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  • What’s up guys it’s me Jeremy!

  • Various champions in League of Legends are pretty flexible when it comes to how you can

  • play and build them while still being pretty effective in game, so weve decided to try

  • something new and talk about a particular champion and all the different ways you can

  • play them, maybe trying to figure out which is best in the process. Ekko is a really interesting

  • one because he went from being a flexible pick between assassin and tank to being pretty

  • much only playable as a Tank. At the same time, he was being picked every game because

  • of how OP Tank Ekko was, so Riot targeted him with a bunch of nerfs over the last few

  • patches to tone down Tank Ekko and introduce Carry Ekko back into the meta. It’s hard

  • to say if he’s in the best spot or not right now, but he can definitely be played in either

  • style again so were going to break down the different options. Please keep in mind

  • that this is an overview of Ekko’s role in the meta and shouldn’t be relied on as

  • much for learning how to play him like you would with a guide, although hopefully you

  • can still find it useful. This is a new idea weve had so please let us know what you

  • think of it or what we can improve on. If you enjoy the video make sure to hit that

  • like button, and if you don’t hit the dislike.

  • The three Ekko styles and builds were gonna talk about are Tank Ekko, Assassin orCarry

  • Ekko and AP Bruiser Ekko. The Tank build will be assuming he’s playing top lane, assassin

  • will be playing as a carry in mid and the AP bruiser style will be for Jungle Ekko.

  • Tank Ekko is probably the most familiar because it’s been so powerful for the last few seasons.

  • The Tank build became a must pick or ban in ranked, along with seeing play in the majority

  • of competitive games, so were gonna start with that. The general masteries for it are

  • magic penetration reds to get maximum benefit from his early power, armor yellows and MR

  • blues for tankiness along with ap quints to punch through more damage and help with waveclearing.

  • These are pretty standard Ekko runes for all roles, but things really change in the masteries.

  • 12-0-18 has been the standard masteries for Tank Ekko because of the crazy sustain that

  • Grasp of the Undying gives, and Ekko can pretty much trigger it whenever he wants with E.

  • The meta really favored tanks and defensive items overall, and Ekko was one of the picks

  • that really took advantage of it because of his amazing mobility and base damage. Tank

  • items are always going to be a good idea to pick up because they are far cheaper to build,

  • meaning you can get a defensive item online way before you would reach a power spike through

  • offensive items. Pre-nerf Ekko had these crazy high base damages that allowed him to do pretty

  • much everything well. Things are a little more balanced now, but Ekko’s Q is still

  • a powerful poke and waveclearing tool, and it allows him to zone people away from CS

  • and build up big advantages from early on. Usually this would have drawbacks because

  • you’d be pushing to the enemy side of the map, but Ekko’s mobility means he can harass

  • and back out before the enemy jungler can even start heading up top to help. There’s

  • two big perks to playing Tank Ekko. The first is pretty simple, because youre itemising

  • for defense you don’t have to worry so much about getting caught or making mistakes. That

  • added survivability makes it way easier to play, making it both ideal for new Ekko players

  • but also making it really scary for those with a lot of practice on Ekko. The other

  • major benefit to Tank Ekko is that cheap defensive items means you aren’t particularly dependant

  • on having a high income. You could dedicate so much time to roaming mid or teleporting

  • to bot lane and still end up even on item numbers as an enemy laner who was farming

  • for damage items. This meant Tank Ekko was being insanely impactful because he could

  • constantly generate a numbers advantage for his friendly lanes. It translates really well

  • to late game too, because that early pressure he could provide would put lanes ahead while

  • he became unkillable, and at that point teamfights are pretty much unwinnable for enemies because

  • of his staying power.

  • Carry Ekko is a really cool way to play him though, and really it’s what Riot wanted

  • to see as we can tell from the changes. His kit isn’t quite assassin-tier as full AP and it’s a bit riskier to play,

  • but it does give you way more chance to carry if you pull it off. It’s better to take

  • Thunderlord’s or Stormraider’s for this style because you are so reliant on your mobility

  • and damage, which one to pick seems to be mostly based on where you feel you need the

  • help. The big pitfall really is that the changes made him more dependant on his AP ratios than

  • base damage, so AP Ekko is gonna be weaker early and need to scale up. Unfortunately

  • you can’t force the advantages early in mid lane like you can top because the lane

  • is shorter and tends to be host to a lot more early power. You gotta pick your fights a

  • lot more as AP Ekko for these reasons, you can’t afford to throw your weight around

  • and risk getting behind because offensive items are just too expensive.This makes it

  • harder to play, but a lot more fun and rewarding for skilled players. With the buffs to his

  • ratios AP Ekko is quite strong if you survive laning phase, so you do have the power to

  • snowball which is something Tank Ekko couldn’t really do. If you get stacked enough with

  • AP you can pretty much delete people from the game, and you Ult become a disgustingly

  • strong tool for damage. It’s kinda hard to line it up to use aggressively because

  • the clone is quite easy to watch out for, but when you land it youll do some crazy

  • damage. This does mean using your escape as a pretty unreliable damage tool though, but

  • that’s the risk for reward you have to aim for when playing Carry Ekko.

  • Bruiser Ekko lies somewhere between the two. This also was nerfed as collateral when the

  • Tank Ekko nerfs went through and knocked down his base damage, making things harder for

  • Ekko when it comes to that all important first jungle clear.You can’t gank as early as

  • you used to be able because of this, but this does give you time to stack up the Strength

  • of the Ages mastery which is pretty crucial to playing Bruiser Ekko because it offsets

  • your damage item rush with a bit of health as a safety barrier. Using your W properly

  • to gank lanes is the main focus on this build, and you do benefit from slightly stronger

  • shields thanks to the added AP compared to Tank Ekko. A mix of offensive and defensive

  • items needs more gold, so you really should take kills in ganks where you can, to make

  • up for the time you lost farming jungle. Learning when to balance farming and ganking is quite

  • difficult and it’s probably a sub-optimal way to play Ekko so it’s equally difficult

  • to Assassin Ekko when it comes to pulling it off. Itemising is quite simple though,

  • essentially you just want to rush your damage like Runic Echoes & Abyssal while you have

  • high gold income in the early game, then get your tanky items as you start earning less

  • gold in the mid game.

  • That pretty much covers the overall playstyle of each role, so now let’s lay out each

  • style and compare them directly.

  • Ekko’s power level during a game depends hugely on his item choices. Cheap defensive

  • items means Tank Ekko is by far the most powerful early game. Rushing tank items has little

  • to no drawback because you can outtrade most people in the top lane thanks to the bonus

  • damage from your passive and the shield from your W proc. Paired with his pretty spammable

  • gap closer this means that enemies don’t really have much choice about when to fight

  • against Ekko, he can always decide when a trade is going to happen and this really gives

  • him a chance to get ahead. Carry Ekko really needs a Rod of Ages to give him some sustain,

  • meaning he’s quite slow to get going, whereas Bruiser Ekko can get Runic Echoes quite fast

  • for a reasonably early power spike. In the mid game, the jungle Bruiser Ekko build really

  • shines because his early damage items are quite cheap compared to full AP. As the game

  • progresses though, Carry Ekko starts to scale super hard and becomes a real threat. Tank

  • Ekko is still pretty valuable for his frontlining at this point, but Bruiser Ekko can find the

  • late game really hard to be useful.

  • As teamfighters, Bruiser Ekko is again the weakest of the bunch. The problem with being

  • a jack of all trades is that youre a master of none, and he’s definitely better suited

  • to finding single targets and picking them off. Tank Ekko is the easiest way to teamfight,

  • you can just damage soak and nibble away at health bars while your team cleans up. Tank

  • Ekko always wants to be the frontline, and a good W pretty much carries a teamfight by

  • itself with it’s huge AoE stun. It takes too long to use as peel so it’s always best

  • used to distract the enemy team or lock them up. Tank Ekko’s Ult really wants to be used

  • as a survival tool rather than a damage ability, so it’s best used to stick in a fight longer

  • or escape after a tower dive. The heal is pretty obnoxious when youre tanky, especially

  • if you have a Spirit Visage, making it core in most Tank Ekko builds alongside Sunfire

  • and Iceborn. Carry Ekko really wants to land a good stun so that he can lock targets down,

  • burst them out and escape before he has time to get blown up, so it’s pretty hard but

  • deadly powerful. Working around your Ult is really good here, so you should always aim

  • to get in the middle during a stun to set up a follow up Ult for big AoE damage. Zhonya’s

  • is core on Carry Ekko because it lets you do this without needing to make an escape

  • first.

  • Iceborn is pretty ridiculous value with Tank Ekko especially because it turns you into

  • a tower shredder with Sheen procs, so it opens up the opportunity to splitpush. A good split

  • pusher needs to be able to both 1v1 and take towers fast, which forces the enemy team to

  • send a champion or two to deal with you. If you can get back to your team fast as they

  • shove another lane this can put you at a serious advantage, and it’s one of Tank Ekko’s

  • specialities. Carry Ekko can copy this quite well too, by picking up Lich Bane rather than

  • Luden’s Echo or Rabadon’s. This does give you less power in team fights, but in certain

  • games the added single target power seems to really help out. Bruiser Ekko on the other

  • hand should probably never be building a Sheen item, so he has to stick with his team to

  • be useful.

  • So that pretty much covers the core differences between Tank, Carry and Bruiser Ekko in top

  • mid and jungle! This was a pretty fun video to make, but your feedback will go a long

  • way to helping us improve it if we do this kinda thing more in the future, so please

  • let us know what you thought in the comments. And it looks like that’s gonna be it from

  • me, if you enjoyed the video drop a like, subscribe if you want, thanks for watching,

  • and I’ll see you guys next time!

What’s up guys it’s me Jeremy!

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エッコーをプレイするためのベストな方法とは?- リーグ・オブ・レジェンド (What's the Best Way to Play Ekko? - League of Legends)

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    simba に公開 2021 年 01 月 14 日
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