Placeholder Image

字幕表 動画を再生する

  • Hi, my name is Stan Prokopenko. Welcome to Proko. I have Marshall Vandruff here with

  • me to do Critiques of the Joints lesson. We're going to have Marshall here just for this

  • one, and then for the other bones of the torso I'm going to do it on my own. I just thought

  • it'd be great to have Marshall here for this lesson because he did the demonstrations for

  • it. If you haven't seen his demos and the original joints lesson you can find it in

  • this link, or also in the description below. So thank you for coming Marshall.

  • I'm glad to be here.

  • Always good to have you.

  • All right.

  • You want to go and just jump right into the critiques?

  • Yes. Let's jump right into the critiques.

  • All right.

  • This is Gabriela? Is that right?

  • Yes, this is Gabriela.

  • Gabriela, you are a victim of brushes, Photoshop brushes that make marks that seem like they're

  • out of your control. And until you're able to put something down that is a bit more precise

  • and not so scruffy like that and go from point to point and get some control of these, this

  • is going to be too difficult to do. I think you just are off right from the beginning,

  • that if Photoshop brushes are new to you, you would be better off just doing this with

  • pencil on bond paper. Partly because pencil on bond paper is probably something you used

  • ever since the time you were small, and so you're familiar with it. And when you're using

  • brushes, brushes and Photoshop and thick and thin and control with a Wacom tablet or a

  • Cintiq or whatever else you're using is such a formidable gauntlet to get through so that

  • you're competent with it. That's my first thing for you is switch media or practice

  • just doing lines where you're in Photoshop and you're working on doing parallel lines

  • and working on doing ellipses, even with this ellipse over here. When you do an ellipse

  • that is more like a fish because you did it like that, that's something that can create

  • trouble. And when you don't get it exactly right, you can, you can either erase and finesse

  • it a little bit. But this is, the issues of form are hard to critique in this because

  • it's too hard to see them, even just this area in here right here. That's got to be

  • brought up to a level where you've got control of the lines and then turned into the boxes

  • and cylinders and wedges and other things.

  • Yes. She's just drawing two-dimensional shapes, the contours of the shapes, rather than thinking

  • of form, right?

  • Yeah. And this is really, really common with people who work on the computer. I don't know

  • whether you did this in Photoshop, but the computer, Photoshop is, the textures you can

  • get with it and the line quality you can get with it can be interesting and useful. But

  • they are such a separate discipline from learning how to draw simplified forms that I'd say

  • dump that, work with something you're familiar with, and that way you can focus on one thing

  • at a time. . Let's move on to N-K L-P-Z. I'm just going

  • to pronounce that Nick Lopez.

  • Nicklezpz

  • Nicklopez. Okay, so with Nick's, I see a lot of exploration, a lot of studying. He's drawing

  • these forms from different angles, just imagining other angles that he could draw from. Or actually,

  • I think he was just using the 3D model on the premium section. But that's good. That's

  • what that's for. You can take that model, rotate it, and draw it from every angle. If

  • you're looking at one angle and you don't understand it, rotate a little bit see what's

  • going on there. That's what that model of there for. But the main thing I really wanted

  • to say is this is actually another example of something good, is that he didn't just

  • copy the reference or he just didn't just draw in the position of the reference, but

  • he also extended this arm to be straight. In this one it's bent and that's the reference

  • photo. He drew the same one but straightened out just to show that that hinge joint rotates

  • like this. And that also shows that he understands the forms, because if you can draw it like

  • this from reference, can you then imagine it like this? And so if you can, then that

  • shows you understand how that perspective works.

  • This shows good process. This shows someone who's really working on problem after problem

  • after problem. And look at that from the shoulder all the way down to the elbow, to the hands

  • and willing to make it so that it's even a little bit sketchy and scratchy, but it's

  • trying to find it.

  • Yeah. It's a little, yeah, like you said, it's a little scratchy, maybe needs to be

  • cleaned up, but I don't want people to think that they have to clean up their homework

  • before they post it on the group. It's nice if your lines are clean, but I'd rather see

  • these works in progress than nothing at all. If you're too embarrassed to show it because

  • it's messy, that's also not good. But you should just try to keep your lines clean even

  • during the exploration stage. If they're too scratchy you're just confusing yourself. So

  • but there is a little bit of messing is that, it's fine and sometimes it's actually good.

  • Actually like sometimes people sketchbooks are a little bit of that messiness.

  • I plead guilty to messiness.

  • But you make it work.

  • By the time it's finished, by the time it gets dressed up. Okay, this is Miguel.

  • Miguel. Yes, the elbow joints in yours, this one and this one. You're simplifying the forms

  • into simple, primitive geometric shapes, but I think you can simplify them in a different

  • way that will show the function of the joint better. You simplified . . . let's go to this

  • one here on the left. You showed this wrench shape on the humerus. But that wrench really

  • doesn't provide any function to the humerus. That's not what it does. It doesn't hold anything

  • on the outsides. The humerus is really there for the ulna to rotate, to grab onto, and

  • rotate around it like a hinge. And so the much . . . I guess better, much better to

  • simplify that bottom of the humerus as a cylinder, just as a shape that the ulna can rotate around.

  • So instead of this, you would just draw a cylinder, and then the ulna wrapping around

  • it. I'm not going to go all the way into it because Marshall already did that demonstration.

  • But basically, it grabs on around it.

  • Yeah, the ulna is more of a wrench than the epicondyles. I mean, it's gripping up here

  • like a wrench on there that's coming toward you, as opposed to seeing one that's in full

  • profile.

  • Yeah, yeah you did show these two forms, this ball, and this little, I don't know what shape,

  • bow-tie shape, and that's the part of the humerus that the ulna grabs onto, and that's

  • the more important part to show the function. But you put a lot of emphasis on this wrench.

  • Same thing in here on this side. You showed this shape which really doesn't do anything,

  • and then you have this, this cylinder really small in here. That's the important one, that's

  • the part that the ulna grabs. And then also I would say maybe instead of putting a cylinder

  • all the way through, do something in this area that shows that the radius and the ulna

  • have a joint between them. It's a pivot joint. So if we were looking at it from the top,

  • this would be the ulna and then you have the radius like that. Put a little thing in there

  • to show that this locks in there, and it'll spin inside of that notch.

  • Hey, do you know what this bow tie shape is? Do you know what technically what that bow

  • tie shape is? I mean from, yeah, what they call what they call that shape?

  • Oh, . . .

  • It's a word you may have never heard before, this is just . . .

  • Just one side of it, or if you put two of them together?

  • Oh, there's just one, what is, technically what's the cone shape called? A truncated

  • cone shape?

  • A cone with a thing cut off?

  • It's a frustum.

  • I had never heard of that word.

  • I'd never heard of it either. It might even be a frustrum, but I think it's a frustum.

  • F-R-U-S-T-U-M. We'll look it up on Wikipedia and see if I'm wrong. But anyway, yeah . . .

  • I'll just call it a cone with the top cut off.

  • I just wanted to throw in some trivia so I can look smart.

  • Jasza Dobrzanski.

  • We're guessing that pronunciation again huh? Jasza . . .

  • Jasza Dobrzanski. Somewhere from Eastern Europe. Maybe Ukraine? From Ukraine? Jasza. Oh, yes.

  • Right in here, to simplify it to a nice socket, and instead of showing the flat plane in there,

  • show that it is concave. That socket is a socket, it's something that that ball inserts

  • into. The shoulder socket is not a very deep ball and socket like the hip is, but it's

  • still concave a little bit. So showing that will help. And actually, I want to show an

  • example by Andreas where he does that very nicely, just to show. So thank you, Andreas,

  • for that. Back to Jasza. The other thing I want to talk about is right in here, this

  • wrist. The wrist to the radius is an ellipsoid, and so when you draw those two forms, make

  • sure that they connect as an ellipsoid. You have nice structure, could be a little bit

  • cleaner, but it's good. You're showing this plane in here. But again, it looks like a

  • flat plane. It doesn't look like a socket that this rounded part of ellipsoid will fit

  • into. Also, this part of the wrist or the hand would be the rounded part of the ellipsoid.

  • And so this boxiness that you put wouldn't really work. I would do something like this.

  • Let's say there's your hand, you drew it as a box. I would round it off like that. So

  • showing that that is . . .

  • Convex.

  • Convex, thank you. So this tip is the apex. It's not flat like a box, it rounds off and

  • it can rotate inside of this concave form. Okay.

  • I want to address something that I think is going on here, Jasza, is that when you're

  • trying to do a study like this, you can only concentrate on one thing at a time when something

  • is new to you. And if this is new to you and you're trying to get cross contours around

  • here, and you are doing that and conscientiously, but you can also forget, while you're working

  • on that, to exaggerate and to figure you've got a very slight curve up there on that,

  • that glenoid cavity. So you may have been thinking, but you weren't thinking enough

  • to where it say, "Hey take a chance with this." And if you brought it up to this level, to

  • where at least you're wrapping lines around things, trying to understand their forms,

  • then to have one session where you're going to really take it over the top and make these

  • things radically exaggerated, then it can remind you that things that might be subtle,

  • when you've exaggerated them, then you know that that's how they are. You can always make

  • them subtle later. It's easier to whisper something when you know how to pronounce it

  • than it is to pronounce it when you don't know how to pronounce it. So you're trying

  • to exaggerate this and then later scale it back.

  • Okay. So that's it for Jasza?

  • That's it for Jasza.

  • All right. Thanks Jasza.

  • Yeah. Same thing here, Roderick. This could just use a reminder that this is a particular

  • shape, a particular form, and this gets . . . I'm not sure about what's going on in there.

  • That's what I have to say about this one too is that you didn't . . . you simplified the

  • forms. These look very simple, and I can see there's a top plane in here and there's a

  • side plane in here. You're really showing that, right? But the forms you chose to simplify

  • into, they don't show the function of that joint, which was really the whole lesson,

  • it was the types of joints. So we've got your ball and socket, your pivot, your ellipsoid,

  • saddle, all those joints. You need to identify each joint as whatever type it is and then

  • simplify it to resemble that geometric shape. And I think you were looking at it and you

  • were just looking through observation of all the little bumps on the bone instead of asking

  • yourself what is the function of it, and now how do I draw this geometric shape to have

  • that function?

  • Yeah. And this is hard to do when you're faced with all sorts of little perspective problems.

  • It is one of the most common problems in creating any work of art, is to get caught up in small

  • things at the expense of large things. This is why composers paint . . . painting composers

  • work thumbnails. Thumbnail means you're going to work a small thing before you put any detail

  • in there, and when know that . . . excuse me. When you work as thumbnail, you're working

  • big things because there's only room to do big things. And when you're working on the

  • function of these joints, to try to not look at the small parts first, but to get that

  • great big, that's a hook, that's a bar, that's a swivel, and we name these different types

  • of joints. And when we have a name on each one, see how simply . . . look what you've

  • done in the upper left here. You've done it. You've done it as diagrams, and you're trying

  • to turn these things into the simplest things possible. Although you'd put a nice color

  • in there too.

  • Let's go to the previous one, I want to see what Roderick did in the . . .

  • In his first one?

  • Yeah. Yeah, okay this is Roderick, same person. This shows an exploratory spirit that again

  • I'm running into the same thing happened with Lars. I was admonishing him on something and

  • then he says, "Yeah? Well watch this." This is exploring around, trying to find the big

  • things.

  • Yes . . .

  • Go ahead.

  • But that elbow is still . . . I'm not seeing a hinge. You're showing a hinge here in this

  • side drawing, but you didn't put it into your drawing of the reference photo. So I can see

  • you're understanding what a hinge is, but why not put it there?

  • Yeah, well you are running, you are rolling, you are doing the work, but now we've got

  • to get it more focused. And these little diagrams that you're doing on the side are actually

  • better than what you're applying to the bones themselves. That's the matter, if you know

  • if this hand is getting out of sync with this hand, it's a matter of just working until

  • you start to get him into sync. You can apply those. You've got enough going on in the stuff

  • you're doing on the side to show that it's a matter of time and continuing to work.

  • Yeah, I can see things are clicking. You just need to practice these a little bit more in

  • order to get them all to really connect and to fully understand all this. So I guess the

  • advice is just keep doing these, right?

  • Keep doing these and be reminding yourself: macro, big pivot, big hinge, that's what it

  • is, how can I say it with the fewest possible lines?

  • Yes. Next one is for William Shepherd, or Sheffard? It would be Shepherd.

  • Shepherd.

  • Yes, perspective is hard. It is very hard, but it's worth it. It's worth it to study.

  • It's all that pain and suffering is worth the effort. The things I'm noticing are mainly

  • proportional in the way you're indicating the forms. One of them, this scapula is too

  • wide, feels round. Another thing, this humerus the shaft seems a little bit thick. Does it

  • seem thick to you?

  • Yes it does. It's too thick.

  • Okay. And then finally, the main thing is the forms of the ulna and radius. You have

  • the radius as a really thick form going all the way across, and you have the ulna as a

  • very thin form running all the way across. Really, the ulna starts out thick at the top,

  • then at the bottom, the radius will be thin at the top, thick at the bottom. They're . . .

  • Counter change.

  • Yeah. They fit together like that. So that the ulna fits with the humerus, remember,

  • with that hinge joint, right? This will wrap around this. I'm just drawing a very flat

  • diagram here. So this ulna connects to this with a hinge. And then radius will connect

  • to the wrist with an ellipsoid. And then these two will connect with a pivot, and then these

  • two will connect with a pivot. So I think understanding all of these joints, in the

  • way the ulna, the humerus and the hand, how they connect, is very important in being able

  • to draw all those joints as having that function. I keep repeating the same thing. Draw the

  • forms to have the function.

  • Yeah. But it is because the same things come . . . when you're trying to master any skill,

  • we make the same mistakes over . . . you can categorize. It'll be three or four things

  • that can go wrong when somebody tries to do that. And so there's this tendency to repeat

  • the same advice over and over. This is William?

  • Yes.

  • William is doing something, though, that you complimented some students for earlier. He

  • is making up his own forms. Look at that elbow, look what he's doing and he is . . . you say

  • and perspective is hard, which of course it is, but look what you've done. You have given

  • us a sense that this is a plane that is a separate plane from this one, and this is

  • a top plane here that then changes its position. And that right there, just this is enough

  • to say you've got a basic understanding that things can be facing different directions

  • when in fact, this whole thing is a white flat surface and you're giving an illusion.

  • So perspective is hard, but it's also fun. You're making an illusion.

  • Yeah. Depends on your personality.

  • Well, yeah. Some people may not get off on perspective.

  • I used to think it was really boring and not enjoyable at all. But I think maybe it was

  • because it was so hard for me in the beginning. It was like I don't understand at all.

  • I understand.

  • And then once you start getting a grasp of it then it, it then becomes really fun.

  • It's like a magic trick in a way.

  • Yeah. You can make lines that create three-dimensional shapes.

  • Tomas.

  • Tomas. we're assuming it's Tomas and not Thomas, or not Toemas.

  • Well doesn't he have a little . . . Yeah, he has a little . . .

  • Well, okay then it's Tomas.

  • What's that thing called? A little tail? On the A.

  • Yeah, that little thing.

  • Tomas?

  • Yeah.

  • Tomas, pretty watercolors, but let's focus on the perspective of these forms. This cylinder

  • needs some work, especially in the caps. The angle of this ellipse, you're making it vertical,

  • and I'm assuming you are just doing that because you think ellipses should be either vertical

  • or horizontal. I used to think that for a very long time. I would say, yep, this is

  • the cap of a cylinder and I would just make it horizontal or vertical, whichever's closer

  • to the angle of the form.

  • I did too.

  • But that's not how it works. This . . . and drawing cars is when I learned it on wheels.

  • That ellipse of the wheel, I would always make them vertical. All the wheels were just

  • vertical wheels. But then I learned that it needs to be perpendicular to the axis between

  • the wheels. So let's say that this is a car, this is one side of the wheel, and then you

  • got the wheel on the other side of the car, and then you would have two more wheels. And

  • there you have a car. The way you find the angle of these ellipses is, let's say this

  • is the axis between the two wheels, perpendicular to that will be the angle of the ellipse.

  • Well explained, and well drawn. Well, now you're starting to . . .

  • I'm messing it up.

  • Well, yeah, you got . . . the general placement though is . . .

  • But there you go. And then cap that off with the same angle on that ellipse. And there

  • you go. Now you have a cylinder in correct wobbly perspective.

  • Yeah, that idea . . . that that was the same way, and it was cars, that I first got I got

  • from Ernest Watson's book and I was sitting at a bus stop, and saw cars going, and you

  • see the ellipses changing when I read it in the book, and it just it changed everything.

  • That was well explained too. Don't round . . . don't do them just vertical and horizontal. Find

  • the axle.

  • The axel. I kept saying "axis". Axel.

  • Yeah. But the axle is when its right angles, when your whole ellipse has placed at right

  • angles to the axel, then you've got it. At least you got the placement. You don't necessarily

  • have the angle. That means that might be a more open ellipse, right?

  • Yeah.

  • It might be rounder.

  • Yeah. Let's just pretend.

  • We will. Okay, it's my turn?

  • Yes. Go ahead.

  • There are some issues here, and they are things like what Stan has mentioned. And there are

  • other things like putting ellipses around here, that you are . . . doing that dotted

  • line behind them gives that atmospheric perspective that can tell they're on the other side. But

  • those ellipses need work as ellipses. Ellipses are not fish. They don't come to a corner.

  • They are always going to be rounded. Sorry I'm . . . .

  • Let's just give you another chance.

  • Yeah, give me another chance. I'll try making it a little slower.

  • Yeah, there you go.

  • Yeah, they're always going, there's never a point where there would come a corner, and

  • they have to have a particular ratio of curve that you spend time memorizing. And you've

  • got that going on a few times. It's solvable. You can get that by studying ellipses, but

  • I think what happens here that I think is a bigger problem is your process. You have

  • taken the time to put watercolor in here. And I remember when I was a student, I did

  • a portrait of the Marx brothers, I was trying to do character of the Marx brothers and I

  • had this watercolor and pen and ink technique and all this. I put so much time into doing

  • details to make the style look so good, and then I remember my teacher, Grahame Booth,

  • giving me grief for it because the pictures didn't look like the Marx Brothers. The line

  • drawings didn't look like them. They were bizarre looking caricatures. And I was so

  • insensitive to the fact that my pictures, my drawings didn't look good that I was trying

  • to cover for it by making the surface of it look nice. And I think the only solution to

  • this is to simply strip away the opportunity to decorate and only work on these. Now I

  • want to go to the next artist.

  • Yeah. He's covering up mistakes. Or he's trying to cover mistakes with maybe successes he

  • had in the past.

  • Watercolor is something to work on separately. This is April Solomon, and April Solomon who

  • just had a show opening in Laguna Beach last night, does work that has such beautiful technique.

  • I want to show the stuff we got on the internet. Let's just take a look at these. This is April

  • Solomon's work. She does these with color pencils, and I don't know what other media

  • she uses. But you can see April has her technique mastered, and she's got a great compositional

  • and design sense too. But these are enough to where you could make a career doing this

  • kind of stuff and sell your work, but she is not content to stick with that. She has

  • dropped all of the stuff that would impress us, and she did not submit these for us to

  • see, we just took them from off the internet so that we could show this off.

  • Sorry, April, for the copyright infringement.

  • Well, we'll see. I can always blame you. Look at how all of the beautiful technique has

  • been removed so that she can work on forms. Now, April, let's get to your forms. You're

  • doing some good things here. My recommendation would be to care more about boxes. Same theme

  • over and over.

  • Boxes.

  • Boxes, boxes, boxes. And you are doing it to some degree. You're doing it to enough

  • of a degree to where you're making distinct plane breaks. Also, see right here, I'm not

  • sure how the cross contour would go. I'm guessing that it's going to be something like that,

  • and this line is going to change its direction, isn't it? See, it's in that position there,

  • that position there, by the time it gets over here, we've got a twisted box. And for you

  • to take the time to draw those as separate areas where you're aware of them and then

  • see that over here, that's going to be more at an angle like that, we're going to see

  • less of the top plane on that one. Those are going to be things that seem slow motion.

  • It's like gosh, we'll have to spend months on this to really get it. But you spent months

  • on it and you are already doing that in some of the way your dragons twist. But I think

  • that you would be able to tell a difference on things that you're doing where scales are

  • going around, that this work is going to pay off. Even though it may seem subtle, you'll

  • be able to see it, and also I think other people will be able to see it. Let's see the

  • other one she did.

  • Before that, I just noticed right here, she labeled it as a hinge. If it's a hinge, why

  • would it be a box? Simplify it to a cylinder, something that the other form can wrap around.

  • Again.

  • Yeah, you've seen other people do it where they turn it into something, even if it was

  • kind of bizarre, but it was at least a hinge or pivot or saddle.

  • She always knows what it is, but. Next one, this is also her.

  • Yeah, that is also her. Fewer round forms and more like what you've done up there on

  • the clavicle and coracoid process and acromion process and working that out until you are

  • really in control of it, really comfortable with it. Because right now you're still struggling

  • with it, and the struggle I don't think is over. I think that you still need to work

  • these things, one form, another form, another form. Tumbling boxes is a great way to think.

  • You mean just rotating them a little bit more?

  • Yeah. Look at that . .

  • The one you just showed.

  • Yeah. And you've got that in the upper right.

  • That's her other one.

  • Yeah. And that one on the right looks very much like what I did. And then over on the

  • left, you've got the organic parts. And it's the part in the middle, it is the part between

  • that form analysis on the right that is a great big macro form analysis. And your organic

  • and contour you want on the left. Filling the gaps in and trying to think of each one

  • of those bones as some kind of a stretched out, distorted box will be good exercise.

  • And then the better exercise would be to put that foot in a different position and then

  • try to make those into individuals bones conform into the bigger box.

  • From your imagination.

  • Yeah.

  • You start by drawing this very general form in a different position. And then within that,

  • put the smaller bones to fit in that bigger geometric box. That's why we simplified that

  • foot that much, because it's so much easier to draw this in a different angle than this

  • in a different angle.

  • And that sounds like a tough challenge, and it is a tough challenge, but it is the challenge

  • of masterful draftsmanship. That's the 600-year-old thing that the Renaissance artists were inventing

  • how to do so that you could draw blueprints and site elevation and front elevation of

  • a cathedral or any building, and then you could put the camera here, or here, or here,

  • or here, and they were solving the problems of how you can also do that with a human body

  • and organic forms and then we've got it. And you are running with organic forms and wonderful

  • mythical creatures. So I encourage you to keep at this and I congratulate you that you've

  • set aside the beautiful technique to work on the stuff underneath the surface that most

  • people don't see.

  • Yeah, it takes discipline. I know I'm guilty of that. Before I learned perspective I was

  • really good at shading. I'd just cover everything up with shading.

  • I'm not guilty of it anymore.

  • I still do that, actually.

  • I think everybody is. I think we are going to run with what we feel strong with right

  • now. And so it's hard to let go of that for something that we can't quite grasp yet.

  • Yeah. Well, it's the first thing I got good at and everybody would praise me for it, and

  • so like whenever something would turn out bad I was just, shading, and that was good.

  • I play the piano. I can play Red River Valley, all right, let's just do that over and over

  • and over and over.

  • Yeah. But be honest with yourself. If you see something wrong, don't just cover it up

  • with something you're good at. Figure out what's wrong with it, practice it on the side.

  • You don't have to display it for everybody, but you should because then people can help

  • you fix it. Okay . . .

  • Marshal: Look at this.

  • Mike: Last one.

  • Who is this? This is Rob?

  • Rob Stanphill.

  • Rob Stanphill.

  • I'm proud to have my name in his.

  • I guess, yeah, you do.

  • This is such a good drawing.

  • Yeah. Rob Stanphill.

  • My favorite is this.

  • It's beautiful.

  • It's so well done.

  • It is.

  • It's such a nice mix between organic and structured.

  • It is.

  • it's not even really that organic.

  • But it's organic if you were to bore it. But he's crisped everything up so that there's

  • no blurring in his thinking. He knows every plane. Boy, hard to critique. This is better

  • than my demo.

  • There's nothing to critique. I don't want to say anything. It's better than I can do.

  • We're going to volunteer Rob for my . . . to substitute for me for demos next time. I do

  • have one thing, I think I just one thing that I can teach him on both of these. Let's see

  • what else we've got with him.

  • It's just those two pages.

  • It's about spheres. Rob, I want to show you something on . . . you see this over here

  • on the right, and you've got this core shadow that's in that position. And it's beautiful

  • as a core shadow. But I notice that you're doing this a number of times, of the way you're

  • shaping that core shadow, and we might have a lesson from the moon. Let's go back to the

  • previous one because that was one, yeah, and then if you can . . . over on the right of

  • this there was a sphere that would be really good for me to demo next to. Can we blow that

  • up bigger on the screen or will we end up pixelating?

  • It'll pixelate, but at least you can draw bigger.

  • Well, let's see. If I can make a circle, it's going to be close enough. If that had a north-to-south

  • pole line going through the center of it, the north-to-south line in the center of it

  • would be a straight line. And then over here on the right or the left, the contour, the

  • north/south pole line would be the shape of the edge. And then anything in between has

  • to be a compromise in between. So the closer it gets to the center, the straighter it will

  • be, and the closer it gets to the edge, the more curved it will be. Sorry for my wobbly

  • line, but you get the idea. When we have the north-to-south pole line that would go through

  • there, it couldn't be this curved when it's in that position. It would need to be just

  • a little bit more like what I've got over here, and that's a subtle call. But I'm pointing

  • it out because you are ready for subtle distinctions like that. Your stuff looks so masterful that

  • that's something that . . . doing some exercise with spheres where you always bisect them

  • both ways. And then you figure out how your curves would be in comparison to those two

  • perpendicular cross hairs. Is really useful for knowing where to . . . how much to place

  • that curve, how severe that curve will go.

  • Yeah. So I just wanted to clarify. The core shadow is going to follow that equator. If

  • you have, let's say this is the North Pole and the South Pole is behind. And you got

  • the light coming from above, that core shadow is going to wrap around . . .

  • It has to.

  • As an ellipse, back there, or around the equator. And so you're going to get the core shadow

  • like that. You're not going to get a core shadow running along this portion . . .

  • That's right. Actually, it could only happen, that can only happen if you have a small light

  • source. We have a little . . .

  • Very small.

  • Yeah, very small light source where you put it next to a globe and then you can get that

  • to happen. But it cannot happen where the light is distant from it. And it's so nice

  • that you put the north/south pole not on straight up and down, because the sphere can be tumbled

  • in any direction.

  • So if you got a light bulb that's this small compared to this form, then yeah, the light

  • rays will travel and then they will stop there.

  • That's right. I mention that because Scott Robertson does a demo where he's got a little

  • light, and you end up seeing these unusual core shadows. But the moon is the best example,

  • right? The moon . . . when you get a half . . . what people call a half moon which is

  • actually a quarter moon, it just chops the moon right in half. Where when you've got

  • a crescent moon, it's almost just a portion of a circle, and that's because that core

  • shadow, which on a moon which call it the terminator, is following the same formula.

  • Yeah. It's just you're only seeing the light portion of it. So this portion will be all

  • dark and you see only this part of the moon.

  • Yeah. And even up here. Just you can . . . you can see that that would be just the tiniest

  • bit straighter if it was in that position. And again, this is . . . we're picking at

  • subtle and masterful things, but for you, it's worth it. I'm impressed. Let's go back

  • to the full view of this. Dude.

  • Yeah. Let's get to end this one. That was the last critique. Thank you for coming. It's

  • always good to have you.

  • Thank you for having me.

  • Hope you guys enjoy these critiques, and there will be a bunch more coming within the next

  • week or so. Thanks for watching. Check out the full premium version of this video. Much

  • more critique at proko.com/anatomy. See you.

  • Bye.

  • Hey, have you seen my new app? Skelly the poseable anatomy model for artists. Go to

  • proko.com/skellyapp or click this button to get it on iOS, or Android. That's it. Thanks

  • for watching and thank you for being a premium member. If you're enjoying the course, don't

  • be all selfish, tell your friends. And if you want to subscribe to the Proko newsletter

  • go to proko.com/subscribe. Bye-bye.

Hi, my name is Stan Prokopenko. Welcome to Proko. I have Marshall Vandruff here with

字幕と単語

ワンタップで英和辞典検索 単語をクリックすると、意味が表示されます

B1 中級

解剖学評論 - 関節の種類 (Anatomy Critiques - Types of Joints)

  • 80 9
    vulvul に公開 2021 年 01 月 14 日
動画の中の単語