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  • Human factors and ergonomics Human factors and ergonomics is a multidisciplinary

  • field incorporating contributions from psychology, engineering, biomechanics, mechanobiology,

  • industrial design, physiology and anthropometry. In essence it is the study of designing equipment

  • and devices that fit the human body and its cognitive abilities. The two terms "human

  • factors" and "ergonomics" are essentially synonymous.

  • The International Ergonomics Association defines ergonomics or human factors as follows:

  • HF&E is employed to fulfill the goals of occupational health and safety and productivity. It is

  • relevant in the design of such things as safe furniture and easy-to-use interfaces to machines

  • and equipment. Proper ergonomic design is necessary to prevent repetitive strain injuries

  • and other musculoskeletal disorders, which can develop over time and can lead to long-term

  • disability. Human factors and ergonomics is concerned

  • with the "fit" between the user, equipment and their environments. It takes account of

  • the user's capabilities and limitations in seeking to ensure that tasks, functions, information

  • and the environment suit each user. To assess the fit between a person and the

  • used technology, human factors specialists or ergonomists consider the job (activity)

  • being done and the demands on the user; the equipment used (its size, shape, and how appropriate

  • it is for the task), and the information used (how it is presented, accessed, and changed).

  • Ergonomics draws on many disciplines in its study of humans and their environments, including

  • anthropometry, biomechanics, mechanical engineering, industrial engineering, industrial design,

  • information design, kinesiology, physiology, cognitive psychology and industrial and organizational

  • psychology. Etymology

  • The term ergonomics, from Greek ἔργον, meaning "work", and νόμος, meaning "natural

  • laws" first entered the modern lexicon when Polish scientist Wojciech Jastrzębowski used

  • the word in his 1857 article Rys ergonomji czyli nauki o pracy, opartej na prawdach poczerpniętych

  • z Nauki Przyrody (The Outline of Ergonomics; i.e. Science of Work, Based on the Truths

  • Taken from the Natural Science). The introduction of the term to the English lexicon is widely

  • attributed to British psychologist Hywel Murrell, at the 1949 meeting at the UK's Admiralty,

  • which led to the foundation of The Ergonomics Society. He used it to encompass the studies

  • in which he had been engaged during and after World War II.

  • The expression human factors is a North American term which has been adopted to emphasise the

  • application of the same methods to non work-related situations. A "human factor" is a physical

  • or cognitive property of an individual or social behavior specific to humans that may

  • influence the functioning of technological systems. The terms "human factors" and "ergonomics"

  • are essentially synonymous. Domains of specialization

  • Ergonomics comprise three main fields of research: Physical, cognitive and organisational ergonomics.

  • There are many specializations within these broad categories. Specialisations in the field

  • of physical ergonomics may include visual ergonomics. Specialisations within the field

  • of cognitive ergonomics may include usability, humancomputer interaction, and user experience

  • engineering. Some specialisations may cut across these

  • domains: Environmental ergonomics is concerned with human interaction with the environment

  • as characterized by climate, temperature, pressure, vibration, light. The emerging field

  • of human factors in highway safety uses human factor principles to understand the actions

  • and capabilities of road users - car and truck drivers, pedestrians, bicyclists, etc. - and

  • use this knowledge to design roads and streets to reduce traffic collisions. Driver error

  • is listed as a contributing factor in 44% of fatal collisions in the United States,

  • so a topic of particular interest is how road users gather and process information about

  • the road and its environment, and how to assist them to make the appropriate decision.

  • New terms are being generated all the time. For instance, “user trial engineermay

  • refer to a human factors professional who specialises in user trials. Although the names

  • change, human factors professionals apply an understanding of human factors to the design

  • of equipment, systems and working methods in order to improve comfort, health, safety,

  • and productivity. According to the International Ergonomics

  • Association within the discipline of ergonomics there exist domains of specialization:

  • Physical ergonomics Physical ergonomics is concerned with human

  • anatomy, and some of the anthropometric, physiological and bio mechanical characteristics as they

  • relate to physical activity. Physical ergonomic principles have been widely used in the design

  • of both consumer and industrial products. Past examples include screwdriver handles

  • made with serrations to improve finger grip, and use of soft thermoplastic elastomers to

  • increase friction between the skin of the hand and the handle surface. Physical ergonomics

  • is important in the medical field, particularly to those diagnosed with physiological ailments

  • or disorders such as arthritis (both chronic and temporary) or carpal tunnel syndrome.

  • Pressure that is insignificant or imperceptible to those unaffected by these disorders may

  • be very painful, or render a device unusable, for those who are. Many ergonomically designed

  • products are also used or recommended to treat or prevent such disorders, and to treat pressure-related

  • chronic pain. One of the most prevalent types of work-related

  • injuries are musculoskeletal disorders. Work-related musculoskeletal disorders (WRMDs) result in

  • persistent pain, loss of functional capacity and work disability, but their initial diagnosis

  • is difficult because they are mainly based on complaints of pain and other symptoms.

  • Every year 1.8 million U.S. workers experience WRMDs and nearly 600,000 of the injuries are

  • serious enough to cause workers to miss work. Certain jobs or work conditions cause a higher

  • rate worker complaints of undue strain, localized fatigue, discomfort, or pain that does not

  • go away after overnight rest. These types of jobs are often those involving activities

  • such as repetitive and forceful exertions; frequent, heavy, or overhead lifts; awkward

  • work positions; or use of vibrating equipment. The Occupational Safety and Health Administration

  • (OSHA) has found substantial evidence that ergonomics programs can cut workers' compensation

  • costs, increase productivity and decrease employee turnover. Therefore, it is important

  • to gather data to identify jobs or work conditions that are most problematic, using sources such

  • as injury and illness logs, medical records, and job analyses.

  • Cognitive ergonomics Cognitive ergonomics is concerned with mental

  • processes, such as perception, memory, reasoning, and motor response, as they affect interactions

  • among humans and other elements of a system. (Relevant topics include mental workload,

  • decision-making, skilled performance, human-computer interaction, human reliability, work stress

  • and training as these may relate to human-system and Human-Computer Interaction design.)

  • Organizational ergonomics Organizational ergonomics is concerned with

  • the optimization of socio-technical systems, including their organizational structures,

  • policies, and processes. (Relevant topics include communication, crew resource management,

  • work design, work systems, design of working times, teamwork, participatory design, community

  • ergonomics, cooperative work, new work programs, virtual organizations, telework, and quality

  • management.) History of the field

  • In ancient societies The foundations of the science of ergonomics

  • appear to have been laid within the context of the culture of Ancient Greece. A good deal

  • of evidence indicates that Greek civilization in the 5th century BC used ergonomic principles

  • in the design of their tools, jobs, and workplaces. One outstanding example of this can be found

  • in the description Hippocrates gave of how a surgeon's workplace should be designed and

  • how the tools he uses should be arranged. The archaeological record also shows that

  • the early Egyptian dynasties made tools and household equipment that illustrated ergonomic

  • principles. In industrial societies

  • In the 19th century, Frederick Winslow Taylor pioneered the "scientific management" method,

  • which proposed a way to find the optimum method of carrying out a given task. Taylor found

  • that he could, for example, triple the amount of coal that workers were shoveling by incrementally

  • reducing the size and weight of coal shovels until the fastest shoveling rate was reached.

  • Frank and Lillian Gilbreth expanded Taylor's methods in the early 1900s to develop the

  • "time and motion study". They aimed to improve efficiency by eliminating unnecessary steps

  • and actions. By applying this approach, the Gilbreths reduced the number of motions in

  • bricklaying from 18 to 4.5, allowing bricklayers to increase their productivity from 120 to

  • 350 bricks per hour. However this approach was rejected by Russian

  • researchers who focused on the well being of the worker. At the First Conference on

  • Scientific Organization of Labour (1921) Vladimir Bekhterev and Vladimir Nikolayevich Myasishchev

  • criticised Taylorism. Bekhterev argued that "The ultimate ideal of the labour problem

  • is not in it, but is in such organisation of the labour process that would yield a maximum

  • of efficiency coupled with a minimum of health hazards, absence of fatigue and a guarantee

  • of the sound health and all round personal development of the working people." Myasishchev

  • rejected Frederick Taylor's proposal to turn man into a machine. Dull monotonous work was

  • a temporary necessity until a corresponding machine can be developed. He also went on

  • to suggest a new discipline of "ergology" to study work as an integral part of the re-organisation

  • of work. The concept was taken up by Myasishchev's mentor, Bekhterev, in his final report on

  • the conference, merely changing the name to "ergonology"

  • In aviation Prior to World War I the focus of aviation

  • psychology was on the aviator himself, but the war shifted the focus onto the aircraft,

  • in particular, the design of controls and displays, the effects of altitude and environmental

  • factors on the pilot. The war saw the emergence of aeromedical research and the need for testing

  • and measurement methods. Studies on driver behaviour started gaining momentum during

  • this period, as Henry Ford started providing millions of Americans with automobiles. Another

  • major development during this period was the performance of aeromedical research. By the

  • end of World War I, two aeronautical labs were established, one at Brooks Air Force

  • Base, Texas and the other at Wright-Patterson Air Force Base outside of Dayton, Ohio. Many

  • tests were conducted to determine which characteristic differentiated the successful pilots from

  • the unsuccessful ones. During the early 1930s, Edwin Link developed the first flight simulator.

  • The trend continued and more sophisticated simulators and test equipment were developed.

  • Another significant development was in the civilian sector, where the effects of illumination

  • on worker productivity were examined. This led to the identification of the Hawthorne

  • Effect, which suggested that motivational factors could significantly influence human

  • performance. World War II marked the development of new

  • and complex machines and weaponry, and these made new demands on operators' cognition.

  • It was no longer possible to adopt the Tayloristic principle of matching individuals to preexisting

  • jobs. Now the design of equipment had to take into account human limitations and take advantage

  • of human capabilities. The decision-making, attention, situational awareness and hand-eye

  • coordination of the machine's operator became key in the success or failure of a task. There

  • was a lot of research conducted to determine the human capabilities and limitations that

  • had to be accomplished. A lot of this research took off where the aeromedical research between

  • the wars had left off. An example of this is the study done by Fitts and Jones (1947),

  • who studied the most effective configuration of control knobs to be used in aircraft cockpits.

  • A lot of this research transcended into other equipment with the aim of making the controls

  • and displays easier for the operators to use. The entry of the terms "human factors" and

  • "ergonomics" into the modern lexicon date from this period. It was observed that fully

  • functional aircraft flown by the best-trained pilots, still crashed. In 1943 Alphonse Chapanis,

  • a lieutenant in the U.S. Army, showed that this so-called "pilot error" could be greatly

  • reduced when more logical and differentiable controls replaced confusing designs in airplane

  • cockpits. After the war, the Army Air Force published 19 volumes summarizing what had

  • been established from research during the war.

  • In the decades since World War II, HF&E has continued to flourish and diversify. Work

  • by Elias Porter and others within the RAND Corporation after WWII extended the conception

  • of HF&E. "As the thinking progressed, a new concept developedthat it was possible to

  • view an organization such as an air-defense, man-machine system as a single organism and

  • that it was possible to study the behavior of such an organism. It was the climate for

  • a breakthrough." In the initial 20 years after the World War II, most activities were

  • done by the "founding fathers": Alphonse Chapanis, Paul Fitts, and Small.

  • During the cold war The beginning of The Cold War led to a major

  • expansion of Defense supported research laboratories. Also, many labs established during WWII started

  • expanding. Most of the research following the war was military-sponsored. Large sums

  • of money were granted to universities to conduct research. The scope of the research also broadened

  • from small equipments to entire workstations and systems. Concurrently, a lot of opportunities

  • started opening up in the civilian industry. The focus shifted from research to participation

  • through advice to engineers in the design of equipment. After 1965, the period saw a

  • maturation of the discipline. The field has expanded with the development of the computer

  • and computer applications. The Space Age created new human factors issues

  • such as weightlessness and extreme g-forces. Tolerance of the harsh environment of space

  • and its effects on the mind and body were widely studied

  • Information age The dawn of the Information Age has resulted

  • in the related field of humancomputer interaction (HCI). Likewise, the growing demand for and

  • competition among consumer goods and electronics has resulted in more companies and industries

  • including human factors in their product design. Using advanced technologies in human kinetics,

  • body-mapping, movement patterns and heat zones, companies are able to manufacture purpose-specific

  • garments, including full body suits, jerseys, shorts, shoes, and even underwear.

  • HF&E organizations Formed in 1946 in the UK, the oldest professional

  • body for human factors specialists and ergonomists is The Institute of Ergonomics and Human Factors,

  • formally known as The Ergonomics Society. The Human Factors and Ergonomics Society (HFES)

  • was founded in 1957. The Society's mission is to promote the discovery and exchange of

  • knowledge concerning the characteristics of human beings that are applicable to the design

  • of systems and devices of all kinds. The International Ergonomics Association (IEA)

  • is a federation of ergonomics and human factors societies from around the world. The mission

  • of the IEA is to elaborate and advance ergonomics science and practice, and to improve the quality

  • of life by expanding its scope of application and contribution to society. As of September

  • 2008, the International Ergonomics Association has 46 federated societies and 2 affiliated

  • societies. Related organizations

  • The Institute of Occupational Medicine (IOM) was founded by the coal industry in 1969,

  • from the outset the IOM employed ergonomics staff to apply ergonomics principles to the

  • design of mining machinery and environments. To this day, the IOM continues ergonomics

  • activities, especially in the fields of musculoskeletal disorders; heat stress and the ergonomics

  • of personal protective equipment (PPE). Like many in occupational ergonomics, the demands

  • and requirements of an ageing UK workforce are a growing concern and interest to IOM

  • ergonomists. The International Society of Automotive Engineers

  • (SAE) is a professional organization for mobility engineering professionals in the aerospace,

  • automotive, and commercial vehicle industries. The Society is a standards development organization

  • for the engineering of powered vehicles of all kinds, including cars, trucks, boats,

  • aircraft, and others. The Society of Automotive Engineers has established a number of standards

  • used in the automotive industry and elsewhere. It encourages the design of vehicles in accordance

  • with established Human Factors principles. It is one of the most influential organizations

  • with respect to Ergonomics work in Automotive design. This society regularly holds conferences

  • which address topics spanning all aspects of Human Factors/Ergonomics.

  • Practitioners Human factors practitioners come from a variety

  • of backgrounds, though predominantly they are psychologists (from the various subfields

  • of industrial and organizational psychology, engineering psychology, cognitive psychology,

  • perceptual psychology, applied psychology, and experimental psychology) and physiologists.

  • Designers (industrial, interaction, and graphic), anthropologists, technical communication scholars

  • and computer scientists also contribute. Typically, an ergonomist will have an undergraduate degree

  • in psychology, engineering, design or health sciences, and usually a masters degree or

  • doctoral degree in a related discipline. Though some practitioners enter the field of human

  • factors from other disciplines, both M.S. and PhD degrees in Human Factors Engineering

  • are available from several universities worldwide. The Human Factors Research Group (HFRG) at

  • the University of Nottingham provides human factors courses at both at MSc and PhD level

  • including a distance learning course in Applied Ergonomics. Other Universities to offer postgraduate

  • courses in human factors in the UK include Loughborough University, Cranfield University

  • and the University of Oxford. Methods

  • Until recently, methods used to evaluate human factors and ergonomics ranged from simple

  • questionnaires to more complex and expensive usability labs. Some of the more common HF&E

  • methods are listed below: Ethnographic analysis: Using methods derived

  • from ethnography, this process focuses on observing the uses of technology in a practical

  • environment. It is a qualitative and observational method that focuses on "real-world" experience

  • and pressures, and the usage of technology or environments in the workplace. The process

  • is best used early in the design process. Focus Groups are another form of qualitative

  • research in which one individual will facilitate discussion and elicit opinions about the technology

  • or process under investigation. This can be on a one to one interview basis, or in a group

  • session. Can be used to gain a large quantity of deep qualitative data, though due to the

  • small sample size, can be subject to a higher degree of individual bias. Can be used at

  • any point in the design process, as it is largely dependent on the exact questions to

  • be pursued, and the structure of the group. Can be extremely costly.

  • Iterative design: Also known as prototyping, the iterative design process seeks to involve

  • users at several stages of design, in order to correct problems as they emerge. As prototypes

  • emerge from the design process, these are subjected to other forms of analysis as outlined

  • in this article, and the results are then taken and incorporated into the new design.

  • Trends amongst users are analyzed, and products redesigned. This can become a costly process,

  • and needs to be done as soon as possible in the design process before designs become too

  • concrete. Meta-analysis: A supplementary technique used

  • to examine a wide body of already existing data or literature in order to derive trends

  • or form hypotheses in order to aid design decisions. As part of a literature survey,

  • a meta-analysis can be performed in order to discern a collective trend from individual

  • variables. Subjects-in-tandem: Two subjects are asked

  • to work concurrently on a series of tasks while vocalizing their analytical observations.

  • The technique is also known as "Co-Discovery" as participants tend to feed off of each other's

  • comments to generate a richer set of observations than is often possible with the participants

  • separately. This is observed by the researcher, and can be used to discover usability difficulties.

  • This process is usually recorded. Surveys and Questionnaires: A commonly used

  • technique outside of Human Factors as well, surveys and questionnaires have an advantage

  • in that they can be administered to a large group of people for relatively low cost, enabling

  • the researcher to gain a large amount of data. The validity of the data obtained is, however,

  • always in question, as the questions must be written and interpreted correctly, and

  • are, by definition, subjective. Those who actually respond are in effect self-selecting

  • as well, widening the gap between the sample and the population further.

  • Task analysis: A process with roots in activity theory, task analysis is a way of systematically

  • describing human interaction with a system or process to understand how to match the

  • demands of the system or process to human capabilities. The complexity of this process

  • is generally proportional to the complexity of the task being analyzed, and so can vary

  • in cost and time involvement. It is a qualitative and observational process. Best used early

  • in the design process. Think aloud protocol: Also known as "concurrent

  • verbal protocol", this is the process of asking a user to execute a series of tasks or use

  • technology, while continuously verbalizing their thoughts so that a researcher can gain

  • insights as to the users' analytical process. Can be useful for finding design flaws that

  • do not affect task performance, but may have a negative cognitive affect on the user. Also

  • useful for utilizing experts in order to better understand procedural knowledge of the task

  • in question. Less expensive than focus groups, but tends to be more specific and subjective.

  • User analysis: This process is based around designing for the attributes of the intended

  • user or operator, establishing the characteristics that define them, creating a persona for the

  • user. Best done at the outset of the design process, a user analysis will attempt to predict

  • the most common users, and the characteristics that they would be assumed to have in common.

  • This can be problematic if the design concept does not match the actual user, or if the

  • identified are too vague to make clear design decisions from. This process is, however,

  • usually quite inexpensive, and commonly used. "Wizard of Oz": This is a comparatively uncommon

  • technique but has seen some use in mobile devices. Based upon the Wizard of Oz experiment,

  • this technique involves an operator who remotely controls the operation of a device in order

  • to imitate the response of an actual computer program. It has the advantage of producing

  • a highly changeable set of reactions, but can be quite costly and difficult to undertake.

  • Methods Analysis is the process of studying the tasks a worker completes using a step-by-step

  • investigation. Each task in broken down into smaller steps until each motion the worker

  • performs is described. Doing so enables you to see exactly where repetitive or straining

  • tasks occur. Time studies determine the time required for

  • a worker to complete each task. Time studies are often used to analyze cyclical jobs. They

  • are consideredevent basedstudies because time measurements are triggered by the occurrence

  • of predetermined events. Work sampling is a method in which the job

  • is sampled at random intervals to determine the proportion of total time spent on a particular

  • task. It provides insight into how often workers are performing tasks which might cause strain

  • on their bodies. Predetermined time systems are methods for

  • analyzing the time spent by workers on a particular task. One of the most widely used predetermined

  • time system is called Methods-Time-Measurement (MTM). Other common work measurement systems

  • include MODAPTS and MOST. Industry specific applications based on PTS are Seweasy and

  • GSD. Cognitive Walkthrough: This method is a usability

  • inspection method in which the evaluators can apply user perspective to task scenarios

  • to identify design problems. As applied to macroergonomics, evaluators are able to analyze

  • the usability of work system designs to identify how well a work system is organized and how

  • well the workflow is integrated. Kansei Method: This is a method that transforms

  • consumer’s responses to new products into design specifications. As applied to macroergonomics,

  • this method can translate employee’s responses to changes to a work system into design specifications.

  • High Integration of Technology, Organization, and People (HITOP): This is a manual procedure

  • done step-by-step to apply technological change to the workplace. It allows managers to be

  • more aware of the human and organizational aspects of their technology plans, allowing

  • them to efficiently integrate technology in these contexts.

  • Top Modeler: This model helps manufacturing companies identify the organizational changes

  • needed when new technologies are being considered for their process.

  • Computer-integrated Manufacturing, Organization, and People System Design (CIMOP): This model

  • allows for evaluating computer-integrated manufacturing, organization, and people system

  • design based on knowledge of the system. Anthropotechnology: This method considers

  • analysis and design modification of systems for the efficient transfer of technology from

  • one culture to another. Systems Analysis Tool (SAT): This is a method

  • to conduct systematic trade-off evaluations of work-system intervention alternatives.

  • Macroergonomic Analysis of Structure (MAS): This method analyzes the structure of work

  • systems according to their compatibility with unique sociotechnical aspects.

  • Macroergonomic Analysis and Design (MEAD): This method assesses work-system processes

  • by using a ten-step process. Virtual Manufacturing and Response Surface

  • Methodology (VMRSM): This method uses computerized tools and statistical analysis for workstation

  • design. Weaknesses of HF&E methods

  • Problems related to usability measures are employed include the fact that measures of

  • learning and retention of how to use an interface are rarely employed during methods and some

  • studies treat measures of how users interact with interfaces as synonymous with quality-in-use,

  • despite an unclear relation. Although field methods can be extremely useful

  • because they are conducted in the users natural environment, they have some major limitations

  • to consider. The limitations include: Usually take more time and resources than

  • other methods Very high effort in planning, recruiting,

  • and executing than other methods Much longer study periods and therefore requires

  • much goodwill among the participants Studies are longitudinal in nature, therefore,

  • attrition can become a problem.

Human factors and ergonomics Human factors and ergonomics is a multidisciplinary

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ヒューマンファクターと人間工学 (Human factors and ergonomics)

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    kuoyumei に公開 2021 年 01 月 14 日
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