字幕表 動画を再生する 英語字幕をプリント Hello I'm edu from edu4java and this is a presentation of a new chain of tutorials that I hope you like that I hope you like they are about game programming what you are seeing is an htc desire in which I'm playing a little game it is not finished, it is like an alfa version that I have made by myself. In the next tutorials we are going to learn game programming concepts, android specific characteristics for game programing and a little of game achitecture "How we are going to structure a game" Here we have the same game but with less characters or guys As you can see there are 1, 2, 3, ... 4, 5, ... ok, as you can see here are bad and good guys ok, as you can see here are bad and good guys ok, as you can see here are bad and good guys ok, as you can see here are bad and good guys these ones with wings are the good ones when you kill one of these they scream as a terrified woman and leave a blood stain, when you kill one of these it makes an "auch" and leaves a blood stain too after a few seconds the blood stain disappears the idea is to kill the bad guys ... the ones that have no wings try not to kill to the good guys. In other words, kill the boys and not the girls here I present you a summary of what we are going to see in the next tutorials. first we have to learn the concepts of Game Programming: Game Loop What is Game loop ... ... game loop is ... when you see a movie what you really see is a picture painted over another several times per second a computer monitor can print 80 pictures per second in this simple game we are making we are going to print 10 frames per second, that means we are going to print 10 pictures in a second then in this loop each time we iterate we print a picture this is printed so many time per second that we see a video animation also in this game loop ... in adition to updating the picture the information of the game is updated normally we have an engine (point 2) this engine is in charge of the update of the game state and the drawing of the pictures, these are the 2 principal methods called by the game loop these are the 2 principal methods called by the game loop in the update each character is updated. The position, ... if it reached the border, to turn and go in the opossite direction ok it updates what people call "the game physics" for example when a character walks it has an inertia, this inertia is shown calling this update, in each call we move the character. 3. Sprites: is an old concept, it is the concept of... here the littles guys are the sprites the sprites normally have characteristics like movement they can have sound, ... they are like a little entity in our ... in our ... example this is an sprite this blood stain is also a sprite it is alive, ... now it disappears each one of these is a sprite then... this is a sprite, will see it later on... Collision detection: it is when it is necessary to now when ... for example this one gets to the border here and goes in this direction. It is detected that it was going to get out from the screen and when it detects the border it changes direction another collision detection can be this when I click, how does it know if I kill some one? It needs to be aware ... that in the x, y position where I click there was a guy and then when it detects that here there is a collision between the click position and a guy I make the character disappear and and then when it detects that here there is a collision between the click position and a guy I make the character disappear and and then when it detects that here there is a collision between the click position and a guy I make the character disappear and and then when it detects that here there is a collision between the click position and a guy I make the character disappear and the blood stain appears, after a few seconds it disappears too ok with collision detection Game resources: ... how to find the images we are going to see this in detail but for now .... let's go here to resource and we can see ... these are my images resources, see? this is a little guy this is a bad guy here we have another bad one, you can see it is walking front, the legs are in different positions here we have a good one. I made this with a program ... I saw in a web that we are going to see in the next tutorials. see, here it is going left moving it's legs next, we have sound resources too here in raw I don't know if you are going to hear this, but when you click here if it runs correctly... if it runs correctly... this is the scream of a woman and this is when we click on the man and... what else? we are going to see Android specific characteristics used for the game. For example the use of SurfaceView it is a low level View.When we are developing a game we are worried about the performance so we use the low level view we are going to learn what is a Holder and how to handle its events. How Android manages the resources, how you put them into memory, how you load them refering to Game Architecture...well, this is as in general Architecture... the idea of the Architecture is to divide a problem in simple and reusable parts in our case we are going to try to uncouple put into one independent place the game logical part and in another place the Android specifics, why? because my idea is that with the same development we did for this game that with the same development we did for this game use it to do an applet game and a Java game without developing again the entire program ok, as a first introduction I hope it has been enough, see you in the next tutorial of Android Game Programming Good Luck!
A2 初級 Androidゲーム1 Javaプログラミングのチュートリアル。ゲーム開発 (Android Game 1 Java Programming tutorial. Game development) 592 22 劉佳華 に公開 2021 年 01 月 14 日 シェア シェア 保存 報告 動画の中の単語