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  • Matt: Hello everyone. My name is Matthew Mercer,

  • voice actor and Dungeon Master

  • for Critical Role on Geek and Sundry,

  • where I take a bunch of other voice actors and

  • run them through a fantastical fantasy adventure

  • through the world of Dungeons and Dragons.

  • We play every Thursday at 7 PM Pacific Standard time

  • on Geek and Sundry's Twitch stream.

  • Please come watch us live if you have the opportunity.

  • Back episodes and future episodes will be

  • uploaded on the Geek and Sundry website.

  • So, you can also check them out there.

  • In the meantime, enjoy!

  • Matt: Welcome to first episode of Critical Role,

  • and what this basically is,

  • is a continuation of our weekly D&D game.

  • Me and a bunch of other likely nerdy and enjoyable

  • voice actors gathering around,

  • rolling some dice, killing some creatures,

  • having some adventure.

  • And now we have the pleasure of it bringing it

  • on the stream for you to watch,

  • enjoy, and occasionally interact with.

  • So before we get to that: to give you a little backstory

  • on the characters you'll be seeing this evening,

  • we're going to play some videos for you in just a second.

  • But, do note for all you hardcore gamers out there,

  • a lot of this is house-ruled,

  • kinda loosey-goosey having a good time.

  • So all you number crunchers, stop paying attention there,

  • just have fun with it.

  • But nevertheless, we have some background story

  • on many of the characters you'll be seeing this evening

  • to help you jump into the story.

  • Let’s go ahead and enjoy those in just a minute then

  • we'll introduce the players, so, have fun.

  • Grog: Right, Listen up! If you have ale,

  • then you have a friend in Grog Strongjaw!

  • A goliath of towering height and size,

  • this barbarian has an appetite for the two great

  • loves in his life: combat, women, and ale! (chuckle)

  • (record scratch)

  • Wait.

  • Easily the brains of the group,

  • Grog is often consulted for his vast knowledge

  • of shapes, colors, and (chuckle) shiny things!

  • ...also ale.

  • In his early years, armed with his two handed great axe,

  • Grog often enjoyed proving his might amongst the ranks

  • of his family's wandering herd.

  • But after coming upon an unsuspecting elderly gnome in the woods,

  • he objected to the killing of such an innocent life.

  • A creature of impulse, Grog felt only pity for this...

  • well this terrified little thing.

  • And his disobedience cost him dearly.

  • (weapon crack)

  • Beaten bloody, and banished by the herd leader,

  • his uncle Kevdak,

  • Grog was abandoned and left to die.

  • Exiled from his herd, it was then that

  • the relative of the very gnome he fought to save,

  • saved him.

  • It was the kindness of a gnome cleric named Pike,

  • that healed Grog, bringing him back from death's edge.

  • And they have remained close friends ever since.

  • (brawling sounds)

  • Most nights, Grog can be found challenging

  • entire taverns to wrestling matches! Ha!

  • ...or accompanying Scanlan to the nearest house,

  • where you pay for...

  • lady favors.

  • Also ale!

  • Keyleth: A first Impression of Keyleth would

  • leave you with little information

  • on the half-elven druid.

  • You might even think that her social awkwardness

  • due to her sheltered upbringing is kinda sweet.

  • (chuckle)

  • Of course, it would be unwise underestimate her

  • based on first impressions.

  • (thunder crack)

  • Under that unintimidating petite frame is a

  • vicious beast waiting to be unleashed,

  • whose natural powers have made even the fiercest of

  • champions pee their pants, literally!

  • (soft chuckle)

  • Born to the Air Tribe of the Ashari people,

  • Keyleth was raised with a deep love

  • of nature and the elemental magics.

  • It is her people’s inherent duty to protect the

  • delicate areas in Tal'Dorei

  • where the four elemental planes begin to bleed with this realm.

  • Since she was a little girl, she had quite a knack

  • for air manipulation and beast shaping abilities.

  • Well, if you consider kittens and

  • flying squirrels to be little beasts.

  • Which, I do.

  • (clears throat)

  • Anyways, it wasn't long before the headmaster of the tribe,

  • her father, Kohren,

  • realized her true prodigious abilities and

  • she was inveterated to succeed him as the next headmaster.

  • Just like that, her jovial childhood was stripped and

  • replaced with endless spell memorization,

  • teachings from ancient traditions,

  • and exceedingly high expectations.

  • Every druid leader to be must embark on a journey

  • to seek out the sister tribes

  • in order to introduce and establish respect

  • amongst the fellow headmasters.

  • They call this the Aramente, or Noble Odyssey.

  • When her father felt she was ready, he set her on the path

  • to truly discovering herself.

  • Not knowing when, or if she will ever return.

  • As she hiked down the mountain towards Stillben,

  • she meditated on the task ahead.

  • Part of the Aramente is proving yourself

  • a strong warrior, a valiant protector,

  • and a wise and compassionate leader.

  • With this knowledge, one thought plays

  • in repeat in her mind:

  • Is she even worthy?

  • Percy: Percy was the third child of 7 children,

  • born to a noble family who lived far to the

  • north in the ancient castle of Whitestone.

  • With so many siblings to share the burdens of

  • lordship, Percy turned his attention to the

  • sciences, engineering, and naturalism.

  • One day, a mysterious couple,

  • named Lord and Lady Briarwood, came to court.

  • During a feast held in their honour,

  • the Briarwoods violently took control of the castle,

  • killing or imprisoning everyone who would stand in their way.

  • Percy awoke chained in the dungeon,

  • only to be freed by his younger sister.

  • Together they fled, chased by the Briarwoodsmen.

  • As they ran, Percy’s sister took

  • several arrows to the chest and fell.

  • Percy kept running, eventually jumping into

  • a freezing river and floating unconscious to freedom.

  • He did not remember waking up on a fishing boat.

  • He barely remembered the next two years, as he

  • slowly made his way as far south as possible.

  • Then one night, Percy had a dream.

  • A roaring cloud of smoke offered him

  • vengeance against those who destroyed his family.

  • When he awoke, Percy began to design his first gun.

  • Scanlan: Oh, you haven’t heard of Scanlan Shorthalt?

  • Well, gird your loins, ladies,

  • because he has his eye on you.

  • A talented musician, master of disguise, and dashingly

  • handsome in his own mind, Scanlan sings songs

  • almost as much as he sings his own praises.

  • Born a poor Gnome, Scanlan used his endless

  • charm and soaring tenor voice to

  • croon for coin and support his single mother.

  • One day he was discovered by a half-orc promoter,

  • and joined Dr. Dranzel’s Spectacular Traveling Troupe

  • where he learned the ways of the world,

  • and honed his skills as a bard extraordinaire.

  • A loner much of his life, Scanlan has never quite

  • come to terms with the violent

  • death of his mother at the hands of a Goblin invasion.

  • While his years on the road provided many, shall we say,

  • educational experiences with the opposite sex,

  • deep down Scanlan yearns for the one thing

  • he’s never known: the true love

  • of a fellow Gnome.

  • Still, Scanlan considers himself a lover first,

  • performer second, and fighter distant third.

  • On the battlefield, hell support his allies,

  • but rarely draws blood unless it’s to protect

  • fellow Gnome, Pike. Count on Scanlan for a hearty laugh,

  • a rollicking song, and a twinkle in his eye that melts hearts

  • and makes the females swoon.

  • Tiberius: Greetings and salutations.

  • I am Tiberius Stormwind.

  • I hail from a town called Ty'rex,

  • located in the heart of Draconia,

  • born from a politically respected family.

  • At the age of 15, I succeeded in passing the Sorcerer’s Rite,

  • showing prodigy-like control of my magic.

  • The judges and the Draconian high council were amazed at

  • how powerful my spells were for how long I had been training.

  • At 20 years old, I was the youngest appointed member

  • of the magic guild in Draconian history. For the

  • next few years, I almost went mad from the

  • malaise of being a guild member,

  • as it’s rather boring.

  • However, one day I happened upon a chamber,

  • unused for quite some time.

  • In the room were stacks of books and maps

  • of the surrounding cities and areas

  • around the known world.

  • For months I would frequent the chamber, and learned

  • of artifacts from legend.

  • After a long period of research, I made a list of artifacts

  • that caught my eye.

  • I brought these findings to the high council and was told that

  • all of the information in the chamber I had stumbled upon

  • was either believed to be fiction, or unsolvable mysteries,

  • and hence were lost forever.

  • I found those answers to be unacceptable.

  • A year later I devised a ruse and managed to

  • convince the city council to lend support

  • in me leaving Draconia on a mission of peace

  • and diplomacy for the surrounding kingdoms.

  • Going from town to town and making friends and allies,

  • in and for the name of Draconia.

  • Being a red dragonborn,

  • I had quite the task on my hands in that respect,

  • but it was exactly what I needed so I could explore

  • the world and find these artifacts,

  • as I felt the truth was out there.

  • Some may describe me as buffoonish,

  • but I say poppycock to all that.

  • I am much sharper than most give me credit for.

  • I just don’t pay attention to things sometimes.

  • I’ve also been known to be rather cunning, loyal,

  • happy-go-lucky, and well, dangerous.

  • I can’t help but show my true scales every now and then.

  • But overall, I think I’m quite friendly for a Dragonborn.

  • Vax: Never entirely welcome in the company of

  • elves or men, Vax'ildan learned

  • at a young age to skip past formality,

  • preferring instead to invite himself in your door.

  • Along with twin sister Vex'ahlia,

  • Vax was born by a chance encounter between Elven

  • royalty and Human peasantry.

  • Raised by their mother in their early years, the twins

  • were eventually sent off to their father

  • in the Elven capital of Singorn.

  • But their cool reception among the Elves there never warmed,

  • and their time in the capital didn’t last.

  • The siblings stole away one autumn night and set out on

  • the open road.

  • After a few years of wandering, they eventually decided to

  • return to their mother, and journeyed

  • back to the lands of their youth.

  • But instead of finding their childhood home,

  • they returned to a pile of rubble.

  • Their mother was gone, their home burned to ash.

  • Pressing the townspeople for answers,

  • they learned of the day the dragon came.

  • With their ties all severed, Vax'ildan and his sister

  • set out to find their fortune together in Tal'Dorei.

  • An outsider since birth, Vax quickly learned to solve life’s

  • challenges in his own particular way,

  • often by sidestepping them entirely.

  • And when his knack for circumventing adversity isn’t enough,

  • the way of blades the elves schooled him in

  • more than makes up the difference.

  • Vex: Like so many Half-Elves,

  • Vex'ahlia has spent most of her life suffering

  • the cool reception of a people who don’t fully accept her.

  • Born of a Human mother, and an elven father who only later in life

  • took an interest in their existence,

  • Vex'ahlia and her twin brother Vax'ildan quickly

  • realized the only people they could truly rely on

  • in this world were each other.

  • It was at the age of 10 when the two were taken from their mother,

  • and brought to live in Singorn,

  • the isolated Elven city for which their father was an ambassador.

  • He quietly took them in, but always kept an icy distance,

  • and after too many years of disdainful looks,

  • the pair decided to leave his indifference behind,

  • and set out on their own.

  • Vax took to the cities, stealing small trinkets and

  • learning the ways of the thief,

  • while Vex kept to the woods.

  • She preferred the isolation.

  • Always the keen observer, she learned to hunt and to track,

  • to spy and to shoot.

  • And through a series of fateful events,

  • earned herself a companion in the form of a bear -

  • her own stolen Trinket -

  • to fight alongside her and protect her fiercely.

  • Also he is adorable, and gives expert massages.

  • Matt: All right, hey guys, welcome back.

  • So to give you a little heads up,

  • we are playing the 5th edition of Dungeons and Dragons.

  • We recently converted over from Pathfinder,

  • for those who play Pathfinder.

  • And one of our players was a gunslinger for which there are

  • no rules for in 5th edition.

  • So I had to create and customize those

  • for the game, so bear with us on that.

  • That will be an interesting ride regardless.

  • We do have an 8 player game weve been playing for two years

  • which is a little crazy,

  • which is why we go a little loose with the rules.

  • But it's a great group,

  • it's a lot of fun, and not everyone can make every game

  • so we have enough players to definitely pull a party each time.

  • Zac: (Off screen) Just so you know we're having an audio bottleneck.

  • It'll take about 30 seconds to work itself out.

  • Matt: Okay, audio bottleneck.

  • Matt: You let us know when it’s okay to talk.

  • Travis: I don’t know what that means, a bottleneck.

  • Matt: Are we all right? And how are we?

  • Exterminate. Exterminate.

  • Sam: Nice, nice.

  • Audio isn't working they're going to watch something else.

  • Thanks, douche.

  • (all laugh)

  • Matt: Is the mic adjusted? Is it any better?

  • Zack: (Off screen) Better now. We're good.

  • Matt: All right, well good, well great. Thank you guys.

  • So a couple of things transitioned from Pathfinder to 5th edition

  • may be a little strange and fun.

  • Matt: We have a lot of players but they're great folks and

  • most of that just means I have to work really hard to make sure

  • the game keeps going, so that's on me.

  • Matt: Ashley Johnson, unfortunately, cannot join us.

  • She's our gnome cleric, Pike.

  • She'll be here next week.

  • Matt: Unfortunately, she's in London accepting a BAFTA,

  • so I think we're okay.

  • For the Last of Us. That's harsh.

  • Travis: Yeah!

  • Matt: Yeah, also no donations this week,

  • but going forward we will have donations available

  • for those that will help partially run the show

  • from our local cameraman and crew.

  • Matt: Also half of our donations will go to charity.

  • For the 826 charity, Marisha if you want to talk

  • a little about that.

  • Marisha: Yes! 826LA is a charity that focuses on

  • tutoring children in an after-school program and

  • helping specifically with creativity, storytelling,

  • art and general things that kind of relate to Dungeons & Dragons.

  • You should definitely check out the Time Travel Mart,

  • which there is one in Echo Park and one in Mar Vista.

  • So they have this amazing storefront

  • where you can buy these awesome tchotchkes

  • and things that go immediately to support the charity and the stream.

  • And it's awesome. It's 826LA, you should look it up.

  • And there's a few all over the country.

  • Matt: Yes. Also as a heads up,

  • cause I saw some of you guys ask me in the chatroom.

  • These videos will be available on the

  • Geek and Sundry YouTube Channel soon enough,

  • as well as a more extensive backstory of the party.

  • So we'll have all that content ready for you

  • so you don't have to memorize it.

  • Maybe a bio page, I don't know.

  • We'll figure something out. It'll be fine.

  • But anyway, let's open that up.

  • You know who I am. Matthew Mercer, voice actor

  • and I've been running this game for two years.

  • I'm a hardcore nerd.

  • Let's go around the table and introduce our players

  • so you can attach the faces to the intros you just saw.

  • Let's start on this side with Travis.

  • Travis: Oh! Hi. I'm Travis Willingham, voice actor, gamer.

  • I play Grog the Goliath Barbarian.

  • Laura: Hi. I'm Laura Bailey. I'm also, you know,

  • a voice actor like kind of everyone here.

  • Travis: Yeah. I think we all are.

  • Laura: And I'm playing Vex'ahlia. The coolest chick ever.

  • (all laugh)

  • Matt: The ranger with the bear.

  • Laura: The ranger with the bear named Trinket

  • in case you didn't catch that.

  • His name is Trinket and he's amazing.

  • Liam: Hi, I'm Liam O'Brien. I'm playing Vax'ildan.

  • This one's twin. We're Half-Elven twins.

  • And I started playing D&D when I was 13 and

  • I can't believe this is happening. So -

  • (all laugh)

  • Liam: Cheers. Cheers to this.

  • Taliesin: My name is Taliesin Jaffe.

  • I'm a voice actor, director,

  • and I've been playing some form of Dungeons and Dragons,

  • and if you can't tell by my black clothing,

  • a lot of Vampire the Masquerade when I was a teenager.

  • There was a problem.

  • I'm playing Percy, the Gunslinger.

  • So I'm the reason all the rules are all messed up.

  • (all laugh)

  • Marisha: I am Keyleth, the Druid from the tribe of the Air Ashari.

  • And I am a Half-Elven person.

  • Matt: No, you're Elven.

  • Marisha: No, Half-Elf.

  • Matt: Half-Elf. Okay.

  • Marisha: Yeah, Come on man. I've been Half-Elf since day one.

  • Matt: We have a lot of Half-Elves.

  • Laura: Yeah we do.

  • Matt: I misunderstood.

  • Marisha: Yes! You can see me shooting lightning and

  • turning into awesome animals.

  • Matt: Orion.

  • Orion: Hi.

  • Matt: Hi.

  • Orion: Hey everybody.

  • (all laugh)

  • Orion: I'm Orion Acaba and I'm also a voice actor.

  • I do things.

  • Marisha: Oh, I'm Marisha Ray, by the way.

  • Orion: Yeah!

  • Marisha: Did I say that?

  • Orion: Keyleth is Marisha Ray.

  • Matt: Let Orion have his moment. Don't try and break...

  • Orion: No, it's our moment.

  • Matt: There ya go. All right.

  • Orion: And I'm Tiberius the awesome Sorcerer.

  • Matt: Dragonborn Sorcerer.

  • Orion: Dragonborn, yeah! That's right.

  • Sam: And I'm Sam Riegel a voice actor, and stuff.

  • My Character is Scanlan Shorthalt.

  • The Gnome Bard who sings a lot.

  • And let's start playing, yeah?

  • (all cheer)

  • Matt: All right! Let's jump on in. Thank you. So!

  • Last we left off, just to give you a little backstory.

  • The party had completed a large venture

  • in saving the nearby city of Emon.

  • One of the central capitals of this

  • human civilization of Tal'Dorei.

  • They managed to halt a demonic insurrection within the throne

  • and as such were greeted to a hero's celebration

  • and had a keep built in their honor.

  • Over the six month period of the keep being constructed,

  • they went their own ways and then returned

  • to see its final creation.

  • However, they did not have a chance

  • to really enjoy it immediately

  • as one of their good friends and allies,

  • Arcanist Allura Vysoren of the Tal'Dorei council

  • came to them requesting their aid saying that

  • a long time friend of hers, Lady Kima of Vord,

  • who is a very well known and very well respected

  • Halfling Paladin of Bahamut the Platinum Dragon

  • had been gone on a pilgrimage for a while.

  • Essentially a vision quest that is part

  • of her own development as a Paladin.

  • As part of this, she let the information go to Allura

  • that a dark vision had come to her

  • saying that some sort of evil root is

  • beginning to breed beneath Kraghammer and the mountains within.

  • Kraghammer, which is the nearby Dwarven civilization

  • that you guys have previously not been allowed entry to.

  • Cause the dwarves weren't fans of nobody

  • without any political means of entry.

  • However she managed to acquire the necessary documentation

  • and offered you a very substantial reward

  • should you find the whereabouts of Lady Kima of Vord

  • and hopefully bring her back safely.

  • You left on the pathway to the dwarven citadel of Kraghammer.

  • You were ambushed by a group of roaming barbarian Goliaths.

  • Of which, partway through the battle,

  • Grog managed to recognize one of them as a previous ally.

  • And no longer an ally at this time.

  • Travis: Son of a bitch.

  • Matt: Yep, the Barbarian for his first and only time so far

  • managed to avert battle through a social encounter

  • and rolled pretty damn well on a persuasion check.

  • So you got one. You get one.

  • You got your one. Never again.

  • Travis: Next time he dies.

  • Matt: Yeah. Essentially.

  • (all laugh)

  • Matt: But you managed to not turn it into complete bloodshed.

  • And you continued on your way to Kraghammer,

  • presented your paperwork, were given entry into the city

  • and that is where we begin this adventure.

  • Laura: Oh no.

  • Sam: In the city of Kraghammer?

  • Matt: In the city of Kraghammer.

  • Sam: Wow! This is fantastic.

  • Travis: Were in, right?

  • Marisha: Yes.

  • Matt: So, you guys step-

  • Marisha: We were at the door- We were talking to someone right?

  • Matt: Yeah, you were talking to the front guards

  • at the gate of Kraghammer.

  • They have begrudgingly let you inside.

  • Giving you a couple of pointers little prods and sent you

  • into the city proper.

  • You made your way through the darkened alleyways

  • and stone carved tunnel that leads into the main,

  • central portion of the city proper.

  • An enormous underground metropolis sprawls out before you-

  • the dark earth and shadows creating beautiful stone work,

  • marble columns, archways, and labyrinthine bridges

  • climbing across the vertical city-scape.

  • All warmed within the red glow of some strange,

  • crimson rock peppered throughout the town as a light source.

  • A large metal forge envelops the center of this cylindrical city.

  • The entire is a three tiered cylindrical city that is built

  • into the ground of the mountain itself.

  • Welcome to Kraghammer!

  • Liam: Remind us- Did we bullshit our way in here, or did-

  • Laura: No, we had a way in.

  • Matt: No, Allura got your paperwork

  • because you were unable to get in this time.

  • Laura: But, Ashley speaks dwarven- Pike speaks...

  • Matt: Pike- Pike speaks dwarvish.

  • Laura: And she's not-

  • Matt: And she's not here.

  • Tiberius: I-I speak Dwarvish as well!

  • Vex'alia: Oh good!

  • Tiberius: I do.

  • Scanlan: That's fantastic.

  • Keyleth: Where’d you learn that?

  • Tiberius: From books.

  • Matt: The only other bit of information you have

  • about the whereabouts of her

  • is that she came here to go into the mine-

  • Apparently a mithril mine where this evil is supposedly brewing.

  • You heard that the one person who owns

  • the biggest part of the mithril market

  • here kind of cornering it name was

  • the Dwarven Lord Nostoc Greyspine.

  • That was the only name you had in regards

  • to this deep earth quarry.

  • Sam: Greyspine?

  • Matt: Greyspine- Correct.

  • Scanlan: We have to go find him, don't we?

  • Percy: I think before we do anything

  • we should find a place to sleep.

  • Tiberius: That's true!

  • Travis: Oh! We're all jacked up from before, right?

  • Percy: Wouldn't it be nice just to put

  • everything down for a little while.

  • Scanlan: Of course. I've got a lot of - ahem -

  • booty that I need to... stow.

  • (all laugh)

  • Tiberius: Good way to phrase that, Scanlan.

  • Tiberius: Also I would like to check out any places

  • where they might have enchanted libraries or what not.

  • Scanlan: Can you stick with us-

  • You're the only one that speaks Dwarvish.

  • Vax: Yes, you're getting ahead of yourself.

  • Tiberius: I'm just saying put it on the list.

  • Vax: Let's look around.

  • Liam: Are there any Dwarves in the vicinity?

  • Matt: Oh, there are many!

  • And as you finish this conversation you look about

  • there are two guards posted nearby wearing

  • dark, dark crimson and brass chest plates

  • that have a uniform scar carved across the front.

  • It’s actually built into the armor itself as a design.

  • And they're both just staring awkwardly at all of you

  • arguing in the middle of this entry thoroughfare of Kraghammer.

  • Vaxildan: Tiberius, make with the Dwarf-talk, please.

  • Tiberius: Uhm, hello friends.

  • My associates and I were looking for a place of lodging

  • for the night and a place of reputablereputation.

  • Matt: One dwarf kind of shouts over to another one-

  • Guard 1: You hear that, Jepson?!

  • They're lookin' for a place to stay.

  • Jepson: Aye, I heard that right.

  • It's 'bout time we had some new folk in town.

  • Well if you're looking for a place to stay

  • I'd say your best bet would be the Pig Pits.

  • Scanlan: Is that the name of a place?

  • Jepson: Yes! Certainly! The Pig Pits.

  • Scanlan: All right...

  • Jepson: Ask for the Pig Pits-

  • Vex: Those are actually pig pits, isn't it.

  • Jepson: Maybe...

  • Keyleth: I feel like we're being hazed.

  • Jepson: What?! No, no! Not at all.

  • Grog: That sounds fine with me.

  • Liam: This is common?

  • Matt: This is all in common, yeah.

  • Scanlan: Which way to the Pig Pits, sir?

  • Jepson: Pig Pits are that way.

  • Matt: And he points over the edge and you see down past

  • the central forge structure in the city at the very,

  • very bottom nearby what looks like a large

  • temple that envelops the larger -

  • or the bottom floor of Kraghammer proper there is indeed

  • a distant slop of mud where internal livestock are being kept.

  • Laura: I bring out a piece of gold.

  • Vex: Please, sir, we're looking for a place to stay

  • that isn't covered in mud.

  • Jepson: Well it’s good to see that at least

  • one of you speaks Dwarvish.

  • (all laugh)

  • Matt: Takes the coin, kinks it in his teeth and goes -

  • Jepson: All right, now if you're looking for a proper place to stay

  • you're gonna look for the Iron Hearth Tavern.

  • That is just to your left up that way no more than a half mile.

  • Keep an eye out.

  • Listen for the laughter and the people who are

  • very, very drunk.

  • That's your best bet.

  • Vex: Thank you, sir.

  • Jepson: No worries.

  • Vex: I like your armor by the way.

  • Guard: Well thank you kindly.

  • Travis: Was that a wink?

  • Laura: It was.

  • (all laugh)

  • Liam: That’s all she does.

  • Vex: That's all I do: I wink at people.

  • Liam: It’s a nervous tick, really.

  • Matt: It’s a feat she took.

  • (all laugh)

  • Matt: You progress to the western side of the Kraghammer rotation

  • as you kind of curl around the central platform.

  • Making your way, eventually to the outside of this rather large,

  • central tavern inn.

  • As you walk in, you can hear music playing,

  • you can hear laughter and boastful cheer,

  • you can hear some arguments in the distance.

  • You can hear it form a good two or three buildings away.

  • This is definitely a central social environment here in Kraghammer.

  • As you walk inside, you-

  • Let me get some proper tavern music here for you.

  • Scanlan: Smells in here.

  • Grog: Drinking territory.

  • Matt: You hear some loud boisterous

  • (hearty dwarven laughter)

  • some drinks being clinked together.

  • As you walk in the first thing that catches you

  • is the scent of stale alcohol and the scent

  • of smoked wood of some kind.

  • Grog: YES.

  • Matt: There are tables, most of them in decent condition,

  • some of them half broken and repaired,

  • probably from some previous encounter in the bar.

  • In the center of the room there looks to be a not currently in use,

  • specifically built brawling circle.

  • It’s about maybe... It’s about thirty feet by twenty feet.

  • It’s more of an oval. It’s not in use, currently.

  • Sam: An octagon?

  • Matt: Essentially.

  • Liam: How high is the ceiling here? Can Grog fit in here?

  • Matt: (laughs)

  • Laura: I was thinking the same thing.

  • Travis: (Laughing) Oh right, am I like...

  • Matt: The ceiling actually is considered vaulted ceiling

  • for dwarves so it runs at about seven feet.

  • For Grog it’s an uncomfortable...

  • Like almost scratching your head across the top.

  • Liam: Just enough.

  • Grog: Bitch.

  • Fuck.

  • Matt: And as you enter about seven or eight of the

  • nearby dwarves at the front door go:

  • Dwarves: (hearty laughter)

  • (laughter stops)

  • Matt: They just look immediately at the ragtag

  • non-dwarven group that just kind of stumbled

  • into the center of the tavern.

  • Grog: What're you looking at?

  • Dwarf: It’s not very often we get someone

  • with that kind of a mug down here.

  • Let me buy ya a drink, come sit down!

  • Grog: My kind of people, see ya later!

  • (all laugh)

  • Grog: I go grab the drink with the lovely dwarves.

  • Vex: We grab a table next to the dwarves with Grog.

  • Matt: All right. Both tables next to the table they're at

  • are completely filled with dwarves.

  • Liam: I take a sack of gold from my own pocket,

  • slam it down on the table-

  • Vex: A sack of gold, are you crazy?!

  • Vax: Gentlemens and la- uh.

  • Liam: “Gentlemens and ladies."

  • Vax: Ladies and gentlemen we are traveling from far away.

  • We just arrived from Emon.

  • We are fascinated to see your underground city

  • and to celebrate the occasion I would like to buy

  • every dwarf in here a round.

  • Travis: Shit.

  • Vax: Bartender!

  • (Matt turns off music.)

  • Matt: The music stops. The conversation stops.

  • (all laugh)

  • Matt: All dwarven eyes turn to the table and

  • they all turn to a single dwarven woman in the back

  • who's behind one of the bars,

  • who has a towel over one arm.

  • And she's kind of looking around,

  • she’s staring confused at you and

  • all eyes are on her, and she goes:

  • Dwarven Barkeep: Well it's about time someone around here

  • had some generosity! Certainly, pay upfront.

  • Drinks all around on this Half-Elven gentleman.

  • Vax: Let it rain!

  • (all cheer)

  • Marisha: Make it rain.

  • Grog: I would like a cask of ale.

  • Vax: I'll need your largest bowl of ale for this one here.

  • Gorg: Cask. Cask.

  • Vax: Cask please.

  • Grog: -cask of ale. Cask.

  • Dwarven Barkeep: No worries, Adra's got your back, be right back.

  • Matt: ...and she wanders off to the back room,

  • comes back and starts pouring

  • stein after stein after stein of ale.

  • Grog: Yeah. Keep going. Looks good.

  • Matt: You do notice she is definitely the head of this tavern

  • and all of her barkeeps are male

  • and seem to be worked rather ragged.

  • Travis: (To Laura) Do we have her name?

  • Laura: What was her name?

  • Scanlan: Excuse me, miss...

  • Travis: Yeah, get her name.

  • Scanlan: - you.

  • Adra: Adra. Yeah?

  • Scanlan: I'm sorry what was -

  • Adra: (Slowly) Adra.

  • Scanlan: Adra! You run a fantastic establishment.

  • Adra: That's right I do!

  • Scanlan: Thank you for welcoming us and allowing us to buy this round.

  • Adra: Of course. Patrons that come and drop coin like that

  • are welcome any time.

  • Scanlan: Well, thank you for your hospitality.

  • Might we inquire about staying here the night?

  • Do you have an inn with the establishment?

  • Matt: She reaches below and pulls out a big tome and

  • starts thumbing through it.

  • Adra: You know actually we have openings right now

  • on the second floor.

  • Scanlan: Several rooms, or just one?

  • Adra: Do you need them side by side?

  • Scanlan: That would be nice.

  • Adra: (under her breath) We could pull him there

  • and push him into room seven...

  • Scanlan: Something with a little bed for me.

  • Adra: Giles!

  • Matt: One of the dwarf barmaid-ers kind of looks over.

  • Giles: Aye?

  • Adra: Get Stephson out of his room, move him to the third floor.

  • We have to open a block for our new guests.

  • Gile: Egh, fine, fine...

  • Matt: And the older dwarf kind of stumbles

  • his way up the stairs begrudgingly.

  • Adra: Right, so I can get a room for each of you,

  • we're looking at eight rooms separately,

  • that will run you per evening about 25 gold pieces.

  • Does that sound about right?

  • Grog: Total?

  • Adra: 25 total pieces.

  • Scanlan: Oh, okay, okay.

  • Grog: Right.

  • Vex: You want to share a room? I think we can probably bunk up.

  • Keyleth: Yeah! We'll bunk up.

  • Scanlan: Grog you and me, I can just sleep on your feet.

  • Vex: Throw down less gold, maybe like, 15 gold then for,

  • you know, just that amount.

  • Matt: She visibly deflates a little bit and is like...

  • Adra: All right, fair enough. fair enough.

  • Five rooms it is. 15 gold per room.

  • Scanlan: We're penny pinchers.

  • Adra: How long do you expect to stay?

  • Tiberius: At least a few days.

  • Scanlan: I'd say a week.

  • Percy: With an indefinite hold, we have business in the city.

  • Adra: Right! Well how bout we pay the week in advance

  • and I'll give you a discount?

  • Tiberius: I love discounts!

  • Vex: What's the discount?

  • Keyleth: Wait. I thought we were going to be heading south?

  • Adra: Let’s see, for five rooms -

  • Travis: Here comes the haggler.

  • Adra: Lets say, 100 gold for the week, all five rooms.

  • Vax: We're pretty flush, I think we can handle it.

  • Vex: Yes.

  • Vex: That works.

  • Grog: All right.

  • Scanlan: Just go for it.

  • Percy: This doesn't terrify me.

  • Vax: Let’s get it. Get the discount.

  • Vex: I think I did the math wrong.

  • Travis: I was told there would be no math.

  • Scanlan: Sounds good!

  • Travis: Well take it!

  • Vex: Gah! I hate not having a calculator! Fine!

  • Adra: Ah! Great!

  • Matt: She pulls back and pulls some keys out

  • and hands them to the rest of you.

  • Hands you some paperwork, shows you which rooms

  • are yours and says:

  • Adra: You're welcome to stay all ya like,

  • ask questions, hang about.

  • Just make sure you don't do anything stupid near the Carvers.

  • Tiberius: Ooh! Like what? I do things like that all the time!

  • Vax: Sorry. Our Dwarvish is a little thick. Near the-?

  • Adra: The Carvers, the Carvers!

  • Vex: The carvas. Of course.

  • Adra: The Carvers!

  • Tiberius: The Converse! Of course!

  • Scanlan: The Car Verse?

  • Adra: Is this your first time in Kraghammer?

  • Everyone: Yes!

  • Adra: The Carvers are the guard that run this city.

  • They're the ones that keep the law.

  • Vex: The scar!

  • Adra: Yes, the armor, the Carvers!

  • Grog: Yeah, what is with the scar? I've got one myself.

  • Tiberius: Oh, the Carvers!

  • Matt: At which point she kind of leans back and as you reveal

  • the rather gnarled scar in your chest.

  • She reels back a bit and two of the nearby dwarves go:

  • Nearby Dwarves: Yeah!

  • Matt: And they chug down their drinks.

  • (all laugh)

  • Grog: Yeah! More drinking!

  • Matt: They start showing their scars. And are like:

  • Dwarf 1: Oh no! I got this one from an iron bolt!

  • Matt: And they start talking about different creatures they fought.

  • Adra: All right. Well, the carvers are a bit of a...

  • how do I put it? A military class in this city.

  • They run a very tight ship on the streets, so just be careful.

  • Percy: That shouldn't be a problem.

  • Scanlan: Thank you.

  • Percy: Mostly we are just looking for Lord Greyspine if I recall.

  • We just have business with him.

  • Vex: Yes, actually we might have business with you,

  • if you've seen a halfling come through.

  • Matt: She thinks to herself and goes:

  • Adra: Hm. There was a halfling woman,

  • but she was staying at the Firebrook Inn.

  • Vex: The Firebrook.

  • Adra: The bottom floor, for a couple of weeks.

  • Keyleth: In where?

  • Adra: There was talk about her.

  • She got in a few fights herself.

  • Vex: Oh, she did?

  • Adra: The one with the silver armor? That one?

  • Vex: Yeah.

  • Adra: Yeah, she was a firebrand if ever I saw one.

  • Right up my alley, I like that one.

  • Percy: How long ago would you say this was?

  • Adra: Oh, she went through a few weeks,

  • I haven't seen her recently.

  • Percy: Thank you. Perfect.

  • Grog: Is there a champion of the circle of fighting in the tavern?

  • Sam: Oh Jesus...

  • Grog: Is there a reigning...

  • Scanlan: Already Grog?!

  • Grog: Well I have to know these things!

  • (all laugh)

  • Taliesin: He has to do something.

  • Matt: She turns the barrel that she has on the table

  • towards you a little bit and you can see the actual symbol,

  • this kind of burned image on the side that says,

  • "Balgus Brewery." And she goes:

  • Adra: That'll be Balgus.

  • The one that supplies us with what you're drinking.

  • He's the undefeated champion.

  • Adra: But, I don't think he's quite right to fight at the moment.

  • Matt: And she points towards the very edge of the bar and

  • you see one older grizzled dwarf, long gray hair

  • pulled into straight braids in the back.

  • Big bushy beard that's all shoved up

  • into his facecause he's asleep,

  • drunk as a skunk, on the edge of the bar.

  • Balgus: (snores)

  • Grog: My type o' dwarf.

  • Travis: Maybe we'll can use him as a merc later or something.

  • Grog: All right, another time then, another time.

  • Scanlan: Another time.

  • Vax: Save it for a rainy day.

  • Keyleth: Yeah.

  • Travis: Does it rain down here?

  • Taliesin: I don't think they have rainy days.

  • Adra: You said Greyspine?

  • Vex: Yes, Greyspine.

  • Percy: We are looking to set up a meeting.

  • Adra: Which Greyspine?

  • Scanlan: Nostoc?

  • Adra: Nostoc Greyspinehe's definitely a business type one.

  • Tiberius: Well who's the friendlier Greypsine?

  • Adra: The friendlier of the types would probably be

  • the head of House Greyspine.

  • Keyleth: Wait wait, how many Greypsines are there?

  • Adra: Oh, well there's probably several at this point,

  • I've lost track.

  • The family line has being going for a while.

  • However! Of House Greypsine currently,

  • Ironkeeper Gradim Greyspine is the head of this entire city.

  • Voted in 10 years ago actually. He's head of the council.

  • Marisha: Ironkeeper what?

  • Adra: Ironkeeper Gradim Greypsine.

  • Adra: Gradim! You're -

  • (sigh)

  • These commoners. Learn to speak the language!

  • Tiberius: I understood!

  • Vax: Adra, may I ask, obviously we have no dwarves in our little party.

  • Adra: Unfortunately.

  • Vex: Unfortunately for us.

  • Vax: Sorry, about that. HowYou're very welcoming.

  • I appreciate that.

  • How welcoming would you say the city is to outsiders?

  • Vax: Wouldn't we stick out like a sore thumb?

  • Adra: Probably. As long as you don't do anything stupid.

  • And as long as you keep the coin flowing,

  • and as long as you stay to the upper levels.

  • Adra: The lower levels you get to more of the business.

  • The miners, the forgers, the foundries.

  • Vex: The mines.

  • Adra: When you get to the business areas that's where

  • the guard gets heavier and that's where folks don't

  • like you poking near their money.

  • Tiberius: Yeah!

  • Scanlan: So the lower levels would have the mithril mines?

  • Adra: THE mithril mine, aye.

  • Scanlan: There's one?

  • Adra: There is one now. It's all been,

  • and has been for quite some time,

  • completely helmed up and run by house Greypsine.

  • The Keystone Quarry is what you're looking for.

  • Vax: We're not really interested in that.

  • We just want to see the city. Our business is elsewhere.

  • Adra: Yeah, I would not recommend it.

  • Not without proper business credentials on that.

  • You'll end up being questioned very heavily.

  • Vax: Sounds like a dirty business anyway.

  • Vex: Right.

  • Grog: Yeah, you want to stay away from those miners Scanlan,

  • that's a dirty business.

  • Adra: She gives you a look almost like

  • it was a slightly racist statement,

  • but then passes it off 'cause you paid her a lot of coin today.

  • Marisha: So racist.

  • Taliesin: That's a little racist.

  • Vex: So...

  • Vex: No-stock. Nostoc?

  • Vax: Nostoc.

  • Vex: Nostoc Greyspine.

  • Adra: Yes.

  • Vex: You said that he's kind of a - ?

  • Adra: Oh, there's a reason he's the one put in charge of the mines

  • and the businesses and the foundries.

  • Vex: Oh. Where is he located, exactly?

  • Adra: Well, if he's not home, at the actual Greyspine Manor

  • which is a sprawling house.

  • It contains all the ones who live there.

  • Vex: Oh, right.

  • Adra: Ah. He's probably down at the actual, at the, what is it -

  • Matt: Pardon - bear with me - consult my notes!

  • Adra: He's probably down by the Greyspine quarry itself,

  • keeping an eye on the business there.

  • Matt: There's a nearby dwarf, at this point, kind of near,

  • he's having a few drinks; goes -

  • Drinking Dwarf: Ah, Greyspine, there's been troubles round there!

  • Apparently, a friend of mine works there.

  • Got a big, nasty scar last week.

  • Wouldn't even pay 'im for his time off ta heal.

  • It's bullshit!

  • Matt: He slams his drink down on the table.

  • Scanlan: Down at the quarry?

  • Drinking Dwarf: Aye.

  • Keyleth: How did your friend get this nasty cut?

  • Drinking Dwarf: He works there!

  • Said there was things pourin' out of the caves.

  • Vex: (gasp) What kind of things?

  • Drinking Dwarf: Goblins and the like!

  • Vex: Goblins?

  • Scanlan: Goblins?

  • Drinking Dwarf: Ah, goblins are nothin’.

  • Vex: Of course not.

  • Drinking Dwarf: Seems there's something other than goblins

  • pokin' out through this hole.

  • Just sayin', that business is in for a serious problem

  • if it doesn't change.

  • Vex: Does your friend ever have drinks here?

  • Drinking Dwarf: No. He's been sober for 2 years.

  • We're not friends anymore.

  • Keyleth: Oh.

  • Matt: Kind of tugs on his beard a little bit.

  • Keyleth: I'm... sorry. I think.

  • Scanlan: A lot to process.

  • Matt: He pours another drink. At which point,

  • Adra slaps his hand and says-

  • Adra: Pay that. He bought one round!

  • Matt: He finishes his drink and walks away.

  • Tiberius: Excuse me, uh, one thing Adra, are there any

  • mystics in this particular town, that study any arcane arts?

  • Adra: Of course! What, you think dwarves

  • are just the baseline folks who brawl each other?

  • Tiberius: Well, I haven't met any-

  • Keyleth: So many racist comments. Jeez!

  • Adra: What you're looking for is house Thunderbrand.

  • They are the ones who, by blood,

  • have the arcane arts in their family line.

  • Tiberius: Interesting.

  • Adra: They run most of the enchantment process in the city,

  • they also train - they call it train,

  • some of us call it more 'indoctrination' -

  • But, they're definitely the focus of

  • all arcane arts here in Kraghammer.

  • Tiberius: Thank you.

  • Scanlan: Thank you for your time, Adra.

  • Adra: Of course!

  • Scanlan: Carry on with your evening, we'll seek you out

  • if we have any more questions.

  • Adra: Certainly. Now if you don't mind -

  • Matt: She scoots you aside, and you see a line,

  • a queue of dwarves behind her,

  • with their empty cups,

  • waiting to get to her to fill up the drinks that you bought.

  • Marisha: Oh, that's - we did promise that.

  • Travis: Oh, right.

  • Vax: Enjoy, gentlemen! And lady.

  • Laura: What time of day is it?

  • Matt: Best that you can tell, inside - you can't.

  • Laura: Oh, right.

  • Matt: But you just arrived, probably around 3 or 4 in the afternoon,

  • so you're probably pushing sunset right about now.

  • Vex: Do dwarves carry the same schedule?

  • Keyleth: I dunno.

  • Vex: Does anyone know?

  • Percy: There's only one way to find out.

  • Vex: Does anyone know -

  • Matt: Make an intelligence check!

  • Travis: Oh! Roll it! You're the first one.

  • Liam: First time rolling.

  • Nice!

  • Laura: 18, plus, what is that? Investigation? Or insight?

  • Matt: This would be just a straight intelligence roll on this one,

  • so just, your general knowledge of dwarves.

  • Laura: Oh. 20 then.

  • Matt: 20. (Italian accent) That's not too bad!

  • That's not too bad. In your experience, you know dwarves,

  • depending on their lifestyle

  • and what they do for a living, their clocks can run differently,

  • but for the most part, they run in tandem with most other races.

  • Just because it makes it easier for dealing with outside forces.

  • But, like I said, it's very variable.

  • There is nob set, locked time of: this is morning, this is evening,

  • they just kind of sleep when they need to

  • and wake up when they need to.

  • Laura: All right. Good to know.

  • Marisha: It's like living in Alaska.

  • Laura: Right!

  • Matt: Kind of.

  • Matt: Dwarven Alaska.

  • Vax: Where?

  • Marisha: Dwarven Alaska.

  • Taliesin: Gnome Alaska.

  • Travis: Should we go to the Fire Brick Inn?

  • Vex: I think, yes. Two things.

  • Scanlan: Yes, fellows, what should we do?

  • Vex: Check out the Fire Brick Inn, yes -

  • That was where Lady Kima was staying.

  • Vex: And also, I think somebody should

  • run reconnaissance on Greyspine Manor.

  • Grog: Like stealth, you mean?

  • Vax: Yes. I don't think we should try to go directly

  • to the mines and find Nostoc.

  • Vex: No.

  • Scanlan: Agreed.

  • Vax: No, I think maybe we should enlist

  • the help of a dwarf here in the city

  • to introduce us to Nostoc.

  • I mean, we're not trying to raise hell,

  • or bring down a thousand dwarves upon us.

  • Percy: And there's no sense attempting to be subtle.

  • Scanlan: Although, that does sound fun.

  • Percy: Everyone’s going to know that we're here,

  • and what we're looking for by morning.

  • Keyleth: Yeah.

  • Grog: Why don't we get old Drunky Greybeard that's got his

  • face down on the bar to do it?

  • Vex: Yeah, but he's very- Well, let's ask him.

  • Maybe he's drunk enough to help us.

  • Saddle up, Grog!

  • Grog: Me?

  • Vex: People seem to like you here.

  • Grog: Yeah, but I'm really- aw, that's true.

  • Vax: You're the connoisseur.

  • Grog: Maybe I'll part my armour, so he can see the scar.

  • Vex: Go show him your scar, see what he does.

  • Grog: Post up on the bar?

  • Keyleth: Take him a drink!

  • Percy: Let him touch it.

  • Grog: All right.

  • Keyleth: Take him a drink.

  • Vex: Yes, take him a drink. A very large drink.

  • Grog: I would like to get a very large -

  • the largest goblet you have of ale,

  • and I would like to go over to, what was his name?

  • Bulbous?

  • Matt: (laughs) Balgus.

  • Grog: Balgus.

  • Everyone: (repeating) Balgus.

  • Grog: I had it right.

  • Matt: Close.

  • Grog: Balgus. And I would like to, um-

  • Sam: I'm coming with Grog.

  • Grog: Yes, yes. And I would like to go up and put my scar,

  • and post up on the bar and-

  • (clears throat dramatically)

  • Balgus: (snores)

  • Liam: (laughs)

  • Grog: (clears throat even more dramatically)

  • Laura: (Laughs)

  • Scanlan: I take out my flute and

  • I play a little healing words spell.

  • And try to heal him of his drunkenness.

  • Laura: Just a little of his drunkenness,

  • not all of his drunkenness.

  • Travis: He likes him drunk, so maybe like, half.

  • Matt: All right, so, as you play your tune,

  • a beautiful little tune that saunters through the air.

  • Sam: (makes flute sounds)

  • Matt: The magical energies emanate from the notes you make,

  • kind of drift into his torso; you can see a slight glow and he -

  • Balgus: (grumbling, waking up noises)

  • Where's that blasted music coming from?

  • (all laugh)

  • Matt: His hand goes out and paws towards the flute.

  • Scanlan: Huh, I don't know where that was coming from.

  • Grog: I'm sorry, sorry to disturb you, your name is of

  • great repute around these parts.

  • Matt: And as he wipes a globule of drool that's kind of

  • crusted into his beard.

  • Balgus: Aye, you've bothered me nap.

  • What d'you want from Balgus?

  • Grog: We were wonderin' if we might, perchance,

  • acquire your knowledge about town,

  • uh, for a bit of a search -

  • Vex: (whispered) Talk to him about fighting first.

  • Grog: Right, I hear you're a good fighter.

  • You look strong.

  • Balgus: I've 'eard the same.

  • Grog: Right, um -

  • (clears throat)

  • How often do you get challengers in this tavern?

  • Vax: Careful.

  • Balgus: (sighs) Not as often as I get woken up from my sleep.

  • Which is never.

  • Because only stupid people do that.

  • Vex: Lost cause. Abandon ship, abandon ship!

  • Grog: Right. I have an intelligence of six,

  • I know what I'm doing.

  • Vex: Okay.

  • (all laugh)

  • Grog: There is a very pretty lady over there,

  • with slightly pointy ears -

  • (to Vex) I'm talking about you - (to Keyleth) or you -

  • There's two of them! And they were actually wanting to ask you

  • a question if you wouldn't mind.

  • Matt: Make a persuasion roll.

  • Travis: Me?!

  • Sam: Oh, shit.

  • Marisha: What?

  • Sam: Why is he doing this?

  • Laura: Why would you throw this to us?

  • Marisha: I know. Why didn't - because you were failing?

  • Travis: Because I was either gonna fight him

  • or I was gonna throw boobs at him,

  • and I went with boobs.

  • Laura: All right, all right.

  • Marisha: He realized he was sinking.

  • Matt: That’s level 10 you get that, by the way.

  • Throw Boobs.

  • Laura: Persuasion.

  • Laura: Oh! Good roll.

  • Travis: 19!

  • Laura: Woo!

  • Matt: 19?

  • Taliesin: Yeah.

  • Matt: He takes a moment, and grabs the drink that you

  • prepared from his hand and goes -

  • (gulps)

  • Grog: Nice one.

  • Balgus: You've got five minutes.

  • Matt: Then he kind of stretches his back a bit.

  • You can see this like, gnarled

  • hunch that he holds in his physical posture, flexes it a bit,

  • and now you can see the rippling muscles that show beneath his tunic.

  • Grog: Sweet.

  • Matt: This is a built dwarf.

  • You don't know what past he's had,

  • moving boulders or forging crazy iron shit,

  • but there's a reason this guy has a reputation.

  • And he stands up off of his stool,

  • which you can now hear crack with the weight of a dwarf,

  • which are made for normal dwarves.

  • This guy is solid muscle.

  • And he saunters over, looks about

  • for a second, almost like he's looking for his next target.

  • Sees the pointy ears, sees the pointy ears, and goes

  • (sighs)

  • and just saunters up to the table, slams his hand down.

  • Keyleth: Why is he coming towards us?

  • Grog: ‘Cause I told him to.

  • 'Cause you're supposed to ask him -

  • Scanlan: Boobs. Boobs!

  • Vax: Steady as she goes ladies.

  • Matt: He sits down.

  • Keyleth: (whispered to Vex) You're better at this than I am.

  • Balgus: You called for Balgus, why?

  • Vex: Oh! Hello Balgus.

  • Keyleth: HiBalgus.

  • Vex: You're sowe just heard you're so

  • impressive and masculine.

  • Keyleth: Yes!

  • Vex: We really wanted to talk to you.

  • Orion: I use my Earring of Whisper to Vex.

  • Tiberius: Cool it, cool it down.

  • Vex: Oh sh- okay.

  • Tiberius: Calm down. Not so sexy.

  • Marisha: I reach out and I stroke his bicep.

  • Sam: Oh, Jesus.

  • Marisha: Because I can't hear that.

  • Orion: I use it again, I'm like -

  • Tiberius: What are you doing? Keyleth, stop it.

  • Vax: I disagree, heat it up, heat it up.

  • Matt: (To Marisha) Make a persuasion check.

  • Travis: Roll well, roll well.

  • Laura: Roll so good.

  • Taliesin: Roll like you mean it.

  • Marisha: I'm really low in charisma. I'm really awkward.

  • Uh, persuasion.

  • Matt: (in Balgus voice) Roll your persuasion.

  • Vax: Grog, pass the popcorn.

  • Taliesin: (groans)

  • Laura: Oh no, what was it?

  • Marisha: I rolled a two?

  • Matt: Plus?

  • Marisha: Plus my persuasion of zero,

  • because I have a shitty Charisma.

  • Scanlan: Why am I not talking to him?

  • Matt: As your arm reaches for his bicep-

  • Marisha: I didn't say anything, I just touched him!

  • Matt: As your arm reaches for his bicep his hand with -

  • belying his grumpy, half-asleep haze -

  • with unnatural speed reaches out and just

  • (slap noise)

  • slaps your hand to the side. Not painfully, but just -

  • Balgus: No touching the drunk dwarf.

  • Keyleth: Sorry.

  • Vex: Sorry about my friend Balgus.

  • She's just so impressed with your

  • muscles.

  • We've heard amazing things about you here.

  • Balgus: Have you?

  • Vex: We have.

  • Balgus: Tell me, what have you heard?

  • Vex: We've heard that no fighter can match your skill.

  • Balgus: You've heard correct.

  • Vex: We've heard that you know more

  • about this town than anyone else.

  • Balgus: I've been around a bit, yeah.

  • Vex: Yeah. I bet nobody knows more about

  • the Greyspines than you do

  • and they've been around a long time.

  • Balgus: That core of, political ass minds is what they are.

  • Scanlan: Assmanes?

  • Balgus: Not key to them - ass minds.

  • Scanlan: Oh, ok.

  • Keyleth: Ass mines?

  • Balgus: They've got minds of an ass.

  • Vex: Yes, yes, ass minds.

  • Keyleth: Oh, I thought you meant like, mines that ex-

  • Sorry. Go ahead.

  • No, ass minds. Yes, they have ass minds.

  • Liam: You rolled a two, be quiet.

  • Balgus: The Greyspines are no friend of mine.

  • Vex: No, I've heard they're terrible.

  • What do you do, Balgus?

  • Balgus: What do I do? I own the brewery in town!

  • Vex: (gasp) You do?

  • Balgus: The only one.

  • Vex: The best brewery?

  • Balgus: The only! Of course it's the best!

  • I've put everyone out of business.

  • We export to most of Tal'Dorei.

  • Grog: You are my new favorite person.

  • Vex: This ale is amazing, that I'm drinking right now.

  • Balgus: Damn right it is!

  • Matt: You set it down and he takes it from your hand a little bit and

  • takes a sip himself and sets it down again.

  • Balgus: (inhales deeply)

  • (spits)

  • (all laugh)

  • Keyleth: So it seems that you aren't challenged often

  • in business and in fighting.

  • Orion: I saunter over.

  • Tiberius: Hello!

  • Sam: Oh Jesus.

  • Laura: Oh god.

  • Tiberius: My name is Tiberius Stormwind!

  • Taliesin: We're all gonna die.

  • Travis: We're all gonna die.

  • Matt: He glances over and says -

  • Balgus: Dragonborn.

  • I haven't fought one of your kind in a long time.

  • Tiberius: Oh! Who's the last dragonborn you fought?

  • Do you remember his name?

  • Balgus: I recall his name was 'broken and bloody.'

  • Scanlan: I think that's a friend of yours.

  • Tiberius: No I know him! I know the bloody family,

  • they're terrible people.

  • Anyway, my associates and I were wondering if you might come -

  • Orion: Is that what we're doing?

  • Trying to get him to come with us?

  • Scanlan: We're trying to find out more about Greyspine.

  • Tiberius: Yes!

  • Scanlan: Where he might be or who his associates might be.

  • Keyleth: Gee, I'm so glad you came.

  • Tiberius: Would you like to accompany us on this

  • journey that we're taking?

  • Laura: Oh god.

  • Tiberius: We're trying to find the Greyspines and you seem like

  • you would want to come in on this.

  • Percy: We think there might be something rotten in the mines.

  • Matt: Make a persuasion roll. You can assist if you like.

  • Taliesin: I'm assisting in this persuasion roll, good god.

  • Laura: Oh god.

  • Matt: That just means he has advantage.

  • Travis: Do we want to go to the mines or do we wanna go the house?

  • Laura: No we want to go to the -

  • I thought we wanted to go to the house.

  • Orion: Oh, I get advantage?

  • Taliesin: 21.

  • Matt: Yeah, so you get advantage on this roll.

  • Sam: So you roll twice.

  • Marisha: What was the first thing you rolled?

  • Orion: 3. And I'll take the 18.

  • Marisha: Definitely take that 18.

  • Orion: Oh and plus my -

  • Marisha: Persuasion.

  • Matt: So, he looks at you keenly, which-

  • Orion: Which is a 9.

  • Matt: Which is a 9?

  • Orion: Yes.

  • Laura: Wow, you have a 9 persuasion?!

  • Orion: That's why I talk.

  • Laura: What?!

  • Marisha: He's pretty charismatic.

  • Matt: So he goes -

  • Balgus: Well no, I don't really want to go anywhere with ya.

  • But, if you're looking to go ahead and talk to the Greyspines,

  • you don't want to go empty-handed.

  • Vex: No.

  • Balgus: It's customary to come with a gift of some kind.

  • Vex: Oh really?

  • Scanlan: What might they like?

  • Balgus: Well, let's just say, I have the finest brewery in the city.

  • Vex: Oh!

  • Balgus: And I have some fine, very rare,

  • very exotic drinks that I could, perchance, sell to ya.

  • Vax: Pay the dwarf.

  • Vex: How much for this exotic ale?

  • Balgus: How exotic ya wantin’?

  • Tiberius: Ooh!

  • Vex: We want to get in the door. We want him to like us.

  • Balgus: I can give you the finest of

  • thistle branch, darkblood wine.

  • Vex: Ooh!

  • Balgus: This was crafted by myself,

  • from a rare bloodthistle branch

  • that I had brought over from the far-off city of Kamorda.

  • This, I personally oversaw.

  • It took me four years to fill this barrel full.

  • And it'll cost you 500 gold pieces.

  • But is a king’s red wine!

  • Marisha: Can I do a persuasion check or

  • a perception check to see if he's lying.

  • Matt: This would be insight.

  • Go ahead and roll insight.

  • Marisha: An insight check?

  • Taliesin: I'm gonna go walk over to Grog really quickly.

  • Laura: (whispering to Travis) What's in the bag of holding right now?

  • Marisha: 27.

  • Matt: He seems too drunk to lie.

  • Orion: Nice.

  • Marisha: Okay.

  • Sam: Let's just do it.

  • Matt: And an eager businessman.

  • Vex: Tell you what, Balgus.

  • Percy: Perhaps he would maybe, bet?

  • Put forward a wager? In an oval.

  • Do you have any thoughts on this, Grog?

  • Marisha: But is it worth 500 gold?

  • Orion: Mm, probably.

  • Vex: We have some very rare items with us

  • that I think you might be interested in.

  • Balgus: Make it quick! You've got one minute.

  • Marisha: What?

  • Vex: We've got one minute? Well, we've got-

  • Balgus: My time is far worth the 500 gold

  • you've already been talking about.

  • Marisha: Yes, seems like it.

  • Vex: We've got this with us right now.

  • Travis: We've got a bunch of dragon pieces.

  • Tiberius: Do you like dragon pieces?

  • Vex: We've got a dragon -

  • Travis: We've got 37 dragon teeth, 1 dragon eye,

  • 4 cups of dragon blood -

  • Vex: We've got this cup of dragon blood!

  • Which I know can be added to ale or wine

  • and makes it quite sensational.

  • Percy: Grog! Battle wager?

  • Matt: He takes the sealed cup and sloshes it around in his hand.

  • And you can see, the, the actual liquid is coagulated

  • to such a point that it's less of a blood

  • and more of a gelatin.

  • (sloshing sounds)

  • Vex: (whispers) That dragon blood is really expensive, actually.

  • Grog: It gets better with age.

  • Vex: Exactly, a spoon of it!

  • Matt: He peeks it open and -

  • (sniffs)

  • Tiberius: Yes!

  • Laura: I think that's really expensive, actually.

  • Balgus: I can have this appraised,

  • but if you want to do a straight trade

  • for the barrel for this, I'll take you up on that.

  • Laura: Shit, no.

  • Sam: Just go for it.

  • Travis: We have four cups.

  • Vex: All right, fine! One cup of it.

  • Balgus: All right.

  • Matt: He takes the thing, he takes the cup,

  • puts it in a small satchel on his side.

  • Balgus: Adra!

  • Adra: Aye, what'dya want, you drunken bastard?

  • Balgus: They've bought me thistle blood wine.

  • Take it out back. Here's the key.

  • Matt: And he tosses her the key. She grabs it and goes -

  • Adra: Really? Ooh, just walked in, they're buying fancy.

  • (all laugh)

  • Matt: She comes back with two of her 'barmaiders'

  • who are begrudgingly carrying it with her.

  • It's a nice barrel, it actually has like a gold

  • trimmed - the actual bands that hold the wood together

  • is in itself gold.

  • The branding on the side is gold leafed into the wood,

  • it's like fine, exquisite, we're talking like top shelf

  • BevMo style awesome dwarven wine.

  • Marisha: Topshelf at BevMo!

  • Matt: You look over and see - he pats it and he goes,

  • Balgus: All yours. And if this doesn't get you in the door,

  • I'll eat my shoe.

  • Vex: Good to know.

  • Grog: Have you ever done that?

  • Balgus: Maybe, I forget a lot of nights.

  • Scanlan: Where might that door be?

  • Balgus: Minute’s up, you'll have to ask around,

  • but it was great doing business with you.

  • Tiberius: You too!

  • Vex: Thanks, Balgus.

  • Matt: And he walks away from the table.

  • Grog: We gotta bag it. I put it in the bag of holding.

  • Matt: It does not fit in the bag of holding.

  • Laura and Travis: What?!

  • Matt: The barrel is too big, you barely -

  • Vex: You can carry it, Grog. Strap that to your -

  • Matt: You barely got Dork the ox in there. Which, for the record,

  • they did fit a small ox in the bag of holding and then realized

  • later on that there was no airflow.

  • Marisha: We killed the ox.

  • Taliesin: I feel like we weren't gonna discuss that,

  • I felt that that was in the past and we were never -

  • Matt: I felt that was a necessary story.

  • Scanlan: Maybe if we drank some of it it would fit.

  • Tiberius: It doesn't work like that.

  • Laura: I almost pulled out the orc - the troll dick.

  • Is that still in there or no?

  • Travis: No, we actually got rid of the troll dick.

  • Laura: Oh, okay.

  • (all laugh)

  • Taliesin: (Laughing) Did we trade the troll dick for something?

  • Marisha: I thought we like used it as a weapon.

  • Travis: I offered it up, but by that time it had turned into a slimy...

  • Laura: Ewww.

  • Travis: It was still impressive, though.

  • Marisha: I thought we threw it at somebody.

  • Vex: Can I stop Adra then and ask her

  • where Greyspine manor is?

  • Keep, manor, whatever.

  • Adra: Ahh, well I can have him do it.

  • Matt: She pokes one of the barmaiders who turns around.

  • This one's younger, he looks like he's kind of

  • frazzled and maybe new here

  • or at least trying to make his way. He goes -

  • Barmaider: Okay, I can show you around,

  • just follow me outside, come follow me.

  • Matt: And he walks up and he's got a little apron on

  • and as he leads you guys outside,

  • he brings you to the edge of the outer walkway

  • of the central ring you're on.

  • He points across the way and what you can see

  • is a series of marble pillars that outline what looks like

  • a residential district that opens and

  • consumes the other side of the central ring of Kraghammer.

  • He says:

  • Barmaider: So if you go past far in that way, you'll look for the house

  • of Greyspine, it's the one that has dark black marble with gold

  • tinting inside the spiralling vein of the marble, it’s gold.

  • Grog: Nice.

  • Barmaider: The gate outside is wrought iron, black iron, that's

  • topped with a series of pikes and uh-

  • Matt: At which Pike awkwardly looks sickeningly,

  • not understanding.

  • Barmaider: And, the real key point is,

  • if you look on the front yard,

  • you'll see a dwarven statue of the current ironkeeper himself.

  • So that's where you'll want to go.

  • Scanlan: Yes, very helpful, young man.

  • Vex: Thank you so much.

  • Barmaider: Of course. And if you get the chance,

  • you could fill out a little form saying how helpful I've been-

  • Keyleth: I will.

  • Scanlan: Oh, there's suggestion cards here.

  • Keyleth: Oh, absolutely.

  • Scanlan: I would love to.

  • Barmaider: Oh, ah, here.

  • Matt: And he pulls out a small parchment and hands it to you.

  • It's handwritten with a couple of checkboxes.

  • Tiberius: You should give us all a copy so you will have multiple.

  • Barmaider: I only have one.

  • Tiberius: Oh, okay, that's fine.

  • Barmaider: Sorry!

  • Scanlan: Confidence needs improvement.

  • Vex: Oh, it's okay, we have a wonderful writer. He can make copies.

  • Percy: I'll rustle up a few. That’s fine, why not,

  • it's what I do apparently.

  • Matt: And he runs back into the tavern.

  • Vex: All right.

  • Scanlan: All right, shall we go to the manor?

  • Travis: Yes.

  • Vex: Do we want to do the manor right now? What time is it?

  • Scanlan: 5 or 6.

  • Travis: We gotta sleep.

  • Vex: We might not want to bug him when he's,

  • you know, having dinner.

  • Travis: Cause, let’s be honest, that gate is gonna jack us up.

  • It’s gonna be full of trouble.

  • Scanlan: All right, yes, let's go sleep.

  • Grog: Let’s sleep.

  • Vex: Well, it's only 6.

  • Scanlan: Well, then we have time to do other things.

  • Orion: How long is a short rest?

  • Matt: Short rest is around 10 minutes or so.

  • Orion: I wanna take short rest.

  • Matt: You've technically been shortresting in the tavern.

  • It's more of like a post battle - like, take a breather,

  • bandage your wounds,

  • just settle yourself after a harrowing experience.

  • That’s what a short rest is.

  • Orion: What was the arcane magic, the manor?

  • Matt: Oh, what you're looking for is the house Thunderbrand.

  • Orion: I want to head in that direction.

  • Matt: Okay, so you're dividing from the party?

  • Orion: Mm hmm.

  • Tiberius: Oh, I'm going to house Thunderbrand,

  • if anybody wants to come with me.

  • Laura: What are you doing?

  • I can't understand you with that popcorn in your mouth.

  • Tiberius: Sorry! I'm going to house Thunderbrand

  • before turning in this evening.

  • I've had a nice little short rest and I would

  • like to ask them a few questions.

  • Vex: All right.

  • Travis: Yeah, go ahead, okay.

  • Scanlan: Is there any recon that's going to happen tonight?

  • Vex: I think that you and I are going to go to Greyspine?

  • Vax: We'll check out the house.

  • Scanlan: Do you need any help?

  • Vax: Sure, you can come with us.

  • Scanlan: No, I don't want you to say yes.

  • (all laugh)

  • Vex: Then no, we'll stealth our way.

  • Vax: But just a moment. Pike, you seem very distant.

  • (all laugh)

  • Vax: It's very strange, are you all right?

  • Vex: Pike’s not listening, she’s looking at the chatroom.

  • Vax: Pike, you seem distracted.

  • Scanlan: She’s feeling ill. Pike, does she need to lie down?

  • Matt: Pike is feeling, and for those of you who are curious

  • in the chat room, once again, elements of this are house ruled,

  • so don't complain.

  • Laura: Oh, players.

  • Matt: We keep short rest to 10 minutes

  • because it makes it move faster.

  • All right so - Pike, Pike is going along,

  • she seems to be a little distracted,

  • She can't quite understand, she says:

  • Pike: I.. I don't know, I just...

  • I feel like I've been here before.

  • It's hard to explain.

  • Travis: What?

  • Pike: Anyway, I'm probably going to go ahead and rest for the evening.

  • Matt: And she heads back to the tavern.

  • Travis: The fuck does that mean?

  • Sam: We'll find out next week.

  • Travis: But first...

  • Travis: Whores in the bedroom!

  • Sam: (laughs)

  • Laura: Lovely. Lovely.

  • Scanlan: Grog and I go in search of a,

  • shall we say politely,

  • whorehouse.

  • (all laugh)

  • Matt: The polite term.

  • Liam: Well, the cleric's away, the bard shall play.

  • Grog: We need a massage.

  • On my crotch.

  • Laura: You and I stealth.

  • Liam: Yeah.

  • Matt: You guys make your way to the Greyspine Manor,

  • you guys head for that, you head to Thunderbrand.

  • Sam: Is Grog going to find someone his size?

  • Matt: (laughs) I'll get to that.

  • Keyleth: Percy and I spend some time

  • making some really nice comment cards.

  • Percy: Comment cards.

  • Matt: All right, awesome. Wonderful.

  • Percy: We're going to make some beautiful comment cards.

  • Marisha: For - what's his name?

  • Matt: His name is Balan.

  • Everyone: Balan.

  • Laura: He's adorable. I love Balan.

  • Marisha: We're going to make some

  • wonderful comment cards for Balan.

  • Vax: Oh, Percy is wonderful with calligraphy,

  • you've shown me.

  • Percy: Yes, thank you.

  • Matt: Okay, so you'll get to that.

  • You guys do manage to find what's called The Stone's Pillow.

  • Travis: The Stone's Pillow?

  • Matt: The Stone's Pillow.

  • Travis: I love it.

  • Laura: Ridiculous.

  • Matt: It's an establishment of comfort and ease,

  • and will run you both for the evening,

  • as you are not Kraghammer locals,

  • 30 gold for the night each.

  • Laura: (shocked gasp)

  • Grog: A bargain.

  • Scanlan: We'll take it.

  • Laura: 30 gold?!

  • Marisha: Why is everything so much more expensive here?

  • Orion: Because it's dwarf-town, man.

  • Sam: But what sort of, ah, ladies, will we find there?

  • Matt: (laughs)

  • Laura: Bearded ladies.

  • Sam: What species?

  • Liam: (laughs)

  • Matt: The madam of the house introduces you to a spectrum of ladies,

  • mostly dwarven, and very attractive, you know.

  • This is a nice establishment.

  • Liam: Do you deal in tiefling?

  • Sam: They're not gnomes.

  • Matt: There is one gnome. One female gnome.

  • There are a number of male dwarves as well,

  • that are standing at the ready.

  • Matt: There is one elf, looks a little shy.

  • And kind of embarrassed that a goliath walked in.

  • Sam: And that's our choice.

  • Matt: Those are your choices.

  • Travis: I'll take the tallest one.

  • Sam: I'll take a dwarf.

  • Matt: (laughs) Okay.

  • Matt: So you choose your lady, you take the tallest one

  • which would probably be the elf.

  • As you walk in, the shy elf turns around entirely.

  • She is aggressive and throws you around.

  • You got your money's worth.

  • Matt: You get manhandled in a way that you haven't -

  • You're gonna be sore in the morning.

  • Travis (as Scanlan): Thank you!

  • Matt: Welcome to Kraghammer, gentlemen.

  • (all laugh)

  • Travis: I like it already.

  • Matt: All right, you guys.

  • Laura: Yes.

  • Matt: Both - are, are you just walking up to the manor, are you doing-

  • Liam: No, no no.

  • Laura: We're gonna try to check out what it looks like.

  • Matt: Okay.

  • Laura: See what the guards are like.

  • Liam: Yeah, we'll pretend to take a stroll...

  • Laura: Yes.

  • Liam: Pose as a married couple.

  • Laura: Ew, no.

  • Liam: Just for the purposes of sneaking around the house.

  • Matt: I don't know if that's illegal in Kraghammer.

  • Laura: (retching sound)

  • Liam: I want to see what the area's like.

  • Vex: How about we pose as brother and sister, creepy?

  • (all laugh)

  • Vax: You come on to every human, orc,

  • and half-elf in the entire kingdom,

  • but pretending to be my wife for 30 minutes is too much.

  • Vex: Yes. It's disgusting, so no.

  • Vax: You're probably right.

  • Matt: She's got standards.

  • Liam: Okay. So we'll take a stroll.

  • Matt: Okay.

  • Liam: Shop, see what the area's like.

  • Matt: As you enter the residential district,

  • it is dark and you see the

  • redstone that permeates the area for a low gentle glow

  • of the entire city is now clustered into

  • these street lamps that are throughout the entire location.

  • As you begin to press into the residential district proper,

  • there's some nice homes that are carved

  • into the side of the rock, there's some stand-alone homes that

  • are built out of fine stone;

  • you eventually make your way towards the nicer part of it,

  • where you start seeing some of the more marble buildings,

  • some of the more exotic stonework being used in the construction

  • of the homes.

  • You also notice three of the guards that are part of the

  • city establishment there are following you

  • from behind, curiously.

  • The Carvers.

  • Vex: Oh shit, the Carvers. Shit.

  • Matt: No weapons drawn, but definitely hands at the ready.

  • Vex & Vax: Okay.

  • Vax: Well, we could just keep walking.

  • Vex: We could, but that could be bad.

  • Vax: Yes. No, we just want to look at the house.

  • Sam: Louder!

  • Vax: I mean we're not going to go sneaking in in the day.

  • Vex: Let's be very obvious about it...

  • Sam: Louder!

  • Matt: Louder into the mic.

  • Vex: Let's say which ones are very obvious about being pretty,

  • so we look like we're just sightseeing.

  • Vax: Yes.

  • Matt: (chuckles darkly) All right, so as you continue to walk,

  • eventually some of the dwarves approach, and one goes -

  • Laura: I point and say:

  • Vex: Oh! Look at that one, with the carving, it's amazing!

  • Vax: The architecture is divine.

  • Vex: Divine!

  • Sam: (snorts) They're posing as the Howells?

  • (all laugh)

  • Liam (heavy accent): Lovey, would you look at this dwarven home?

  • Matt (same accent as Liam): It's incredible.

  • (all laugh)

  • Matt (same accent as Liam): The marble texture on this is gorgeous.

  • Matt: So you get about 20 more feet before you get:

  • Guard: Hail! Hail! Vex: Oh my! Yes? (giggles)

  • Guard: You foreigners are wandering too far

  • in districts you don't belong to.

  • What's your business?

  • Vex: Oh I'm so sorry, I was just so amazed by the architecture here,

  • I wanted to see the beautiful sculpture.

  • Vax: We definitely are visitors here, sir,

  • no one has explained the rules to your city.

  • We were just taking in the fantastic architecture,

  • and history of Kraghammer.

  • Vex: We were told there was a beautiful sculpture down the street,

  • of the ruler of Kraghammer?

  • Matt: Make a persuasion roll.

  • Sam: Oh Jesus.

  • Travis: Oh god.

  • Matt: Either of you, whichever you prefer.

  • Sam: If only I were there.

  • Laura: Twenty... one.

  • Matt: All right, all right.

  • Travis: Wow! Pretty decent, good for you.

  • Matt: The guards come up to each other,

  • the one that was talking to you,

  • you can see now, as he comes a little closer into the light,

  • a frazzled black beard that's pulled into a very, very tight braid

  • that goes down to his belly button,

  • all wearing the same basic chest plate,

  • long black kind-of velvet cloak behind,

  • each carrying some sort of heavy war-hammer

  • around the side of their belt, steps up and says:

  • Guard: Well, just to tell you the rules here,

  • if youre gonna go ahead and wander at night

  • in a very expensive district, you don't wanna do it

  • by yourself, because you either have chances of being mugged,

  • or arrested, we might have arrested you.

  • Vex: Oh no! I'm so sorry!

  • Well, do we need protection?

  • Matt: And one of them looks over and sees the bear

  • that is off in the shadows nearby.

  • Sam: Oh god.

  • Laura: (laughing) I thought Trinket stayed behind.

  • Cool, cool!

  • Sam: What is that bear doing here?

  • Matt: As Trinket's like quietly trying to keep up

  • with his wonderful master.

  • Vax: Come along Trinket, there there's nothing to be scared of.

  • Vex: Oh yes, yes.

  • Guard: That's a bear!

  • What's a bear doing in Kraghammer?!

  • Vex: Oh no he's...

  • Matt: They all grab out their warhammers.

  • Vex: Oh no, please, he's quite harmless.

  • In fact, he's he's very scared of most people.

  • Vax: He's completely trained, he does tricks.

  • Doesn't he do tricks?

  • Vex: He does. Trinket show them your wonderful shake trick.

  • Matt: At which point Trinket -

  • Trinket: (subdued growling)

  • Matt: Just shakes her whole body, looks at you confused.

  • Vex: That's good.

  • Matt: Then raises a paw up, and -

  • Trinket: (growling)

  • Vex: If you put your paw out, if you put your hand out,

  • he'll shake your hand.

  • Yeah, see!

  • Sam: I would not do that.

  • Matt: The dwarves take a step back as the claw goes through the -

  • Guard: That's all right. I would say if that's your animal -

  • Vex: Yes?

  • Guard: Don't bring it here.

  • Vex: Oh, good to know good to know.

  • Trinket, head back to that, tavern would you,

  • people are getting nervous.

  • Trinket: (growling)

  • Vex: I love you.

  • Matt: Trinket begins to walk back you can see a couple of other dwarves

  • that are wandering carrying some packages to the side

  • make a very wide berth around this armored bear

  • that's slowly moping its way through the streets of Kraghammer.

  • What could possibly go wrong?

  • Vex: He's so cute.

  • Vax: Don't worry, he's a sweetheart, he's fine.

  • Vex: He's adorable.

  • Trinket: (growls)

  • Matt: You hear in the distance.

  • Vex: Oh.

  • Matt: The one goes like -

  • Guard: (whispers): Look, I'll show you to the statue and

  • that's it, then you gotta go.

  • Vex: (whispers): All right.

  • Guard: (whispers): All right

  • Vex: (whispers): Thank you.

  • Guard: (whispers): I don't see many half-elves here and honestly

  • I'm excited to meet you so,

  • I just, let’s do this quickly and...

  • Vex: (whispers): Yes, okay.

  • Guard: (whispers): Come with me.

  • Matt: And he leads you further into the cityscape down the road.

  • You end up going through a few buildings,

  • you find one large wrought iron fence with

  • a series of carved spikes towards the top, and you see

  • the beautiful dark marble building with the gold trim.

  • Vex: Oh, this one's amazing.

  • Guard: This is what you were talking about, Greyspine manor.

  • Lot of rich sons of bitches.

  • (all laugh)

  • Vex: Wow, so you said the Greyspines own this one?

  • Guard: Aye.

  • Vax: It's stunning, we only heard about the building itself,

  • what can you tell us about the people who live here?

  • Guard: Bunch of rich sons of bitches.

  • Vex: Well, we can tell that can't we?

  • Guard: Actually, actually Ironkeeper's all right,

  • he's been doing a great job.

  • The rest of the family can suck off.

  • Vex: Oh, really?

  • Vax: Not liked by the rest of the city then?

  • Guard: Oh, they have friends everywhere,

  • but I personally don't like them.

  • They run business pretty dark, they work most

  • of their employees to the ground. To the bone.

  • Vex: Oh no.

  • Vax: Yeah that sounds terrible.

  • Guard: I don't think that's how you run a business.

  • Well, that's how you run a business for profit but not for -

  • Vex: Wow. It sounds like they would run

  • the mithral mine which we've heard is just,

  • so hard on its employees.

  • Guard: Aye, that's the one.

  • Vex: Oh, really?

  • Guard: Yeah.

  • Guard: I don't know, I don't go that far south,

  • doesn't interest me.

  • Vax: Nor us.

  • Guard: Smells like, brimstone.

  • Vex: I don't blame you.

  • Vax: We prefer the company of good hard working people, like yourself.

  • We're very impressed with the work the carvers do in this city,

  • from what little we've seen so far, so hats off to you.

  • Guard: I appreciate that.

  • Vex: Yes.

  • Guard: You know it's not easy like, you're kind of born into it.

  • And we spend most of our time training,

  • which can get very boring.

  • Matt: You see that two of the dwarves that are now

  • about two steps behind go:

  • Guard 2: (clears throat) All right Tomsan!

  • We gotta get back to our post!

  • Guard: Oh, sorry. Look we've dillied about too much,

  • just follow us back,

  • go about your business, don't wander here at night,

  • and uh, good luck.

  • Vex: Thank you so much.

  • Vax: Thank you.

  • Liam: We follow for a couple of blocks, behind them for a bit.

  • Laura: Make sure that they're paying attention to us.

  • Matt: Mmm hmm.

  • Liam: Yes.

  • Matt: All right. They bring you back towards the

  • entrance of the central district.

  • Laura: And then we stealth and -

  • Liam: - split off, yes, we can split off.

  • Matt: All right, roll stealth, both of you guys.

  • Liam: All right!

  • Sam: Am I currently being beaten by a whore dwarf or anything?

  • (all laugh)

  • Matt: Make a constitution check!

  • Sam: Constitution check?

  • Travis: Hang strong, buddy!

  • Orion: That's a mouthful. 'Whore dwarf.'

  • Marisha: 'Whore dwarf.'

  • Orion: #whoredwarf.

  • Sam: Eighteen!

  • Matt: Plus your constitution modifier.

  • Actually, athletics! Go athletics!

  • Sam: ... plus two! Twenty.

  • Matt: All right, that's fine.

  • You have impressed your female dwarf.

  • By the middle of hour two -

  • Liam: Are you making a sex check?

  • Sam: Yes! I’m sex checking.

  • Taliesin: Whore dwarf!

  • Matt: That happened. That's the first time.

  • Sam: (grunting)

  • Laura: This is so uncomfortable.

  • Matt: That happened.

  • All right, so what'd you guys roll for stealth?

  • Liam: Twenty.

  • Laura: He rolled a twenty, I rolled a fifteen.

  • Travis: That's okay!

  • Matt: As you guys begin to wander off, Vax, you vanish.

  • Vex, you take a couple steps -

  • Guard: ‘Ey ey ey! I told you, it's dangerous down there, in the dark!

  • Don't do that!

  • Vex: Of course!

  • Guard: Where's yer friend?

  • Vex: Oh, he already went back to the tavern we're staying at.

  • I was wondering if maybe you could show me around

  • the rest of the town?

  • Matt: He looks to the other guards and

  • theyre obviously fed up with his flirting,

  • and they're not too keen on you guys.

  • Guard: Well, you guys hold up post,

  • I’ll give her a quick walk around.

  • Vax: Thank you, sir.

  • Guard 2: All right, but I'm gonna tell the boss!

  • Guard: Fine! I don't get this chance very often!

  • Liam: I wave off from the alley that I snuck in to.

  • Vex: Yeah, yeah, go do your shit.

  • Vax: You do your shit, that you do!

  • Matt: All right. In the meantime, Tiberius.

  • Vax: Then I go back, to the shadows.

  • Laura: Dammit!

  • Matt: You ask around, and it takes a while,

  • especially since as a dragonborn some folks are like,

  • Oh, I'm not talking to you!"

  • Some others are like, "Oh, yeah, right over that way!”

  • And it's a completely wrong direction, so it takes you

  • a good two hours to eventually find your way to House Thunderbrand.

  • When you get there, it's a beautiful,

  • beautiful alabaster building.

  • Large, white dome, with small spires

  • built in to one of the more elevated

  • ceilings of Kraghammer proper.

  • You can see on the outside,

  • there is no gate, just an open lawn.

  • You see grass, you see what looks

  • like normally outside flora and fauna currently

  • adorning the scape around this structure.

  • Tiberius: Woah. Well, this is a lovely sight!

  • Orion: I'm gonna saunter on up to the door!

  • Matt: Nice! Go ahead and make a perception check.

  • Orion: Where is my perception...? Oh. Five.

  • Matt: Five? You saunter right up to the edge of the grass line,

  • and get one step on what suddenly becomes visible to you.

  • A rather subtly carved dwarven rune in the ground.

  • In fact, there's a bunch of them,

  • outlining the entirety of the grass.

  • Matt: As your foot hits the rune, you're like:

  • Matt (as Tiberius): Oh, that's a dwarven rune!

  • (stomp noise)

  • Sam: That's a good voice!

  • (all laugh)

  • Matt: (as Tiberius) I've been practicing my Tiberius.

  • Orion: It's close.

  • Matt: (laughs) Go ahead and roll a dexterity saving throw.

  • Travis: Uh-oh. Saving throw?

  • Laura: You got it, you got it, you got it, Tiberius!

  • Orion: Wha-um, what is this?

  • Marisha: Dexterity.

  • Orion: Oh! That's a fifteen.

  • Matt: Fifteen?

  • Orion: Mmm hmm.

  • Matt: All right! You manage to pull back to lessen the impact,

  • but a bolt of bluish energy bursts out

  • from the rune in front of you,

  • throwing you about three or four feet behind the rune.

  • You catch yourself.

  • You do suffer eight points of thunder damage.

  • Orion: Okay.

  • Marisha: Damn gated communities.

  • (Matt, Laura, and Travis chuckle)

  • Sam: This is why we go to brothels

  • instead of sneaking around at night!

  • Travis: Yup! No lightning attacks!

  • Matt: It's a whole different kind of damage you can suffer!

  • Orion: Okay. Well I dust myself off.

  • Tiberius: Apparently, there’s some security.

  • Hello?!

  • Orion: Anything happen?

  • Matt: You wait about two or three minutes, no response.

  • Orion: 'Two to three minutes'? That's a long time.

  • Matt: Yeah.

  • Marisha: I have a feeling they're not gonna respond to the crazy guy.

  • Tiberius: Very well.

  • Travis: What're you two doing?

  • Percy and Keyleth: We're making comment cards! Yes!

  • Percy: You're all going to have comment cards

  • that you are expected to fill out when you return back to the bar!

  • Sam: Hugely important! Hugely important!

  • Marisha: Yes, 'cause - what was it? Baldus, Beldus?

  • Sam: Balgus?

  • Travis: Ballsack!

  • Marisha: Balan! Balan was so nice!

  • Matt: There we go. Balgus and Balan.

  • Orion: Do I see - what do I see around the place?

  • Do I see any large rocks, or any large pillars that I can...?

  • Matt: Best from what you can tell at this distance

  • because it's fairly dark down here.

  • You can see that the building itself just has

  • four corner spires around the large central dome structure.

  • Each one of these spires is a very very thin,

  • tall alabaster spire that at the very top

  • is crested with some sort of bluish crystal that comes to a point.

  • They're probably a good 35, 40 feet tall.

  • About as tall as the rest of the structure is.

  • Orion: Okay.

  • Matt: You can't really tell how far back the structure goes because,

  • again it meets with the back of the cave wall.

  • Orion: I'm going tookay. I'm gonna shoot a fireball.

  • Justright in front of me kind of like

  • roll it like a bowling ball.

  • Just right to the door.

  • Matt: Okay.

  • Orion: There is a baby right there.

  • Matt: You are 4 feet from the door.

  • Orion: Oh! I'm 4 feet from the door?

  • Orion: I don't do that. I don't do that.

  • (laughter)

  • Matt: You can step back and do it.

  • Orion: I'm only 4 feet from the door? Oh.

  • Matt: Like, it pushed you back 4 feet

  • from the rune you stepped on.

  • You're not at the door.

  • Laura: Can I use that magical earring that we have?

  • Liam: You don't know what's going on!

  • You don't know what's going on there!

  • Sam: Episode one. Tiberius kills himself.

  • (all laugh)

  • Marisha: Don’t die! Don’t die.

  • Marisha: I should have come with you! And then I could...

  • Travis: Bowl that fireball, dude!

  • Marisha: You can't be left alone, dammit!

  • Matt: Everyone is level 9 currently in the game.

  • Orion: I usemage hand. And I knock on the door.

  • Matt: From that far away? Okay, the mage hand creates -

  • the arcane energy swirls up and forms this,

  • loosely hand-like appendage that drifts foward.

  • As soon as it crosses over the rune where you stepped on,

  • there is a spark of energy and the hand is dispelled.

  • Tiberius: Damn these runes. Okay, fine.

  • I will do glacial blast right up to the door.

  • Matt: Okay.

  • Orion: But not to the door.

  • Marisha: What?

  • Sam: Youre alone.

  • Matt: Okay. So as you cast the glacial blast forward

  • the ice begins to congeal across the bottom of the floor.

  • As it reaches the front of the rune,

  • there is another spark of energy

  • and the ice forms up against an invisible barrier

  • that's there and then the ice that's up against the barrier

  • melts extremely quickly, drifting into a puddle of water.

  • Orion: Shit. I turn back and head to the group.

  • Matt: Okay. As you turn around there are four Carvers

  • that are hurrying towards you now,

  • with their hammers out, going:

  • Carver: “You! YOU!”

  • Tiberius: What?

  • Matt: They all surround you on all sides,

  • you have a dwarf on each corner.

  • Carver: You have attacked one of the great

  • Dwarven families of Kraghammer!

  • Name yourself and your business before you are under arrest.

  • Tiberius: Don't speak to me in that manner,

  • I am Tiberius Stormwind!

  • Sam: I am snoring after having sex.

  • (all laugh)

  • Matt: Make intimidation check.

  • Orion: 18.

  • Laura: (gasps)

  • Matt:. All four Carvers take a step back, look at each other.

  • Carver: Look, we're just doing our job. What's your business?

  • Tiberius: I understand that, and I am sorry for losing my temper.

  • But I was just looking to ask questions of particular artifacts

  • I have been looking for and this house is the only known

  • arcane house I know that I was pointed to.

  • I tried to reach them and communicate but I was stopped

  • by the stupid rune I can't figure out!

  • So I was turning back to get my tavern to

  • get some rest and, you know, come back and try to contact

  • the family the next day! And then I was stopped by you!

  • Matt: Make a persuasion check.

  • Orion: 24.

  • Liam: I've just arrived to New York City,

  • I'm going to smash the doors open -

  • (all laugh)

  • Matt: The dwarf guards look at each other and he goes -

  • one of them steps forward and this guy you can see now

  • he has more carvings in his armor,

  • he looks to have a little more rank than the other ones.

  • He steps forward, ruddy brown beard, his eyes itself

  • are pitch black. There is almost no color to the irises.

  • And he goes:

  • Carver 2: Look. I'm letting you off this once.

  • But if you so much as spit in the direction

  • of any other dwarf in the city,

  • we're going to bury you so far underneath the dungeon

  • you won't see the light of day 'til the day you rot,

  • you hear me, Dragonborn?

  • Tiberius: I mean yes, my hearing is perfectly fine.

  • (all laugh)

  • Matt: Kind of like, “Get on with you,”

  • he puts his hammer back at his side,

  • they all separate, stare you down as you walk past.

  • Tiberius: Good day.

  • (all laugh)

  • Orion: Back to the tavern.

  • Matt: Okay. You!

  • Liam: Yes?

  • Matt: You go ahead and make your way through the alleyways,

  • eventually back towards the building proper.

  • What would you like to do?

  • Liam: Just gonna watch, that's all.

  • Do I see any security details?

  • See who's guarding the place.

  • Laura: (whispering) Your perception is shit, how are you going to…?

  • Matt: There are Carvers doing rounds around the city.

  • On the streets just wandering through in pairs, keeping watch.

  • You don't see any particular guard outside,

  • but you do see individuals moving past windows.

  • There's a little bit of light from the inside of the buildings.

  • Liam: No Carvers or any sort of guard detail outside the house?

  • Anything like that?

  • Matt: Not through the gates. The yard area and to the front door.

  • Liam: Okay. But heavily heavily guarded by the looks of

  • what's inside and what's outside the gate?

  • Matt: What's outside the gate? You're hard pressed

  • to find a moment where the street isn't visible to some Carver.

  • This area is pretty well guarded.

  • You figure largely because the person who is

  • currently the Ironkeeper of the entire city of Kraghammer

  • ives with that building as well as

  • one of the more powerful dwarven families,

  • so it's pretty well watched.

  • Vax: Okay, I'm just going to head back to the inn then.

  • Matt: Okay.

  • Vax: I'm not going to poke the bear.

  • Matt: You all eventually gather back at the tavern.

  • Scanlan: (exhausted sigh) How was your night?

  • Grog: That was wonderful, I don't know about you!

  • Scanlan: (singsong) I have hickies.

  • (all laugh)

  • Liam: Hickies? is that a Gnomish STD?

  • Sam: Yes.

  • Vex: Crazy! I have some hickies too, actually.

  • Vex: What?

  • Scanlan: What?

  • Percy: And we have comment cards

  • so this will all work out well.

  • Keyleth: Yes! here! Here you go, here you go...

  • Scanlan: Success all around!

  • Did you learn anything Vex and Vax?

  • Vax: I definitely think we should take the, er, diplomacy route.

  • The place is heavily guarded.

  • There seem to be lots of Carvers.

  • Matt: (knocks on the table)

  • There's a knock at the room that you guys

  • are currently talking in.

  • Vex: Yes.

  • Matt: Unless, are you in the tavern proper

  • or have you gone back to - ?

  • Laura: No no, we're in a room.

  • Scanlan: I'll get it!

  • (clears throat) Hello?

  • Matt: Adra's standing there looking a little nervous and she goes:

  • Adra: Hi, sorry to bother you. Is thatbear one of yours?

  • Scanlan: Oh!

  • Vex: Yes! Trinket! Isn't he adorable?

  • Adra: You might want to go -

  • Matt: And you hear in the tavern:

  • Trinket: (aggravated growls)

  • Vex: I'll be right back. I head downstairs.

  • Matt: You head downstairs and you can see

  • all the dwarves are now gathered around the fighting ring

  • in the center of the tavern.

  • Laura: Oh no!

  • Matt: And Trinket’s now inside the ring

  • with a couple other dwarves around,

  • just prodding and pushing it into the ring.

  • Vex: No-no, no, no, NO.

  • Travis: (laughs)

  • Marisha: Oh my god.

  • Matt: There’s raucous cheering.

  • They're not even listening to you at this point.

  • Vex: (Grunts in frustration) GROG!

  • Vax: I followed my sister downstairs.

  • Grog: I come down too. (singsong) It’s party time!

  • Keyleth: I run down to with Grog.

  • Percy: Oh, I'm following down.

  • Matt: Okay, as you guys head down you can see now,

  • Balgus is now up and rubbing his chin.

  • Balgus: Oh, never fought a bear before! (laughs)

  • Vex: No no, Balgus! Balgus! Fuck! Trinket, come here!

  • Laura: Are we allowed to cuss?

  • Vex: Trinket, come here!

  • Matt: You are very much allowed to cuss.

  • Laura: Okay.

  • Matt: Isn't that right guys? Fuck yeah!

  • Marisha: (laughs)

  • Vex: No no, no no, and I run into the ring with him.

  • Matt: Okay, as you run into the ring

  • a couple of the dwarves pat you on the back,

  • you get a shove into the ring.

  • Vex: (grunts)

  • Matt: It’s now Trinket and you...

  • Vex: Oh! I'll take on this bear!

  • (all laugh)

  • Sam: What?

  • Taliesin: Well, all right!

  • Matt: Make a general charisma check.

  • Travis: (laughing) Do it! Fuck that bear up!

  • Vax: I'm pushing my way through the crowd.

  • Laura: Oh no! Oh no.

  • Matt: What did you roll?

  • Liam: A one.

  • (all laugh)

  • Marisha: Oh no!

  • Matt: Yes!

  • Liam: First one of the series everybody! First one!

  • Matt: So, as you rush and you guys

  • are coming to the front you see -

  • Balgus sees this and now you can see both eyes are open

  • which means he's sobered up a bit, and he goes:

  • Balgus: Oh no! This bear's mine.

  • You wanna fight two of us?

  • Oh, it'll wake ya right up!

  • Vex: Let’s do it!

  • Balgus: Nothing as invigorating as as a brawl!

  • Sam: Are you going to fucking fight him?

  • Keyleth: I cast a fog. Over the ring.

  • Matt: Okay. As everyone is cheering up and getting ready

  • This very thick fog begins to fill the center of the bar area.

  • You can now see a bunch of people are:

  • Bar Patron: Wait, what the...?

  • (cough)

  • Bar Patron: What the hell's goin' on?

  • Fuckin' 'ell why - why is there...

  • Keyleth: Okay, I run up in the fog, and I tap Trinket

  • and I whisper in Trinket's ear and I say:

  • Trinket, I'm tapping you out.”

  • And I turn into a bear like Trinket!

  • Sam: What?!

  • Travis: Good!

  • Matt: Okay.

  • Keyleth: And I - wait, wait.

  • First I polymorph Trinket into a squirrel.

  • Laura: (gasp) You can do that?

  • Marisha: I can.

  • Matt: All right.

  • Orrion: Oh, you can do polymorph?

  • Keyleth: No no no no, a mouse, like a rat.

  • Laura: Little tiny -

  • Matt: Okay. So you see the shadows nearby the fog you hear:

  • Balgus: Come at me, I’m gonna - (slaps table)

  • Matt: You can see Balgus' shadow

  • just swinging wildly at the air, angrily.

  • Sam: We gonna fight him?

  • Laura: I don't know!

  • Matt: You go ahead, you grab Trinket. Trinket shrinks down

  • into a tiny little mouse.

  • Keyleth: I say, “Scanlan, Scanlan! Catch Trinket!”

  • Scanlan: Jesus I don't like rats but I'll keep it. Okay.

  • Matt: Trinket, the little mouse face,

  • the moment you see it,

  • looks very confused, very scared.

  • Scanlan: Its okay, its okay. I'll protect it.

  • Don't worry.

  • Keyleth: And then I bear form up.

  • Matt: You (whoosh) into a bear form.

  • Now Keyleth is now this giant bear where Trinket once was.

  • Grog: I got my money on Ballsack!

  • (all laugh)

  • Scanlan: Don't bet against the enemy!

  • Vax: In the fog I somersault over some

  • random dwarf and pull out my dagger,

  • but turn it around in my hand and

  • whack Balgus in the back of the head

  • as hard as I can, just to try and knock him out.

  • Sam: Oh shit!

  • Laura: Can you see in fog?

  • Sam: He's a really good fighter.

  • Liam: Low light.

  • Matt: Go ahead and make a stealth check.

  • Laura: What?!

  • Matt: You have advantage because you are in fog.

  • Orion: I'm at the balcony by the way.

  • Watching all this.

  • Laura: You have advantage, you have advantage, roll twice.

  • Liam (partially sung): Oh, thank you.

  • Travis: Yeah, we're watching what they're doing.

  • Scanlan: Remember, he's our friend. We don't want to kill him.

  • Orion: I'm taking a short rest.

  • I'm taking a short rest, you all can do this.

  • Liam: 21.

  • Matt: Okay. Balgus's drunken, mist covered state does not seem

  • to notice your approach. He is swinging wildly though.

  • He has a disadvantage attack on you as you approach.

  • Travis: He's rolling.

  • You're fucked, he's rolling.

  • Matt: One of his fists just swings past you.

  • That is going to be a twelve,

  • I don't think that hits.

  • Liam: No.

  • Matt: You just - (whoosh) - narrowly dodge out of the way.

  • You can feel the fist just whoosh past one of your ears.

  • Laura: Like in the Matrix!

  • Matt: As you come back up, clutching the base of your dagger,

  • go ahead and go for your strike.

  • Laura: Oh my gosh!

  • Travis: Come on taint putter, you got it.

  • Liam: So, oh, that's no good.

  • Laura: (whispered to Liam) Roll twice.

  • (loudly to Matt) Does he have advantage still?

  • Liam: Oh, I have advantage on the attack roll for this?

  • Matt: Because he does not see you, yes.

  • Liam: Yes. Oh, thank Christ.

  • Matt: You are currently stealthed.

  • Laura: Much better!

  • Liam: That's much better. 26!

  • Travis: That'll work. (laughs)

  • Taliesin: That'll hit.

  • Matt: So go ahead and roll sneak attack damage on this, of course.

  • Liam: Plus regular?

  • Matt: Yeah.

  • Scanlan: Don't kill him!

  • Matt: Well, we're considering it nonlethal damage

  • because it's with the base of the dagger.

  • Laura: Bonk, it's blunt!

  • Orion: I'm having an ale while watching all this.

  • Matt: (to Orion) You're watching a lot of fog,

  • with some shapes moving in it.

  • Orion: Yeah, and I'm like, "This is fog!"

  • Probably Keyleth's spell.

  • Laura: I'm blindly looking for Trinket.

  • Scanlan: Trinket's in my hands.

  • Matt: You're like, "Where's - where's Trinket?"

  • And you see a giant bear there

  • and you're like, "There's Trinket!

  • That's not Trinket. There's no armor.”

  • Marisha: Oh, that's right.

  • Laura: (reacting to Matt): Oh, yeah!

  • And I hugoh nowhat's happening?

  • Matt: You're very confused. Trinket now has no armor,

  • is a slightly different shade -

  • Marisha: No, he's close enough! Man, come on,

  • I've been around Trinket enough.

  • Orion (imitating Marisha): Come on man!

  • Marisha (laughing): Come on man!

  • Liam: 27, right in the base of his skull.

  • Sam: Jesus.

  • Matt: All right. Crack! A resounding impact hits

  • and there now dwarves that are like:

  • Dwarves: (enthusiastically) Yeah!

  • (shocked) Ooooh!

  • (all laugh)

  • Matt: All the cheering stops and there's this lull.

  • Quiet hits.

  • Balgus hasn't moved, by the way.

  • You impact and it's like hitting a wall.

  • And there's this taught, thick stump of muscle

  • where the dwarf neck is.

  • Liam: No. Fuck!

  • Matt: And as you pull back the dagger, his hand reaches up

  • and grabs your wrist.

  • Laura: Shit, oh my god!

  • Travis: Oh shit!

  • Matt: His head slowly turns towards you and he goes:

  • Balgus: (laughs)

  • (all laugh)

  • Liam: Bonus action to disengage.

  • Laura: Oh no!

  • Liam: Disengage as a rogue.

  • Matt: Well he's going to attempt to grapple you.

  • Laura and Liam: Oh no.

  • Sam: Fuck.

  • Matt: Go ahead and make either an acrobatics check.

  • Go ahead and make an acrobatics check,

  • it's probably your best score anyway.

  • Liam: All right, all right, all right.

  • Oh, that's fine! That's a 30.

  • Matt: That's a 30?

  • Liam: Yeah.

  • Matt: You manage to just slip out of his grip.

  • Tavis: You lucky...

  • Matt: Barely. He was about to clamp on.

  • As you step away, he turns towards you and goes:

  • Balgus: Oh, well I feel alive tonight!

  • Bring it, all of ya!

  • I wanna smash a face in.

  • Matt: He's got a little bit of ale froth

  • at the corner of his mouth.

  • It's beginning to drip into his beard.

  • It's quite an awful sight for those that are close enough to see it.

  • The rest of you just see this, shapes and movement.

  • But there's still this, "O-o-okay, what's going on?" kind of a feel.

  • You hear Adra in the back going:

  • Adra: Stop this! This is... I can't even see!

  • What are you doing?!

  • Don't destroy another table!

  • Matt: She's frantically trying to stop this chaos.

  • There's now a bear

  • what are you doing Keyleth?

  • Marisha: I'm a bear… a-a-a-and...

  • Matt: You're a bear...

  • (all laugh)

  • Orion (imitating Marisha): I'm a bear.

  • Marisha: Umwhat happened?

  • Matt: You're a bear, you want to do anything?

  • Laura: What are you doing?

  • Matt: You see the shape of Balgus just like -

  • - in the middle of this fight ring.

  • Laura: Do, do some tricks! Do some tricks!

  • Start clapping and, like, dancing around.

  • Marisha: Okay, okay, that's a good idea.

  • Matt: This is what she tells you.

  • Marisha: I go...I go... I see her as my trainer.

  • Laura (whispering): Dance, dance, dance, dance, dance.

  • Marisha: And I'm like - (bear sounds) - I'm circus bear-ing.

  • (bear sounds)

  • Vex: Everyone! Gather round and watch

  • the amazing Trinket do his tricks!

  • Liam: Scanlan, let's get some music.

  • Sam: I start playing music from my shaum instrument.

  • Which exists.

  • Matt (laughing): Yeah, it does.

  • Sam: A rousing jaunty bear-like tune.

  • Laura: Yes!

  • Matt: All right.

  • Orion: And I'm going to cast prestidigitation

  • and do fireworks on top of that.

  • Laura: Yes!

  • Marisha: You should give me a fez!

  • Can you prestidigitation me a fez?

  • Orion: Can I do little hats?

  • Matt: You haven't done a fez yet. You need to work on that.

  • A couple more levels.

  • Tiberius: Uh, no. I'll trypaper hat!

  • Taliesin: Keep dancing, I don't know why you stopped dancing.

  • Matt: So have you ever seen fireworks go off in a cloud?

  • You get that little boof, boof.

  • Yeah there's a bunch of that above you.

  • Cloud, lights flashing.

  • Vex: How do we clear the fog?

  • Laura: It's just there.

  • Marisha: Oh, I, I'll let the cloudfade.

  • Matt: You begin singing your tune.

  • Do you give an inspiration dice to her?

  • Sam: Sure, I would love to give her an inspiration dice.

  • Laura: So the fog fades...

  • Matt: So a d8 inspiration dice from the bard

  • as you hear the enchanting, jaunty, bear dancing theme.

  • Scanlan (singing): Oh look over there! It's a bear! Yeah!

  • (all laugh)

  • Marisha: (bear sounds)

  • Matt: Bard getting his bard on.

  • Go ahead and make a performance check.

  • Sam: Who, me?

  • Matt: No, she does.

  • Marisha: Oh, no! It's not a thing that I'm good at.

  • Laura: A performance check!

  • Sam: What?!

  • Matt: You're performing as a bear!

  • Taliesin and Marisha: (loudly cheer)

  • Marisha: Natural 20!

  • (cheering)

  • Matt: Do you want to add performance dice?

  • Liam: Look at that, a fucking bear dance.

  • Matt: I mean, I'm sorry, the inspiration dice that he gave you.

  • Sam: No! It's a natural 20!

  • Marisha: It's a natural 20!

  • Matt: I know, but you could get more. Okay!

  • Marisha: No I want to save it! I'm inspired, for later.

  • I will think back to that moment.

  • Matt: You were so inspired, you weren't even

  • inspired to be inspired for this.

  • Marisha: Yeah. (sings a circus song)

  • Matt: All right, so.

  • This array of strange puffy fireworks in the fog;

  • you doing this little rotation.

  • You actually manage to do a bear cartwheel,

  • and slam into the ring,

  • but it looks pretty cool.

  • Vex: Amazing, amazing!

  • Marisha: (bear sounds)

  • Matt: You get back up. You're on your hind legs,

  • you dance on one foot for a second.

  • At which point Balgus is like:

  • Balgus: (small laugh)

  • (raucous laughter)

  • Matt: And just starts laughing, doubles over,

  • clutching his stomach,

  • laughing his ass off.

  • Other dwarves start laughing too.

  • The music just gets louder and the band in the back

  • of the tavern begins playing again.

  • There’s now this general jovial air restored to the tavern.

  • Vex: I grab an empty cup off of the table and say,

  • Tips for the bear, right here!”

  • Scanlan: (laughs) Were gonna get money for this?

  • Grog: Of course.

  • Keyleth: (Imitates a bear)

  • Vax: I beeline to the bar and say, “A large mug of ale, please,”

  • and as soon as it’s ready, bring it right over to Balgus.

  • Laura: Balgus.

  • Matt: All right, you guys are pulling through a crowd,

  • covered in mist still.

  • Youre having a hard time finding your way through the bar.

  • The people are at least now cheering, in the mood.

  • There’s still some people trying to find their way

  • to the front to see what’s going because

  • they hear the music and they hear the cheering.

  • Dwarf patron: Well, what’s going on over there?

  • Matt: Theyre pushing their way through.

  • You make your way to the bar.

  • You see Adra’s just like really nervous, like:

  • Adra: (panicked sounds)

  • Vax: I can fix this! I can fix this.

  • Adra: How? Do! Go!

  • Vax: Quickly?

  • Adra: Here, go!

  • Matt: She just hands you one, doesn’t even charge you for it.

  • Marisha and Laura: (laughs)

  • Keyleth: I’m still dancing! (roars)

  • Matt: Still dancing.

  • Vax: Looking for Balgus in the crowd.

  • Matt: He’s still in the center of the ring.

  • No one’s still getting near Balgus,

  • he’s just jeering off to the side.

  • Vax: I’m gonna smooth this over.

  • Matt: All right, so Balgus is laughing.

  • Balgus: Ha ha, growl for me! Do a happy growl!

  • (pretends to growl)

  • Keyleth: (forces a growl)

  • Balgus: Yeah, there’s a happy growl!

  • (laughter)

  • Keyleth: (continues to growl)

  • Balgus: Oh, it’s been so long since I’ve been outside!

  • (all laugh)

  • Matt: A little tear on the edge of his face.

  • As you approach up his side -

  • Vax: Arm around his shoulder.

  • Matt: Immediately, instinctively, he just slaps it off his arm

  • and turns around.

  • Vax: Take this, take this!

  • You are an impressive specimen, my good man.

  • I have never had a fight that amazing in at least a week.

  • That was something to see.

  • Here, take this, and after this one there’s three more.

  • Matt: He’s drunk.

  • Youre offering him ale.

  • And he’s just been laughing at a bear for two minutes.

  • Liam: Yes.

  • Matt: Make a persuasion roll with advantage.

  • Liam: Yeah! Persuasion, you say?

  • 15.

  • Sam: Two rolls! Two rolls.

  • Matt: Two rolls, yeah, you have advantage.

  • Liam: Oh! 15.

  • (all laugh)

  • Matt: 15! He looks at you with this big grin,

  • and you can now see his gnarled, yellow dwarven teeth.

  • This railroad of terror that his mouth is.

  • This big smile.

  • Travis: (laughs)

  • Matt: And he reaches out, his beard just poofing over the side,

  • grabs it and goes -

  • Balgus: See, now this is dwarven hospitality!

  • Matt: And he lifts his drink up and it spills

  • a little bit on his arm. And he’s like:

  • Balgus: Hey!

  • Matt: And everyone lifts up and cheers again.

  • All: (hearty cheer)

  • Matt: Everyone still keeps drinking through the fog.

  • It’s like a bad sauna in here right now.

  • Everyone’s just fighting their way through.

  • At which point now, Balgus slaps you on the shoulder,

  • takes a drink, and wanders out of the fight ring,

  • goes and finds a table to sit down

  • and begin chugging what you gave him.

  • Scanlan: Why don’t we adjourn for the evening?

  • Retire to our rooms?

  • Grog: Why don’t you go change out of bear form?

  • Percy: Oh, God, yes.

  • Vex: Change your bear form.

  • Keyleth: Yeah, and I guess I can let Trinket

  • change out of mouse form.

  • Scanlan: Why don’t you wait until were upstairs.

  • Laura: Can I take the mouse? Can I take the mouse?

  • Can I take Trinket?

  • Scanlan: Here, rat-mouse-thing.

  • Laura: Okay, hi, Trinket!

  • Oh, is his armor teeny tiny too?

  • Marisha: Oh, does he have a tiny armor mouse? Mouse armor!

  • Matt: If you choose, while polymorphing him,

  • you could make it as a visual aesthetic.

  • But because it was a quick impact,

  • I would just say it looks like a normal mouse right now.

  • Laura: Oh, wah.

  • Matt: Sorry. But next time!

  • Marisha: Next time I’ll give him tiny mouse armor.

  • Vex: Well youre still adorable little - don’t poke him.

  • Matt: (laughs)

  • Trinket: (squeaks)

  • Vex: I stick him in my little pocket.

  • Matt: All right.

  • Vax: I grab a half a mug of ale just off the table and say,

  • "Dwarven compatriots, we could not have expected

  • a better welcome here in Kraghammer!

  • Well see you tomorrow night for round two.

  • Thank you, one and all."

  • Everyone: Huzzah!

  • Dwarven patrons: (cheers)

  • Matt: Balgus goes -

  • Balgus: Three more! You said three more!

  • Matt: You see his empty cup on the table.

  • Travis: We did say three more.

  • Vex: I laugh and hustle her over and say,

  • One two three, put them in a row

  • for this gentleman right here.”

  • Adra: Aye! (whispers) Ah, thanks.

  • Matt: She gives you like a really earnest like, "Thank you."

  • You now have a very good idea of how a good third

  • of the tables in this tavern are repaired.

  • Travis: He’s tough.

  • Matt: All right, you guys head back up to the rooms.

  • Travis: You put some stank on him.

  • Matt: Yeah, that was like a -

  • when you got the impact on him.

  • Vex: Oh my gosh. Don’t fight him, you guys.

  • Scanlan: He’s good.

  • Grog: Yeah, leave that to me.

  • Vex: Don’t fight him.

  • Scanlan: Oh, Grog’s gonna fight him at some point.

  • Matt: (laughs) I get the feeling that’s probably

  • gonna go down at some point.

  • Vex: Yeah, it’s gonna be bad.

  • Grog: He’s gonna be playmates with me.

  • Vax: It’s just a misunderstanding.

  • I’m sure he’s a lovely gentleman.

  • Matt: So you guys are heading back up to the room.

  • Which, it’s not a hallway built for a bear.

  • Your shoulders are squeezing through.

  • Laura: How big is the room?

  • Matt: Well, each one of your rooms

  • comfortably fits two people, maybe.

  • Like, one and a half?

  • Laura: Oh, nowhat will I do with Trinket?

  • Matt: So I mean, Trinket...if you help

  • push Trinket through the door.

  • Trinket - thankfully, dwarves are fairly wide folk,

  • so the doors are built for stouter folk,

  • theyre just not very tall.

  • Laura: Yeah.

  • Matt: You, actually, have to bend through, Grog,

  • to get into your room.

  • Grog: Son of a bitch.

  • Matt: And the bed, on the bed that you lie on,

  • your legs dangle a good two feet off the bottom, at maximum.

  • But you can push Trinket through with a one, two, three!

  • Or you can just carry her through as a mouse,

  • and then have her stuck in there.

  • Marisha: Yeah.

  • Vax: That’s all right. Neither of us need a blanket now.

  • Laura: Well...

  • Marisha: How long can I keep her a mouse?

  • Laura: Him! Trinket's a boy, all of you, please.

  • Marisha: Him a mouse. Sorry.

  • Matt: Up to an hour.

  • Marisha: Up to an hour?

  • Matt: I believe it is, yeah, concentration.

  • Travis: I mean, are there like stables?

  • Laura: You know, yeah. Can I go downstairs

  • and ask about stables?

  • Maybe he can stay in the stables.

  • Matt: You have to talk to Adra. She's like:

  • Adra: There's no stables in this establishment,

  • but we do have a downstairs storage area

  • your bear can probably stay in.

  • Travis: Yeah, he's a bear, he's fine.

  • Vex: Trinket, is that okay?

  • Travis: (as Trinket) Yeah, I'm fine.

  • Matt: Little mouse (meep, meep, meep)

  • Vex: All right, yeah, he's seems to think it's all right.

  • Let's go with the storage room.

  • Travis, pretending Trinket: (muted roar) I don't give a shit.

  • Vex: If there's anything that looks edible, you can eat it.

  • It's fine.

  • Adra: That's not true.

  • Vex: Just kidding!

  • Adra: I'll charge you later.

  • Matt: So you bring Trinket back down.

  • Do you release your polymorph?

  • Marisha: Yeah.

  • Matt: (transformation noise) Trinket becomes a bear again.

  • I'd say the room's probably a good 40 feet by 30 feet.

  • Laura: Oh, so he's fine.

  • Matt: Half of it's filled with barrels and crates,

  • and storage of dried foods.

  • Trinket comes in and (sniffs) and starts rummaging

  • into one of the half open sacks of dried meat.

  • That's going to be put on your bill.

  • Laura: Shit.

  • Matt: All right, so you head back to your rooms

  • for the evening to rest.

  • Marisha: Take a nap.

  • Matt: Anything you guys want to do in preparation for the next day?

  • Sam: No, let's get it on.

  • Keyleth: Oh, we should give our comment cards to Balgus.

  • Percy: I think we should all turn in our comment cards.

  • Vex: Oh, our comments cards, that's right.

  • Matt: You turn in your comment cards for Balan.

  • Marisha: Balan.

  • Percy: I can't stress how important this is.

  • Vax: Maybe we should... go ahead, I'm sorry.

  • Percy: No, no, really, no it's fine, speak over me, I don’t care.

  • Keyleth: Here, take him the extras.

  • Percy: We're going to give him a few extras

  • so he can have more comments.

  • Keyleth: Yes.

  • Scanlan: You guys are so kind with these comment cards.

  • Liam: Perhaps we should all go to bed,

  • and the humans back in North Hollywood

  • should take a pee break. At some point.

  • Sam: The humans?

  • Liam: You. And you, and you and you and you and me.

  • Matt: Yes, indeed. Do you want to take a quick

  • restroom break for the folks here?

  • Sam: You okay?

  • Matt: Zac?

  • Zac: (off screen) What's that?

  • Matt: Folks here might want to use the restroom real fast.

  • Zac: (off screen) You want me to play the intro videos again?

  • Matt: You know what, go ahead and play some of the intro videos

  • and we'll come back here in a minute to continue the game,

  • while everyone rests, and empties their bladders.

  • We'll be right back guys. Hang tight.

  • Sam: Commercial break.

  • Grog: Right, Listen up! If you have ale,

  • then you have a friend in Grog Strongjaw!

  • A goliath of towering height and size,

  • this barbarian has an appetite for the two great

  • loves in his life: combat, women, and ale! (chuckle)

  • (record scratch)

  • Wait.

  • Easily the brains of the group,

  • Grog is often consulted for his vast knowledge

  • of shapes, colors, and (chuckle) shiny things!

  • ...also ale.

  • In his early years, armed with his two handed great axe,

  • Grog often enjoyed proving his might amongst the ranks

  • of his family's wandering herd.

  • But after coming upon an unsuspecting elderly gnome in the woods,

  • he objected to the killing such an innocent life.

  • A creature of impulse, Grog felt only pity for this...

  • well this terrified little thing.

  • And his disobedience cost him dearly.

  • (weapon crack)

  • Beaten bloody, and banished by the herd leader,

  • his uncle Kevdak,

  • Grog was abandoned and left to die.

  • Exiled from his herd, it was then that

  • the relative of the very gnome he fought to save,

  • saved him.

  • It was the kindness of a gnome cleric named Pike,

  • that healed Grog, bringing him back from death's edge.

  • And they have remained close friends ever since.

  • (brawling sounds)

  • Most nights, Grog can be found challenging

  • entire taverns to wrestling matches! Ha!

  • ...or accompanying Scanlan to the nearest house,

  • where you pay for...

  • lady favors.

  • Also ale!

  • Keyleth: A first Impression of Keyleth would

  • leave you with little information

  • on the half-elven druid.

  • You might even think that her social awkwardness

  • due to her sheltered upbringing is kinda sweet.

  • (chuckle)

  • Of course, it would be unwise underestimate her

  • based on first impressions.

  • (thunder crack)

  • Under that unintimidating petite frame is a

  • vicious beast waiting to be unleashed,

  • whose natural powers have made even the fiercest of

  • champions pee their pants, literally!

  • (soft chuckle)

  • Born to the Air Tribe of the Ashari people,

  • Keyleth was raised with a deep love

  • of nature and the elemental magics.

  • It is her people’s inherent duty to protect the

  • delicate areas in Tal'Dorei

  • where the four elemental planes begin to bleed with this realm.

  • Since she was a little girl, she had quite a knack

  • for air manipulation and beast shaping abilities.

  • Well, if you consider Kittens and

  • flying squirrels to be little beasts.

  • Which, I do.

  • (clears throat)

  • Anyways, it wasn't long before the headmaster of the tribe,

  • her father, Kohren,

  • realized her true prodigious abilities and

  • she was inveterated to succeed him as the next headmaster.

  • Just like that, her jovial childhood was stripped and

  • replaced with endless spell memorization,

  • teachings from ancient traditions,

  • and exceedingly high expectations.

  • Every druid leader to be must embark on journey

  • to seek out the sister tribes

  • in order to introduce and establish respect

  • amongst the fellow headmasters.

  • They call this the Aramente, or Noble Odyssey.

  • When her father felt she was ready, he set her on the path

  • to truly discovering herself.

  • Not knowing when, or if she will ever return.

  • As she hiked down the mountain towards Stillben,

  • she meditated on the task ahead.

  • Part of the Aramente is proving yourself

  • a strong warrior, a valiant protector,

  • and a wise and compassionate leader.

  • With this knowledge, one thought plays

  • in repeat in her mind:

  • Is she even worthy?

  • Percy: Percy was the third child of 7 children,

  • born to a noble family who lived far to the

  • north in the ancient castle of Whitestone.

  • With so many siblings to share the burdens of

  • lordship, Percy turned his attention to the

  • sciences, engineering, and naturalism.

  • One day, a mysterious couple,

  • named Lord and Lady Briarwood, came to court.

  • During a feast held in their honour,

  • the Briarwoods violently took control of the castle,

  • killing or imprisoning everyone who would stand in their way.

  • Percy awoke chained in the dungeon,

  • only to be freed by his younger sister.

  • Together they fled, chased by the Briarwoodsmen.

  • As they ran, Percy’s sister took

  • several arrows to the chest and fell.

  • Percy kept running, eventually jumping into

  • a freezing river and floating unconscious to freedom.

  • He did not remember waking up on a fishing boat.

  • He barely remembered the next two years, as he

  • slowly made his way as far south as possible.

  • Then one night, Percy had a dream.

  • A roaring cloud of smoke offered him

  • vengeance against those who destroyed his family.

  • When he awoke, Percy began to design his first gun.

  • Scanlan: Oh, you haven’t heard of Scanlan Shorthalt?

  • Well, gird your loins, ladies,

  • because he has his eye on you.

  • A talented musician, master of disguise, and dashingly

  • handsome in his own mind, Scanlan sings songs

  • almost as much as he sings his own praises.

  • Born a poor Gnome, Scanlan used his endless

  • charm and soaring tenor voice to

  • croon for coin and support his single mother.

  • One day he was discovered by a half-orc promoter,

  • and joined Dr. Dranzel’s Spectacular Traveling Troupe

  • where he learned the ways of the world,

  • and honed his skills as a bard extraordinaire.

  • A loner much of his life, Scanlan has never quite

  • come to terms with the violent

  • death of his mother at the hands of a Goblin invasion.

  • While his years on the road provided many, shall we say,

  • educational experiences with the opposite sex,

  • deep down Scanlan yearns for the one thing

  • he’s never known: the true love

  • of a fellow Gnome.

  • Still, Scanlan considers himself a lover first,

  • performer second, and fighter distant third.

  • On the battlefield, hell support his allies,

  • but rarely draws blood unless it’s to protect

  • fellow Gnome, Pike. Count on Scanlan for a hearty laugh,

  • a rollicking song, and a twinkle in his eye that melts hearts

  • and makes the females swoon.

  • Tiberius: Greetings and salutations.

  • I am Tiberius Stormwind.

  • I hail from a town called Ty'rex,

  • located in the heart of Draconia,

  • born from a politically respected family.

  • At the age of 15, I succeeded in passing the Sorcerer’s Rite,

  • showing prodigy-like control of my magic.

  • The judges and the Draconian high council were amazed at

  • how powerful my spells were for how long I had been training.

  • At 20 years old, I was the youngest appointed member

  • of the magic guild in Draconian history. For the

  • next few years, I almost went mad from the

  • malaise of being a guild member,

  • as it’s rather boring.

  • However, one day I happened upon a chamber,

  • unused for quite some time.

  • In the room were stacks of books and maps

  • of the surrounding cities and areas

  • around the known world.

  • For months I would frequent the chamber, and learned

  • of artifacts from legend.

  • After a long period of research, I made a list of artifacts

  • that caught my eye.

  • I brought these findings to the high council and was told that

  • all of the information in the chamber I had stumbled upon

  • was either believed to be fiction, or unsolvable mysteries,

  • and hence were lost forever.

  • I found those answers to be unacceptable.

  • A year later I devised a ruse and managed to

  • convince the city council to lend support

  • in me leaving Draconia on a mission of peace

  • and diplomacy for the surrounding kingdoms.

  • Going from town to town and making friends and allies,

  • in and for the name of Draconia.

  • Being a red dragonborn,

  • I had quite the task on my hands in that respect,

  • but it was exactly what I needed so I could explore

  • the world and find these artifacts,

  • as I felt the truth was out there.

  • Some may describe me as buffoonish,

  • but I say poppycock to all that.

  • I am much sharper than most give me credit for.

  • I just don’t pay attention to things sometimes.

  • I’ve also been known to be rather cunning, loyal,

  • happy-go-lucky, and well, dangerous.

  • I can’t help but show my true scales every now and then.

  • But overall, I think I’m quite friendly for a Dragonborn.

  • Vax: Never entirely welcome in the company of

  • elves or men, Vax'ildan learned

  • at a young age to skip past formality,

  • preferring instead to invite himself in your door.

  • Along with twin sister Vex'ahlia,

  • Vax was born by a chance encounter between Elven

  • royalty and Human peasantry.

  • Raised by their mother in their early years, the twins

  • were eventually sent off to their father

  • in the Elven capital of Singorn.

  • But their cool reception among the Elves there never warmed,

  • and their time in the capital didn’t last.

  • The siblings stole away one autumn night and set out on

  • the open road.

  • After a few years of wandering, they eventually decided to

  • return to their mother, and journeyed

  • back to the lands of their youth.

  • But instead of finding their childhood home,

  • they returned to a pile of rubble.

  • Their mother was gone, their home burned to ash.

  • Pressing the townspeople for answers,

  • they learned of the day the dragon came.

  • With their ties all severed, Vax'ildan and his sister

  • set out to find their fortune together in Tal'Dorei.

  • An outsider since birth, Vax quickly learned to solve life’s

  • challenges in his own particular way,

  • often by sidestepping them entirely.

  • And when his knack for circumventing adversity isn’t enough,

  • the way of blades the elves schooled him in

  • more than makes up the difference.

  • Vex: Like so many Half-Elves,

  • Vex'ahlia has spent most of her life suffering

  • the cool reception of a people who don’t fully accept her.

  • Born of a Human mother, and an elven father who only later in life

  • took an interest in their existence,

  • Vex'ahlia and her twin brother Vax'ildan quickly

  • realized the only people they could truly rely on

  • in this world were each other.

  • It was at the age of 10 when the two were taken from their mother,

  • and brought to live in Singorn,

  • the isolated Elven city for which their father was an ambassador.

  • He quietly took them in, but always kept an icy distance,

  • and after too many years of disdainful looks,

  • the pair decided to leave his indifference behind,

  • and set out on their own.

  • Vax took to the cities, stealing small trinkets and

  • learning the ways of the thief,

  • while Vex kept to the woods.

  • She preferred the isolation.

  • Always the keen observer, she learned to hunt and to track,

  • to spy and to shoot.

  • And through a series of fateful events,

  • earned herself a companion in the form of a bear -

  • her own stolen Trinket -

  • to fight alongside her and protect her fiercely.

  • Also he is adorable, and gives expert massages.

  • Matt: Hello, everyone. Welcome back.

  • We've had our pee breaks.

  • We've had our refills of our drinks.

  • Weve got Fireball, so I think we're good for the next venture.

  • So anyway, the party has taken their rest for the evening.

  • Once again, this is one of those weird experiences

  • where you wake up, not because of the sun rising,

  • because you can't see it in the dwarven city of Kraghammer,

  • but eventually you all come to consciousness naturally.

  • What is your plan of action?

  • Sam: Oh, Jesus, we should have all talked about this

  • while we were all peeing.

  • (all laugh)

  • Grog: Were gonna beat up everybody, right?

  • Scanlan: Are we going to the manor?

  • Percy: I say we have brunch, and we go to the manor -

  • Laura: (laugh) Brunch.

  • Travis: (laugh) Brunch?

  • Percy: I want to have brunch with everyone.

  • Scanlan: Eggs benedict.

  • Percy: I want dwarven brunch.

  • Vax: I want a traditional dwarven breakfast.

  • Keyleth: It's very good.

  • Dwarven eggs are very good.

  • Percy: They're small.

  • Orion: I tell them of my experience.

  • Matt: Okay, so Tiberius fills you all in about his experience,

  • trying to get into the house Thunderbrand.

  • Grog: How you almost got killed?

  • Tiberius: I didn't, certainly not.

  • I just couldn't get in the door. Rather rude!

  • Keyleth: Why did you think that after the magic hand failed that the

  • big thunder ice wave would work?

  • Tiberius: What I thought is that I could cover the rune with ice and

  • merely step over it. I didn't think it would dissolve my ice.

  • Percy: In his defense, there's only one way to find out.

  • Keyleth: That's true.

  • Grog: Did you sleep?

  • Tiberius: Yes.

  • Grog: Oh. I had to make sure, you know.

  • Tiberius: A good sorcerer always all his tricks before,

  • you know, turning around, which is what I did.

  • Tiberius: And I think we should go back there because I feel

  • that it's significant that I couldn't get in so easily.

  • Percy: We will, we will go back there.

  • I don't think it's the next order of business but I think that there is -

  • we're not leaving the city without dealing with that.

  • Laura: Definitely.

  • Grog: Do we need to do something with the comment cards?

  • Vex: Oh...

  • Scanlan: (Laughs.) Please no.

  • Percy: Did you not fill out your comment card?

  • Grog: No, I did! But I know, like, three letters, so...

  • Tiberius: I'm sure that's fine.

  • Grog: ...Like, A, F, and A.

  • Marisha: That's okay.

  • Percy: That sounds very positive.

  • Vex: Yes, I agree.

  • Keyleth: It's the thought that counts, Grog.

  • It's the thought that counts.

  • Grog: I'm learning.

  • Vex: Did you put, like, a smiley face next to the A-F-A?

  • Travis: I covered my hand in ink and, yeah.

  • Vex: That works.

  • Percy: Very good. I think that went well.

  • Scanlan: Shall we try to make our way to the manor, then?

  • Vex: The Greyspine Manor, with our cask of fancy ale.

  • Slash wine.

  • Travis: Does the light ever change?

  • Does the light ever change being underground?

  • Matt: No, it is a perpetual low red glow

  • from all the stones that are embedded around the streets.

  • Vex: All right, I feel really sleepy and also

  • very awake at the same time.

  • Keyleth: Yeah, I know.

  • Matt: Oh, dwarves.

  • Matt: All right.

  • Laura: So what do you think?

  • Travis: Should we go to the house?

  • Taliesin: Now I'm curious if there's dwarven coffee.

  • Sam: Let's go, let's do it.

  • Matt: You guys make your way after your brunch,

  • your delicious dwarven brunch -

  • Taliesin: Thank you!

  • Matt: - which is very alcoholic.

  • Travis: Yes!

  • Taliesin: It's like being in New Orleans for the weekend,

  • every meal is gonna come with something alcoholic.

  • Orion: On the way there, I'm gonna cast alter self and turn into a dwarf.

  • Matt: All right.

  • Laura: You're turning yourself into a dwarf?

  • Sam: Did you catch that? He just turned himself into a dwarf.

  • Travis: You did?

  • Matt: Tiberius went (swoosh) into a dwarven form.

  • Laura: What kind of dwarf? What do you look like?

  • Travis: Are you a girl?

  • Sam: He is very handsome for a dwarf.

  • Laura: Are you a girl dwarf?

  • Marisha: Yes! You should be a lady dwarf.

  • Sam: Oh yeah, what kind of dwarf? A lady dwarf?

  • Taliesin: Dwarfette?

  • Tiberius: I would not do that again.

  • Laura: (Laughs.)

  • Travis: Oh, you did do that, you did take it as a troll.

  • (all laugh)

  • Tiberius: Almost! She shot off the penis.

  • Vax: What is going on?

  • Travis: That's where the troll dick came from.

  • Tiberius: Don't you remember Vax? I was almost raped by trolls.

  • Matt: A little backstory: there was a cavern interaction

  • with two male trolls that they had stealthed up behind as a party.

  • I love explaining this to the audience.

  • Tiberius then polymorphed into a female troll to try

  • and Bugs Bunny them, not realizing that dwarves who are

  • underground and don't have female trolls -

  • encounter female trolls often enough to have a one track mind.

  • And so he nearly got himself in a very bad situation.

  • That was remedied by the party attacking and -

  • Vex over here shooting off the troll's dick.

  • Which then, went in the bag of holding, which is disgusting.

  • Laura: Yes!

  • Travis: Yes, for a long time.

  • Marisha: That's also where the hashtag not all trolls came from.

  • Matt: Yup, hashtag not all trolls came from that game.

  • Orion, Liam: Not all trolls.

  • Matt: That is horrible.

  • Taliesin: Oh god. A-a-a-and bring it back.

  • Matt: Anyway, so...

  • Marisha: Bringing it back.

  • Matt: You guys make your way to the residential district.

  • The same guards are there who were there the previous night

  • that encountered you guys so, as you roll up with an entourage-

  • Sam: How many are there?

  • Matt: Currently, there are four.

  • Travis: We can take them.

  • Laura: Hi. I wave at Thompson.

  • Matt: He's actually not there.

  • It's the two others that were with you.

  • He is noticeably absent.

  • Vex: Oh. Oh, where's Thompson?

  • Matt: They look at each other and they're like,

  • "He's been given the day off."

  • Vex: Oh, really?

  • Vax: But as you can see, we brought one of your citizens

  • with us to show us a tour of the city.

  • Sam: That's you.

  • Guard: Citizen? I haven't see you about.

  • What's your name?

  • Tiberius: Oh, my name is Tiberius Kraghammer.

  • (all laugh)

  • Scanlan: Like Johnny New York.

  • Tiberius: Shoot, we're in Kraghammer, right?

  • Scanlan: We're in Kraghammer.

  • Tiberius: Oh, Stronghammer.

  • Scanlan: Johnny New York.

  • Guard: So, what is it, Kraghammer, or what was it?

  • Orion: I meant, I meant Stronghammer.

  • Kraghammer is my father's cousin's side.

  • Guard: How drunk are ye?

  • Tiberius: I've been drinking since I've woken.

  • Matt: Make a persuasion check.

  • Scanlan: See, he is one of you!

  • Grog: I had a lot of breakfast.

  • Orion: Oh, yay, 19.

  • Matt: 19.

  • Travis: Tiberius Kraghammer.

  • Guard: All right, all right, I haven't seen you around

  • but obviously it's a bit early to be that fucked up.

  • Tiberius: Very impressed, you know.

  • Matt: Well,  what's your business if I might ask again?

  • You already seen the statue.

  • Vex: Yeah, we saw the statue but we wanted

  • to get a better look at it.

  • So we brought this gift for the Greyspines

  • and we wanted to present it to them.

  • Matt: The two new carvers step forward and look at it.

  • Vex: It's really nice.

  • Keyleth: Oh yes.

  • Matt: One of them's like:

  • Guard 2:  I’ll tell you what.

  • If you let us taste a bit of that, well let you go.

  • Tiberius: (Slurred.) Oh, I mean, I've been drinking a lot of it, sure!

  • Laura: I mean, a thimble of it because if any of it goes missing -

  • Travis: Is it sealed? Is it sealed?

  • Laura: Is it sealed? Can we tell if it's sealed?

  • Matt: You look at it. It does not have any sort of port or exit on it.

  • It is just a solid barrel.

  • Tiberius: Maybe, we can save some for them.

  • Vex: Oh, okay. Here's the thing.

  • If we open it, it'll ruin the barrel, right?

  • Guard: Ah, that's right.

  • Vex: So, maybe we can save you a bottle of it

  • when we open it inside.

  • And we'll give it to you later.

  • Matt: Make a persuasion check for that.

  • It's a very persuasion based encounter.

  • Laura: Should I roll that one that failed me earlier

  • or my little dice?

  • Matt: The little dice! They haven't come out yet!

  • Laura: (Squeaky voice.) My little, little, tiny dice

  • Matt: Itty bitty dice.

  • Laura: Teeny tiny dice.

  • Okay that's better, I rolled a 23.

  • Matt: Okay. They all kinda look at each other.

  • Guard: If you can save enough for all four of us please do.

  • Bring it back, well be looking forward to it.

  • Tiberius: Do you have any flasks that we could use to fill them up?

  • Vex: We've got some bottles don't worry.

  • Tiberius: Okay, I'm just asking.

  • Guards: We'll be waiting.

  • And if you don't show with the drink,

  • we'll go right to our supervisor.

  • Matt: They all nod.

  • Vex: Yeah, keep nodding. Here's the thing.

  • I don't know if I can save 4 bottles worth,

  • but I'll save as much as I can.

  • Scanlan and Percy: Just say yes. Just say yes.

  • Vex: Hey, I got it covered.

  • Vax: On our father's good name,

  • we will bring you some of this.

  • That is a- That is a promise.

  • Grog: It's a good name.

  • Matt: They all look about each other.

  • Guard: Fine. Remember, we're waiting.

  • Matt: They all kinda look a little,

  • they lick their lips a little.

  • They part and let you guys into the residential district.

  • You make your way to the very back.

  • You can see House Greyspine.

  • Once again guys, for those who haven't been there before,

  • it's a beautiful arrangement.

  • The iron gate around it with spikes on the top.

  • You can see the entire front yard,

  • it's about a good 80 yard walk to

  • the front of the building itself.

  • It's a quite a distance from the front gate

  • and that entire area is filled

  • with like a stone garden with various

  • small sculptures and just interesting knick knacks

  • they collected and put on display like as a small

  • museum as you approach the front of House Greyspine.

  • You get to the front door as a large

  • double oak door about 10 feet tall, 4 feet wide, currently closed.

  • There is no handle on the door.

  • Travis: No handle?

  • Matt : No.

  • Tiberius: Hold on, wait, wait, wait.

  • Don't knock on anything. Things shock you here.

  • Scanlan: Let's go knock on the door.

  • Percy: I want to double check, see if there's a bell to ring or

  • there seems to be some sort of calling -

  • Matt: Easily enough, you see next to the door

  • there is a small chain that just protrudes from the stone wall.

  • It has a small bulbous ball at the end.

  • Talisen: Ding ding. Ding-a-ding.

  • Matt: You pull it. Not a ding, but a large -

  • It is a heavier chain than you expected.

  • As you pulled on it you feel some sort a large hammer-like object

  • is slamming into a brass type material

  • as it echoes and resounds in the building.

  • Definitely announcing your presence.

  • Keyleth: Percy, can I try?

  • Percy: If you must, yes.

  • Keyleth: Okay!

  • Matt: It echoes into the house.

  • Keyleth: I just wanted to do that once!

  • Vex: Let's just hold off for now, all right.

  • Keyleth: I'm sorry.

  • Percy: You've never seen a chain to a house.

  • Scanlan: Should we ding-dong-ditch?

  • (All laugh.)

  • Vax: Scanlan perhaps a little ditty on strings

  • will ease our introduction.

  • Scanlan: I'll start singing a little jaunty welcoming song.

  • Hello, hello, we're here to pay you calling.

  • Hello, hello I don't know what rhymes with calling.

  • (All laugh.)

  • Percy: “Calling,” at the very least.

  • I thought you would go right there.

  • Scanlan: Yes, it's true.

  • Matt: Alright, are you just going to play the music

  • for the sake of playing music?

  • Sam: Yes, for now.

  • Matt: All right. About 10 seconds have passed before the door -

  • You hear a large (thump thump) and one of the doors opens up.

  • You see a dwarf, with long grey hair slicked back

  • and pulled into a ponytail.

  • A very small trimmed beard, very proper,

  • steps out in long black robes and goes:

  • Dwarf: Can I help you?

  • Grog: Percy?

  • Percy: Yes, Percival Fredrickstein Von Musel Klossowski de Rolo III.

  • Tiberius: You can call him Percy.

  • Percy: You can simply call me Percy, thank you.

  • We're here to discuss some business with Lord Greyspine

  • and we have of course brought gifts and our charming company.

  • Vax: As well as our dwarven compatriot to introduce us.

  • Tiberius: Yes, who? I am quite drunk right now.

  • Matt: He gives you an awkward look.

  • It's like a look of trying to place your face.

  • Dwarf: Which lord are you looking for?

  • Vex: Actually Nostoc.

  • Tiberius: Is he the nice one? I would like the nice one.

  • Dwarf: Nostoc, I'm afraid, is currently working at the quarry,

  • if he’s who  you're looking for.

  • Vex: Oh, of course he is.

  • Scanlan: If Gradon is here, is that his name? Gra- Gradon?

  • Matt: (Chuckles.) He gives you this look...

  • Dwarf: Gradem is not taking visitors.

  • Vex: Of course not.

  • Percy: That's a shame, we brought this half-barrel

  • of ale right here and some -

  • Scanlan: And some very, very attractive mining contracts,

  • but if there's no one here to talk about them then...

  • Matt: He gives you this look.

  • Dwarf: If you're talking mining contracts you want to go ahead

  • and head to the quarry and talk to, uh, Lord-

  • Matt: Looking him up again in my notes.

  • Dwarf: You want to talk to Nostoc Greyspine.

  • He's the one who runs the quarry.

  • As far as the Ironkeeper himself

  • I mean no offense, but only official political business.

  • Percy: Well this is definitely official political business.

  • And I will also say, could you direct us to the quarry?

  • We are new in town.

  • Dwarf: Obviously. Have you not been shown

  • where the quarry is found?

  • Tiberius: I am new. I don't even know what's going on.

  • Sam: Jesus.

  • Percy: He's been drinking since very early this morning.

  • Keyleth: He's on vacation. You'll have to excuse him.

  • Tiberius: I must say, I am having a wonderful time.

  • Keyleth: Yeah. You know, friends are in town,

  • he's showing us around.

  • Percy: What was your name, again?

  • Matt: The dwarf kinda gives you a subtle look, goes:

  • Dwarf: My name is Margrim.

  • I am the servant of the Ironkeeper himself.

  • Vex: Of course!

  • Percy: Margrim, of course you're the servant.

  • You are filled with poise and sophistication,

  • and of course, above all, protocol.

  • I would not wish you to break protocol

  • which is why just some simple directions,

  • for those of us who are wishing to do some official business.

  • We'll be right on your way and your house will return to order.

  • Margrim: Right. The Iron Keeper is not open to business

  • outside of pre-approved political understandings.

  • Vex: Of course.

  • Margrim: If you don't have a pre-approved

  • meeting put within our ledger, you won't be seen.

  • Vex: Of course not, but for the mining contracts, however,

  • wouldn't we need to speak to Nostoc? Is there any way -

  • I hear it's very hard to get down into the mines.

  • It's very well-guarded, right?

  • That's why we came to speak to him here.

  • Matt: He leans over and looks at the cask of ale and says:

  • Margrim: Down to the mines,

  • you just have to go to one of the chain platform posts

  • at the edge of town that will bring you to the base area.

  • Find your way to the mines there.

  • That should be enough to get Nostoc’s attention.

  • The rest is up to you.

  • Vex: Lovely. Thank you so much.

  • Scanlan: One moment, before we adjourn-

  • (whispers) Do we want to try to get into this place,

  • or are we just going to go to the mines?

  • Laura: (whispers) Maybe we should just talk to Nostoc first.

  • Scanlan: And ditch this place?

  • Percy: Every time we break into someone's house it turns out poorly.

  • Vex: We're trying to get to the mines essentially, so.

  • Vax: I think he's still listening.

  • Percy: Good man, good day.

  • Vex: Margrim, you've been wonderful. Thank you so much.

  • We plan on keeping some of this ale and

  • bringing it back to the household.

  • Would you like some when we open the cask?

  • Matt: He looks down at the cask, looks up at you and says:

  • Margrim: I would not turn it down, a sip or two.

  • Vex: Lovely. We'll be sure to save you a small bottle.

  • Sam: I'm going to turn invisible.

  • Matt: As he's looking over there, you just vanish.

  • All right.

  • Marisha: You can do that?!

  • Sam: And I'm sneaking into the house.

  • Taliesin: Oh, god!

  • Liam: To what end?!

  • Travis: That's awesome! Who cares? Light it up!

  • Sam: I don't know why!

  • Travis: He's gone nuts!

  • Margrim: Is that all your business?

  • Vex: I believe it is all of our business.

  • Margrim: Well, good day.

  • Matt: And he steps back into the doorway and

  • closes the large oak doors.

  • You are now standing in the foyer of Palace Greyspine.

  • A luxurious foyer, the floor itself is

  • a fine dark velvet red carpet.

  • There are tapestries across the walls

  • and small wooden end tables set at the edges

  • of the hallway, this foyer area

  • that contains sculptures and

  • vases and plants that exist underground specifically.

  • There's a large stairway that leads up

  • into the upper portion of the house

  • and two doors at each side that lead to rooms

  • you no longer can see.

  • Orion: I use the earpiece and whisper:

  • Tiberius: What are you doing, Scanlan?!

  • What are you doing?!

  • Scanlan: I don't know! Give me twenty minutes!

  • Vex: Twenty minutes, that's okay,

  • let's all step away from the house.

  • Keyleth: Ask if he needs assistance or divergent -

  • Taliesin: Divergent?

  • Marisha: Divergent.

  • Matt: So, Margrim, of course, wipes his hands and walks away going:

  • Margrim: Ah, fucking foreigners.

  • Sam: I follow him where he's going.

  • Matt: Okay.

  • Sam: My nervousness, I let out a little bit of a fart as we -

  • (all laugh)

  • Matt: Make a stealth check.

  • Orion: Why are you making it harder on yourself?

  • Sam: 14 plus I'm invisible, plus 2. 16.

  • Matt: Because you're invisible,

  • I'll give you advantage on that.

  • Go ahead and roll.

  • Sam: Oh, well. 14. Plus 2. 16.

  • Matt: All right.

  • So, as you scamper by, behind Margrim, following him

  • towards what looks like the kitchen area of the abode,

  • Margrim stops and turns, rubs his stomach, goes "Umf,"

  • and continues walking forward,

  • seemingly unperturbed by the sound.

  • Sam: I'm just snooping around,

  • trying to see if there's any lords

  • or higher ranking individuals in the area.

  • Matt: Okay, I'll say with the time that you have

  • within the house, you wander through quite a few rooms.

  • There's a wonderful music room, which contains

  • a number of dwarven instruments that you've read of

  • and many instruments that you know as well.

  • You actually find another,

  • what do you call it again? A shawm?

  • Sam: Shawm.

  • Matt: A shawm. You find another shawm within,

  • more finely crafted than the one that you have.

  • Sam: Oh, fuck.

  • Matt: A gift of lords, if you will.

  • Sam: I'm so tempted, but no.

  • Matt: Okay.

  • Laura: Does he have an earring on?

  • Does he have one of our earrings?

  • Liam: We all do.

  • Matt: Not everyone, you only made a few.

  • Sam: Just, just me and him.

  • Sam: He can talk to me, apparently.

  • Vex: Tiberius, tell him to look for paperwork of something.

  • For the mines!

  • Tiberius: Scanlan, look for paperwork of something else,

  • and by the way,

  • all of you should be hearing me right now, you all have the ear-

  • Matt: Not everyone, you only have a few.

  • Laura: You only made like 5 or something.

  • Matt: You could only afford 5.

  • Tiberius: (clears throat) Do all those things, Scanlan.

  • Scanlan: Great.

  • Grog: Who's talking right now?

  • Matt: As you look about the household,

  • you also come across a couple of

  • bed chambers that are locked, pretty hefty lock.

  • Sam: I can try.

  • Matt: Okay. You make your way up the stairway,

  • and you can see there's a long hall that leads to,

  • essentially, a throne room that is

  • still partially under construction, mostly finished.

  • And you can see it, it actually was an

  • intentional build onto this house.

  • House Greyspine, when the current Ironkeeper

  • went into office, it seems, began to have this room built.

  • And so it's nearly finished, but it's an extravagant room

  • with a large stone and dark metal throne,

  • steps lead up to it, and its raised dais-like

  • pedestal in the center of the room.

  • You can see a series of great magically glowing and flickering

  • lanterns across them.

  • And you see there are two dwarves inside

  • that are currently finishing up the stone work.

  • They're just doing various sorts of masonry

  • and plastering in areas and carving out

  • and chiselling out pieces of stone,

  • and making them intricately carved in this flavour.

  • But other than that the room is currently empty.

  • Sam: Shit. There's nothing to steal!

  • Travis: Drop a deuce in the bedroom!

  • (all laugh)

  • Matt: #gnomishdeuce.

  • Tiberius: Dammit, Scanlan! Just get out of there!

  • What are you doing?

  • Laura: You totally should!

  • Travis: An invisible poo!

  • Laura: Invisible poo!

  • Sam: I’m, ah- I might as well try one of the doors that's locked,

  • and see if I can pick it, but I'm not good at that, so I'll try.

  • Matt: Okay. Do you have on your person any sort of thieves' tools?

  • Sam: I have a forgery kit, a poisoner's kit-

  • Marisha: Forge some thieves' tools real quick.

  • Sam: Climbing gear?

  • And a whip.

  • Liam: I have one of the earrings, and I say:

  • Vax: Scanlan, what exactly is the purpose for this little escapade,

  • and will it be ending shortly?

  • Sam: Can I reply?

  • Matt: You can, through the message-based ear enchantment.

  • Scanlan: Just trust me, that I have no idea what I'm doing.

  • (all laugh)

  • Matt: So, do you wish to pick one of the doors?

  • Travis: Do it.

  • Laura: Do it! Try it! And then run away.

  • Sam: Yeah, I'm gonna try one!

  • Matt: Okay, you have disadvantage on this.

  • Sam: Of course I do.

  • Travis: I love how we're just watching this happen.

  • Vax: Pike will mourn your death.

  • Matt: So roll twice, and we'll consider this a -

  • We'll say just a straight dexterity check.

  • Sam: Eleven, pluszero?

  • Matt: You futz with the door for a good minute,

  • trying to bend a piece of wire you had,

  • thinking to forge some tumblers,

  • and eventually get to a point where you hear:

  • (tink)

  • And it broke.

  • (all laugh)

  • Sam: I can't do two spells at once,

  • so I will give it give it up and I'll make my way to the door.

  • Matt: Okay. The door is currently closed.

  • Sam: I become un-invisible and I cast Dimension Door.

  • Matt: All right.

  • Matt: You- (Whoosh.) -blink through this small,

  • purplish arcane doorway,

  • it brings you directly outside.

  • You guys are waiting, Scanlan just pops into view, ‘Ah!’

  • Scanlan: It was crazy in there!

  • People were farting everywhere!

  • (all laugh)

  • Tiberius: Really, Scanlan.

  • Scanlan: It was not me. They're building a throne room,

  • there were some locked doors, man I wish you could have been there,

  • it was exciting, but ultimately pointless.

  • So let's go down to the mines!

  • (All laugh.)

  • Vax: I would like to stress again that

  • none of these dwarves are our enemies, at all.

  • Vex: Soon, I'm sure.

  • Vax: We just want to go have some words with Greyspine.

  • Grog: And that we do not have our healer, at present.

  • Vax: Well we do, but she's very distracted,

  • and is not feeling herself.

  • Vex: She's very quiet.

  • Scanlan: She wanted to stay at the inn this morning.

  • Vax: She's feeling awfully BAFTA today, so.

  • (All laugh.)

  • Scanlan: Let's make our way to the mines, shall we?

  • Grog: To the mines, then, yeah.

  • Laura: Yes.

  • Vax: Let's go get this drunk dwarf!

  • Matt: Yes, the bard was doing a lockpick with no lockpicks.

  • He was fashioning it from wire.

  • Exciting but pointless! All right.

  • So, you, you make your way to the edge of the centre ring.

  • You find that there are long spiral staircases that move

  • to the bottom, where there are elevators

  • that bring you to the bottom floor.

  • The elevators are chain based, like a ratchet-type system

  • with two carvers there, of course.

  • As you approach one, eventually you talk with them,

  • they lead you down there, but once again they give you

  • a look of, “Watch your back!”

  • Laura: We point at the ale and give him a thumbs up!

  • Matt: They nod, and let you pass.

  • As you continue downward into the lower area,

  • you can see the red stone that lets a lot

  • of the atmospheric glow of Kraghammer is used less and less

  • and a lot more central torches are now in place; sconces.

  • Almost like the stone itself is either just rarer

  • the further down you go or has less of an illuminating power

  • the deeper into the earth.

  • Laura: (whispering) Okay, now I'm nervous.

  • Matt: You eventually reach into the center part of town.

  • You now see from where you are standing a number of large structures

  • in the very, very center of the bottom part

  • of the city of Kraghammer.

  • You can see there is a giant domed temple

  • that is made of like gold and bronze in the center.

  • It looks almost like a gargantuan gazebo that has

  • doorways on each side that is currently closed off.

  • No guards at it though.

  • You do see a number of other buildings.

  • There is a large, large, heavy, heavy looking foundry

  • far off to the left of you that has a little bit of smoke

  • that's coming off of it, but most

  • of it looks to be filtered into a giant, metallic funnel

  • that is then placed into the rock.

  • Almost like all the smoke based exhaust is being funneled

  • outside of the mountain.

  • That is the closest; that's the foundry.

  • And then to the right of you, you wander a bit

  • and you can begin to see that part of the mountainside

  • to the far right has that look of a strip mine,

  • or like a large portion of the minerals has been pulled away

  • and is currently being mined further.

  • So that looks like probably

  • one of the better places to look in looking for the Greyspine Quarry.

  • You eventually make your way to the outside of the quarry.

  • You now look down into three large pits that just descend

  • deeply into the side of the mountain.

  • This mine has been going for quite

  • some time and a large chunk of this looks like

  • it may be being prepped;

  • almost like the mine is what's growing Kraghammer.

  • The more they mine into the mountain,

  • the more they fill the mined area

  • with further city construction.

  • It's this self perpetuating cycle of expanding the city downward.

  • Currently in the quarry,

  • you can see there are a number of large, stone, dwarven buildings

  • in the edge of it, one of which is the largest of them all,

  • looks like it's made more of a black and red, iron aesthetic;

  • some of it's been oxidized a little bit and has that rough

  • and tumble, iron feel.

  • And that one has the most guards around the base of it.

  • The carvers are gathered entirely around it.

  • Matt: Looking down into the center of the quarry, you can see

  • towards the bottom there are a number of tunnels that lead into

  • the hillside of Cliffkeep Mountains proper, surrounding Kraghammer.

  • Grog: Let's go where the guards are.

  • Vex: Let's walk towards the guards.

  • Vax: Let's just do this directly, I think.

  • Scanlan: Just swords out.

  • Keyleth: Wait wait, wait. Before we go up, I take the cask of ale

  • and I grow some pretty flowers on it, and I make a nice pretty

  • bow and I shine it up a little.

  • Vax: Good work, hippy.

  • Percy: You're making a fruit basket?

  • Keyleth: No, I’m just - it looks attractive now.

  • Percy: Like a fruit basket. It looks like a fruit basket.

  • Keyleth: It does not look like a fruit basket.

  • It's not that ostentatious.

  • Percy: It's the "Ale of the Month" Club.

  • Vax: In her defense, they probably don't see flowers too often.

  • It's a nice touch.

  • Percy: That is very fair.

  • Orion: I'm going to take this opportunity to cast Stoneskin on myself.

  • Matt: Okay. Stoneskin is placed on you.

  • Sam: Are you a dwarf still?

  • Taliesin: Are you a dwarf made of stone?

  • Matt: You have not turned Alter Self off.

  • You are still a dwarf.

  • Orion: Yeah, that's fine.

  • Matt: Oh, Stoneskin is a concentration spell, so yes,

  • that would eliminate the Alter Self spell.

  • Okay, so you revert back to your dragon form, robed self,

  • but Stoneskin is in effect.

  • Matt: You using your, what's it called again?

  • Marisha: Druidcraft. It's really creative.

  • Matt: Druidcraft! Thank you.

  • The Prestidigitation for hippies.

  • Portions of the wood begin to sprout from the outside of this dark

  • wood barrel and form these entangled ivy vines that eventually

  • embrace the entirety of this cask with little buds of dark,

  • ruddy flowers.

  • Something that would definitely appeal to a dwarven aesthetic.

  • Marisha: That's hot.

  • Matt: You approach the guards, of which there are

  • eight currently at the front.

  • Laura: Can I see which one of them; use my perception to see

  • which one of them looks maybe the most interested or weakest -

  • Matt: Would be more of an insight.

  • Laura: Insight! Which one of them looks most interested in our party.

  • Matt: Yeah, go ahead and roll.

  • Laura: Oh, good. I thought that was a 1 but it's not.

  • It was a 13.

  • Matt: 13? Okay. Strangely enough they are fairly

  • distracted and after a rather long,

  • uneventful morning most of them are just used to being in armor

  • and waiting for business to go down.

  • There are a few along the edges that look a little more alert,

  • and one of them is looking occasionally down into the quarry.

  • Just keeping an eye on the established area.

  • Laura: Which one looks like the newest?

  • Matt: The newest of the bunch would be the one

  • that's on the far left that is looking down into the quarry as well.

  • He has a shaved head, has a small brownish beard

  • that looks like he's just starting to grow out

  • into a nice, long tuft.

  • Either it got shaved in some, I don't know,

  • terrible college dwarf accident.

  • You know part of his entry into some fraternity.

  • Grog: Dwarf culture. Dwarf Sigma Sigma.

  • Matt: It's a fairly thick tuft of unkempt brown beard

  • that goes about that far out.

  • It's just starting to be pulled in like tiny little scruffy braids.

  • It's not quite there and he probably gets a lot of shit for it

  • from the other dwarves.

  • But he seems to generally be looking at you guys.

  • Vax:: Okay, work your magic.

  • Grog: Yeah, do your thingfuck these dwarves up.

  • Vex: No, well, I was just - I just wanted to know -

  • Scanlan: What are we trying to do?

  • Vex: We brought this gift. Um, hello!

  • And we just address all of them, maybe, right now, yeah?

  • Percy: She is better at this,

  • I am just going to let her do this.

  • Vex and Scanlan: Hello, hi!

  • Tiberius: Greetings and salutations!

  • Matt: The other guards reach back and grab their weapons.

  • One of them looking to you.

  • Tiberius: Oh, you don't need that.

  • Vex: I look over at the shaved-head one

  • and I hold his gaze for a little bit.

  • Vax: I give Vex a little push forward.

  • Dwarven guard: All right, what's your business?

  • Vex: Oh, yes, well... we are here to speak with Nostoc.

  • We brought a gift for him that's quite remarkable actually.

  • Matt: They curl up around the apparent barrel that Grog's holding.

  • They look wary of Grog but once they make note

  • of the barrel they all -

  • Guards: Ooooh.

  • Grog: Right? It’s the shit.

  • (all laugh)

  • Dwarven guard: I’ve heard of this,

  • but I have not seen anyone actually drink it.

  • There were long standing rumours that this even existed.

  • Vex: It exists.

  • Scanlan: And it's for Nostoc.

  • Dwarven guard: This is a Balgus original?

  • Vex: Yes.

  • Dwarven guard: Signed by himself I see on the burned, emblazoned wood.

  • I'll go talk to him!

  • Matt: And he heads inside of the building,

  • the doors close behind him.

  • The other guards encroach, keeping a very keen eye,

  • each one having a bead on the rest of your group.

  • About two minutes pass before he comes back,

  • opens the door and goes:

  • Dwarven guard: Nostoc will see you briefly,

  • but you best bring the gift.

  • I think that's what's holding his interest.

  • Vex: Of course.

  • Tiberius: Wonderful!

  • Dwarven guard: Inside, please.

  • Matt: And him and one other guard flank you guys as you enter,

  • making sure that you are not left without that appearance.

  • As you are led into the center of this portion

  • of the mine's main structure,

  • a series of long hallways, you can see there is this general smell

  • of soot and ash and broken stone dust in the air.

  • A hint of brimstone-ish kind of a smell.

  • It's not very pleasant, it's very well worn and pungent

  • for those of you who spend most of their time on the surface.

  • As you enter there is a general dust in the air,

  • a little light seems to peek through from the torches

  • that are placed up along the wall.

  • You can see this general haze amongst the interior here.

  • It is definitely a work environment at the base of an underground

  • dwarven establishment used to mine.

  • You are led further down the hallway.

  • It curves to the left and you are brought

  • into a large dwarven study.

  • You can see there are books on the walls,

  • a series of ledgers and paper stacks

  • on a large desk and at the center

  • there sits a dwarf with fiery red hair cut very short,

  • almost like a buzz-cut on the top,

  • with a long, long, long beard that is not braided

  • but just kept very smooth and verynot curly, not bunched,

  • it's a very straight beard.

  • He is very clean cut, he already has this

  • intimidating dark glare.

  • As you walk into the room he goes:

  • Nostoc Greyspine: Okay, you brought me a drink.

  • You have my attention.

  • What brings you to the mines?

  • Scanlan: We should have talked this through before.

  • Percy: Well, several things actually.

  • Several things bring us to the mine.

  • My name of course is

  • Percival Fredrickstein Von Musel Klossowski de Rolo III.

  • Everyone: You can call him Percy!

  • Matt: He raises his finger and goes:

  • Nostoc: You have not paid for your pleasantries yet.

  • Vex: Oh, of course, of course. Grog, if you would.

  • Liam: Tap that motherfucker!

  • Travis: I am assuming he had a goblet on the table.

  • Matt: As you pour it up he pulls under his desk

  • and pulls up a goblet.

  • As you fill it -

  • Nostoc: Top it off! Thank you!

  • Now put on the side of the desk!

  • Scanlan: Wait! Mister Greyspine -

  • Oh, okay, all right.

  • Matt: Puts it down.

  • Nostoc: (satisfied sigh)

  • Vex: Is it as amazing as we've heard?

  • Nostoc: It's pretty fucking good.

  • Matt: He takes another long drag, just -

  • while making sure you all watch him do this.

  • This goes on probably a little longer, the pageantry

  • of him drinking this in front of you is definitely a power play,

  • and he is establishing some sort of unspoken dominance in the room.

  • Eventually he finishes his tankard,

  • sets it down under the desk again.

  • Nostoc: Rightso. Where were we?

  • Percy: We were here to call upon your expertise.

  • We imagine that we are not the first strangers to

  • Kraghammer to come through -

  • Vex: -  in the last few weeks.

  • Percy: - in the last few weeks.

  • We believe one of our compatriots had some dealings with you,

  • perhaps not aspleasant as the dealings we are hoping to have.

  • Scanlan: A lady, in fact.

  • Vex: A halfling.

  • Matt: At which point, as you say that,

  • he gets this grin to his face and goes:

  • Nostoc: Aye, I know of the one you speak.

  • Vex: Yes.

  • Nostoc: She is a strong-headed one, that one.

  • Percy: Yes.

  • Nostoc: She stepped on a few toes around this place.

  • Tiberius: Oh, is she clumsy?

  • Nostoc: One could say that, aye.

  • You say you are compatriots of hers?

  • Percy: We are here to mend any broken bridges, so to speak.

  • Keyleth: Or broken toes, if you will.

  • Nostoc: She certainly left a mess in her wake.

  • There's this strange vision quest she kept talking about.

  • It brought her into atmospheres

  • portions of this city, portions of my business

  • that she has no right trespassing on.

  • She went against carver rules,

  • she broke away from partial arrest

  • and she went screaming down into the caverns of our mines

  • without my permission, blade drawn

  • on some crazed suicide mission.

  • Vex: You know what? We'll go after her.

  • We'll bring her out.

  • We'll get her out of your mines.

  • Nostoc: Great. I'd like that actually.

  • Vex: Good!

  • Percy: And we'd be happy to clear out anything unpleasant

  • that we happen to find in there in the meantime.

  • Tiberius: How did she look?

  • Grog: What?

  • Nostoc: She looked small and angry.

  • She seemed to have some weight to her.

  • She was a strong lass.

  • Tiberius: So not a looker is what you are saying.

  • Keyleth: That's not very nice.

  • Matt: And he gives you this strange look and goes:

  • Nostoc: I will not discuss the physical aesthetics of a halfling.

  • Sam: The dwarf is a feminist.

  • Vex: How much would this task be worth to you?

  • Obviously we are doing you quite a favour

  • and we brought you quite a gift!

  • Scanlan: This cost us a thousand gold.

  • Tiberius (quietly to Scanlan): Did it?

  • Nostoc: Obviously this lass means a lot to you, doesn't she?

  • Vex: No, no, no, but I know she is probably

  • wreaking havoc on your mines.

  • Vax: We've come to correct the wrongs

  • that she's done and come to bring her home.

  • Keyleth: It also sounds like there are some other

  • terrible things wreaking havoc on your mines.

  • Nostoc: There is nothing going on, we're fine.

  • We have everything under control,

  • we don't need your help for that.

  • If you want to find your friend,

  • go find her! If she is still alive.

  • If not, take her corpse back and leave.

  • Percy: It's not help, sir.

  • We are simply respecting you as a businessman.

  • And as a businessman I am sure

  • that you would disagree with unceremonious charity

  • whether it would be to give it or receive it.

  • We are making sure that our dealings with you

  • are fair and balanced.

  • Nostoc: I appreciate your offering.

  • You have bought your time.

  • Now, if you are here to go find your friend I’ll let you pass.

  • You may pass into the mine.

  • But - if at any moment you cross over

  • to any sort of thieving bullshite -

  • Matt: Looks over at you.

  • Nostoc: - I recommend that you fall down the same path

  • your friend likely did and get killed real quick.

  • I don't take kindly to those who cross on my business.

  • Percy: I doubt that we could find anything of more value

  • that what we have already brought you.

  • Vax: We are here to right wrongs and I promise you,

  • our business is finding her and returning home.

  • Nostoc: Then go.

  • Vex'ahlia: Is that our business?

  • Grog: Yeah, we are here to right wrongs and right lefts.

  • Percy: And write comment cards.

  • Marisha: Wait, before we dive into this mountain -

  • we know that there's ghouls and god knows what else down there.

  • Shouldn't we find out?

  • Tiberius: Yes we should. Maybe some arcane house could tell us

  • how to deal with these things.

  • Vex'ahlia: Yes, yes, yes, yes.

  • Do we have permission to enter within the next few days?

  • Obviously we might need to be prepared.

  • Tiberius: Yes do we have badges that we wear over -

  • so that they know -

  • Nostoc: I'll speak with the men. Theyll let you down.

  • If you come back, good on you.

  • I think our business here is done.

  • Percy: Yes.

  • Tiberius: Very good!

  • Matt: At which point you hear muffled in the distance

  • a loud ringing of a very loud bell.

  • At which point he kinda perks up a bit.

  • Nostoc: Our business here is done.

  • Please, shove off.

  • Scanlan: Which way do we go?

  • Matt: He looks over to the two other guards who are up front.

  • The two carvers say, “This way.”

  • Liam: While he is talking I take a flask out of my cloak and

  • approach the barrel and surreptitiously pour

  • a little bit of it into the flask.

  • Matt: Sleight of hand check.

  • Sam: Oh Jesus. Youre stealing beer?!

  • Orion: No, no, because we have to give it to those guards.

  • Sam: Fuck those guards, I can kill them all.

  • Travis: Roll, roll, roll you bastard, roll.

  • Laura: Can I talk to good old Nostoc while he's doing that?

  • Matt: He currently does not seem like

  • the talkative type at the moment,

  • you can certainly try.

  • Taliesin: I am going to make a fumble.

  • I am going to attempt to assist a slight of hand

  • with a bit of a fumble.

  • Matt: He has already rolled it.

  • Laura: Damn it. I am going to fall down.

  • In front of Nostoc.

  • Sam: Oh!

  • Liam: 13.

  • Sam: No chance.

  • Laura: I am going to fall down in front of Nostoc.

  • Liam: 13.

  • Marisha: Come on!

  • Taliesin: He is distracted by a bell.

  • Matt: As you fill your flask...

  • (all groan)

  • Matt: You hear this loud - (clears throat) -

  • Vex: Ow, ow, oh my ankle.

  • (all laugh)

  • Vex: It hurts so very much.

  • Matt: This is the first time you have witnessed

  • the pristine, delicate yet well trained palm of a dwarven hand

  • go straight to its forehead.

  • (all laugh)

  • Vax: I carry the flask up to his cup and refill it and say,

  • In my kingdom when a deal is set we drink together.

  • And I would like, not much, but to just pour us all a drink

  • and agree, surely this cask is weeks worth of-”

  • Nostoc: Get out of my office.

  • Sam: Let’s just go.

  • Marisha: Take the flask.

  • Vax: I can see it is a cultural difference, my apologies.

  • Tiberius: Stop it. Just go! What are you doing?

  • Liam: Youre one to talk!

  • Orion: I am on the earring.

  • Matt: At which point, a second and a third bell starts going off

  • and the guards that are waiting for you guys -

  • they start leading you outside

  • and as you make your way outside the main building,

  • you can now hear voices shouting, down the quarry below.

  • Laura: I lean down to one of the guards and say:

  • Vex: What is that bell for?

  • Dwarf Guard: Something is flushing out of the quarry.

  • Laura: Flushing, what does that mean?

  • Dwarf Guard: We don't know.

  • Matt: At which point some of the guards are

  • motioning each other to follow and some of them

  • start going down to one of the tracks that leads down

  • to one of the nearest quarry below.

  • Taliesin: Just try and like practically usher

  • our guards in that direction,

  • since they seem to want to go in that direction.

  • Let’s see if we can push them in that direction.

  • Matt: Okay, you guys follow down towards the quarry,

  • you ask the guard that question and he goes:

  • Guard: I don't know, we have had quite a few

  • interesting things come through.

  • Vex: Like what? Oh, like what?

  • Travis: He already said.

  • Matt: He kinda swallows and says:

  • Guard: Things I can't describe.

  • Percy: Well, we can certainly help, lead on.

  • Marisha: Is there anybody running out?

  • Matt: Not yet. As you head halfway down the quarry walkway,

  • you begin seeing dwarves start running out

  • of one of the large quarry tunnels.

  • Marisha: I grab one of them.

  • Matt: Well, they are quite a distance from you.

  • You are still walking down the side.

  • Theyre a good 100 feet from you.

  • Marisha: Okay.

  • Matt: They start running at you, you see blood

  • streaking down one of their faces.

  • Grog: Yes!

  • Matt: They're charging out, one of them has a weapon and is limping,

  • and you start seeing small green scampering things rushing through.

  • 1, 2, 3, 4, 6, 10, goblins come rushing out of the tunnel.

  • Marisha: Oh, shit!

  • Scanlan: Aah, I don’t like these guys.

  • Marisha: Don’t you have a family history or something?

  • Laura: We should attack them! I string my bow.

  • Matt: The three dwarves that are running out, one of them gets

  • hacked down by one of the goblins and jumps on them

  • and is tearing his neck.

  • Taliesin: I take a shot. Right now.

  • Laura: I take a shot. I shoot it!

  • Matt: Okay, both you guys roll -

  • Liam: I throw a dagger.

  • Matt: You throw a dagger?

  • Liam: Yeah.

  • Matt: Three of you, roll for attack.

  • Taliesin: 19.

  • Laura: 15.

  • Orion: Is there a clear area with just a bunch of goblins running?

  • Matt: There is an open, almost like a funnel towards the tunnel.

  • Orion: I’m gonna throw a little fireball, right there.

  • Where those guys are.

  • Matt: Okay, so you guys you all hit from this distance

  • because goblins are puny little things.

  • They are still a little small to see but you are all

  • pretty well trained and pretty honed with your aim.

  • You fire, simultaneously, gunshots echo through the hallway,

  • arrows, flying dagger, you see three goblins

  • just fall off a nearby dwarf who goes:

  • Dwarf: Unh, thank -

  • Matt: - at which point a large fireball explodes,

  • killing off about 10 or so of the goblins.

  • And probably 2 of the dwarves.

  • Tiberius: I am sorry about that.

  • Matt: At which point, the guards kinda stopped.

  • Scanlan: Did you do that?

  • Tiberius: Yeah.

  • Scanlan: Fuck.

  • Matt: And they they start looking around and

  • they see you pull out your weapons and they all

  • take a step back and realise

  • they don't want to die either.

  • Guard: Well go, if youre going to help, go!

  • Percy: We run straight in.

  • Matt: With you guys charging in, you can now see

  • a handful more goblins are rushing out.

  • They are like running really fast, sprinting -

  • Keyleth: I throw Entangle up, in the distance

  • where theyre coming from.

  • Matt: Okay, what’s the radius on that?

  • Marisha: Like a hundred feet.

  • Matt: That's the range. What is the radius?

  • Marisha: Oh, 20 foot radius.

  • Matt: 20 foot radius. Okay.

  • So you find a portion of the central part

  • where the things exit from the tunnel and

  • you see these strange reddish vines begin

  • to protrude and to begin to grab

  • nearby goblins and pull them up in this massive,

  • weird vine creature.

  • At which point you hear - (stomp stomp) - and you now see two

  • larger ogre-like creatures come storming out.

  • Keyleth: Oh, shit!

  • Tiberius: Wonderful!

  • Laura: Ogres?

  • Matt: Everyone roll initiative.

  • (all cheer)

  • Marisha: Oh, fuck. Goddammit.

  • Orion: Fuck yeah.

  • Travis: Take it!

  • Matt: All right, do we have initiatives 25 to 20?

  • Taliesin: 27.

  • Marisha: Holy shit! You rolled a 20?

  • Taliesin: I rolled a 20 plus 7.

  • Orion: 21.

  • Laura: Oh I didn't roll yet. Wait, wait! I didn't roll yet.

  • Matt: Okay, 21 you said?

  • Orion: I have 21.

  • Matt: 21 for Tiberius.

  • What did you get?

  • One?

  • Awww.

  • Marisha: Oh, I rolled a 2.

  • Liam: Well, wait. It's 6 with the plus.

  • Scanlan: Fellows. I don't like goblins.

  • Laura: 18.

  • Matt: You now see Scanlan, who’s usually a jovial individual,

  • his eyes begin to tense with fury.

  • Scanlan: I don't like goblins.

  • Keyleth: Is there anything that you know?

  • Scanlan: No, they will all die. Don't spare any of them.

  • Travis: Copy that.

  • Laura: 18.

  • Matt: All right, so we have -

  • Travis: 18 too.

  • Taliesin: 27!

  • Laura: What?!

  • Travis: Yeah, buddy.

  • Taliesin: I have 27 initiative.

  • Matt: 15 to 10? 10 to 5? 6.

  • Taliesin: Wow, oh my god.

  • Sam: I got a three.

  • Matt: Okay. (laughs) All right.

  • Marisha: 4.

  • Liam: It was a sudden attack, man.

  • Sam: We weren't ready.

  • Matt: You got a 3.

  • Marisha: To be fair I just cast entangle. It kinda works.

  • I'm distracted holding entangle.

  • Matt: Yeah, it's fine. All right.

  • And then we have Scanlan.

  • I'll get you guys in placement here,

  • as your bear is currently back at the inn.

  • Laura: He is still?

  • Matt: Unless you wanted to bring him along.

  • Taliesin: I thought we brought him along.

  • Laura: Well, I thought I brought him.

  • I should have mentioned that.

  • Matt: All right, we'll say you brought him along.

  • Laura: Okay.

  • Matt: That's fine.

  • Laura: I'm sorry, I should have emphasized that more.

  • Matt: Do keep in mind... That's all right.

  • Those of you going first we're going to keep you on the field here.

  • Laura: Oh, god.

  • Matt: A number of goblins that are currently held over here.

  • Sam: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10.

  • Laura: They're easy. Goblins are easy.

  • Orcs, orcs are not.

  • Travis: Yeah, those are mine.

  • Liam: Ogres.

  • Laura: Ogres?!

  • Matt: All righty. So top of the round, Percy you're up.

  • Percy: I'm sitting down and I'm busting out Bad News.

  • Marisha: Bust out Bad News!

  • Matt: Okay. So Percy stops just as he gets to the quarry,

  • a little bit elevated, and he pulls out

  • from a small sack on his back this large elongated contraption,

  • this weird construction that looks similar to

  • the Pepperbox he usually carries,

  • but much larger and cumbersome.

  • He sets it up on the ground with a small stand at the front

  • and preps itself with a visual point.

  • Percy: Ogre.

  • Matt: Ogre back here?

  • Percy: Yup.

  • Matt: All right, go ahead and roll for your attack with Bad News.

  • Marisha: Have you used it before?

  • Taliesin: Nope, first time.

  • Matt: His own tinkered construction, Bad News.

  • Taliesin: That's a... 30 attack.

  • Matt: Yup, that'll do it. Go ahead and roll damage.

  • Marisha: Does that critical for you?

  • Taliesin: 19 actually might.

  • Matt: Natural 19?

  • Taliesin: Natural 19.

  • Matt: Yeah, that should critical for you.

  • Taliesin: That does critical for me.

  • I've never criticaled with this either.

  • What does that mean?

  • Matt: That means the damage dice you double.

  • Taliesin: Oh, perfect.

  • Matt: So, roll for damage, double that,

  • and add your modifier after that.

  • Marisha: Come on, come on, come on!

  • Big money, no whammies.

  • Yeah! Hell yeah!

  • Taliesin: 22, 23, 24, 25, 26.

  • 27 points of damage.

  • Travis: Get after it, big man!

  • Marisha: Is that doubled?

  • Taliesin: That's doubled.

  • Matt: All right, so.

  • You guys hear this cacophonous (explosion),

  • this large blasting sound, a flash of blue energy and sparks

  • shoot out the back of the weapon.

  • It actually lifts Percy off the ground for a second

  • and he shifts himself from the sheer blast.

  • Laura: Woah!

  • Taliesin: I built a sniper rifle.

  • Matt: This streaking, heated bullet, almost reddish, white hot,

  • goes cascading through the air,

  • plunges into the side of the ogre's shoulder

  • with a smattering of blood splattering against the cave behind it.

  • It's actually moved back a step and has to catch itself.

  • Slams its club into the ground.

  • That ends your turn?

  • Taliesin: I can't do anything after that.

  • That's just reload.

  • Matt: All right, Tiberius you're up.

  • Orion: I move within 60 feet of those big fellows.

  • Taliesin: Bad News travels far and fast.

  • Marisha: Nothing travels faster.

  • Matt: This is the entanglement by the way.

  • Laura: Oh, okay.

  • Orion: Right before there.

  • Matt: Everything there is kinda fighting from the entanglement.

  • Orion: Great.

  • Matt: Most of these goblins are currently inside of it.

  • Orion: I'm gonna shoot a Scorching Ray at the big guy.

  • Matt: Both of them?

  • Sam: He said he moved - he moved within 60 feet of them.

  • Matt: So, you moved up to here? All righty.

  • Marisha: And they're all entangled, yeah?

  • Orion: That's good right there.

  • Marisha: Still have Entagle up.

  • Matt: These guys here are entangled.

  • These front goblins are not.

  • Scorching ray you said at which ones?

  • Orion: Actually, oh there's a bunch of those dudes, aren't there?

  • I'm gonna do a fireball instead.

  • Right in the center of the juiciness where

  • I can get a couple little guys and both the big guys.

  • Matt: All right, so I'd probably about there would be where you'd want it.

  • Orion: I'm gonna do that, and I'm gonna spend

  • two sorcerer points immediately to do quickening spell

  • and do another spell right after that.

  • Matt: Okay. So as you rush up, you pull back your hand

  • and you see the arcane red energy begin to flow in your palm.

  • You then throw the beam out, and it arcs, slams into the center,

  • and explodes hitting each of these five goblins

  • and the two ogres.

  • What's your DC on your spell?

  • Orion: My DC on my spell is...

  • Matt: Top of your spell page. On the right.

  • Orion: Oh! Wait. Oh! Seventeen, sorry.

  • Matt: Seventeen, okay. Wow! The two ogres actually make their saving throws.

  • Laura: Ugh!

  • Marisha: Boo!

  • Matt: They got eighteen and a nineteen.

  • Travis: Roll crappier, ogres!

  • Matt: The goblins, however, all disintegrate.

  • Laura: All of them?

  • Matt: There's no way they're gonna survive the damage you -

  • they just (poof noise).

  • You see this hint of a red ash mist just go, "Eee!"

  • where they once were, and they are all turned to black nothingness.

  • However, roll damage for the ogres.

  • They get half damage 'cause they made their reflex save.

  • Orion: Yeah.

  • Matt: So 8d6 damage.

  • Sam: 8d6.

  • Sam: Seven. Eight, nine, ten, eleven, twelve, thirteen,

  • fourteen, fifteen, sixteen, seventeen, eighteen,

  • nineteen, twenty one, twenty two, twenty three,

  • twenty four, twenty five, twenty six, twenty seven!

  • Travis: What?

  • Matt: Twenty seven, so half that.

  • Matt: Okay, so as the blast of fire dissipates,

  • you can see one of the ogres is now burnt on half of its chest.

  • Laura: Yeah, he is.

  • Matt: Looking a little rough.

  • There's blood streaking down from the side of his face

  • where the shrapnel got thrown at him.

  • And the other ogre’s looking okay.

  • Tiberius: He's a large creature isn't he?

  • Matt: Yes.

  • Orion: I'm gonna use my second spell and do Telekinesis

  • and pick one up and try to hurl him into the other one.

  • Matt: Okay.

  • Which one? The one left here?

  • Orion: The one that's beaten up already.

  • Sam: I'm hard right now!

  • (all laugh)

  • Matt: He does fail his saving throw.

  • Laura: That's just your flute.

  • Sam: Yes.

  • Matt: So you lift him up in the air and throw him into that.

  • Travis: Strangely aroused by your flute.

  • Matt: That ogre is knocked prone by the impact.

  • All: Yeah!

  • Matt: The other one is also knocked prone.

  • (all cheer)

  • Matt: Before just (splat noise) into the wall,

  • both of them slam to the ground.

  • Marisha: With my vines, I make sure my vines really grapple him.

  • Orion: I turn to Grog:

  • Tiberius: They're all yours buddy!

  • Matt: Go ahead and roll 2d6 impact damage for the force of the throw.

  • Tiberius: Sweet! Impact damage?

  • Orion: Ten.

  • Matt: Ten damage to each of them?

  • Orion: Yeah.

  • Matt: All right. Both of the ogres are now on the ground - (grunts) -

  • reeling from the impact.

  • That brings us to Grog and Vex going simultaneously.

  • Grog: Ladies first.

  • Laura: Oh! Well, all right.

  • I'm gonna cast Hunter's Mark on the most damaged one.

  • Matt: Okay, that'd be this one here.

  • Laura: All right. And then I'm going to shoot lightning arrow.

  • Matt: All right. Do you want to move a little closer?

  • Laura: Yes, I do.

  • Matt: All right.

  • Matt: So, that would put you right there.

  • Laura: All right, cool.

  • I'm gonna shoot lightning arrow at them.

  • Matt: Okay. So, you pull out your arrow and as you pull it back,

  • a little bit of energy courses through your fingers,

  • strikes through your arrow.

  • You can now see this crackling energy as

  • you're pulling it taut in your bow.

  • You let it loose. Go ahead and roll for attack.

  • Laura: Okay! Twenty one!

  • Matt: Twenty one hits.

  • Laura: All right. And then I do... something else.

  • 1d8. Right?

  • Matt: Yep. You do the damage of the arrow

  • plus the damage of the spell.

  • Laura: Holey-moley! So that's this.

  • Thirteen for the arrow and then 4d8 for the spell.

  • Laura: Eight. Four- twelve. Plus three, fifteen. Seventeen!

  • Matt: Seventeen. Okay. The ogre that's been beaten,

  • blasted by the fireball, it's getting up - (grunt).

  • It grabs its club, and it begins to get up on one leg

  • as the lightning arrow slams into its chest.

  • You can see it hits.

  • Looks down for a second,

  • and then the charge pulses through its entire torso.

  • As it does, it screams out, "Argh!" into the cavern,

  • its whole muscle system locks tight

  • and it falls forward again, onto its chest,

  • smoke rising off of its whole upper area,

  • unmoving, on the ground.

  • He is gone.

  • Travis: Dang! Come on now!

  • Marisha: Fuck him up.

  • Laura: Yes! And then the other one takes 2d8

  • if he fails his saving throw.

  • Matt: Which, with a one, he does.

  • Laura: Yes! Oh, he fails it so good.

  • (all laugh)

  • Matt: So, go ahead a roll damage for other ogre.

  • Laura: Two... ten.

  • Matt: Ten damage. Nice. So as he falls to the ground, the arc

  • arcs over to the other one who drops his club for a second.

  • Picks it up angrily.

  • Laura: I can reassign my Hunter's Mark to him now?

  • Matt: You can.

  • Laura: Yes.

  • Matt: Yes, all right That brings us to...

  • Laura: Oh, my Hunter's Mark!

  • I didn't do my Hunter's Mark damage.

  • But it doesn't matter. He's dead.

  • Matt: It doesn't matter. You killed him.

  • Laura: All right, cool.

  • (all laugh)

  • Matt: So you just ultra killed him!

  • (valley girl voice) He is so dead. Oh my god.

  • This ogre is done.

  • (normal voice) All right. So the other ogre's angry.

  • It's now the goblins' turn.

  • These goblins rush up. They are just dashing forward.

  • Marisha: (valley girl voice) Oh my god, Becky, they are so dead.

  • Taliesin: (valley girl voice) Theyre just like, dead.

  • Matt: This one moves around, and this one runs around to there.

  • No attacks.

  • Everyone make an insight check.

  • Sam: Insight check? Oh shit.

  • Marisha: What happened? Why are we doing this?

  • Taliesin: I literally get a 1.

  • Travis: (sings) Natural 20!

  • On an insight check.

  • Marisha: 20 total. 20.

  • Laura: 22.

  • Sam: 4.

  • Matt: All right.

  • Taliesin: Natural 1.

  • I'm really not paying attention.

  • Matt: You're dealing with the fact that

  • you just fired your gun for the first time

  • and it kinda burned your hands a little.

  • You're like "Ugh!"

  • Sam: Grog.

  • Matt: Grog -

  • Travis: Recites poetry.

  • (all laugh)

  • Matt: Grog is familiar with one thing:

  • fear in the eyes of his enemies.

  • Looking at these goblins, they're not charging to attack.

  • The attacks seem to be instinctual.

  • They are -

  • Marisha: They're running.

  • Matt: Running.

  • Marisha: Oh no!

  • Matt: They are scared.

  • Laura: Yes!

  • Matt: They are fleeing from something.

  • Sam: From the ogres?

  • Travis: Something behind the ogres.

  • Laura: Oh no.

  • Scanlan: May I make a request that you kill them anyway?

  • Grog: It's like playing croquet at this point, so yes.

  • (all laugh)

  • Matt: Grog, it's your turn.

  • Grog: I would like to RAGE!

  • And I would like to move to the right

  • of all those stinking goblins!

  • Matt: Right over here?

  • Travis: Yeah, a little more to the right,

  • yeah a little more,

  • yeah keep going,

  • all the way flanking it there -

  • yeah, yeah.

  • Matt: All righty.

  • Grog: Yeah, and then I would like to give them

  • the cleanest shave possible with my greataxe.

  • (all laugh)

  • Matt: All right. Go ahead and roll for attack on the first one.

  • Laura: Oh yeah, that's a good one!

  • Travis: Eighteen plus 8… that's 26?

  • Matt: That definitively hits.

  • Travis: Word.

  • Matt: Go ahead and roll damage.

  • Travis: Oh, damage, crap.

  • Liam: (sings) Decapitation!

  • Travis: 2 plus the 4...

  • 13!

  • Matt: 13? Okay. So, as you rush up, you bring your axe

  • into the first goblin to your right - (whoosh) - clean.

  • You don't even feel resistance.

  • Travis: Hey!

  • Matt: You hear this little (wheeze) sound as this being is bisected.

  • Grog: Oh, that was cute.

  • Matt: Its head and upper torso just rolling off

  • to the side before rolling to a stop.

  • However, the inertia of your axe still keeps through

  • to the one on the other side of you.

  • Go ahead and roll for your second attack on that.

  • Travis: 21!

  • Matt: Also hits, go ahead and roll damage.

  • Travis: Oh, that's… was 8 plus 7 is... 15!

  • Matt: As you cleave through the first goblin, you swing around,

  • another goblin looks up at you, scared,

  • and pulls a dagger out with its gnarled tongue, (hisses),

  • at which point the ax embeds itself

  • straight into its face.

  • Its angry face goes, "G-agh!" and

  • just falls slack against your blade.

  • You lift backward,

  • and it's stuck to the edge of your axe.

  • (all laugh)

  • Matt: Just limply dangling against-

  • you shake it off a little bit.

  • Grog: Double prizes! Yeah!

  • Matt: Great. That ends your turn.

  • The thing about Rage is that you can use your bonus action

  • for a third attack.

  • Travis: No.

  • Matt: If you wanted to do a frenzy action,

  • but you don't need to.

  • That brings us to the ogre's turn.

  • The ogre gets up, let's see if it makes

  • its saving throw for an attempt to get out.

  • It does with an 18.

  • However, the ogre - it gets about that far,

  • it’s going to make a double move.

  • Laura: Double move?!

  • Taliesin: He's running.

  • Marisha: I still have entangle up.

  • Matt: I know. He managed to resist it.

  • Laura: He saved against it.

  • Travis: He was on the ogre track team in college.

  • Matt: It's a big ogre.

  • Marisha: Poop.

  • Matt: All right, the ogre takes his full turn

  • to get up in melee with you guys.

  • It does not have its attack since

  • it used its full movement there.

  • And once again you see as it's lumbering forward,

  • it also has this look in its eye of desperation.

  • Sam: Oh crap.

  • Matt: Now it is Vax's go.

  • Liam: My sister's right in the face of the ogre, correct?

  • Matt: Correct.

  • Liam: Excellent. So, I'm going to take a run towards my sister,

  • since she's right close to him, he's distracted,

  • so I'm going to turn just as I get to her,

  • so my back presses against hers and swing around

  • and sneak attack two daggers up in his belly.

  • Vex: We've practiced this, I turn.

  • (all laugh)

  • Matt: All right. So as you dodge to the side

  • just this blur of shadow and speed,

  • you just coast up to the side of your sister,

  • dagger both plunge towards the side

  • of the ogre, go ahead roll for an attack.

  • Liam: All right. One.

  • And then the other one I do a poison dagger,

  • gets a (singing) 20!

  • Travis: Oh, put it on him brother!

  • Matt: All right.

  • Liam: That is dagger of venom, 1d4 - 3, plus 2 is 5,

  • and then is the sneak attack damage go with - ?

  • Matt: Yeah it does because you have another ally adjacent to it.

  • Liam: Right, fine.

  • Matt: You don't get advantage on the attack roll

  • but you can still do the sneak attack.

  • Liam: Critical hit, too, as well, wouldn't it?

  • Matt: Yeah! You can multiply the sneak attack damage.

  • Liam: So 5, plus- and the double goes to the sneak attack damage?

  • Matt: It does. Modifiers don't double,

  • but any dice you roll double.

  • Liam: 9, 15...

  • Matt: In my game.

  • (clicks tongue)

  • Liam: So 30 plus, uh, 5, 35.

  • Travis: Damn!

  • Matt: 35 damage.

  • Orion: Yeah!

  • Liam: Plus poison.

  • Matt: The poison's not going to factor in.

  • Liam: Okay.

  • Matt: You swing past her, both blades

  • jam right into the side of its rib cage.

  • You hear it howl out in pain.

  • As it does, you twist the daggers

  • in a way where both blades are now

  • going in two different directions,

  • and you carve out a section of its entire abdomen.

  • All: Ugh!

  • Matt : As you do, the flesh, almost like whale blubber,

  • just - (splat) - sloughs off the sides of it.

  • Organs spill out, intestines, and it kinda looks down

  • and tries to pull them back in.

  • (panicked groaning)

  • At which point you see the color draining from its face,

  • and you just kinda lean up and kick it down.

  • The ogre - (groans) - and falls to the ground lifeless...

  • destroyed.

  • (all laugh and cheer)

  • Taliesin: You gave him just enough time to regret

  • everything that had ever happened.

  • Matt: Yes.

  • Taliesin: Well done... bad life choices.

  • Matt: That brings us to Keyleth.

  • Marisha: (as the ogre) I didn’t call mom enough.

  • I shouldve called mom.

  • Matt: There are two goblins left.

  • Marisha: Okay. I do a quick sprint jog up kinda up towards Grog

  • and go (boof) and bring up a big stone wall.

  • Right where that entrance is.

  • Matt: Right here?

  • Marisha: No. Like, right where things are pouring out.

  • Matt: Right, here?

  • Marisha: Yeah.

  • Matt: All right, Wall of Stone.

  • Marisha: Wall of Stone... boom.

  • Matt: All right.

  • A giant wall of stone now completely seals off

  • that part of the mine.

  • Tiberius: You closed it off?

  • Keyleth: I closed it off.

  • We don't know what’s in there,

  • we should talk about this for a second,

  • and I bought us some time.

  • I'm sure it’s going to try to beat

  • through that door in a  second.

  • Matt: I'm going to say that you moved

  • up to there with your movement.

  • All right, I’d say probably over here,

  • not right next to the goblins and

  • that will give you enough range.

  • Okay, so the all of stone - (boom)

  • Marisha: Are there any guards around still?

  • Any dwarven guards.

  • Matt: They are all just watching you do this now.

  • They don't want to put their lives at risk,

  • and you guys seem intent on getting into the middle of this battle,

  • so they are just going to sit back and let you do it.

  • Marisha: I throw up my wall and turn around and I say:

  • Keyleth: What’s coming?!

  • Tell us! You know what’s coming!

  • What’s coming!?

  • Matt: Make an intimidation check.

  • Laura: Keyleth, you are so hard core.

  • Marisha: I'm not good at this.

  • Sam: You speak goblin?

  • Marisha: [sadly] Oh, four.

  • (all laugh and groan)

  • Taliesin: Make a pity roll.

  • Matt: A very gentle attempt at intimidation,

  • however, the message gets across.

  • The guards look at you, taken off guard.

  • Keyleth: We are about to die.

  • It is in your best interest to tell us.

  • Guards: We don't know! It’s been different things.

  • Strange abominations.

  • It’s hard to describe. Theyre -

  • - put together.

  • Something’s making things down there.

  • Keyleth: What kind of things? From where?

  • Matt: As theyre talking you hear a (boom) against the stone.

  • Travis: I bring out my blade.

  • Matt: So, the stone cracks, and you can see a noticeable crack

  • and an audible - (cracking noise).

  • Liam: I'm running right now diagonally towards the wall

  • and I press against the wall.

  • Laura: Oh, good call.

  • I do the same thing on the other side.

  • Matt: Okay, so you come over here,

  • do you want to bring Trinket with you?

  • Laura: Yeah!

  • Matt: All right.

  • Taliesin: You're all so fancy.

  • Marisha: I cast Stoneskin on myself.

  • Vex: I’m stealthing, I’m stealthing.

  • Matt: Roll stealth both of you.

  • Orion: How tall are the walls? I mean the ceiling.

  • Mat: Oh, the ceiling right now is

  • the rest of Kraghammer for the most part.

  • Travis: Hundreds, hundreds.

  • Matt: Yeah, it is a huge ceiling.

  • Orion: I get within casting range.

  • Travis: What’s in the middle? Are those fires?

  • Matt: These are braziers here.

  • By the way, Stoneskin goes, this disappears.

  • Travis: The entanglement?

  • Matt: Yeah, the entanglement is gone.

  • But there are minecarts, some rocks,

  • there is a smashed cart over here

  • from when the ogre barreled through.

  • This is just a piece of stone

  • that rises about 15 feet,

  • and these are both braziers

  • for light in the center of the area.

  • So - it’s hundreds and hundreds of feet up.

  • You can look up to the very top of Kraghammer from here.

  • Orion: Okay, that’s fine.

  • Matt; So whatcha got?

  • Well, let’s see. So Keyleth.

  • That is your turn, Stoneskin and moving up.

  • So, anywhere else you want to go?

  • I mean, technically, right now we are not in combat.

  • Sam: Right. We are out of combat.

  • Matt: Briefly.

  • Travis: Yeah, we are waiting for the homecoming dance to start.

  • Taliesin: I'm breathing, taking aim at the wall,

  • just resetting everything.

  • Marisha: Can I move up behind that pillar?

  • Matt: Okay.

  • Taliesin: I'm staying far back at the moment.

  • Matt: So, back here.

  • Matt: Both of these goblins...

  • I'll just say that you guys end up taking them down.

  • It’s not even a question.

  • You step on them and crush them.

  • Travis: Are there any dwarves that we can say,

  • Go get Ballsack and bring him down?”

  • (all laugh)

  • Matt: You can.

  • Laura: Oh yeah, Balgoos! Balgus.

  • Matt: Balgus? You just tell them,

  • "Get Balgus!" and they are like... "Who?"

  • Liam: Grab Ballsack!

  • Matt: Some of them have set crossbows up by the way.

  • Theyre barreling down to get ready to fire

  • at whatever comes through.

  • BOOF! Another crack in the wall.

  • You can see the dust settle as the stone

  • cracks again and a large piece at the top tumbles off.

  • The stone wall’s probably not going to hold another impact.

  • Anybody else want to move anywhere?

  • Taliesin: Just taking aim.

  • Sam: I'll move up to the right near where Grog is.

  • And nobody has taken any damage yet, right?

  • All: No.

  • Matt: Not currently, no.

  • You guys have had a pretty clean sweep

  • into this battle, so far.

  • Sam: I can't inspire anybody here? Now?

  • Matt: You can inspire anybody.

  • Just give them a dice.

  • Sam: Can I inspire everyone?

  • Matt: You can spend all your uses to inspire as many people

  • as you have the uses of it.

  • Marisha: I still have mine that I haven't used yet.

  • Sam: I'll inspire Vex and Vax and Grog.

  • Matt: So, mark that you guys all have a d8 to expend on an

  • attack roll, or a saving throw.

  • Scanlan: (singing) I think you're really handsome and nice!

  • You're going to have inspiration dice!

  • (all laugh)

  • Travis: Thought you were gonna have a little -

  • Laura: I know, some beautiful song for us!

  • Wait, what for all of us? We all get a d8?

  • Matt: Each of you has to have a single d8 dice, inspiration dice.

  • The bardic inspiration is flowing through you

  • that you can use to add to an attack roll, not damage.

  • You can add it to an attack roll, a saving throw -

  • Scanlan: (plays tune on electric piano app)

  • (all laugh)

  • Matt: There you go. That’s what a shawm sounds like, apparently.

  • So you can use it on attack throw, a saving throw,

  • or an ability check. Any skill.

  • Tiberius, are you going to stay where you are,

  • are you moving anywhere?

  • Last chance.

  • Orion: Is that cover right there next to me?

  • Matt: Right over here? Yeah.

  • Orion: I'll get behind the cover.

  • Matt: Okay.

  • Orion: And I’m going to peek out and I'm gonna cast Blur.

  • Matt: Okay, Stoneskin goes away.

  • Orion: I can't do both?

  • Matt: Nope. They're both concentration spells.

  • Orion: Okay, I leave Stoneskin.

  • Matt: Okay, Stoneskin stays on.

  • At which point - (boom) - the stone breaks through

  • scattering across the ground.

  • You see immediately bursting through -

  • Travis: What the fuck is that?

  • Laura: What is it?

  • Matt: A bulbous, oversized, naga-like creature.

  • You've encountered a naga before, which is a large serpentine

  • creature with a humanoid head.

  • However, this one is swollen, it is bulbous.

  • The way it moves looks unnatural

  • and it has affixed to it not one,

  • not three, but five other different colored naga heads

  • that look to be stitched to its body.

  • Laura: Gross!

  • Matt: It is a seriously terrible abomination.

  • And as it just breaks through the stone -

  • (hisses and growls)

  • - all the heads rear back.

  • Marisha: Do naga heads do something if you look at them?

  • Matt: We're beginning back at the top of the initiative order.

  • Travis: Oh shit!

  • Laura: Wait wait wait! I got a question!

  • My Hunter's Mark, can I transfer it

  • to that thing or do I have to -

  • Matt: Correct, you can, yes.

  • Laura: Yes!

  • Matt: Because this still part of the encounter which that.

  • Laura: (Sings.) Sweet!

  • Matt: So that is now marked with the hunter's mark.

  • Percy, you're up first.

  • Taliesin: Do I have to take new aim or

  • can I have myself already trained on -

  • Matt: You've had a moment to train.

  • You haven't seen the creature until it just burst out

  • so it would take you a round to aim.

  • Taliesin: I'm taking my round to aim.

  • Matt: Okay, so you're aiming.

  • That brings us to Tiberius.

  • Orion: What did you just-

  • Taliesin: I just took aim. Took aim.

  • Just a gun.

  • Marisha: "Just" a gun.

  • Taliesin: This gun doesn't do anything fancy.

  • Just shoots really far, really hard.

  • Orion: Okay! I'll do a... Scorching Ray.

  • Matt: Scorching Ray, all right.

  • It makes a saving throw -

  • It does not!

  • Rolled a 2, so full damage on it.

  • Orion: So two for four... let's shoot two of them right now,

  • right, three of them?

  • Matt: It's an aimed ray attack?

  • Orion: Yeah.

  • Matt: Then you have to roll for the attack.

  • So, roll a d20 and add your -

  • Travis: Roll high, roll high.

  • Matt: Top of your spell page.

  • Laura: Big roll, big roll, big roll.

  • Matt: Top of your spell page.

  • Orion: Oh! That's 23.

  • Matt: 23? 23 hits.

  • Orion: Yes, okay.

  • Matt: All right.

  • Orion: And then that's two d6… that's 12.

  • Matt: Twelve points of damage to the naga.

  • All right. That brings us to -

  • Orion: Wait. I roll for the second shot, right?

  • Matt: Yeah.

  • Orion: Okay, and that's a natural 20.

  • (all cheer)

  • Matt: Okay.

  • Okay, so you fire one beam off - (exploding sound) -

  • and it slams into the side of one of the naga heads.

  • The second you bring back and as you do there's a

  • flicker of arcane instability.

  • His arm shakes as he releases the surge of scorching

  • energy as it blasts into the side of the naga.

  • Also does not make a saving throw again!

  • Roll full damage.

  • Travis: Holy shit, Tiberius.

  • Taliesin: Oh my god.

  • Orion: Twelve.

  • Matt: Twelve?

  • Orion: Yeah.

  • Matt: Multiplied? Or did you roll a 12?

  • Orion: I rolled a 12.

  • Matt: Twelve. Times two. 24 points of damage.

  • Orion: Oh! I'm terrible at math!

  • Stay in school, kids!

  • (all laugh)

  • Matt: All right, so it just blasts into

  • the side of the naga heads.

  • Marisha: This is a good time to note our charity, 826 LA.

  • Sam: Not yet. Don't donate yet.

  • Sam: Donate next week.

  • Matt: Next week, there's things that you can donate to then.

  • All right, so that brings us to the end of Tiberius' turn.

  • You want to move at all, are you staying where you are?

  • Tiberius: I’ll stay right here.

  • Matt: All right Grog's up next, you're up.

  • Travis: Ladies first.

  • Laura: Oh! Oh! Me! Okay, I'm gonna shoot -

  • oh God, I didn't realise I was going so fast.

  • Matt: What did you roll for stealth by the way?

  • Laura: What?

  • Matt: What did you roll for stealth by the way?

  • Laura: I rolled a 20 for stealth!

  • Matt: Then yeah, he has no idea you're there.

  • Laura: Sweet!

  • Matt: He just sees the bear going - (bear growl)

  • Laura: Okay. Trinket's gonna hang out because

  • I don't want to - you know.

  • I'm going to shoot Conjure Barrage -

  • No, I'm just going to  shoot him twice.

  • Matt: All right, go for it!

  • Laura: All right.

  • Matt: Arrow once, arrow twice -

  • (arrow noises)

  • - Legolas style.

  • Laura: I am going to do the fire arrow thingy at it.

  • Matt: Okay, so using your bowstring.

  • Laura: The blazing bowstring, thank you Tiberius!

  • Matt: That he created and crafted!

  • All right so as you pull the second arrow out you nock it.

  • As you let it go it bursts into flames

  • arcing halfway through the air.

  • Laura: Okay.

  • Matt: What was your to hit roll on that?

  • Laura: 21?

  • Matt: 21 hits!

  • Laura: Okay.

  • Oh wait, that's a -

  • 4 plus 7 is 11.

  • Sam: Don't forget your inspiration!

  • Matt: Well inspiration dice is to hit.

  • Sam: Oh, okay.

  • Laura: 11.

  • Matt: So, 11 points of damage.

  • Laura: For the first one, plus for the blazing bowstring

  • I can turn any arrow into a flaming arrow,

  • doing additional 10 fire damage.

  • Matt: Awesome.

  • Laura: So I'll roll that right now.

  • Matt: There you go.

  • Laura: Which is this. Which is a 7!

  • Matt: So an additional 7, so 18 total damage and that arrow -

  • (impact sound)

  • in the side of its body.

  • One of the serpent heads reels back from the pain.

  • Laura: Yeah! Screw you, Naga!

  • Matt: It begins snatching at where the arrow's now protruding from it,

  • trying to break it off.

  • Laura: And then I'm gonna roll again!

  • That's a 24!

  • Matt: That hits, go ahead and roll damage.

  • Laura: Awesome. That's an 8.

  • Matt: Grog, you're on deck.

  • Grog: I'm ready!

  • Laura: 7 plus 7 is 14!

  • Matt: 14 damage, all right. Both arrows -

  • (arrow impact sounds)

  • - sink into it. Definitely piercing through the scales a little bit,

  • but not sticking too deeply into its body;

  • it's definitely a hearty creature.

  • Grog, you're up!

  • Grog: Right, I would like to run around the other side of the rock,

  • raging, spit flying out my of my mouth!

  • And I would like to use the Chain of Returning,

  • also crafted by Tiberius,

  • attach it to the end of the great axe,

  • and throw it, from where I am, at the snake.

  • Matt: Okay.

  • Tiberius: Yeah!

  • Matt: He comes running around, rears back,

  • and takes his double-handed great axe and just lobs it overhand.

  • The chain, that's wrapped around your wrist,

  • keeping it attached to you, in some degree.

  • Go ahead and roll for the attack.

  • Travis: 8, 9, uh, 17!

  • Matt: 17?

  • It just hits!

  • Travis: All right, nice. That is... 15.

  • Matt: 15 points of damage.

  • As the axe embeds itself pretty deeply into the torso.

  • Laura: Oh! I didn't do my Hunter's Mark.

  • Matt: Roll Hunter's Mark damage right now.

  • Laura: Thank you. Thank you, chatroom!

  • (all laugh)

  • Laura: 6!

  • Matt: 6? Awesome. 6 damage. All right.

  • Travis: This says, 'An athletics-strength check is required

  • to pull the weapon free, the DC12?'

  • Matt: So, go ahead and roll an athletics check.

  • Travis: 12.

  • Matt: Roll a d20.

  • Travis: Oh, a d20.

  • Matt: It's a DC12.

  • Travis: Shit. Balls. Taint. 5.

  • Matt: Plus...

  • Travis: Plus what? Plus-

  • Matt: Plus your athletics!

  • Travis: Oh! Oh! That's bound to be good. Uh... 7! It's 12!

  • Matt: 12 is the DC! So yeah!

  • Travis: (elated laughter)

  • Matt: You pull back the chain and as you do,

  • the blade is resisting,

  • it's stuck in the torso and it actually - (whoosh) - and flies back,

  • and you just barely catch it.

  • Grog: Oh shit!

  • Marisha: I love your joy sounds!

  • Grog: Meant to do that!

  • Meant to do that of course.

  • Matt: Now it's its turn.

  • Sam: Oh Jesus.

  • Laura: Oh no!

  • Matt: (Slithering noises.)

  • Laura: (Nervous noises.) Oh no!

  • Grog: Yeah, yeah, come on!

  • Sam: What? Why me? No, that's not me, that's not me.

  • Matt: For its size, when it moves,

  • it moves in a burst of lightning energy.

  • It's too fast for its corpulent form.

  • As it goes behind to Keyleth and Tiberius,

  • it makes an attack with each of its five heads.

  • Two on Tiberius, three on Keyleth.

  • Remember, you guys have Stoneskin, so I believe

  • you have resistance against damage, right?

  • Orion: Oh, yes, I do.

  • Matt: All right. So. Against Keyleth, it's a natural 20.

  • Group: Oh no!

  • Matt: That's a 12 plus 7, that's gonna be a 19 to hit?

  • Marisha: Yeah.

  • Matt: And natural 20 again.

  • Marisha: What the fuck!

  • Matt: So, 2 critical hits, and a hit on you -

  • Travis: What is this bullshit?

  • Matt: - and on Tiberius, that's a 22 to hit.

  • And a 13 to hit.

  • Orion: One does, one does not.

  • Matt: Okay, cool.

  • Matt: So, against Keyleth, you take -

  • Marisha: I'm glad I cast Stoneskin.

  • Matt: I know. So you take half damage for these. Which is fine.

  • Marisha: Yeah.

  • Matt: So, you're looking at - that's 2 plus 4, that's 6, damage halved,

  • you take 3 damage.

  • Oh, sorry. 3 multiplied by 2 because it's a critical.

  • So you take 6 damage from the first strike.

  • Laura: That's nothing! 6 damage.

  • Matt: Not too bad. You take 7 damage from the second strike,

  • and another 6 damage from the 3rd strike.

  • Actually, it would have been 6, 4 and 6.

  • Because you have resistance on the damage 'cause of Stoneskin.

  • Marisha: 6, 4 and 6?

  • Matt: Yes. However, make a constitution saving throw.

  • As venom from the fangs of the Naga begin to

  • pulse into your bloodstream.

  • Marisha: Ah, I should have taken the poison resistance.

  • He talked me out of it.

  • Taliesin: Yeah, I talked her out of it.

  • Marisha: What am I - constitution.

  • Matt: Yeah, constitution saving throw.

  • Marisha: Fuck!

  • Matt: Natural 1?

  • Natural 1 on the constitution saving throw.

  • Laura: Oh no!

  • Marisha: It's a bad day.

  • Matt: You feel this burning pain pulse into your bloodstream,

  • as your whole body doubles over from the pain.

  • Sam: Keyleth dies in episode 1.

  • Matt: You suffer 31 points of poison damage.

  • Marisha: 31, on top of the 6, 4 and 6?

  • Matt: Yep.

  • Travis: Are you okay?

  • Matt: The poison damage is not halved

  • because it is not a physical attack on your body.

  • Laura: Is Keyleth unconscious?

  • Sam: No, she's ok.

  • Matt: Tiberius you take 13 points of damage halved by Stoneskin

  • so you take a total of seven.

  • And also make a constitution saving throw.

  • What'cha got?

  • Orion: It's a 16.

  • Matt: 16, you manage to physically resist

  • the poison in your system.

  • You feel that slight tinge, the muscles tense,

  • but then your dragonborn form begins to just

  • shrug off the effect of the venom.

  • Orion: Can I turn to him and blow fire out of my nostrils?

  • Matt: Sure.

  • Orion: That's what I do.

  • Matt: True dragonborn challenge.

  • That brings us to Vax.

  • Liam: Okay, I start jogging backwards.

  • Marisha: Took me down to 16 hit points.

  • Liam: And can I sneak attack while prone.

  • Matt: You're stealthed currently so you would

  • technically get a sneak attack

  • but you have to be in melee for you to get the other bonus.

  • So it would be sneak attack for this damage if you were to roll

  • or if you were to throw a dagger at it,

  • you would get the sneak attack.

  • Liam: Okay, so that means just one throw instead of two?

  • Matt: You can throw both daggers at it.

  • Liam: All right. I feel so inspired by Scanlan's bardic tunes -

  • Scanlan: (singing) Yeah!

  • Matt: You can add it after you make the roll by the way.

  • Laura: So if you do a really good roll then you don't need it.

  • Liam: Okay, 19 plus eleven is thirty.

  • Matt: And because you're a rogue isn't that critical for you?

  • Liam: Yeah. Oh, yeah.

  • Matt: Two criticals!

  • Liam: And the other one, the other one is a 16 plus, plus...

  • is a 26.

  • Matt: That also hits.

  • So you chuck both daggers out, they both arc around.

  • Liam:  I meant to say I was aiming at its eye,

  • the main head's eye.

  • Laura: No, you should've said that first.

  • Matt: For flavor it's fine. Just go ahead, it's fine.

  • Liam: All right, four.

  • Laura: Four!

  • Liam: Plus seven is eleven plus five...

  • 18. 20. 20 times...

  • is 40 plus 4.

  • 44, that's the first dagger?

  • Matt: Yeah, 44 damage.

  • Liam: 44.

  • Travis: Damn!

  • Matt: Rogues, man.

  • Marisha: Help me. Help.

  • Laura: That's just one dagger?

  • Liam: That's just one- 4 plus 2 is 6.

  • Is that sneak attack? No.

  • Matt: No, only one sneak attack per turn.

  • Liam: Okay.

  • Laura: 40 and then 6 on the other one.

  • Matt: All right, so one actually hit one of the heads,

  • one of the various naga heads directly into its face.

  • As it does  it goes through both eyes and you can see it begin

  • reeling from the attack.

  • It’s looking pretty rough actually.

  • Laura: Oh! Kill it!

  • Matt: You can see the stitches beginning to come apart at

  • some of the seams and you can see a black ichorous liquid

  • spill out from some of the suture marks.

  • Liam: And just a reminder the daggers, folks,

  • blink back to the belt on my waist.

  • (all laugh)

  • Matt: Because magic.

  • Magic rogue shit.

  • Matt: Keyleth, you're up.

  • Laura: Kill him, kill him!

  • Marisha: Okay, so I'm really upset, really hurting.

  • So out of anger I take my staff and I go - (bam) -

  • and I crack and do Thunderwave

  • pushing him back 15 feet.

  • Matt: All right.

  • Makes the saving throw.

  • But he gets pushed back, so he takes damage just half damage.

  • Marisha: Okay, 2d8. 6.

  • Matt: As you're setting up your gun

  • it gets slammed right point blank to you.

  • Marisha: Oh sorry.

  • Laura and Travis: No that's good!

  • Marisha: It takes 4 damage.

  • Matt: 4 damage, all righty.

  • Marisha: And then I'm going to turn into an eagle.

  • Sam: (laughs) As one does.

  • Matt: So we'll say for that, because I forgot to bring an eagle,

  • You're now a - (eagle sounds)

  • Marisha: And I -

  • I fly...

  • away.

  • Travis: Away.

  • (all laugh)

  • Orion: Away.

  • Keyleth: Far far away.

  • Tiberius: Where are you going?!

  • Laura: You got 4 damage, good job Keyleth.

  • Scanlan: Tell our story, Keyleth.

  • Marisha: And then I cry in the corner and

  • rock back and forth a little bit.

  • And that's my turn.

  • Matt: I forgot to mention you actually take half damage

  • for the saving throw for the venom

  • so you still would've taken

  • 14 points of poison damage, so just mark that.

  • Orion: Okay.

  • Matt: It is half damage on a save.

  • Matt: All right, that brings us to Scanlan.

  • Sam: Can I bonus inspire myself?

  • Matt: Because you're Scanlan I'll say, yes.

  • (all laugh)

  • Matt: You have such a high opinion of yourself

  • that even you could inspire yourself.

  • So yes, why not.

  • Scanlan: (singing) It would help me to acquire some dice to inspire.

  • So I inspire myself first

  • and move 5 feet back so I'm on the same row as him.

  • Matt: There?

  • Sam: Not that far.

  • Matt: There.

  • Sam: Yes.

  • And them I'm going to cast Lightning Bolt at him.

  • Matt: Okay! Straight line that way?

  • Sam: Straight line, that way.

  • Matt: You don't have to roll to hit.

  • You just roll damage on that.

  • I make a saving throw.

  • Sam: Oh! I didn't even need to inspire.

  • Matt: What's your DC on the spell?

  • Top you your spell list.

  • Orion: 17.

  • Sam: Thank you.

  • Matt: 17? That's a failure on its saving throw.

  • Go ahead and roll 8d6.

  • Laura: 8d6?!

  • Kill him!

  • Matt: Bards. Gets spells from other classes.

  • Travis: If you kill, I will take a shit on this table.

  • Sam: 6, 7, 8, 9, 10 ,11, 12, 13, 14 -

  • Liam: It's gone.

  • Sam: 24!

  • Matt: 24 points of lightning damage.

  • Travis: No way.

  • Sam: Yes.

  • Marisha: Kill it, kill it.

  • Sam: (yells, turns into a sung note)

  • Matt: How do you want to do this?

  • (all yelling)

  • Marisha: Wait, wait! Is this the first time you've -

  • Sam: I've never killed anything before!

  • Travis: Never killed anything in two years!

  • Liam: Wait, wait.

  • For the people at home, we live to hear Matt say:

  • All: "How do you want to do this?"

  • Matt: I let the player describe their victory.

  • So, as you sing to yourself to bolster your arcane energy,

  • you release a sheer bolt of energy.

  • How do you want to do this?

  • Sam: The bolt of lightning begins in its tail and works its way up

  • through its spine,

  • slowly but painfully torturing it

  • as it slowly, slowly feels the effect

  • coursing through its evil body.

  • Matt: Because of your bardic ability to actually shape sound

  • from an arcane standpoint,

  • a lightning bolt should be an instant flash

  • of arcane energy, you actually cause it to crawl.

  • You control it as it begins to cascade up the torso

  • of this horrible abomination.

  • As it does you can see the bolts splinter and destroy

  • each suture wound as each of its begins to slough off

  • the rest of the torso until nothing is left but the single head

  • screaming into the air.

  • As the bolt makes its way up the neck,

  • its eyes burst out in a blast of energy.

  • Matt: And the body falls limp to the ground.

  • Sam: Can it have a lightning bolt shaped in an "S"?

  • Matt: A Scanlan shaped lightning bolt

  • is burned into the torso of the strange naga beast.

  • (all cheer)

  • Travis: Well done Scanlan, well done!

  • Matt: As the dust settles, the adrenalin still pumping

  • in your system Scanlan,

  • all the rest of the dwarves begin stepping down,

  • putting their crossbows down, looking down at the little gnome

  • that created a storm from its hands and one of them

  • pats him on the shoulder and goes:

  • Dwarf: Well - well done.

  • Scanlan: Thank you. Just promise me you'll tell Pike about this.

  • Dwarf: Okay?

  • Scanlan: Because it was really cool, right?

  • Dwarf: That was pretty cool.

  • Scanlan: Okay, good.

  • Matt: All the dwarves look into the tunnel that it came from

  • and the one that you spoke to earlier goes:

  • Dwarf: Sothat's the kind of thing that's been coming out of there.

  • Vex: Lovely.

  • Keyleth: Thanks for the heads up.

  • Percy: That was really helpful.

  • Matt: We'll go ahead and leave the game there for the night.

  • (all cheer)

  • Matt: All right folks, well done.

  • Hope you guys had fun watching our first ever Critical Role.

  • That was a good time so we'll be here next week on Thursday.

  • 7 o'clock though.

  • Laura: 7 pm.

  • Matt: Today was just a special early edition because

  • all of Geek and Sundry is going to SXSW.

  • Zac: Good Job, dude.

  • Matt: Dude, thank you, Zac.

  • Zac: This is fun, this is so much fun.

  • Marisha: Hell yeah!

  • Zac: This is the most fun I've had all week now

  • until I die of stress behind the camera.

  • Matt: Good! That's good.

  • Zac: So guys, I hate to end it so abruptly

  • but we're actually packing up the cameras

  • that are filming me now, our unit, everything, lights,

  • and getting on a plane and heading to SXSW.

  • We may stream tomorrow, we may not, we're flying blind,

  • we'll see what stuff looks like when we get there.

  • But thank you guys so much and we'll be back next week, 7 pm.

  • Matt: 7pm.

  • Zac: Next week guys, it’s gonna be great.

  • Matt: Thank you all for coming.

Matt: Hello everyone. My name is Matthew Mercer,

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クラッハマーに到着 - クリティカルロールRPGショーエピソード1 (Arrival at Kraghammer - Critical Role RPG Show: Episode 1)

  • 208 8
    Xinder Diamond Chen に公開 2021 年 01 月 14 日
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