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  • When youre hanging out with your friends, you probably don’t think too hard about

  • the math behind the decisions youre making.

  • But there’s a whole field of mathand sciencethat applies to social interactions.

  • It’s called Game Theory.

  • Game theory was pioneered in the 1950s by mathematician John Nash, the guy from that

  • Russell Crowe played in A Beautiful Mind.

  • But game theory isn’t about games the way we normally think about them.

  • Instead, a game is any interaction between multiple people in which each person’s payoff

  • is affected by the decisions made by others.

  • So, sure, that could apply to a game of poker.

  • But it could also apply to practically any situation where people get together and get

  • up in each other’s business.

  • Like, did you interact with anyone today?

  • Well, you can probably analyze the decisions you made using game theory.

  • Game theory is incredibly wide-ranging, and it’s used all the time by economists, political

  • scientists, biologists, military tacticians, and psychologists, to name just a few.

  • Game theory has two main branches: cooperative, and noncooperative, or competitive, game theory.

  • Noncooperative game theory covers competitive social interactions, where there will be some

  • winnersand some losers.

  • Probably the most famous thought experiment in competitive game theory is the Prisoner’s

  • Dilemma.

  • The prisoner’s dilemma describes a game — a social interactionthat involves

  • two prisoners.

  • Well call them Wanda and Fred.

  • Wanda and Fred were arrested fleeing from the scene of a crime, and based on the evidence

  • the police have already collected, theyre going to have to spend two years in jail.

  • But, the DA wants more.

  • So he offers them both a deal: if you confess to the crime, and your partner does not, youll

  • be granted immunity for cooperating.

  • Youll be free to go.

  • Your partner, though, will serve ten years in jail.

  • If you both confess, and dish up loads of dirt about each other, then you will both

  • end up spending five years in jail.

  • But if neither of you confess, youll both spend only two years in jail.

  • Those are their options.

  • Then, Wanda and Fred are split up.

  • They don’t know what their partner is going to do.

  • They have to make their decisions independently.

  • Now, Wanda and Fred they- theyve had some wild times stealing diamonds or whatever,

  • but they don’t have any special loyalty to each other.

  • Theyre not brother and sister; theyre hardened criminals.

  • Fred has no reason to think Wanda won’t stab him in the back, and vice versa.

  • Competitive game theory arranges their choices and their potential consequences into a grid

  • that looks like this:

  • If both Wanda and Fred choose not to confess, theyll both serve two years.

  • In theory, this is the best overall outcome.

  • Combined, they would spend as little time in prison as possible.

  • Butthat immunity sounds pretty good.

  • If one of them chooses to confess, and the other one doesn’t, the snitch gets to walk.

  • Then the math looks like this:

  • That’s the problem: Wanda and Fred have no reason to trust each other.

  • Wanda might consider not confessing, because if Fred doesn’t confess either, they both

  • only serve two years.

  • If they could really trust each other, that would be their best bet.

  • But Wanda can’t be sure that Fred won’t snitch.

  • He has a LOT to gain by confessing.

  • If he does decide to confess, and she keeps silent, she’s risking ten years in jail

  • while he goes free.

  • Compared to that, the five years they’d get for both turning on each other doesn’t

  • sound so bad.

  • And that is game theory’s solution: they should both confess and rat each other out.

  • So, right now youre thinking, “Wow, game theory is a jerk.”

  • But it actually makes sense.

  • That square in the grid where they both confess is the only outcome that’s reached what’s

  • known as Nash Equilibrium.

  • This is a key concept in competitive game theory.

  • A player in a game has found Nash Equilibrium when they make the choice that leaves them

  • better off no matter what their opponents decide to do.

  • If Wanda confesses, and Fred does not confessshe’s better off.

  • She gets to walk!

  • By confessing, she went from serving two years in prison to serving none.

  • If Fred does confess...she’s still better off.

  • If she’d kept her mouth shut, she’d be spending ten years in prison.

  • Now, she only has to serve five.

  • Sure, if she decides not to confess, and Fred keeps his pinky promise too, they both get

  • out in two years.

  • But that’s an unstable state.

  • Because Wanda can’t trust Fred- she doesn’t know what he’s going to do.

  • This is not a cooperative game: all of the players stand to gain from stabbing each other

  • in the back.

  • The Prisoner’s Dilemma is just one example of a competitive game, but the basic idea

  • behind its solution applies to all kinds of situations.

  • Generally, when youre competing with others, it makes sense to choose the course of action

  • that benefits you the most no matter what everyone else decides to do.

  • Then there are cooperative games, where every player has agreed to work together toward

  • a common goal.

  • This could be anything from a group of friends deciding how to split up the cost to pay the

  • bill at a restaurant, to a coalition of nations deciding how to divvy up the burden of stopping

  • climate change.

  • In game theory, a coalition is what you call a group of players in a cooperative game.

  • When it comes to cooperative games, game theory’s main question is how much each player should

  • contribute to the coalition, and how much they should benefit from it.

  • In other words, it tries to determine what’s fair.

  • Where competitive game theory has the Nash Equilibrium, cooperative game theory has what’s

  • called the Shapley Value.

  • The Shapley Value is a method of dividing up gains or costs among players according

  • to the value of their individual contributions.

  • It works by applying several axioms.

  • Number one: the contribution of each player is determined by what is gained or lost by

  • removing them from the game.

  • This is called their marginal contribution.

  • Let’s say that every day this week, you and your friends are baking cookies.

  • When you get sick for a day, probably from eating too many cookies, the group produces

  • fifty fewer cookies than they did on the days that you were there.

  • So your marginal contribution to the coalition, every day, is fifty cookies.

  • Number two: Interchangeable players have equal value.

  • If two parties bring the same things to the coalition, they should have to contribute

  • the same amount, and should be rewarded for their contributions equally.

  • Like if two people order the same thing at the restaurant, they should pay the same amount

  • of the bill.

  • If two workers have the same skills, they should receive the same wages.

  • Number three: Dummy players have zero value.

  • In other words, if a member of a coalition contributes nothing, then they should receive

  • nothing.

  • This one’s controversial.

  • It could mean that if you go to dinner with your friends, but you don’t order anything,

  • you shouldn’t have to chip in when the bill comes.

  • Which seems fair, in that case.

  • But it could also mean that if somebody can’t contribute to the work force, they shouldn’t

  • receive any compensation.

  • The thing is, there are good reasons why somebody might not be able to contribute: maybe theyre

  • on maternity leave.

  • Or they got in an accident.

  • Or they have some kind of a disability.

  • In situations like that, the coalition might want to pay something out to them in spite

  • of them not being able to contribute.

  • The fourth axiom says that if a game has multiple parts, cost or payment should be decomposed

  • across those parts.

  • This just means that, for example, if you did a lot of work for the group on Monday,

  • but you slacked off on Tuesday, your rewards on each day should be different.

  • Or if you ordered a salad one night, but a steak dinner the next, you probably should

  • pay more on the second night.

  • In other words, it’s not always fair to use the same solution every time.

  • The numbers should be reviewed regularly, so that the coalition can make adjustments.

  • If you find a way of dividing up costs or divvying up payment to all of the players

  • that satisfies all of those axioms, that’s the Shapley value.

  • The Shapley value can be expressed mathematically like this:

  • Which, yeah, is kind of complicated.

  • But we can break down the concepts into something lessmathy.

  • Let’s go back to looking at cookies.

  • Youre baking cookies, and your friend is baking cookies.

  • In an hour, you can bake ten cookies when youre working alone.

  • Your friend though, is like, a cookie wizard, and in the same hour, working alone, he can

  • bake twenty cookies.

  • When you decide to team up.

  • When you work together, you streamline your process.

  • One person can mix up all the batter at once or whatever, which saves you a lot of time.

  • So after an hour, you have forty cookies.

  • But if you’d each been working alone, you’d only have made 30 cookies in the same hour.

  • Then you sell each of those cookies for a dollar.

  • Now youve got forty dollars.

  • How do you divide up the loot?

  • The Shapley value equation tells you to think about it like this:

  • If you take the fact that you can make ten cookies an hour, and subtract them from the

  • total, that gives your friend credit for the other thirty cookies.

  • That’s what happens when you remove your friend from the system: their marginal contribution

  • to you is thirty cookies.

  • But if you take the fact that your friend can make twenty cookies an hour, and subtract

  • that from the total, that gives YOU credit for twenty cookies.

  • Because if youre removed from your friend’s cookie-making system, your marginal contribution

  • to them is twenty cookies.

  • In the first case, your value to the coalition was only ten cookies.

  • But in the second case, your value to the coalition is twenty cookies.

  • According to the Shapley value equation, you should average those two numbers together.

  • Ten plus twenty is thirty, divided by two is fifteen.

  • So, the Shapley value equation says that you should get fifteen dollars, and your friend

  • should get twenty-five.

  • This method can be scaled up to coalitions with hundreds of players, by finding their

  • marginal contributions to every other player and then calculating the average of all of

  • those numbers.

  • Interactions can get much more complicated than the Prisoner’s Dilemma or baking cookies,

  • so there’s a lot more to game theory.

  • But it comes down to this: in a competitive situation, game theory can tell you how to

  • be smart.

  • And in a cooperative situation, game theory can tell you how to be fair.

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ゲーム理論。意思決定の科学 (Game Theory: The Science of Decision-Making)

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