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  • Hey! Happy new year you! Hope you enjoyed your holidays, had a restful break and you're

  • ready to tackle 2013! I know I am! Pow!

  • This episode is dedicated to doing some critiques. Critiques of your artwork you submitted that

  • I promised I would do a few months ago..

  • In these critiques I’m going toi try to focus on advice that will help you improve

  • your drawings and so most of it will be about things I feel you did wrong. Unless I see

  • someone do something exceptionally well, then I’ll show it as an example of how to successfully

  • do something and as inspiration. But for the most part these will probably be heavier on

  • the negative. So, I apologize in advance, but... I THINK thats what you guys want to

  • hear.. right? I hope so... I’m not here to make fun of you. Well, maybe a little...

  • But my intentions are good. Its meant to be constructive criticism that you can use to

  • grow. And btw, all the artwork I’m critiquing today was submitted by viewers specifically

  • to be critiqued publicly on the show. They knew what they were getting in to. If you’d

  • like to have your artwork critiqued on the show, click this button right here, or the

  • link in the description. This one here. Or the one down there. And then send me your

  • stuff.

  • Ok, here it goes!

  • The first critique goes to Antonio T Pinto For the most part, your proportions, values,

  • and edges are pretty good. Of course theres room for improvement, but, not bad.. In fact

  • I saw some that were really nice.

  • The thing that kinda bothered me throughout most of them was the scratchiness. Sometimes

  • it can be used successfully to add an energy to the draftsmanship, but I think you're taking

  • it a bit too far. It looks messy and distracting. So it's actually taking away from the impact

  • of the drawing rather than adding to it. So I would take it down a notch or two. maybe

  • three... especially in the face, where you're trying to show volume. That much texture flattens

  • the volumes and ages the skin, and can look like scars. It takes away from the realism

  • of the portrait. sometimes making a drawing less realistic can be a good thing, for a

  • specific design purpose, but I just don't see that to be the case here. Except one drawing.

  • Out of the 50 I looked at, this on is the only one that I think actually benefits from

  • the scratchiness because it adds an emotional element that is appropriate here.

  • I saw a few drawings where you're starting to head in the right direction. This one has

  • a little bit of the scratchiness but you're focusing on rendering the volumes in the important

  • areas of the face. so good job here. this part of the hair is good. You're showing some

  • gradations and just the right amount of texture. Down here however you rushed it. You lost

  • the 3d form of the hair and it looks sloppy. Same thing here.

  • This one is close, but needs a little bit of work. Again I think the scratchy background

  • is distracting. I think it's largely because of these white spots in the background surrounding

  • his head. They are fighting for attention and I look there instead of the focal point

  • - his face. So, let's try removing these white spots, and adding some more contrast and light

  • to his face. See, now the background recedes, and the face comes forward! You need to have

  • control of where the viewer looks on your drawing. Decide on focal point and make all

  • your other decisions based on that. Artists are storytellers and we need to be in control.

  • It shouldn't be random.

  • Thank you Antonio, is that your name? Yes, Antonio..

  • The next critique is for Marcin from Poland. I looked at some of your portraits, and I

  • found them to be too flat. I can see you're starting to add tones, but your still not

  • getting that 3d look. There needs to be more value to show the forms. In this one, you

  • have light on the front plane of the cheek, and then shadow on the side. but then right

  • after that you have light again. and all over the side plane on the neck and head you have

  • lights the same value as the light on the front plane. If this is a directional light,

  • and I think it was, then there needs to be a clearer distinction between the light planes

  • and shadow planes. I can see that you're looking for variations of light and dark, but I'm

  • afraid you're only looking at the variations in small sections. you need to analyze each

  • area as it relates to the rest of the drawing, not just as it relates to the areas immediately

  • next to it. Even though you were correct that this area is darker than this one. You need

  • to make sure that this plane is much darker than this. See how i did not change the relationship

  • between these two areas, this one is still darker than this one, but now we have a clear

  • distinction between light family and shadow family. And I think that's the biggest thing

  • that's hurting these portraits is the tones are really spoty. They're scattered around

  • and they're not coming together to show form.

  • Look at your reference and figure out what direction the light source is coming from.

  • Any plane that faces the light needs to be clearly light. Anything that faces away needs

  • to be clearly shadow. Any reflected light that hits a shadow area, still needs to be

  • a shadow. I recommend you review my video "shading light and form basics" where I go

  • over this in more detail.

  • Also in this drawing, you have what i called 'spaghetti hair'. In my video on drawing hair

  • I talked about defining the volume of the hair first and then adding the texture second.

  • That way you will make the hair mass 3-dimensional, rather than... a bunch of lines.

  • Also a related issue is, because you're drawings are a bit flat, you're relying on outlines

  • to separate the forms. For example with this nostril, you have no tones. It's just an outline

  • of the nostril. This looks cartoony and that's not how we see reality.

  • Same thing here with the jaw, ear, arm fingers.. You're using line to separate the forms. Try

  • to look for the value and the edge. This will give you that 3d look that you're going for.

  • Hope you guys enjoyed these critiques. If you liked this kind of episode, let me know

  • in the comments so that I know this is beneficial for you guys and I will do more episodes like

  • it. And if you liked this episode, I appreciate it when you don't keep it to yourself. Share

  • it with your friends. Don't forget to subscribe to the newsletter on proko.com to get updates

  • on new videos. Thanks for watching!

Hey! Happy new year you! Hope you enjoyed your holidays, had a restful break and you're

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A2 初級

講評会1 - スクラッチ性のあるテクスチャ、フォーカルポイント、トーン、3Dフォーム (Critique Session 1 - Scratchy textures, focal points, tones and 3d forms)

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    vulvul に公開 2021 年 01 月 14 日
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