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  • Hey, Vsauce. Michael here. I am

  • distorted. The pixels you are watching have been

  • time displaced. They've been mapped onto a gradient

  • and the darker the region they're mapped to, the further behind

  • they lag. The effect is really fun but it's certainly

  • not realistic. Or is it?

  • Many, many popular digital cameras suffer from lag induced distortion,

  • like what you just saw, though much,

  • much more subtle. Usually completely

  • unnoticeable. It's called a rolling shutter.

  • Instead of snapping a full exposure at once

  • they quickly scan strips of each frame. It's

  • usually undetectable. But when the subject changes faster than the camera

  • scans,

  • you get the famous geloey wobbly rolling shutter effect. Really fast

  • things, like vibrating guitar strings and airplane propellers,

  • are famous victims, but people can be too. Luke Mandel submitted this photo

  • to Boing Boing[.net]. His camera scans left to right and, in this instance,

  • managed to capture a blink, eyes closed

  • when the scan began and then open in the reflection scanned a fraction

  • of a second later. But the rolling shutter effect

  • is not just a neat curiosity. It represents

  • a fundamental and inescapable distortion that

  • affects everything we see. Rolling shutter

  • or not. First things first, let's talk about distortions.

  • A hallucination is a distortion of reality

  • when there is no apparent stimulus. If you are merely

  • misinterpreting an actual stimulus, that is an illusion.

  • But some distortions occur before our sense organs

  • and minds get in the way. They are called

  • optical phenomena. They are not the result of sensation or perception gone wrong.

  • Instead, optical phenomena are distortions caused by the mere properties of light

  • and matter

  • in and of themselves. If you look up at the sky

  • and see a giant vivid drinking gourd,

  • you are hallucinating. But if you see a flat

  • two-dimensional connect-the-dots Big Dipper, you are seeing

  • an illusion. It's an illusion because those dots merely

  • appear to be on the same plain, like holes poked in the dark roof of the sky.

  • In reality, those dots are stars

  • lightyears apart from one another in three dimensions.

  • As Celestron's brilliant free real-time 3D visualization of space

  • shows, from different perspectives, besides our own,

  • they look a lot less like a dipper or plough.

  • In fact, all constellations and asterisms

  • are geocentric illusions. From a wider perspective

  • their outlines point inward,

  • to the single lowly point in space

  • that gave them their names. But you can't blame us.

  • I mean, Earth is the only perspective any human has ever had.

  • And even Voyager 1, the most distant man-made object,

  • is still not even close to being far enough away for the constellations to look

  • even remotely different than they do here on Earth.

  • It's also not our fault, our eyes' and brains'

  • fault, that distant, distant stars weren't included

  • in our early cosmic connect-the-dot game.

  • Sure, our eyesight could be better,

  • but optical phenomena are also to blame.

  • If it weren't for red shifting and the inverse square law and light extinction,

  • distant things could be seen in all their glory.

  • The night sky would look phenomenal. Many structures

  • up there are huge. They're just

  • too dim for their hugeness to be appreciated.

  • When we see Hubble Telescope images of distant objects, like the Helix Nebula,

  • it's easy to think that, without a telescope to zoom in,

  • the object must just be a tiny point in the sky.

  • But in reality, even though the Helix Nebula is

  • 700 light years away, it's

  • 3 lightyears across. If we could make the Helix Nebula

  • less dim, if our eyes could take a

  • really long exposure of it, we would see the Helix Nebula

  • as it really is - nearly 70% the apparent diameter

  • of our Moon. This is a serious picture. That is how large

  • the Helix Nebula would appear in the night sky from Earth

  • if it just wasn't so dim. Our Moon is

  • tiny in the sky, by the way. It's easy to think of the moon as this huge

  • baseball-sized thing up there in the sky, but that's an illusion.

  • Try this the next time you see the Moon. Grab a sheet of notebook paper

  • and you will notice that the angular diameter of the Moon

  • is the same size as a hole punched in a sheet of notebook paper held

  • in arms-length away. Seriously, try it sometime. It shows just how

  • cute and tiny our little moon is. The Orion Nebula

  • would appear even larger, if we saw all of its light.

  • And the Andromeda Galaxy? Just

  • a smudge in the sky to our eyes. But if our eyes were better at collecting

  • dim light, we would see Andromeda's true extent

  • in our sky. Of course, our

  • night sky doesn't look like that. Distant objects

  • are dimmer, that's a bummer. But light still wins when it comes to speed.

  • Light travels at the fastest speed. In fact, in a vacuum, light travels

  • 300,000 kilometres a second.

  • That's fast.

  • But not really. I mean, not compared to how far apart

  • things are in the universe. Sydney, Australia

  • is 1/14th of a light second away from London.

  • But the Andromeda Galaxy is

  • 2,500,000 light years away from London.

  • To put that in perspective let's take a light speed journey from London

  • to Sydney. It would look like this... Ready?

  • Three, two, one, go!

  • Nice! Alright, alright. Here's the Andromeda Galaxy.

  • Okay, now, relativistic effects aside, let's take a look at what it would look

  • like to travel toward the Andromeda Galaxy

  • at the speed of light. Are you ready? Alright.

  • Three, two, one, go!

  • Yeah. I mean, seriously, it's

  • pretty lame. Even at the speed of light,

  • the fastest speed possible, a year from now

  • we won't even be a millionth of the way there.

  • That's how far away

  • Andromeda is. It's almost sad

  • in a way. But this brings us back to the rolling shutter effect.

  • The Andromeda Galaxy is huge. It's more than a hundred thousand light years across

  • and our view of it is tilted.

  • Which means that, on the plain we view it in, light from the back

  • represents what Andromeda looked like thousands and thousands of years before

  • what light from the front represents.

  • Changes in its appearance reach us sooner from the front

  • than from the back. Andromeda is rotating, spinning at hundreds of kilometers per

  • second in some places.

  • Now, a lag between light coming from near

  • and far points on a spinning object, results

  • in a skewed image. The rolling shutter effect on a cosmic scale

  • applied to, say, a chessboard, seeing the front

  • ahead of the back is pretty trippy and dramatic.

  • So, does that mean we see

  • wobbly, funhouse mirror, rolling shutter effect versions of Andromeda

  • and other distant galaxies? Well, technically

  • yeah, but the distortion is negligible. It may as well be

  • ignored. Why? Well,

  • the speeds used in these visualizations are not

  • to scale. On average, yes, matter within galaxies

  • orbits the galactic center at hundreds of kilometers per second

  • but galaxies are so huge it takes them

  • hundreds of millions of years to complete just one

  • rotation. In other words, the lag between light

  • reaching you from near and far points on a galaxy,

  • is nothing compared to how much time it takes

  • matter in the galaxy to travel that same distance.

  • In the case of Andromeda, if you insisted

  • on seeing Andromeda as it really is,

  • that is, corrected for any lag caused by the fact that the speed of light is

  • finite, the most extreme points on the Galaxy

  • would only need to be adjusted by about a 10,000th of

  • the width of any image. In this case, less than a pixel.

  • So, it's not a big deal. But it's not a nothing deal.

  • It's real. In fact, everything we look at is,

  • in some way, distorted by the fact that the speed of light

  • is finite. Your own feet are about

  • 5 to 6 light nano seconds away from your eyes, which means when you look at your feet

  • you are seeing where they were 5 to 6

  • nano seconds ago. 5 to 6 nanoseconds in the past.

  • Of course, a delay that brief is pretty much undetectable

  • but it is calculate-able. If it makes you feel

  • a little sad to know that even with the sharpest mind

  • or the best instruments, appearances still depend on

  • where you are. That optical phenomena insure

  • appearances are always relative(?) Don't feel bad.

  • We call the people closest to us our relatives.

  • We're really just a family, a big family

  • of reference frames that, like a family, don't always agree

  • but do have plenty of cool things to look at.

  • I'd like to thank my editor, Guy, for help with the

  • rolling shutter effect in this video.

  • And I'd like to thank you, because, as always

  • thanks for watching.

  • Oh, here's something cool.

  • I will be at YouTube Fan Fest with HP

  • in India very very soon. Check the description for more info. If you can

  • make it,

  • I hope to see you there.

Hey, Vsauce. Michael here. I am

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    Jason lee に公開 2021 年 01 月 14 日
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