字幕表 動画を再生する 英語字幕をプリント Hmmm It's an Orange Juice What's up everyone, this is OJ We're getting a new balance update this coming week. Just in time to nerf the night witch. She is way too strong She currently spawns 2 bats every 5 seconds. They're turning this down a notch. She'll now spawn bats every 6 seconds. On top of the decreased spawn intervals, she will no longer spawn 2 bats immediately after being deployed There's gonna be a slight delay before she spawns those first two bats. When she dies, she'll pop 4 bats. They're also nerfing this. So now she'll only spawn 3 bats on death. This is kinda like skeletons. Its DPS is decreasing from 268 to 201 If you look at the night witch There is a significant impact on the map to summon 6 bats, it used to take 10 seconds. With these balance changes, it will now take over 13 seconds to reach this mark. Tornado, Poison and heal mechanics are receiving a buff. The spells will now stack For example, in the current version, if you mirrored Poison on top of itself, it would not stack. Notice how only the last tick of the mirrored Poison did damage. With the new mechanic tweak, you can duo-cast Poison, Heal or Tornado on top of each other. It won't cancel itself out. As for the Tornado itself, its duration is being reduced from 3 seconds to 2.5 seconds It's still gonna be able to activate the Kings Tower for most units. But the most significant change is since that the duration is reduced, So is the damage. From 174 to 145. Tornado no longer takes out stab goblins by itself. This affects Goblins, Goblin Gang, and the Goblin Barrel. And the last balance update in December The log received a nerf. Its range of damage was 11.6 tiles Reduced down to 11.1 tiles. This was reversed as soon as they realized there was a bug preventing users from casting it on top of buildings Offensively, it will still hit the arena tower Defensively, it will still take out Goblin Barrel and Princess at the bridge In this balance update, its range is reduced back down to 11.1 If you can cast it on top of buildings again, i feel like this is a buff because you can use the log to protect your siege buildings better. Another advantage to being able to cast the log on top of buildings Is that you can protect your Elixir Pump from a Goblin Barrel planted in the corner The Goblin Gang is one of the best defensive cards in the game. It can defend against most ground units and a lot of air units. It's receiving a nerf. They're removing one Spear Goblin. So the gang will now spawn 3 Stab Goblins, and 2 Spear Goblins. When the Skeletons were rebuffed to include 4 skeletons. It provided too much value Shutting down a musketeer and an electro wizard completely. They offer far too much utility for 1 elixir. They're removing that one doot. This decreases their DPS from 268 to 201. The Bandit is receiving a buff She is going to dash faster Her dash charge time currently takes 1 second to initiate. Her new dash charge time will be slightly faster This means that you are going to have to react a bit faster to prevent her from connecting to your tower. On top of this dash buff, she's receiving a health boost. Increasing from 750, to 780 The Dark Prince will now take 5 swings to kill her and she'll survive one extra shot from Minions, Archers and Spear Goblins The Inferno Dragon, but not Sparky, is receiving a buff too. It's health is increasing by 7%. It's going to go out from 1000 to 1070. This is higher than a Baby Dragon It's now able to tank one extra shot from Archers, Minions, Witch, Musketeer, Baby Dragon, Spear Goblins Ice Wizard, Lava Pup, Electro Wizard, Mega Minion and a Dart Goblin. This seems like a lot, but these are one on one interactions With the Princess Tower assisting, there shouldn't been too much of a noticeable difference The biggest buff of all that it's load time is decreasing from 1.2 seconds to 1 second. This means that it will retarget smaller units slightly faster, so Skeletons won't counter it as hard The original witch is getting a significant change. Her splash attack radius is increasing from 1 tile to 1.1 tiles. This is a very subtle buff, but increases her capability to take out swarms a bit better. Most noticeable against the skeleton army or minion horde She is going to be able to summon skeletons a bit faster too. Currently she spawns her doots every 7.5 seconds, with the buff, she'll spawn them faster at 7 seconds now To be more consistent with the Night Witch, there is a slight nerf She is not going to spawn the Skeletons immediately Her first wave of skeletons will spawn a bit later But on the flip side she is receiving one more buff They are increasing her health by 5% It's increasing from 665 to 698 This is a huge buff she'll be able to tank one more shot by smaller like Archers, Minions, Skeletons, Giant Skeleton, Ice Wizard, Guards and Lava Pup And she'll be able to tank one extra shot from a P.E.K.K.A., Baby Dragon and a Wizard This is a massive buff. She is going to offer a lot of value for 5 elixier The clone spell is receiving a buff When you cast the clone spell it temporarely freezes the units for 0.8 seconds With the new buff it won't stun your units for as long so your units and its clones will be ready to engage in battle slightly faster The battle ram is receiving a tweak Normally a Bowler, The Log or Executioner taking out the Ram Shield would also splash onto the Barbarians Their attack animations would dobple-dip dealing double the damage With the new buff, if you kill the ram itself it won't splash onto the barbarians The Bats have been tweaked here and there and like we said in our introduction video the stats aren't set in stone The bats have been tweaked and will only spawn 4 bats instead of 5 Thanks for watching, stay tuned for more qualtity OJ
B2 中上級 米 バランスの変化|クラッシュ・ロワイヤル|夜の魔女NERF! (Balance Changes | Clash Royale | Night Witch NERF!) 33 3 MCX~mighty combat X に公開 2021 年 01 月 14 日 シェア シェア 保存 報告 動画の中の単語