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  • Let's use some real bones as reference. It's good to have a full sized human skeleton,

  • one cast from real bones, so that you can compare this to your actual body. But the

  • problem is that these thing are riveted so that it doesn't move like a human skeleton

  • moves. There is a spool in here that allows a foot to go into dorsiflexion and plantar

  • flexion that we can't do on this because it's stuck together. But we don't have that limitation

  • when we draw and when we have the 3D model.

  • This is an extended foot. I like to begin with a rough something to contain the proportions.

  • It's okay if you take some time with that. But to make it look three dimensional, even

  • when I do that rough something, I'm thinking of height, width, and depth. And we letter

  • those systems as X, Y, and Z. And with just those coordinates, we can build a Lego foot

  • standing non-extended. Which, even if it doesn't look like a foot, it looks 3D.

  • Then when we put this cylinder in there, it runs along X which helps us draw the ellipse,

  • and we know that that is the fulcrum of the foot. That means it's the center axle of the

  • foot's rotation. If I draw it from the side, you'll see that we have the depth. That's

  • the Z line. The height, that's the Y line. And then we're looking straight down on X

  • where that ankle joint is.

  • And when that foot moves on that hinge joint and makes an arc, goes into extension, we

  • can see that Z will not line up on Z. It will aim up. So when we do this refined foot, I'm

  • going to chisel some of the plane so it looks a little bit more like a foot. It's not all

  • right angles. And the big foot, we'll put into an extended position rather than a straight

  • up and down position. So let's get the ankle bones. That would be the tibia and the fibula.

  • And they come down kind of like a wrench to grip that spool bone of the talus. I'll refine

  • this a bit, badly. Sorry about that, I'm a bad influence with my hunt and scratch lines.

  • I'll offer my excuse for it later. Right now, I just apologize for it.

  • Let's put that spool in there. Since it's extended, the Y lines won't point straight

  • up and down. They'll aim off in that direction. And cross contours make us sure of the form,

  • and we don't have all right angles there. We've got some beveled, slanted lines. Before

  • I turn this into an abomination, it is so embarrassing to be seen in the privacy of

  • one's hesitations. I wish we could just speed it up. Segue into the ... There, that's better.

  • There we are, all dressed up for the debut and no embarrassing personal scratching.

  • Thank you very much, Marshall! That was a great little demo. Marshall's other demos

  • for the Joint assignment are in the Premium section of the Anatomy Course. If you'd like

  • to see Marshall construct these joints while explaining some perspective principles plus

  • all the other Anatomy premium content go to proko.com/anatomy.

Let's use some real bones as reference. It's good to have a full sized human skeleton,

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B1 中級

視点から見た関節の単純化 - ヒトの解剖学 (Simplifying Joints In Perspective - Human Anatomy)

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    vulvul に公開 2021 年 01 月 14 日
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