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What what this is DJ Haak and tonight we're spinning One Night Ultimate Werewolf: Daybreak.
Sounds pretty good! *background laughter*
[Lively Music]
One Night Ultimate Werewolf Daybreak is a stand-alone expansion to, you guessed it,
One Night Ultimate Werewolf, my second-favorite board game of all time.
Cthulhu Wars by Sandy Petersen of Sandy Petersen Games is my favorite board game of all time.
CTHULHU WARS!
*call of Cthulhu noise*
The core gameplay of the expansion is exactly the same as the original:
Choose three more roles than there are players
deal out a secret role card to each player and put the three remaining ones in the middle
Then, everyone closes their eyes for some nighttime shenanigans.
Once the night phase is over, everyone opens their eyes, and you desperately try to convince
the other players that you aren't a werewolf, and don't deserve to die.
Finally, everyone votes for which townsperson to kill.
If none of that is ringing any bells, then allow me to recommend that you watch this amazing tutorial
on the original One Night Ultimate Werewolf,
in which the charming host explains the gameplay in greater detail.
Ah yes, that host was me. I was so young, back then. So beautiful…*sigh*
Link down in the description.
Go ahead, I'll wait.
There is an eighth day to every week that nobody mentions and even fewer remember.
What have you been doing that your that your mind is so desperate to forget?
Ah! Welcome Back to the Future.
As I said, Daybreak doesn’t change any of the rules from the base game, what it does do
is add a complete set of new character roles.
It's so complete, in fact, that you don't actually need the original in order to play!
Of course, you can mix and match the roles from the base game and Daybreak as your heart desires.
So what do these new roles add? Well the main theme of Daybreak is buffing the werewolf
introducing werewolves with powers, villagers that are weaker versions than their base game counterparts,
and introducing some powers that change villagers into werewolves.
Often times in Daybreak, the werewolves end up as the majority
and the villagers are on the defensive.
(once the werewolves figure out what’s the hell's going on).
[THE ROLES]
The Sentinel
The Sentinel places a shield token on another player's card at the start of the night and places that player under house arrest!
That person is protected from all other powers -- but, on the flip side, they also
can’t perform their own power.
If you wake up and see the Sentinel token on your card, go right the hell back to sleep. Sorry!
Hashtag Sentinel's not sorry!
The Alpha Wolf
If the Alpha Wolf is in your game, add a fourth werewolf card facedown to the three middle cards.
The Alpha Wolf... is a wolf. He wakes up when the other werewolves wake up,
and he wins if the other werewolves win.
For his night action, the alpha wolf must trade that special fourth center card with another player's card.
Turning them into a werewolf. Sidenote: any other characters that interact
with middle cards can also interact with that fourth middle card.
The Mystic Wolf
The Mystic Wolf is also a wolf --
she wakes up during the werewolf phase and wins if the werewolves win.
For her night action, the Mystic Wolf may look at another player's card.
Remember: you can't interact with a player's card that has the Sentinel's shield token on it.
It doesn't matter how mystical you are, wolf-kin.
The Dream Wolf
The Dream Wolf is the unwanted stepchild of the werewolf clan; when all the other werewolves
wake up, he doesn't! Instead, he sticks out his thumb so the
other werewolves know exactly who to blame when they lose.
The Dream Wolf wins and loses with the other werewolves, but probably won’t be too much help.
The Apprentice Seer
The Apprentice Seer looks at a single card from the middle
She’s just not ready for the big leagues yet.
The Paranormal Investigator
The Paranormal Investigator looks at up to two other players' cards, one at a time.
BUT! if he sees a werewolf or a tanner card, he stops looking at other cards and his card is
now a werewolf or a tanner, as appropriate.
He's actually a really shit investigator, tbh.
Sam and Dean Winchester have been doing this on Supernatural for years,
and neither of them has ever turned into a werewolf! Or a tanner, for that matter.
The Witch
The Witch can choose to look at any card in the center --- but if she does, she MUST
trade it with a player's card. She can even trade it with her own card!
Magical! Maaaaaagicaaaaaaal!! That's more ghostly...
The Village Idiot
The Village Idiot leads to some excellent adventures.
He moves every card, except his own, one position clockwise or counter clockwise.
Of all the roles, the Village Idiot is the hardest one to actually DO SECRETLY.
You're almost certainly going to bump into somebody as you move all of their roles around on the table.
Classic Village Idiot!
The Revealer
The Revealer turns over another player's card, and leaves it that way!
UNLESS he revealed a werewolf or a tanner, in which case he flips the card back over.
This sounds great, but it may actually be a problem, because it lets the werewolves know exactly who
is safe to vote for.
Reveal-er? I 'ardly
NO JORDAN. WE'RE NOT DOING IT THIS TIME!
The Curator
The curator takes a random artifact and
puts it on somebody's card. He doesn't know which artifact
he's dropping, but he can choose to give it to himself if he's feeling lucky.
He's like my weird uncle Frank, constantly bringing stuff over to my house and leaving
it there for me deal with.
Come on, Frank! I don't want your leftover soap bits. Nobody does! Who even keeps those?
These artifacts change how you play the game once you wake up ---
if you see an artifact on your card when you wake up, the very first thing you do is secretly look at it.
If it's the cudgel, brand, or claw, STOP! You're now a tanner, villager, or werewolf, as appropriate
Regardless of what role is currently in front of you.
If it's the mask of muting, STOP!
You are not allowed to speak this round. You can, however, gesticulate wildly.
If it's the shroud of shame, STOP! You must sit facing away from the table for this entire round.
If it's the void of nothingness STOP! Oh wait no, this one doesn't actually do anything. Carry on!
You're the only one who knows what artifact you have. So, feel free to lie about it.
Just like the rest of this game.
The Bodyguard
The Bodyguard has no night power, but whoever he votes for cannot die.
If the person he's pointing to got the most votes, the person with the second most votes dies instead.
I don't want to repeat myself too much, but this game has GREAT replay value.
You can play it over and over and over again without getting bored of it.
And in fact, you can play it more than one time, and that's totally cool.
If you play it two times, great. Three times, still great. Ten times, still great.
Hundred times? Okay, that's a little too much now, you should probably play a different game.
Every combination of roles and group of frenemies feels completely different, and when you mix in
the original roles --- can you imagine robbing a paranormal investigator,
and not knowing whether you're a werewolf or not because you don't know what he saw?
*sigh* it gets even more crazy.
So that's Jailbreak! the ironically titled game of intense solitary confinement.
So that’s Rare Steak! The game where you jostle for position to get the best spot on the grill.
So that's Paid Date! The game of courtesans and sugar daddies.
So that's Daybreak! The game where you learn just how well you can lie to your friends.
Stay tuned to watch us play this with sweet sweet alcohol
and if you're team Jacob, don't forget to like this video,
but if you’re team Edward -- subscribe, we've got some videos coming just for you.
Either way, why not leave a comment telling
us what game we should play next? I'll see you next time, but until then: play responsibly!
[cheerful music] Witch: wake up, you may look at one of the center cards. *witch cackle*
--Oh my god.-- If you do, you must exchange that card with any player's card.
*witch cackle* Why don't you have like a sexy witch voice?
コツ:単語をクリックしてすぐ意味を調べられます!

読み込み中…

ONE NIGHT ULTIMATE WEREWOLF: DAYBREAK - How to Play

419 タグ追加 保存
羅紹桀 2016 年 6 月 2 日 に公開
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