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  • Nintendo made a ton of announcements during E3 2013 and among them was Mario Kart 8 for

  • the Wii U.

  • And they didn't just show it off, since we got to play it too.

  • So you know what that means. It's time to hook up the old analysis machine to see what

  • secrets all the footage might be hiding

  • And with that, let's get started

  • So right away, we can tell the game is basically a mash-up of the previous 2 Mario Kart games,

  • carrying over several of the unique features of each one.

  • Take the Mario Kart 7-style coins scattered along the track for example, which increase

  • your overall top-speed with each one, and like before you'll max out at 10, or drop

  • 3 if you get hit.

  • Then there's the return of the hang-glider and underwater sections, also from the 3DS

  • version

  • Then from Mario Kart Wii, we have the return of the 12-player races, as opposed to the

  • usual 8,

  • In addition, the motorcycles from the Wii version are also back, except in appearance

  • only as they now handle exactly like the karts

  • Which means you won't be performing wheelies for a speed boost anymore, though to make

  • up for this, they can now to access the red 2nd-tier Boost now, just like the karts

  • Then there are some features return that return from both of the games, such as performing

  • stunts after going off a jump for a quick speed-boost, as well as the aforementioned

  • boost-mechanic which is time-based, as opposed to the older Mario Karts where you had to

  • wiggle the control stick.

  • So yeah, Mario Kart 8 is basically what you would get if you threw the previous 2 games

  • into a blender...with one key difference: anti-gravity.

  • Yep, as you've surely seen by now, the vehicles can now race upside down and all-around in

  • certain segments, thanks to the new anti-gravity wheels that allow them to cling to certain

  • sections, allowing for all kinds of crazy layouts, or alternate routes.

  • And these sections, based on our play-time, always seem to be preceded by a blue anti-gravity

  • strip, such as with this shortcut in the E3 demo's second course, which clearly marks

  • the start of it

  • But besides the fact you can now defy gravity, the gameplay remains basically the same, right

  • down to going off ramps for some airtime.

  • Though there is one slight difference: if you ram into someone during an anti-gravity

  • section, you'll both spin-out, but it seems to have a minimal impact on your driving.

  • So clearly anti-gravity will play a big role in the game-it was featured in all 3 of the

  • demo's courses after all. And even the game's logo is based around it.

  • See the curvy 8 there? While it is the 8th main Mario Kart, the logo is also based on

  • the demo's first course, which itself is based on a Mobius strip. Ie, a closed surface that

  • consists of only one side, that in this case resembles an 8. And this design would only

  • be possible with just such an anti-gravity mechanic.

  • And by the way, did you notice how the actual racetrack itself in the first course is held

  • up by support beams? That's a really cool little detail that's almost totally unnecessary

  • in a world where things often float in mid-air for no apparent reason at all

  • Now as you might have noticed, we've been referring to the courses only by the order

  • of their appearance in the demo--and that's for a good reason--they don't have names yet!

  • At least, most of them don't...

  • If we take a look at this screenshot from the demo's first course featuring Peach's

  • castle, we can see the sign here clearly labels the track as Mario Circuit.

  • Although it may seem odd that Mario's track prominently features Peach's castle, this

  • is actually consistent with every Mario Kart since Double Dash. Then there's the fact that

  • both Goombas--though now also in stacked form--and piped-Pirhana plants also make an appearance,

  • which is also consistent with previous Mario Circuit levels

  • But there could be something that's inconsistent.

  • IN almost every Mario Kart game to date, Mario's racetrack appears later in the game, being

  • featured in the second cup--the Flower Cup--in 6 out of the 8 games, with the only exceptions

  • being the original Mario Kart which doesn't really count since it had multiple versions

  • of the same racetracks that appeared throughout the game, and Mario Kart DS, where it appeared

  • during the Star Cup--which is still toward the middle of the game.

  • But this time, we actually think Mario's Circuit might be the first one you play in Mario Kart

  • 8. For one, its simple design lends itself perfectly as an introductory level--especially

  • since it was also the first level of the demo. And since the game's logo is based on that

  • same track, it would make sense that it would show up as the first course in order to set

  • the tone for the entire game.

  • And then there's the fact that Mario Kart DS's first course was also a figure 8--and

  • in fact, was even called the Figure-8 Circuit.

  • So it seems extremly likely that this figure 8 course will also be Mario Kart 8's first

  • one, which would actually be the first time a Mario's track has started off a Mario Kart

  • since the original game

  • But in the interest of looking-waaaaay-too deep into things, there could be one slight

  • snag with this idea.

  • You see, up to this point, every other entry in the Mario Kart series has started off with

  • a Luigi Course. Specifically, the 2nd, 4th, and 6th ones, being Mario Kart 64, Double

  • Dash, and Mario Kart Wii version. And since we're now on the 8th one, that means Mario

  • Kart 8 might just start off that same way too if it wants to maintain the pattern--of

  • course, that also could be entirely coincidental.

  • Alright, so if you're not sick of us talking about Mario Circuit yet, there are just a

  • few tiny details I wanted to point out.

  • Like the various signs around the course, such as the one for Mario Motors, complete

  • with a more cartoony version of Mario, reminiscent of the artwork from his 8-bit and 16-bit days.

  • And did you notice more the more conventional ? Blocks next to the oil cans here? It's a

  • cool little detail that's easily missed, And in the trailer, we get a good look at what

  • appears to be a News Truck reporting live from the racetrack

  • And finally, did you catch the birds that hangout on the racetrack between lulls in

  • the action?

  • Okay, we're done with Mario Circuit. Now let's take a look at the demo's second course, which

  • takes place in a coastal city highly reminiscent of San Francisco, with its steep hills and

  • cable cars obstacles--though these ones are being driven by a Koopa Troopa.

  • And did you notice those cable cars are each themed after a different Mario character,

  • such as the Mario, Luigi, and Wario ones here? And if we look at the front, we can even see

  • they have their hats too.

  • Even the sailboats bordering the track are themed after the racers int he same way.

  • But despite the overall San Francisco vibe, there's also the statue of Peach out on an

  • island that looks suspiciously similar to the statue of Liberty in New York. And the

  • prominence of that statue might also hint that this level very well could be Peach's

  • course.

  • And by the way, did you notice this racetrack is filled to the brim with details? Take the

  • the Galaxy Air sign at the start, complete with a Luma from Mario Galaxy? Or the nearby

  • DK Burning banner followed by a Super Mario World one, complete with a dolphin from that

  • game

  • And then there's the prominent Toad Toy Store building that you can race along in anti-gravity

  • mode, followed by a Peach & Daisy store front

  • And finally, we have this ad for Shy Guy Metals - which according to the sign, they've been

  • at since 1987. Which is a clever reference to the year that Shy Guy made his debut with

  • the Japan-only Doki Doki Panic

  • Then we have the demo's third and final level, which takes place in a Ghost House that features

  • an underwater anti-gravity section, complete with Bone Fish and a split path, as well as

  • a hang-gliding section where you have to dodge Boos.

  • And just before the end, you'll have to watch out for some attacking suits of armor possessed

  • by--who else--those pesky Boos again.

  • And did you notice the Karts now have headlights in dark areas? Cool!

  • Okay, so that covers the 3 courses in the demo we were able to play, but the trailer

  • actually reveals snippets of 5 more.

  • Now 3 of them we've seen before, as they're remakes of Dry Dry Desert from Double Dash,

  • Music Park from the 3DS--which we can easily tell from the banners here--, and Piranha

  • Plant Slide also from the 3DS. And there are no appreciable differences we can tell from

  • these clips, besides the vast increase in overall visuals.

  • As for the other two courses revealed in the trainer: well, they're brand new. One seems

  • to take place in a cliff-side Ruins area, and we can't tell much else from it besides

  • the fact it'll have a hang-gliding section.

  • The trailer also revealed a Candy-themed course, but again, there's not much to see besides

  • tons of candy-based structures like this windmill made out of wafers

  • But there is one small thing we noticed.

  • In this picture, the house here appears to have an odd looking insignia above the door.

  • While it looks like a cookie, it also looks suspiciously similar to the Flower icons that

  • often represent Daisy, including the ones she wears. Is it possible we're looking at

  • Daisy's course?

  • And speaking of Daisy, we know of 12 of the racers so far:

  • Mario Luigi

  • Peach Yoshi

  • Bowser Donkey Kong

  • Toad Koopa Troopa

  • Daisy Toadette

  • Wario Waluigi

  • And we're guessing there are still some left to be unveiled, considering both Mario kart

  • 7 and Mario Kart Wii had more, with 16 and 24 respectively, not counting the Mii racer.

  • So we strongly suspect there are at least 4 unannounced racers, and potentially even

  • more.

  • But who could they be?

  • Well, since we saw Mario Galaxy referenced earlier, we'd be very surprising if Rosalina

  • didn't return, especially seeing as she's the only character to have appeared in both

  • of the previous games that hasn't yet been confirmed. Besides the Mii that is, who we

  • also expect is back

  • And along those same lines, since we saw Shy Guy referenced earlier, there's a chance he's

  • back too.

  • Alright, that's enough about the characters--what about the items? After all, what's a Mario

  • Kart game without them? While we saw a fair chunk of items with our hands-on time, we

  • can see there are even more in the game if we slow down this clip of getting an item

  • box. If we watch it closely, we can see a ton of items cycle through, which includes

  • Fire Flowers Bananas

  • Mushroom Triple Mushrooms

  • Golden Mushroom Triple Bananas

  • Green Shell Triple Green Shells

  • Red Shells Triple Red shells

  • Star Bob-omb

  • Thunderbolt and Blooper

  • And on top of all that, the game's producer said in an interview that the Blue Shell will

  • be back too. And though he also mentioned the Blue Shell's traits may be tweaked, every

  • other item we've seen in action all behave as they have in the more recent games--Oh,

  • and you can even still drag items behind you too.

  • Unfortunately, they haven't shown any new items yet, but we expect to see at least one

  • or two new ones, like in past games

  • And speaking of past games, you've probably noticed by now just how much better the game

  • looks than before. If we take a look at this screenshot, you can see Mario's pants even

  • has a textured look to it now, like actual jeans.

  • And if we take a look at this picture, you can even spot some super small details, such

  • as how the wheels now have Mario Kart written on then. And if we take a look at the bike's

  • engine, we can see it has a ? coin icon as well as a mushroom just above that

  • Even the animation has been improved--check out how the racers now glance at each other

  • as they pass by, which is also a nod to the very first Mario Kart. Although the character's

  • mouths still don't move when they speak

  • Okay, we're just about done here, but as usual, there are just a few final details left.

  • For one, based on our play-time, you can no longer earn a speed-boosting draft by racing

  • closely behind another racer. But it is possible it just wasn't implemented in time for the

  • demo.

  • And along that same topic, every level in the demo was only 2-laps instead of the usual

  • 3. While this is very likely a demo-only setting, it could hint that you might be able to choose

  • the amount of laps again for Versus mode, like in Double Dash

  • Then we got a glimpse of how points are tabulated after every race, and not surprisingly, it's

  • very similar to Mario Kart Wii's, being as they both have 12 racers. However, there is

  • a slight different. While the top 3 positions still earn 15, 12, and 10 points respectively,

  • everyone 4th and and below earns one point more than they did before. SO basically, if

  • Daisy here were playing Mario Kart Wii instead, she would have won 0 points instead of 1.

  • It shouldn't change much, but maybe the developer just didn't want you to feel bad?

  • Finally, we have that lovable Lakitu, who still goes to fish you out if you fall into

  • the water. But this time, instead of cutting right back to you on the track, the camera

  • actually follows Lakitu on his journey-which again, is like the original Mario Kart.

  • And did you notice his shadow actually followed alongside the building in this scene, instead

  • of just appearing as a small circle directly beneath him? It's a nice little touch. that

  • helps demonstrate the Wii U's increased power

  • And with that, we're done covering everything we could dig up on Mario Kart 8. As always,

  • let us know if we missed anything by posting in the comments.

Nintendo made a ton of announcements during E3 2013 and among them was Mario Kart 8 for

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マリオカート8 - E3ゲームプレイ分析 (秘密と隠された詳細) (Mario Kart 8 - E3 Gameplay Analysis (Secrets & Hidden Details))

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    阿多賓 に公開 2021 年 01 月 14 日
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