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  • Even though he’s been kinda Powered Down in recent years (and I refuse to believe that

  • iPhone monstrosity is anything more than a protracted practical joke), there was a time

  • when Mega Man was still very much in Capcom’s good graces. I know it seems tough to imagine

  • these days, but bear with me. Back in 2006, when the PSP was fresh and new, it was decided

  • that what the system needed was some good olblue bomber action... but reimagined

  • and redesigned, partially out of necessity for accommodating the system’s 16:9 playfield,

  • partly out of an attempt to reach a new generation of gamers. Thus, we have the super-chibi Mega

  • Man Powered Up, a big-headed, cutesy interpretation of the original 1987 Mega Man.

  • But don’t let the bright colors and adorable animation fool you: this is still Mega Man

  • 1. A game legendary for its difficulty. Songs have been written about the abject brutality

  • of that first offering, and to its credit Powered Up maintains most (but not all) of

  • that tyrannical status quo. While the design of the stages will be familiar to those who

  • have played the original game, there are a number of changes; some subtle, some more

  • blatant. Most notable is two entirely new bosses, Time Man and Oil Man, thus bringing

  • the game to the now-standard lineup of eight bosses. Also, there’s a greater proliferation

  • of Super Arm-grabbable blocks, so you might get a little more use out of Guts Man’s

  • weapon. But not content with just leaving it at that, there are also interactable objects

  • for most of the rest of the special weapons in the game. These may lead to new paths through

  • the stage, a definite upgrade for the linearity of the original. Granted, youll need more

  • than weapons to access some sections; youll need a whole new body altogether. Ready for

  • a paradigm shift?

  • Yes, rather than just letting you obtain the weapons of each robot master, you actually

  • have the possibility of playing as them. Of course, the only way to do this is by defeating

  • them without causing significant system damage - i.e., using only the Mega Buster. Such a

  • peaceable submission will allow Dr. Light to fix the offending robot, thus allowing

  • access to that character as well as unlocking a new batch of Challenge stages for fun. And

  • as though that wasn’t enough, you can harness that part of you that spent most of third

  • grade drawing up Mega Man stages and actually make your creations playable. There’s a

  • full-featured level editor included, which can be augmented by collecting scenery and

  • enemy packs in the main game. Create your own speedrunner’s haven or Kaizo Mega Man

  • deathtrap. For the new crop of potential Mega Man fan... let’s face it, Mega Man Powered

  • Up didn’t really hit that demographic as squarely as hoped. The game, while being a

  • respectful reinterpretation of a true gaming classic, didn’t pull the kind of numbers

  • Capcom hoped. And I understand that. Sometimes good games don’t sell. (Okami, for one.)

  • I didn’t buy it at the time because, well, I didn’t obtain a PSP until much later.

  • But now I have it, and I know what I missed... as I look back at those days from an era where

  • Rock and the crew are at best personae non grata and at worst a kind of horrible, protracted

  • practical joke. Ah, nostalgia.

Even though he’s been kinda Powered Down in recent years (and I refuse to believe that

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CGRundertow MEGA MAN POWERED UP for PSP ビデオゲームレビュー (CGRundertow MEGA MAN POWERED UP for PSP Video Game Review)

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    阿多賓 に公開 2021 年 01 月 14 日
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