字幕表 動画を再生する 英語字幕をプリント Mmm It's a Orange Juice What's up everyone? This is Orange Juice Today I'll be talking about True Red and True Blue To simplify things, in a clan match when you request for a friendly battle The one requesting will be True Blue And the player who accepts the match will be True Red When you or another clanmate spectates a friendly battle You'll be able to determine who is True Blue and who is True Red When you're True Red what the game does is flip the map and basically mirrors the units you place so that you appear on the bottom of the screen as Player Blue Even if your actually True Red in a perfect world the mirrored map should reflect the card actions perfectly but with X/Y Coordinate rounding errors, interactions with certain units on certain tiles are not always going to be identical Let's explore these discrepancies When you split Barbarians in the back, specifically on the center-right tile 3 Barbarians will split right and 1 Barbarian will always split left This is consistent with True Red and True Blue However, when you plant the Barbarians on the centre-left tile True Blue will split 2 Barbarians in the left and 2 Barbarians on the right Whereas True Red will split 3 Barbarians to the left and 1 on the right When you're attacking with the Hog on offense You can't bypass a 4-3 building plant with a Hog Rider Because he has the largest sight range in the game Spanning 9.5 tiles, he is easily attracted to buildings However, if you can nudge him a little bit with a Pig Push You can bypass a 4-3 building plant with a Hog Rider Check out my Pig Push video if you havent seen it yet for a more in-depth explanation on how Pig Pushing works Now, when you're True Blue you don't need to do a Pig Push on the left side Without requiring any units to push You can Hog Hop the left river as True Blue to completely bypass a 4-3 building plant When a balloon is planted in the second-most outer tile of the map on the right side Both of the balloons will be pulled with a defensive building with a 4-2 building plant Effectively defending against most of the balloons Now, when a balloon is planted on the map on the left side True Red will actually bypass a 4-2 building plant So True Blue fails to defend in this scenario Against Elite Barbarians, whenever they're approaching you from the right lane You can actually kite them with an Ice Golem to the left lane This doesn't hold true when Elite Barbarians are coming at you from the left lane True Blue cannot kite Elite Barbarians with an Ice Golem on the 4th tile Instead True Blue has to plant the Ice Golem on the second or first tile from the river to successfully kite Elite Barbarians from the left lane Against Royal Giants, there's an inconsistency in both Player Red and Player Blue When a Tesla is planted 3 tiles from the river and 3 tiles from the Arena Tower True Blue's Royal Giant will bypass the left side When you plant a Royal Giant on the right side, now True Red has the advantage and can bypass the right side without activating the Tesla I honestly think this interaction was the death of the Tesla otherwise it would've been a reliable counter to the Royal Giant because it functioned properly on both sides You wouldn't have needed to react to Royal Giant with an Inferno Tower or anything else During the Miner meta, when he was in every single deck it was a little confusing which tiles were optimal for countering him because there were inconsistencies When the Elixir Collector is planted in front of the Kings Tower and the Miner's planted in the corner on this tile, True Red's Miner will attack the Elixir Collector whereas True Blue's Miner will activate the Kings Tower instead of attacking the Elixir Collector When an Elixir Collector is planted on the corner right side where the Miner will attack the Elixir Collector while True Blue's Miner will attack the Arena Tower Leaving that Elixir Collector untouched This becomes even more confusing when the Elixir Collector is planted on the left side Now True Red's Miner will attack the Arena Tower and True Blue's Miner will attack the Elixir Collector So, in a clan match the person to request for the match will be assigned as True Blue and the person who accepts the match will be assigned as True Red You can spectate to verify the True Colors However when you spectate a friend on your Friends List It is not a reliable way to determine the True Color because you get Spectator Bias So the game will always display your friend as Blue regardless if it's their True Color or not On ladder, you can determine if you're True Blue immediately based on the trophies If you have more trophies than your opponent Then you will be assigned as True Blue The player with the lower amount of Trophies will be assigned as True Red Also this is the only game mode where the intro screen for Home and Visitor holds true most of the time In Challenges, the player with more wins will be True Blue There's no way to know right off the bat if you have more wins than your opponent or not and the intro screen is not accurate as you'll sometimes appear as Home and you'll sometimes appear as a Visitor regardless of your True Color Why does this happen? Andrew from Reddit makes an educated guess explaining that the units are on an X/Y plane the path finding AI dictates what position they'll move to next The calculations in that decisions will sometimes rounding fractional numbers This rounding step will result in different outcomes based on what quadrant of the map you're in and where you're headed True Blue sees the X/Y/Z plane as it really is True Red will see the mirrored image of the True Plane This allows both players to appear at the bottom when they play So to recap, the True Red and the True Blue bug makes this game unplayable Na, I'm just kidding But they do have very slight feel differences I wouldn't even consider then field advantages Since both sides have different interactions They're so minuscule it won't change your gameplay Not unless you're consistently reaching 12 wins back to back to back Chances are this minuscule discrepancies in unit interactions won't influence the final outcome of the battle Thanks for watching, stay tuned for more confusing OJ
B2 中上級 米 不均一な地図のバグ - True Blue & True Red | UPDATE: FIXED ON 3/13/2017! (Uneven Map Bugs - True Blue & True Red | UPDATE: FIXED ON 3/13/2017!) 28 2 MCX~mighty combat X に公開 2021 年 01 月 14 日 シェア シェア 保存 報告 動画の中の単語