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  • I think in five years or so VR is going to be a really prominent platform for experiences,

  • for business, for commerce, entertainment, and social.

  • Let me tell you why.

  • So I've been trying a lot of the VR gear and the thing about VR is, and the other version

  • of it called MR, mixed reality, which is where you see virtual objects in the real world

  • and VR where you see only the virtual world, both of those operate on a different part

  • of your brain then when you're watching on a screen.

  • So a very common demonstration in VR is to put on a pair of goggles while you're in a

  • room and then to drop the virtual floor inside away so that you're suddenly standing on a

  • cliff and to ask you to walk out on a plank that's over nothing, maybe it's kilometers

  • deep.

  • And for most people it's almost impossible to do.

  • Your knees start shaking, you're nauseous, even while your brain is telling you hey you're

  • in the same room I was in a few moments ago.

  • But the VR is working on a lower different part of your brain stem it's a much more primeval

  • part of it that experiences things.

  • And when you take your VR goggles off you remember not having seen something but having

  • experienced it.

  • And that ability to get to where we feel things, get to where we experience things is very,

  • very powerful.

  • And in trying many, many of these worlds for almost two decades or more one of the things

  • that's most surprising to me is that the most intriguing things in these worlds are not

  • incredible objects, they're not amazing worlds, they're actually other people.

  • So when you have a world with other people in it that's really what's the most powerful

  • thing.

  • And we now have the ability to add a couple things to make those people seem real.

  • One of them is eye contact.

  • The other one is the ability to have real-time capture of their movements so you can see

  • their body language and you can detect that that's actually this other person.

  • And the experience is a real experience.

  • And that experience of other people I think is going to make VR the most social of all

  • the social media.

  • And actually we've been trying a couple of these VR games where you have to do stuff

  • physically and even the idea that this is sort of you're going to become a big slug

  • in the closet isolated is totally wrong.

  • This is going to be some of the most callisthenic kinetic activity that we're going to undergo.

  • So VR is likely to become the social platform within five years.

  • And this is the place where we're going to download, exchange, buy, purchase experiences,

  • which are going to be some of the most valuable things that we can create.

  • And they'll be a whole economy based around this.

  • And then the amount of data that is necessary to make this work is huge.

  • There's going to be no VR without AI.

  • And the VR companies who make this are going to become the largest data companies in the

  • world because in order to have your avatar in the VR real time you have to capture so

  • much of our behavior that we're going to be capturing behavior that's expensive to capture

  • outside in the real world but it's going to be very cheap to capture in VR.

  • And the companies that are running these they're not making their money selling goggles, they're

  • going to be collecting our lives data and that's going to be their wealth.

  • And so part of the attraction for business in VR is going to be the fact that everything

  • is quantified, that everything is digitized and our digital lives are going to become

  • paramount there.

  • And so the issues about who owns that data, the issues about who controls that data, the

  • issues about what can be done with it will continue to loom and the power of what you

  • can do with that will be harness by AI because that data alone is just a headache without

  • AI.

  • And that promise of having a virtual life is going to be I think the big thing in business

  • in five years.

I think in five years or so VR is going to be a really prominent platform for experiences,

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バーチャルリアリティ。今後5年間の最大の技術的混乱|ケビン・ケリー (Virtual Reality: The Biggest Tech Disruption in the Next 5 Years | Kevin Kelly)

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    Ntiana に公開 2021 年 01 月 14 日
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