字幕表 動画を再生する
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Hey guys, this is Aaron.
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I want to show you something that may come in handy for you if you ever have to model
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from reference images.
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I have a model here of a jet I did, and as much as I would like to say that I modeled
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this from scratch, that would be a lie.
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I did use reference images.
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So I actually have them on their own layer over here, if I turn my reference layer on,
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you'll see I have a series of images that I used as references.
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I have scenes up here at the top so I can jump to a top view, side view, front view
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real quick while modeling, and I can actually see that projected reference so I can model
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real quickly.
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Jump between different views.
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We're going to go ahead and create something like this, sort of a reference image cage
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like this in a new drawing.
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So I'm going to go ahead and go File>New.
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I'm going to go ahead and blow that up nice and big so you guys can see everything I'm
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doing.
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And I'm going to let Chris leave.
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He does not have to stick around for this.
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Going to now go to Import and import my reference image.
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So I have a Vespa image, I'm going to go ahead and import that and drop it on the ground.
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I'm not really concerned with the scale at this point, we've done a lot of, we've talked
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about scaling before.
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At this point I just want to talk about setting up the cage.
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So my reference image actually contains all of the different sides that I want to reference
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on one image.
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I don't have to do it this way, I could actually import a series of images: Top, Side, Front.
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But what's important is that I do have the three reference images and that those three
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reference images are about the same scale.
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I mean, relatively if scaled to the same width, they're about the same height.
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That sort of thing, so that I don't have issues where I'm having to stretch the image or something
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like that in order to make everything line up.
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Alright, so what I'm going to do is I'm going to start by taking this and I'm actually going
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to set this up as the side.
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So I want this image, this side image, to be here in the blue-green quadrant.
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So I'm going to start by using my Rotate tool.
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I'm going to hit the right arrow key to lock onto the red axis, and click to the endpoint,
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and then click on the side and bring it straight up.
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Until I click onto the blue axis.
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Now I'm going to flip it around the other direction.
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So I'm going to click the bottom, click and drag that around until it snaps to the green
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axis.
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Alright, now it's where it needs to be.
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It's on the right plane, but I got to move where the actual image is.
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So what I'm going to do is use the Move command, and I'm going to click on this ground plane
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and I'm going to hit the up arrow to lock to moving vertically.
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And lock that right there.
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And I'm going to use Move again to kind of slide it over.
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Again, this is not of dire importance where exactly this is lined up, but what I generally
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want to do is have that geometry in the positive space of this quadrant right here.
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Alright, once that's done we can set up the rest of the images.
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So what I want to do is I want to get this piece right here turned around so it's on
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this blue-red quadrant right here.
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I'm going to do that using the Rotate command.
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So I'm going to come to my origin, I'm going to hit up to lock to the blue axis, and I'm
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going to click and drag this around.
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So I want to get it to right here, but I want to keep the other one so I'm going to use
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my modifier key.
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This is option on the Mac or Control on Windows.
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And I'm just going to bring it around and click right there.
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So you can see what I'm doing here I have two of my images set up already.
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I'm going to go back to selecting the first image, Rotate again.
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This time I'm going to use the green axis, grab the bottom, and again modifier key to
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copy, and bring that up like that.
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So there I have those three images; I'm almost set up as far as having those in the right
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spot to use as a reference.
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One thing I'm going to have an issue with right now, of course, is that they don't all
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line up.
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Specifically this bottom one does not seem to be where it needs to be.
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So what I'm going to do is I'm going to draw a couple lines referencing a reference point.
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For a reference point I'm going to use the front of this fender right here.
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So I'm going to draw a line right there, click, and I'm going to draw a line out.
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I want to stay on the red axis so I'm going to go ahead and hit the right arrow on my
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keyboard and then come to this point right here.
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I'm going to draw that back just to have that reference.
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Draw this down.
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So basically, the front of the fender should align to this point on all three images.
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So now I can come in and I can fine tune any of my images.
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So if that's not quite where I wanted I could move it.
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This one's a little bit off so I'm going to come in here and use the Move command to kind
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of...right about there is good.
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This one's way off.
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Oops.
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Select this and move it.
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Riiight.. there.
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Alright, once I have that done, I can actually get rid of these lines I don't need them,
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I just needed to reference them for placement.
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But I'm pretty good.
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So now it's clean up time.
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So one of the things I want to do is go in and crop these images real quick.
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I don't need all these additional views of the Vespa on the side view.
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So what I'm going to do is I'm going to go in and cut this down to just what I need.
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I can't actually cut down an image, but what I can do is I can right click and Explode
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that image.
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When I explode it it becomes just a surface with the image painted on as a texture.
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So what I can do now is use Move to just move these lines back.
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There we go.
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Do the same thing to the side.
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Select.
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Move, and bring it dow-.
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Whoops.
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And bring it down.
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The bottom one up.
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And I can take this one all the way up to the reference plane; I don't need it to hang
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down there at all.
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And then, finally I can bring this one in here like that.
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So that's all I need out of that image.
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I'm going to go ahead and do that to the other images, just Explode and Move their edges
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real quick.
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Okay!
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So at this point, I have my three images in and cropped.
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And last couple things I'm going to do is just to set it up so it's easier to reference them.
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If i jump to my side view, and see that's a pretty good view, I like that.
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I can jump same thing, to the front view, top view, but one of the issues you come up
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with here is I'm not actually looking at it directly straight on, I'm actually looking at it in
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my perspective view.
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That's going to add a little bit of distortion, especially when we reference one image to
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the next.
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So one of the things I want to do before I set up my reference scenes is go up to Camera
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and turn on Parallel Projection.
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There we go!
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Now I'm looking at just that one image.
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So the other images are still there, but when I snap into that view, see I'm just seeing
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that image.
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So, these quick view buttons up at the top are great but I'm going to go a step further
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and actually create scenes for each of these.
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So I'm going to create a scene for the side view, and I'm going to go ahead and select
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it, make sure my additional information is dropped down, and I'm just going to change
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the name to "Side."
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That way, as I'm modeling around here if I want to jump back to a side view all I have
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to do is just click on this, and I'll jump back over there.
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I'm going to do the same thing for the other two views real quick.
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Okay, so I've got my views created.
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One thing I might want to change though is that animation, so I'm going to go do just
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kind of one more thing right here.
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Go to View>Animation and change my settings and actually just turn off Enable Transitions.
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What that's going to do is allow me to just real quickly hop from one to the next.
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Real quick and easy.
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Alright, last thing I may want to do here, Select all these, go to Entity Info and add
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them to a new reference layer.
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That's going to allow as I model to just flip these all back on and off again.
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So there you go!
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A quick and easy way to make a set of reference images for modeling.
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Thank you!