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  • My generation grew up in 2D. My generation didn’t have to worry about shaky, wildly-panning

  • camera and perspective shifts. My generation was happy with running to the right, really

  • really fast, grabbing rings and chaos emeralds on the way. My generation knew - or thought

  • it knew - what blast processing was. My generation may have been kinda stupid in this regard.

  • My generation was left behind by the shift of the Sonic the Hedgehog series to a 3D,

  • three-quarter overhead view. My generation has been complaining ever since. But I’m

  • only talkin’ ‘bout my generation. There’s been a whole generation for whom this style

  • of gameplay is fine and dandy, and for those who grew up in this generation, any vestiges

  • of the last generation are unacceptable and archaic.

  • So what’s a blue hedgehog withtude to do?

  • Simple. Encounter a time-consuming demidiety being controlled by his archnemisis, which

  • shatters the very fabric of spacetime and collapses all points in the Sonic mythos into

  • one flat white plane, thus bringing together two separate iterations of said hedgehog,

  • all Back-to-the-Future-style. Rather than creating a paradox, though (as presumably

  • the entire game happens within paradox space, or at the very least some time-compressed

  • world a la Final Fantasy VIII) the two are able to coexist, and in fact are the key to

  • restoring order to the chunks of temporal debris littering thehubplane, if you

  • will. By being very fast, and presumably introducing relativistic distortion into the nine areas

  • displaced from their native chronologies, color and vibrancy are returned and the tangent

  • characters - ranging from Tails and Knuckles to the C-list of the Sonic pantheon like Vector

  • the Crocodile and Charmy the Bee - are rescued from the state of stasis left in the wake

  • of this... thing.

  • Wow. That’s a whole lot to swallow. Let me try to simplify things... even faster.

  • Each of the game’s nine zones are split into two acts: the first of which is an old-school

  • 2D Sonic experience, with none of the broken jump physics that plagued Sonic 4 Episode

  • 1. If you haven’t played a game in this franchise since Sonic and Knuckles - and you

  • wouldn’t be wholly unjustified in that regard - you will be immediately at ease with this

  • reinterpretation. There are 3D elements involved, mostly having to do with foreground-to-background

  • shifts and some shiny camera effects - but the net result is exactly the same: You run

  • to the right as fast as possible and try not to die. The second acts, though, explore the

  • same terrain through the lens of a new era - the Sonic Adventure-style, “camera behind

  • the runnermodel. As such, these acts play by that more recent rulebook, including homing

  • jumps, 3D platforming, and the occasional confounding viewpoint or unexpected turn that

  • flips your controls around at a moment’s notice and poses the most vicious threat to

  • your survival. The sense of speed is greater, it’s true, but with great freedom comes

  • great possibility that everything could break down at a moment’s notice if you fail to

  • hold the control stick in the correct direction following a particularly ambiguous camera

  • angle.

  • Upon completing both acts, the zone is liberated and the color - and animation of your emprisoned

  • cohort - are restored. Complete the three zones in each sector, and that sector’s

  • challenge stages - five to a zone - are unlocked. You must complete one challenge in each zone,

  • in either 2D or 3D, to obtain entry to the boss’s domain, thus allowing you to give

  • preference to your more comfortable mode of gameplay. The three major boss battles - as

  • well asrivalcompetitions against Metal Sonic, Shadow, and Silver - Each yield a chaos

  • emerald apiece, as these gems are no longer the sign of a thorough and dominant playthrough

  • but a mere plot point.

  • From one side to the other, original canon to Sonic Colors, the game feels like a concession

  • to the bifurcated nature of the series itself. Rather than placate one constituency at the

  • cost of another, Sega have managed to combine both styles into a middle road worth travelling,

  • if only for a short time. The story itself tasks veteran speedsters for a mere sitting,

  • though there’s much more to explore and every time can be improved, if only by a fraction

  • of a second. Despite the frequency at which you may find yourself travelling faster than

  • it, though, the sound is impeccable. The whole experience has a veneer of classicism, from

  • the heavy leaning on a more refined violin sound to theWhy didn’t we think of this

  • beforeflute showcase that is the new Chemical Plant zone. And in a rare - if unprecedented

  • - twist for a US release, the game not only includes a competent English dub - save for

  • the mute Classic Sonic, of course - not only a bilingual release, but an all-out, hexalingual

  • vocal performance, bundling in the French, German, Spanish, and Italian dubs as well.

  • Sonic has seen its ups and downs throughout his storied heritage, from being the first

  • to pose a threat to Mario’s dominance to his later status as beleaguered, washed-up

  • icon with a rabid and unpleasable fanbase. Sonic Generations represents an attempt to

  • merge these two factions with one big s-s-sensation that everyone can get behind. And when it’s

  • travelling that fast, there’s plenty of room behind it. Put down your hate and enjoy

  • it... I’m gonna go pass out.

My generation grew up in 2D. My generation didn’t have to worry about shaky, wildly-panning

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CGRundertow SONIC GENERATIONS for Xbox 360 ビデオゲームレビュー (CGRundertow SONIC GENERATIONS for Xbox 360 Video Game Review)

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    阿多賓 に公開 2021 年 01 月 14 日
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