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  • Last time we learned how to use color to create the illusion of depth. Now let's explore various

  • concepts of shape.

  • The most familiar way of indicating depth for most of us is perspective. You have converging

  • diagonal lines, foreshortening of forms, overlapping shapes, and scale. With all of these principles

  • of perspective we are using shape to create the illusion of depth.

  • Scale

  • First, the most basic rule of perspective is that as objects get further from the viewer,

  • they will appear smaller. So, to show depth it's a good idea to have objects of recognizable

  • size in both the foreground and background. We know that these two figures should be roughly

  • the same size, so this smaller one seems further away.

  • Everybody knows that my biceps are enormously large. A smaller bicep in the same scene will

  • appear further back.

  • The objects don't have to be the same, just any objects that the viewer recognizes and

  • knows its approximate scale. The house on this hill gives us something to go off of

  • to imagine the size of the hill. When we make the house smaller, now the hill looks like

  • a mountain, and much further away.

  • Since distant object are smaller, there's less space to put details. So, don't try to

  • cram as much details as possible just for the sake of having detail. In fact, removing

  • information could be better. Putting more detail in the foreground elements and less

  • detail in the background elements adds to the effect of depth. And consider simplifying

  • distant shapes. Instead of attempting to include every subtle nuance of the object's contours,

  • focus on the rhythm of the shape and its role in the picture.

  • Converging lines, vanishing points

  • Everybody knows you can�t talk about perspective without mentioning vanishing points. Basically

  • as objects recede into space they get smaller and smaller and by the time they reach the

  • horizon they are so far away they've shrunk to mere dots. This is best seen on boxy objects

  • like walls and furniture and stuff.. The top and bottom of the walls are parallel, but

  • when perspective is applied, all the lines in the scene that are parallel, will point

  • to this one vanishing point. This is called one-points perspective. One point perspective

  • brings the viewer into the scene to look at whatever action is happening near the vanishing

  • point..

  • With two point perspective, now you have one side of the box going toward one point, and

  • the other side towards another point. Instead of bringing the viewer into the scene like

  • we did with one-point perspective, instead we get an effect of the closest object popping

  • out towards the viewer.

  • We can choose to play up or play down this effect with the degree of the angles. For

  • example with this car, the middle line at the headlight closest to us really jumps forward.

  • It�s very difficult not to look there. The headlight screamslook at me, I'm in your

  • face�. So, you would decide if that�s what you want. Is it about the headlight or

  • the whole car? You can play down this effect by flattening the perspective a bit. Very

  • different effect and something that many don�t even consider as they start plotting their

  • perspective. Be careful with this because all these decisions could have an important

  • role in how the viewer reads your picture.

  • Lets talk about foreshortening.

  • Now, foreshortening and converging lines coming to a vanishing point are basically the same

  • thing.. It�s just things receding back into space and getting smaller. Though with organic

  • forms you rarely have obvious diagonal lines directing the viewer to a point. Foreshortened,

  • organic objects, like a leg, appear to be going back because the viewer is familiar

  • with its extended length and when it's squished down to half the expected size, the viewer's

  • brain automatically thinks, "well, it must be going away from me..it must be hidden from

  • sight, behind itself". So in this case it looks like it�s receding because it�s

  • length is shorter than it should be.

  • Common mistakes

  • I see it all the time and I�m a victim myself.. Its a life drawing class, and were drawing

  • a foreshortened leg. Except we don�t draw it foreshortened. We draw it as if it was

  • fully extended. This is really common, because our brain just doesn�t want to draw it foreshortened.

  • Were so used to seeing a leg in its full length, that we just want to draw what we

  • know. It�s an illusion. But, were not the viewers, were the artists and we should

  • be in control of these effects and we should be thinking of how we can use them to our

  • advantage. Be in control of it instead of fighting it.

  • Another mistake is we successfully measures the length, but then we just compress the

  • width to make it resemble more of a leg shape.. Then you have a tiny leg. Seems silly, but

  • it happens all the time. Stupid brain!

  • At first, just think of it as an abstract shape. It�s not a leg, its just a shape.

  • Removing the identity of what you're drawing from your mind should help you stay analytical

  • Overlapping lines/form

  • With an organic form like a leg, you also have "overlapping" forms to help show depth.

  • The leg is made up of many smaller volumes, the muscles and bones, and as these recede,

  • some will be in front of others. You can show this by overlapping the lines. Femur is in

  • front of the vastus medialis, vastus medialis is in front of the adductor group, which is

  • in front of the pelvis.. These overlaps tell the viewers eye that the forms are receding

  • backward, one after the other..

  • So, we started with a simple abstract shape for the leg, but that�s flat. After you're

  • done with the simple shape, go back and establish the overlapping forms.

Last time we learned how to use color to create the illusion of depth. Now let's explore various

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深さの錯覚-遠近法、詳細、重なり合う形式 (The Illusion of Depth - Perspective, Details and Overlapping Forms)

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    vulvul に公開 2021 年 01 月 14 日
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