless mode, and... a shrill girl in a giant Puyo-shaped
hat who keeps exclaiming that things are “WICKED” like she’s at a Pats game. Rather unfortunately,
her vocal performance - as well as the voices of everyone else she happens to run into while
enacting her cute, slimy kill-wish - are included, so you might want to turn the audio down if
you don’t want to constantly have your ears blown out by... well, this.
But audio inconvenience be damned, it’s still a portable Puyo and it’s still an
entertaining game. This is one of those evergreen puzzle series, that with just a new coat of
paint is ready to go for a new generation, because the mechanics are, were, and will
continue to be tight and sound. But what the DS adds is - Say it with me - DOWNLOAD PLAY.
Yes, the most awesome part of the DS. You can broadcast the download to your nearby
friends, and not have to worry about not having enough GameCube controllers. It’s a boon
to any puzzle game like this, and really it’s the only thing that the DS offers the Puyo
experience. Throughout most of the game, the bottom screen just shows the faces of the
characters involved, or maybe some statistical information if you’re doing a challenge
mode. All the action takes place up top, preventing a split through the middle of the playfield
like Mr. Driller inflicted. So put on a podcast or two, turn down the sound, and keep your
eyes on the next puyos to fall, because I got a fever, and the prescription is... 200
mg ibuprofen, a cold compress, and plenty of fluids.