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  • Let's step back for a moment to talk about the Android system architecture.

  • The Android framework offers lots of useful classes to help you interact with

  • the system.

  • Think the activity of lifecycle or device permissions, for example.

  • Or to help you access some type of device functionality, like the camera or

  • the radios, like Wi-Fi or Bluetooth.

  • Sometimes, sensors like the gyroscope.

  • The path to accessing device hardware from the framework comes together via

  • a series of layered abstractions.

  • What do I mean by that?

  • Each layer focuses on solving a bit of the problem while the underlying layers

  • focus on solving subsequently smaller problems until eventually,

  • with all the layers combined, the desired functionality is achieved.

  • Now we won't go into heavy details about what each layer does, but

  • we'll help you focus on the layers you should be familiar with.

  • Lets take a look.

  • You can think of a functioning Android device as being made up of

  • different layers.

  • Now we've simplified this a tad to focus on the essentials, but

  • feel free to check out the link in the nodes for

  • an exhausted diagram on the Android Open Source Project site.

  • The very top layer is the application layer where

  • all the applications that developers like you and I build.

  • Within our app,

  • we make use of the Android framework classes like text view and activity.

  • And when we use these classes, we can do some complex or

  • powerful things with only a few lines of code.

  • In this case, we're displaying some text or opening a new screen, for

  • example, but there's so much more.

  • So, how is this possible?

  • Well, the framework classes are obstructing away unnecessary

  • complexity from us by calling into the lower levels of Android and

  • relying on them to do the heavy lifting.

  • That is the tough and intricate job of controlling a devices hardware.

  • Until eventually, it all works and this is what we mean by layer obstructions.

  • The core operating system or an OS for

  • short has its own sophisticated code to regulate how application and

  • system processes both access the limited resources of the device hardware.

  • Now, applications running simultaneously must share the resources of the device

  • in order to preserve the system's overall usability and responsiveness.

  • The lowest layer is the actual physical device hardware.

  • That is the silicone that makes up for example the wireless radios,

  • like cellular, Wi-Fi and Bluetooth.

  • The chips that control the screen and then there's the CPU, the memory,

  • the GPU and much, much more.

  • These are the physical electronic components that are packed in to

  • your device.

  • If you're going to take away a one thing,

  • know that the beauty of these layers is that they exist to simplify or

  • distract away the system's complexity from US developer.

  • Allowing you to focus on making grade apps that can leverage as much of

  • the device's hardware as possible.

  • So you can think of the framework, as these clue between our app and

  • the device.

  • The framework classes allow us to articulate how the device should behave

  • when a user is in our app.

  • Now, the framework compose of all these Java classes that we see on

  • developer.android.com, as well as some libraries written

  • in a programming language called C and its relatives.

  • Lets talk about a few examples of how we've already relied on these

  • different layers without even realizing it.

  • In our app code, we've been calling the framework APIs.

  • So for example, when we were building the Me Walk app, we were using the media

  • framework classes to play audio from the speakers of the device.

  • In the current lesson, we're using the HTTP URL connection class to

  • make network requests, which uses the radio on the device to send packets of

  • information across the internet.

  • Now, we don't need to deal with the Android Operating System directly.

  • Now, the framework classes are Java classes that obstruct the implementation

  • details over what's happening underneath in the hardware.

  • Now, the immediate player in HTTP URL connection or

  • two examples of classes that use the physical functionality of our Android

  • device by interacting with framework classes.

  • There are many more examples that you'll come across,

  • as you continue to learn more about Android development.

Let's step back for a moment to talk about the Android system architecture.

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人造人間のシステムアーキテクチャ (Arquitetura do Sistema Android)

  • 77 9
    Shuyang に公開 2021 年 01 月 14 日
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