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  • In this lesson you will learn how to draw the spine in motion and 3 assignment to practice

  • drawing the spine.

  • We're going to draw the spine as a simple cylindrical shape. This will help us focus

  • on the motion of the spine rather than trying to render the details. Rendering the details

  • of the

  • spine will help you get better at rendering, but that's not the priority of this lesson.

  • Let's stick to learning the mechanics of the spine. That will be much more beneficial to

  • your

  • understanding of the human body and how to draw it. It will help you invent poses from

  • your imagination.

  • Proportions of the Spine

  • Before we get into posing the spine we need to learn the proportions. So, let's start

  • with a drawing of the side view. I measure out 4 equal units. The Lumbar section is 1

  • and a ¼

  • units. The Cervical section is ¾ of a unit. And that leaves 2 units for the Thoracic section.

  • I know that's kind of technical, so you can remember that the cervical is a bit less

  • than 1 unit, lumbar is a bit more than 1 unit and thoracic is exactly 2 units. Everybody's

  • individual proportions will vary a bit anyway.

  • A thick curvy cylinder for the lumbar section. This section is not tilted forward or back

  • in the neutral position. The top and bottom will be aligned vertically with a forward

  • curve

  • between. Now, of course this is only in the neutral position. When the spine moves, they

  • won't be aligned vertically.

  • The thoracic section however is tilted backward. So, the top will be farther back than the

  • bottom, resulting in the backward lean of the ribcage. And again, this is for the neutral

  • position. The thickness of the cylinder will get thinner as we get closer to the top.

  • Finally the cervical section. It's the thinnest and straightest of the sections.

  • So, that's the side view, now let's draw it in ¾ view. The proportions will stay the

  • same, because I'm going to keep the neutral pose. But now, we need to draw the cylinders

  • as 3-

  • dimensional shapes, rather than the flat shapes in the side view. To draw a cylinder you have

  • to imagine the ellipses of the top and bottom caps. If we were looking directly at the

  • caps, it would be a circle. But since we're drawing a ¾ view, the circle will be an elongated

  • ellipse with an angle perpendicular to the direction the cap is facing. The bottom of

  • the lumbar section points forward like this.. So, the angle of the ellipse will be perpendicular

  • to that. Draw the length of the cylinder with the forward curve. And now the ellipse

  • for the top cap will angle this way because the cap points backward. There's some basic

  • ellipse perspective for you guys.

  • That should be enough to draw a cylinder in perspective. I'll do the same thing for the

  • thoracic section. It has the backward curve. Now, notice how the curviness is just a tad

  • straighter in this angle than from side view. The closer we get to front view, the more

  • it will become this straight line. As we rotate the spine, the curves go from straight line

  • in

  • front view, to very curvy in side view.

  • Again, same thing for the cervical section.

  • If you really want to challenge yourself, draw the spine in various positions. This

  • is really helpful to imagine the spine moving in space. If you don't have experience with

  • perspective this will be a challenge. But it's a good challenge. Keep that in mind and

  • do your best. If you struggle with it, the best way to improve is to keep working at

  • it.

  • Now, let's add a sacrum to these spines. The height of the sacrum is about ¾ of the Lumbar

  • section. The bottom is farther back than the top. In fact the whole pelvis has this same

  • tilt. Since the ribcage has the opposite tilt, the torso has this curvature in the neutral

  • position. The sacrum is very curvey. It starts thicker at the top and thin at the tailbone.

  • From ¾ view, we have to add some width to the top of the sacrum. It's not a cylinder

  • like the rest of the spine. It has a triangular shape. Starts with this thick top plane and

  • comes

  • to a point at the bottom.

  • The 3 major masses

  • One of the most important things about the spine is that it moves the 3 major masses

  • - The head, rib cage and pelvis. So, it makes sense to include the 3 masses while you practice

  • drawing the spine.

  • For this lesson, let's simplify the pelvis into a cylinder, which is narrower at the

  • bottom. I like to start with an ellipse for the top plane. Again, remember that the pelvis

  • is

  • tilted forward, so you will see the top plane more than if the cylinder was vertical. The

  • width of the pelvis cylinder is about the same as the length of the thoracic section

  • of the

  • spine - 2 units. Find the sides, and then another ellipse for the bottom plane.

  • In the next lessons, on the pelvis and rib cage, I'll show you how to construct more

  • descriptive volumes. For now you can just stick to a cylinder for the pelvis and an

  • egg-like

  • shape for the rib cage.

  • Finally, let's put a head on this guy. I'm a big fan of the loomis method, so I'll put

  • a loomis head on there. If you don't know what that is, check out my video calledHow

  • to Draw

  • the Head from Any Angle

  • Now that we got the basics, let's go over the 3 assignments for this week - “Draw

  • Skelly”, “Trace ModelsandDraw Models”. I recommend doing them in that

  • order because they get

  • progressively harder. You can download the assignment images at proko.com/how-to-draw-the-spine.

  • The link is in the description.

  • Exercise #1 - Draw Skelly

  • Let's do an example of the first exercise. In the assignment images, there are 5 images

  • of Skelly in various poses. The challenge here is to simplify the bones into the simple

  • volumes that I just showed you. This will help you get familiar with the shapes and

  • their relationships.

  • Exercise #2 - Trace Models

  • Moving on to the second assignment - Photo Tracings. This is very much like the Anatomy

  • Tracing assignment we did earlier in this course. Except this time, instead of analyzing

  • the

  • surface anatomy, we will be finding the skeletal structure underneath all the surface anatomy.

  • So, in Exercise 1 you got familiar with the shapes and relationships of the Spine and

  • the 3 major masses. Now, with the real models, those shapes are not so obvious. You have

  • to

  • think a bit. Figure out where they are.

  • Exercise #3 - Draw Models

  • Aaand Exercise #3.. Very similar to Exercise 2, except this time we're not tracing! You

  • have to find the masses while keeping track of proportions and gesture. Do you remember

  • those

  • from the Figure Drawing course?

  • This exists under the surface of this. But can you see it? Well, probably not at first..

  • It's not going to happen on your first try. You need to keep trying, keep searching for

  • those

  • masses and slowly your ability to see under the surface will improve.

  • Alright guys, so now it's your turn. Go ahead and download the assignment images from the

  • link in the description. Post your drawings in the anatomy facebook group at

  • facebook.com/groups/anatomy4artists. And check out proko.com/anatomy for extended anatomy

  • lessons and more examples of the assignments. That's proko.com/anatomy.

  • If you like this video, share it with your friends, and if you want to be updated about new videos

  • click here to subscribe to the Proko newsletter. Buh Bye!

In this lesson you will learn how to draw the spine in motion and 3 assignment to practice

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B2 中上級

背骨の描き方-アーティストのための人体解剖学 (How to Draw the Spine - Human Anatomy for Artists)

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    vulvul に公開 2021 年 01 月 14 日
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